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Returning 35 results for 'boulders before diffusing current removing'.
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Spells
Player’s Handbook
result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the
game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of the item’s current owner. If your wish is granted and its effects have
Wish
Legacy
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Spells
Basic Rules (2014)
were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might
instantly transport you to the presence of the item's current owner.
The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. The Glittering Caverns of Jarûk the Prismatic These crystal-lined caves are home to a dao and its minions. 11a. Fortune Favors the Boulders Columns and Crystals. Two columns of rock support the
30-foot-high ceiling of this cave, the walls of which are encrusted with crystals that catch and reflect light.
Boulders. The floor is strewn with boulders and rubble. Six galeb duhr beholden to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. The Glittering Caverns of Jarûk the Prismatic These crystal-lined caves are home to a dao and its minions. 11a. Fortune Favors the Boulders Columns and Crystals. Two columns of rock support the
30-foot-high ceiling of this cave, the walls of which are encrusted with crystals that catch and reflect light.
Boulders. The floor is strewn with boulders and rubble. Six galeb duhr beholden to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. The Glittering Caverns of Jarûk the Prismatic These crystal-lined caves are home to a dao and its minions. 11a. Fortune Favors the Boulders Columns and Crystals. Two columns of rock support the
30-foot-high ceiling of this cave, the walls of which are encrusted with crystals that catch and reflect light.
Boulders. The floor is strewn with boulders and rubble. Six galeb duhr beholden to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. A short distance away along the bank of the pool is a narrow, spring-fed outlet stream that leads north toward the river. The purifying effect continues to flow into and along the stream, removing
all traces of corruption that might have escaped in the current. Her work finished, Lurue lifts her head, regards the characters once more, and prepares to take her leave.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. A short distance away along the bank of the pool is a narrow, spring-fed outlet stream that leads north toward the river. The purifying effect continues to flow into and along the stream, removing
all traces of corruption that might have escaped in the current. Her work finished, Lurue lifts her head, regards the characters once more, and prepares to take her leave.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. A short distance away along the bank of the pool is a narrow, spring-fed outlet stream that leads north toward the river. The purifying effect continues to flow into and along the stream, removing
all traces of corruption that might have escaped in the current. Her work finished, Lurue lifts her head, regards the characters once more, and prepares to take her leave.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you
from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item’s current owner. The stress of casting this spell to produce any
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
that plays a children’s story about a friendly, three-eyed frog named Swampy 33–34 Compact device that displays the current weather 35–36 Empty metal bottle that maintains the temperature of liquids
for removing bolts and screws 61–62 Cautionary pamphlet about the dangers of space 63–64 Miniature flying saucer 65–66 Tiny, animatronic bunny that hops after the creature that activates it 67–68
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
them but decides on a whim to replace the statue’s current head (a rusty lantern) with the head of one of the characters. Noolgaloop fully expects the character to make this sacrifice for the good of
, any creature not immune to the stench of troglodytes must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. A gust of wind spell or similar magic can clear the air in the cave for 1 minute, while removing the troglodyte carcasses clears the air for good.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Mecha-Halaster to destroy the city’s walking statues. Without its head and the immense magic needed to power it, the iron construct is nothing more than a giant boondoggle. In its current state, it is
or combined Strength of 18. The sarcophagus contains nothing but dust, bones, and Lulz’s bronzed skull. Removing Lulz’s skull from the sarcophagus causes mechanisms in the surrounding walls to grind
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
that plays a children’s story about a friendly, three-eyed frog named Swampy 33–34 Compact device that displays the current weather 35–36 Empty metal bottle that maintains the temperature of liquids
for removing bolts and screws 61–62 Cautionary pamphlet about the dangers of space 63–64 Miniature flying saucer 65–66 Tiny, animatronic bunny that hops after the creature that activates it 67–68
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you
from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item’s current owner. The stress of casting this spell to produce any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you
from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item’s current owner. The stress of casting this spell to produce any
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you
from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item’s current owner. The stress of casting this spell to produce any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
them but decides on a whim to replace the statue’s current head (a rusty lantern) with the head of one of the characters. Noolgaloop fully expects the character to make this sacrifice for the good of
, any creature not immune to the stench of troglodytes must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. A gust of wind spell or similar magic can clear the air in the cave for 1 minute, while removing the troglodyte carcasses clears the air for good.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
that plays a children’s story about a friendly, three-eyed frog named Swampy 33–34 Compact device that displays the current weather 35–36 Empty metal bottle that maintains the temperature of liquids
