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Returning 35 results for 'branches before direct cantrips rage'.
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Classes
Player’s Handbook
Channel Rage into Violent Fury
Barbarians who walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower them.
Classes
Player’s Handbook
Trace the Roots and Branches of the Multiverse
Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through their Rage. This tree grows among the Outer Planes
Magic Items
Dungeon Master’s Guide
60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius.
Whip (Rare). You can take a Magic action to throw the token to a point within 10 feet of
+9. On a hit, the target takes 1d6 + 5 Force damage.
As a Bonus Action, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of the whip. The whip
Monsters
Forgotten Realms: Adventures in Faerûn
liches, creating an amalgamated form.
Zlan is the foremost mind among the liches and controls the body, The other liches rage and scheme about being subsidiary to someone they once considered both a
direct action when an oblique or hidden action will suffice. Its plans always contain fallbacks and contingencies. One of these contingencies—one the other liches who constitute its new form failed
Feather Token
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
branches at the top spread out in a 20-foot radius.
Feather Token (Whip);Whip. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip
.
As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are incapacitated or die.
Quaal's Feather Token
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
branches at the top spread out in a 20-foot radius.
Feather Token (Whip);Whip. You can use an action to throw the token to a point within 10 feet of you. The token disappears, and a floating whip
.
As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of it. The whip disappears after 1 hour, when you use an action to dismiss it, or when you are incapacitated or die.
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
save DC 16, +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The vampire has the following wizard spells prepared:
Cantrips (at will): mage hand
effects:
There's a noticeable increase in the populations of bats, rats, and wolves in the region.
Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny
Monsters
Curse of Strahd
wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
for instigating the stoning. He wears a cowl to conceal his mutilation.
Kasimir's feeling of loss is tinged with simmering rage. Patrina now speaks to her brother in dreams, telling him how years of
Morkoth
Legacy
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Monsters
Volo's Guide to Monsters
":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The morkoth has the following wizard spells prepared:
Cantrips (at will): acid splash, mage hand, mending, ray of frost, shocking
each of its turns to enter the lair and to move toward the morkoth's location (the target doesn't realize it's heading toward a creature). The target moves toward the morkoth by the most direct route
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower
vanish. Level 6: Branches of the Tree Whenever a creature you can see starts its turn within 30 feet of you while your Rage is active, you can take a Reaction to summon spectral branches of the World
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
subclass. Path of the Berserker Channel Rage into Violent Fury Barbarians who walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they
thrill in the chaos of battle as they allow their Rage to seize and empower them. Level 3: Frenzy If you use Reckless Attack while your Rage is active, you deal extra damage to the first target you hit on
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
. When multiclassing, do you get the cantrips from all your classes? If any of your classes grants you cantrips, you get all of them. Do you gain proficiency in more saving throws when multiclassing? A
weapon to attack while raging, if it is cast before entering rage? A barbarian’s Rage feature makes concentration impossible but has no effect on spells, like spiritual weapon, that don’t require
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
branches, play games along the shore, and celebrate with good food. However, these gatherings sometimes turn ugly, with fights breaking out due to muggings and territorial disputes arising among
. Although the site is rumored to be filled with treasures, only the most reckless thieves consider breaking in, for countless gwishin rage there each night, their screams echoing for miles.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, humanoids have little time to learn the wisdom to direct that capability. The gold dragon knows that many of the world’s most wicked civilizations were built by humans who bargained with sinister forces for
shaped the magic of the Dracorage mythal, sending dragons across Faerûn into an uncontrolled rage. Convincing Protanther to trust humanoid factions that include elves is a difficult task. Desire
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
have little time to learn the wisdom to direct that capability. The gold dragon knows that many of the world’s most wicked civilizations were built by humans who bargained with sinister forces for
magic of the Dracorage mythal, sending dragons across Faerûn into an uncontrolled rage. Convincing Protanther to trust humanoid factions that include elves is a difficult task. Desire. Protanther
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
unoccupied space on the ground. The token disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread
make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. On a hit, the target takes 1d6 + 5 force damage. As a bonus action on your turn, you can direct
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
can direct the characters to the nearby wildernesses where these groups dwell. Heart Delta Heart Delta lies a few miles away from Camp Greenbriar. When the characters visit there, read or paraphrase
: Straight, high-branched trees create a lofty canopy. Broad nests and tree houses hide among the branches. Below, small forest creatures scamper across shadowed trails.
Any of the sapient birds who make
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Whip (Rare) You can take a Magic action to throw the token to a point within 10 feet of yourself. The token
target takes 1d6 + 5 Force damage. As a Bonus Action, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of the whip. The whip disappears after 1 hour
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
his eye and hand. In the confusion resulting from this turn of events, Vecna’s warlords turned against each other, and the dark one’s plans were dashed. In a rage, Vecna gathered up his generals and
spellcaster. Its spellcasting ability is Charisma (spell save DC18, +10 to hit with spell attacks). The skull lord knows the following sorcerer spells:
Cantrips (at will): chill touch, fire bolt, mage hand
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
.
