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Returning 35 results for 'both belong defend cat ranges'.
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Monsters
Planescape: Adventures in the Multiverse
balance between the planes through martial force. They vigilantly defend the Spire and fight at the command of Aurumach Rilmani;aurumachs to protect the neutrality of the multiverse. Ferrumachs gleam
living metal that ranges in appearance from cold iron to brilliant gold. Most have smooth faces with few features, and their extraordinary anatomies often act in defiance of natural forces.Psychic
Monsters
Planescape: Adventures in the Multiverse
hierarchs, such as productivity reports to septon modron;septons and diagnostic data to decaton modron;decatons. Octons have eight mechanical tentacles which they use to manipulate objects and defend
themselves, spinning them in a bludgeoning whirlwind.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy. Each modron dutifully
Conjure Animals
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no
Creature Name
0
Frog, Sea Horse, Baboon, Badger, Bat, Cat, Crab, Deer, Eagle, Giant Fire Beetle, Goat, Hawk, Hyena, Jackal, Lizard, Octopus, Owl, Quipper, Rat, Raven, Scorpion, Spider, Vulture
Species
Mordenkainen Presents: Monsters of the Multiverse
Created by the Cat Lord—a divine being of the Upper Planes—to blend the qualities of humanoids and cats, tabaxi are a varied people in both attitude and appearance. In some lands, tabaxi
live like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk do, not exhibiting the feline behavior the Cat Lord intended
Halfling
Legacy
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Species
Basic Rules (2014)
. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
protecting their own lands, they protect us as well.”
Exploring Opportunities
Halflings usually set out on the adventurer’s path to defend their communities, support their friends, or explore a
Species
Mordenkainen Presents: Monsters of the Multiverse
dangerous those dragons can be and help others defend against draconic destruction.
Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports
live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shadows, Cat Lord
Animal lords are the immortal spirits of legendary animals. They serve as the divine protectors of animals of their kind, and they appear as hybrids of humanoids and the animals
they defend. They frequently change into giant, idealized versions of the animals they’re associated with—albeit with glowing eyes. When contending with people, they sometimes appear as humanlike beings
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. At his feet is a calico cat wearing a monocle and a horned helmet. The cat is busy licking itself but pauses to look at you. It also narrows its eyes.
“I am Flabbergast, gentlepersons,” the figure
says. “In the employ of Acquisitions Incorporated’s Head Office, and at your service.” He gestures down to the cat. “This is Mister Snibbly. We need to talk. It’s about your mission.”
Flabbergast
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
druids of the Flanaess belong to a great order known as the Old Faith. Each region of the continent falls under the purview of a Great Druid, who in turn oversees a hierarchy of lower-ranking druids
wherever they arise. Player characters who are not members of the druid class could belong to one of the societies or groups affiliated with the servants of the Old Faith; for example, the Gnarley Forest
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
nature. Nylea might instruct the characters to defend a corner of the Nessian Wood, pitting them against poachers, sport hunters, unnatural abominations, and ordinary people who want to develop the
Nylea’s own servants— such as hydras—to beat back the more powerful threats. At the beginning of the campaign, the heroes might help defend Setessa from an attack that also threatens all of the Nessian
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tattoo of their chosen style’s animal. Some bladesingers learn multiple styles and bear many tattoos, wearing a warning on their skin of their deadly skills.