for removing bolts and screws 61–62 Cautionary pamphlet about the dangers of space 63–64 Miniature flying saucer 65–66 Tiny, animatronic bunny that hops after the creature that activates it 67–68
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
them but decides on a whim to replace the statue’s current head (a rusty lantern) with the head of one of the characters. Noolgaloop fully expects the character to make this sacrifice for the good of
, any creature not immune to the stench of troglodytes must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. A gust of wind spell or similar magic can clear the air in the cave for 1 minute, while removing the troglodyte carcasses clears the air for good.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you
from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item’s current owner. The stress of casting this spell to produce any
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you
from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item’s current owner. The stress of casting this spell to produce any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Mecha-Halaster to destroy the city’s walking statues. Without its head and the immense magic needed to power it, the iron construct is nothing more than a giant boondoggle. In its current state, it is
or combined Strength of 18. The sarcophagus contains nothing but dust, bones, and Lulz’s bronzed skull. Removing Lulz’s skull from the sarcophagus causes mechanisms in the surrounding walls to grind
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Mecha-Halaster to destroy the city’s walking statues. Without its head and the immense magic needed to power it, the iron construct is nothing more than a giant boondoggle. In its current state, it is
or combined Strength of 18. The sarcophagus contains nothing but dust, bones, and Lulz’s bronzed skull. Removing Lulz’s skull from the sarcophagus causes mechanisms in the surrounding walls to grind
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
famous tiefling musician (worth 750 GP if repaired with a Mending spell) N8: Southern Boulder Cave Several boulders are scattered about this cave, and the ground vibrates slightly beneath you.
This
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
famous tiefling musician (worth 750 GP if repaired with a Mending spell) N8: Southern Boulder Cave Several boulders are scattered about this cave, and the ground vibrates slightly beneath you.
This
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
N1), except the tunnel slopes down to area N13. N5: Eastern Boulder Cave Several boulders are scattered about this small cave, and three of them raise their heads to look at you as you enter. Crooked
famous tiefling musician (worth 750 GP if repaired with a Mending spell) N8: Southern Boulder Cave Several boulders are scattered about this cave, and the ground vibrates slightly beneath you.
This
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with thick seaweed and boulders. The larger cavern on the right is the dragon’s sleeping chamber, while the smaller on the left holds most of the dragon’s hoard. Map 5.5: bronze dragon lair View
succeed on a DC 15 Dexterity saving throw or take 10 (3d6) slashing damage. Whelming Water. The dragon causes a strong current to course through the water in its lair. The dragon chooses any number of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with thick seaweed and boulders. The larger cavern on the right is the dragon’s sleeping chamber, while the smaller on the left holds most of the dragon’s hoard. Map 5.5: bronze dragon lair View
succeed on a DC 15 Dexterity saving throw or take 10 (3d6) slashing damage. Whelming Water. The dragon causes a strong current to course through the water in its lair. The dragon chooses any number of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
involved, but adding or removing pieces has an impact on the ritual’s magic (see “Adding Components” and “Removing Components” below). To seize control of the components fueling the ritual, a creature on
character’s next check made to control the ritual. Removing Components. Any of the components fueling the ritual can be removed as an action with a successful DC 12 Intelligence (Arcana) check or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
involved, but adding or removing pieces has an impact on the ritual’s magic (see “Adding Components” and “Removing Components” below). To seize control of the components fueling the ritual, a creature on
character’s next check made to control the ritual. Removing Components. Any of the components fueling the ritual can be removed as an action with a successful DC 12 Intelligence (Arcana) check or
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
with thick seaweed and boulders. The larger cavern on the right is the dragon’s sleeping chamber, while the smaller on the left holds most of the dragon’s hoard. Map 5.5: bronze dragon lair View
succeed on a DC 15 Dexterity saving throw or take 10 (3d6) slashing damage. Whelming Water. The dragon causes a strong current to course through the water in its lair. The dragon chooses any number of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of
the item’s current owner. If your wish is granted and its effects have consequences for a whole community, region, or world, you are likely to attract powerful foes. If your wish would affect a god, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of
the item’s current owner. If your wish is granted and its effects have consequences for a whole community, region, or world, you are likely to attract powerful foes. If your wish would affect a god, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
internship, the parting of ways might have been amicable. If not, it might have involved armed guards removing you from the premises. If you were passed over at your previous position, it might have
current path. If I succeed, I want to repay that mentor in some way.
5 I value an oath of loyalty I took to a group of friends over everything else in my life.
6 Although I don’t get along well
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
involved, but adding or removing pieces has an impact on the ritual’s magic (see “Adding Components” and “Removing Components” below). To seize control of the components fueling the ritual, a creature on
character’s next check made to control the ritual. Removing Components. Any of the components fueling the ritual can be removed as an action with a successful DC 12 Intelligence (Arcana) check or






