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Returning 35 results for 'buildings blows diffusing check resolve'.
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Wrathful Smite
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.
Monsters
Planescape: Adventures in the Multiverse
pictures that float in the air in front of itself and disappear a few seconds later. A creature that can see such a message can decipher it with a successful DC 10 Intelligence (Investigation) check
Lady of Pain.
Dabus patrol the City of Doors to maintain public buildings, portals, and utilities. They use their innate ability to manipulate Sigil’s infrastructure not only to effect repairs
Bigby's Hand
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
.
Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (Athletics) check of the target. If the
target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The
Arcane Hand
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
.
Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (Athletics) check of the target. If the
target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail
initiative ties), the dragon takes a lair action to cause one of the following effects:
A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC 15
Adult Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack
to cause one of the following effects:
A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC 15 Strength saving throw or be pushed 15 feet away from
Ancient Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw
fog cloud spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on
Adult Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check
spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on a DC 15
Monsters
Curse of Strahd
Climb. The mongrelfolk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.18–19: Standing Leap. The mongrelfolk’s long jump is up to 20
live on the fringes of civilization in ruins, deserted buildings, or other places that other humanoid races once lived in or built. They tend to be timid and skittish outside their homes and fiercely
Monsters
Waterdeep: Dungeon of the Mad Mage
) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving
dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within
Monsters
Princes of the Apocalypse
Strength check, ending the effect on itself or another creature within its reach on a success.
Crystalline spikes grow from the ground in a 20-foot-radius area within 60 feet of Ogrémoch. The area
tremors are strong enough to destroy flimsy structures. After 10 days, they are strong enough to destroy ordinary wooden buildings. After 20 days, they can seriously damage or destroy reinforced or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn. Tipsy Sway Starting at 6th level
within 5 feet of you. Drunkard’s Luck Starting at 11th level, you always seem to get a lucky bounce at the right moment. When you make an ability check, an attack roll, or a saving throw and have
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Derwyth’s Homestead Features Derwyth and many of her animal companions dwell in a small collection of thatch-roofed buildings at the heart of Cernant Valley. The homestead has the following features
: Buildings. The buildings have thick walls of compacted earth and grass, and the gabled thatch roofs are supported by beams of riven oak. The ceilings are 10 feet tall. There are no windows. Doors
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Derwyth’s Homestead Features Derwyth and many of her animal companions dwell in a small collection of thatch-roofed buildings at the heart of Cernant Valley. The homestead has the following features
: Buildings. The buildings have thick walls of compacted earth and grass, and the gabled thatch roofs are supported by beams of riven oak. The ceilings are 10 feet tall. There are no windows. Doors
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 17 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 17 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 17 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 17 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 20 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 17 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 15 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 18 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 15 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 17 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 20 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 12 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 17 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn. Tipsy Sway Starting at 6th level
within 5 feet of you. Drunkard’s Luck Starting at 11th level, you always seem to get a lucky bounce at the right moment. When you make an ability check, an attack roll, or a saving throw and have
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn. Tipsy Sway Starting at 6th level
within 5 feet of you. Drunkard’s Luck Starting at 11th level, you always seem to get a lucky bounce at the right moment. When you make an ability check, an attack roll, or a saving throw and have
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 18 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 16 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 13 ability check. Make sure players keep track of their characters’ rerolls from this phase and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 13 ability check. Make sure players keep track of their characters’ rerolls from this phase and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 12 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 15 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how