Cat. Styles that employ a sword belong
Bladesinging Bladesingers are elves who bravely defend their people and lands. They are elf wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are
maintaining no permanent home. Exploring Opportunities Halflings usually set out on the adventurer’s path to defend their communities, support their friends, or explore a wide and wonder-filled world. For
Compendium
- Sources->Dungeons & Dragons->Monster Manual
crescent moon, seasons, or momentous events. Weretigers often view their abilities as a blessing or a family honor, and they use their shape-shifting abilities to defend something with historic
. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
I hunt evil like the great cat hunts its prey, but evil will not long
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
horse riders of Baklunish descent who dwell on the steppes north of the Yatil Mountains and Lake Quag. The climate in the steppes and pine forests ranges from cool to frigid. Both peoples maintain
is often required to defend against retaliation by neighboring states for the bandit lords’ aggression. At least one of the bandit lords, Renfus the Mottled (ruler of Stoink), is wholly in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tunnels their roads, and underground streams their waterways. Isolated mountain ranges are their continents, with the vast spans of land between seen as oceans that the stone giants only rarely cross
defend its home or attack its enemies. However, even in combat, artistry is key. A stone giant hurling a rock performs not just a feat of brute strength but also one of stunning athleticism and poise
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Talenta Plains. Another third of the members are unrelated halflings, and the rest belong to other species. The syndicate employs a wide variety of bookkeepers and administrators as well as
Boromar family proper has a team of personal bodyguards called the Clawfoots, who are mostly fierce halfling warriors recently relocated from the Talenta Plains. They primarily defend Boromar holdings and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
one contains coats and boots that belong to her children. N4b. Staircase A wooden staircase leads up to a balcony. At the foot of the stairs is a landing with three stained-glass doors in wooden frames
comes from the door to area N4n, which is locked. If the characters call out, a plaintive female voice meows like a cat and says, “Can little kitty come out to play? Little kitty is sad and lonely and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the party. If the commoners also fail, the baron summons the twelve remaining guards to defend his mansion, giving characters the run of the town. If the characters get on his good side, he insists
. A dusty rug covers the floor in front of a pine box, on which lounges a skeletal cat. Several more skeletal cats skulk about. Most unnerving of all is the sight of three small children standing with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
lock spell cast on it that only drow wearing the obsidian insignia scarabs of House Freth can ignore. These well-appointed quarters belong to the fortress castellan, Rilna Freth, a drow elite warrior
frivolous affairs are scolded, threatened, and sent away with a stern warning not to trouble her again. If she is threatened, Erelal tries to summon a yochlol demon to defend her. If the shrine of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
one large, hollow room. Just inside the entrance is a clear pool of water that ranges in depth from 2 to 5 feet. Phosphorescent fungi illuminate the pool with soft, dreamy hues. Short, frog-like
stout mudchimneys. Each hut is large enough to accommodate six adult grungs plus 2d6 baby grungs (noncombatants). All the occupants of a given hut belong to the same caste, and thus have the same
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are not surprised by the crag cats. If one crag cat dies, the other one disengages from melee combat and tries to flee down the mountain on its next turn. Development. Assuming he survives the encounter
higher than in area F2, and it has an uneven ceiling that ranges in height from 10 to 20 feet. The floor drops off sharply to the south, forming a 10-foot-high ledge that overlooks the entrance to a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is forced open, one of the sahuagin immediately moves toward the west wall to ring the gong, while the remaining guards defend the entrance. If this creature is slain or otherwise prevented from
exit to the north.
The sahuagin here prepare to defend themselves.
Two sahuagin stand guard in this room. They attack intruders attempting to enter the fortress. The pulley mechanism is described in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
robes for Ythryn’s elite. Characters who enter the store spot the spiders immediately. The spiders defend themselves if attacked but are otherwise nonthreatening. In the center of the interior, crystal
mountain ranges, deserts, and forested streams, all now draped in ice. At the heart of this mixture of landscapes stands the machine that brought the menagerie’s creatures into existence. Chimeric Creator
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the temple, they need to talk fast, because Nartham craves an excuse to kill. The cooking fire and bedrolls belong to the hobgoblins, who have not yet been allocated better quarters in the temple. They
activity outside, two duergar take light crossbows (+2 to hit, 1d8 piercing damage) and post themselves at the arrow slits. The other three prepare to defend the room’s only entrance. B6. Yarsha’s
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
lies a child’s playroom.
The garments and footwear belong to visitors who never left the cottage. C3: Bubba Wugga’s Playroom Colorful toys litter this spacious playroom. A giant, empty cradle lies
toppled on the floor.