Direct and Deadly. Hill giants’ ability to digest nearly anything has allowed them to survive for eons without needing to adapt and change.
With no culture of their own, hill giants ape the
attempt to enter.
In conversation, hill giants are blunt and direct, and they have little concept of deception. A hill giant might be fooled into running from another giant if a number of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
disappears, and in its place a nonmagical oak tree springs into existence. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Whip. You can
creature within 10 feet of the whip, with an attack bonus of +9. On a hit, the target takes 1d6 + 5 force damage. As a bonus action on your turn, you can direct the whip to fly up to 20 feet and repeat
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Whip (Rare) You can take a Magic action to throw the token to a point within 10 feet of yourself. The token
target takes 1d6 + 5 Force damage. As a Bonus Action, you can direct the whip to fly up to 20 feet and repeat the attack against a creature within 10 feet of the whip. The whip disappears after 1 hour, when you take a Magic action to dismiss it, or when you die or have the Incapacitated condition.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
chief. Keeping the Balance What most war chiefs don’t realize, or trust in, is the fact that orogs aren’t a direct threat to their rule. By nothing more than their presence, orogs serve as a balancing
the tribe together — which is often the more difficult of the two tasks. Breaking the Mold An orc lives on the edge of chaos and rage, and orogs are no exception. At times, an orog goes rogue and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks. Song of Defense 10th-level Bladesinging feature You can direct your magic to absorb damage
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
cooked up with cheese are delicious.
— Jim Darkmagic
The Hard Way The characters are free to engage Raah in battle. It has a lot of pent-up rage these days, and is happy to have someone to direct
that rage against other than itself. An ancient deep crow is a formidable foe, and Raah does not hold back in combat, opening with its Shadow Caw and carving up characters who dare attack it. Even as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
emanate from four green, blister-like growths entangled amid the great tree’s roots.
Whether the creature is alone or the dragon hunters are present depends on whether the characters found a direct
stunned until the end of its next turn, but then its rage surges anew. The only way to end Pangil ng Buwan’s rampage is destroying the four spirit blisters in its lair. Corrupted Ground. Gigantic roots
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
diverse, with branches in several districts of Ravnica. The fear and awe inspired by Borborygmos unifies its diverse membership. The Ravnican populace regards the symbol of the Burning Tree clan as the
Scab clan display scars and body modifications, which they view as expressions of the powerful rage they harbor within themselves. The clan has grown in influence by engulfing or destroying several
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is Gruumsh One-Eye, who created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the
his orcs on a mission of ceaseless slaughter, fueled by an unending rage that seeks to lay waste to the civilized world and revel in its anguish. Orcs are naturally chaotic and unorganized, acting on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, a firenewt warrior in combat can become “touched by the Fire Lord,” entering a nearly unstoppable battle rage. Warlocks of Imix command warriors to prove their worth by going on raids to bring back
. It knows the following warlock spells:
Cantrips (at will): fire bolt, guidance, light, mage hand, prestidigitation
1st–2nd level (2 2nd-level slots): burning hands, flaming sphere, hellish
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
wildfire as they march forward. More broadly, they favor the direct approach and the simple plan to more oblique machinations. That’s one reason they loathe the cultists of elemental water, with all their
(spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): control flames,* create bonfire,* fire bolt, light
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
magic to direct the growth of plants, producing beautiful natural altars, sculptures, and shelters. These creations, wondrous as they are, don’t dominate the layout of a shrine, since Nylea and her
weapons hang from the tree’s branches alongside a beehive. South of the tree is a firepit with a few boulders surrounding it for seats. Nearby, a dense, flowering bush shaped as an altar stands
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks. Song of Defense Beginning at 10th level, you can direct your magic to absorb damage while your
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
tunnel branches east and west. H2: War Room The door to this makeshift war room is ajar, allowing the characters to hear two gruff voices bickering inside. When the characters enter or peek inside, read or
with each other.
Two Bugbear Warriors squabble about how best to infiltrate the keep. One asserts that a stealthy approach would be best, while the other insists on a direct assault aided by a local
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): gust,* light, message, ray of frost
1st level (2 slots): expeditious retreat, feather fall
Actions
is from appendix B):
Cantrips (at will): blade ward, gust,* light, prestidigitation, shocking grasp
1st level (4 slots): feather fall, shield, witch bolt
2nd level (3 slots): dust devil,* gust
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
resistance to their goals, heedless of consequences that don’t affect them. There are many theories about why it is called the Blood War, but I believe it is because the branches of the River Styx act like
they drink from the River Styx or swim for too long in its waters.
Cosmic Battlefield The Blood War rages along the length of the River Styx. Direct confrontations between demons and devils erupt