This playroom and its contents belong to Bubba Wugga, a sapient doll created by Uncle Nibblecheek. Bubba Wugga (see area C9) usually sleeps in the cradle, which is big enough to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hallway. Loose piles of stone form barricades at the front of each alcove, angled to defend against intrusion from the west. A path between the barricades leads to a wide, descending staircase to the east
. If characters come from within the fire temple and act like they belong there, the guards pay them little mind. Characters who arrive escorted by hobgoblins must convince the guards to let them pass
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
go with her and her companions to the chapel and defend them from the evil magic there while they attempt to reconsecrate it. She hopes reconsecrating the chapel to Istus will break the ritual and
Bedrooms These bedrooms are mostly empty, save for bedside tables and musty beds. The sole inhabitant of these rooms is Gus, Gremorly’s old black cat, who was killed by the behir and now is a Tiny ghost
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to be the easternmost extent of the Spine of the World, rather than being mountain ranges in their own right. The difference is academic, since all three areas have soaring peaks, permanent snowpack
nomads belong to the Bear tribe or the Elk tribe, they give the party a wide berth and attack only if threatened. (Anyone who approaches them with weapons drawn is considered a threat.) Nomads
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Intelligence (History) check recalls that the knights belong to an order of paladins that battles extraplanar threats. D3: Dining Room Chairs and candelabras accompany a large dining table. The heads of
Eldritch Surges table. Cloaked Figures. The cloaked figures are four neutral, human cultists who are taking notes on the eldritch surges that occur in this area. These cultists defend themselves if
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cathedral of the Cleansing Flame. Middle Central Sword Point This garrison district houses the forces that police and defend Central Plateau, including the Sharn Watch and a detachment of the royal army
and aristocratic estates. Upper Northedge Oak Towers A residential district where housing ranges from comfortable to aristocratic. Construction in Oak Towers uses materials and styles drawn from Aerenal
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
protect Lockbury Henge, and I’ll defend it with every last whisker.”
Flaw. “I am quick to make enemies and slow to make friends.”
Burly the Bugbear
CHAPTER 1: WITCHLIGHT CARNIVAL
Burly and his
Carnival, where they belong.
Alignment. Chaotic good.
Personality Trait. “I’m shy except when I’m on stage or under the Big Top.”
Ideal. “Everyone should be free to express themselves however they
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
protect Lockbury Henge, and I’ll defend it with every last whisker.”
Flaw. “I am quick to make enemies and slow to make friends.”
Burly the Bugbear
CHAPTER 1: WITCHLIGHT CARNIVAL
Burly and his
Carnival, where they belong.
Alignment. Chaotic good.
Personality Trait. “I’m shy except when I’m on stage or under the Big Top.”
Ideal. “Everyone should be free to express themselves however they
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hasn’t seen his father since he was a baby.
Ideal: “Without duty or loyalty, a man is nothing.”
Bond: “Icewind Dale is where I belong for the rest of my life.”
Flaw: “I am honest to a fault
Harpers, Darathra has sworn an oath to defend the town. She takes her duty very seriously. In addition to her gear, Darathra has an unarmored warhorse named Buster.
Ideal: “Good people should be given
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
refers to Endelyn’s weakness, as described in appendix B.) The second goat says, “Play to her passions. Stay on script. A cat, a horn, or a shadow ripped.” (This prophecy refers to Endelyn’s desire to
the party, the dandelion unsheathes its rapier to defend his beloved honeybee. Upon seeing Amidor, the cyclops roars in Giant, “You stole queen bee! Mudlump needs queen to make honey mead! Best mead in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
white and black specimens among them. Glistening spiderwebs cover the rosebushes.
The webs belong to three ettercaps that recently crawled up from the forest of Thither. They lurk under the soil
scare off the characters. The ettercaps lack the courage to fight anything bigger than a pixie, but they defend themselves if attacked. An ettercap reduced to 22 hit points or fewer tries to flee by






