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Returning 35 results for 'call returning green to have rebuke'.
Other Suggestions:
calls returning great to have refuse
call returning great to have rebuke
called returning great to have refuse
calm returning great to have refuse
cast returning great to have refuse
Species
Player’s Handbook
example, they call themselves sun or moon elves in the Forgotten Realms setting, Silvanesti and Qualinesti in the Dragonlance setting, and Aereni in the Eberron setting
Wood Elves
Wood elves carry the
magic of primeval forests within themselves. They are known by many other names, including wild elves, green elves, and forest elves. Grugach are reclusive wood elves of the Greyhawk setting, while
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"slashing"} slashing damage plus 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Scimitar", "rollDamageType":"fire"} fire damage.
Hellfire. Green flame explodes
: alter self, mage armor (self only), mage hand, minor illusion, prestidigitation
1/day each: banishment, plane shift, suggestionFiendish Rebuke (3/Day). In response to being damaged by a visible
Monsters
Guildmasters’ Guide to Ravnica
innately cast hellish rebuke (at 5th level) at will, requiring no material components.
Legendary Resistance (3/Day). If Rakdos fails a saving throw, he can choose to succeed instead.
Magic Resistance
. Rakdos has advantage on saving throws against spells and other magical effects.
Magic Weapons. Rakdos’s weapon attacks are magical.Multiattack. Rakdos makes two attacks with his Curtain-Call Scythe
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Astral Plane. Obsessed with gathering secrets, both from the gods they inhabit and from the bones of dead creatures, they call forth the spirits of the dead and force them to divulge what they learned in
life.
Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged
Water Genasi
Legacy
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Species
Elemental Evil Player's Companion
The lapping of waves, the spray of sea foam on the wind, the ocean depths—all of these things call to your heart. You wander freely and take pride in your independence, though others might
consider you selfish.
Most water genasi look as if they just finished bathing, with beads of moisture collecting on their skin and hair. They smell of fresh rain and clean water. Blue or green skin is
Monsters
Icewind Dale: Rime of the Frostmaiden
d20; on a 1, the staff turns to water and is destroyed.Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that
creature to a frigid extradimensional prison for 1 minute. While there, the creature is incapacitated and takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Banishing Rebuke
Classes
Xanathar's Guide to Everything
Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize that all living things
. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites sacred to the fey. Many of
Classes
Xanathar's Guide to Everything
Druids of the Circle of the Shepherd commune with the spirits of nature, especially the spirits of beasts and the fey, and call to those spirits for aid. These druids recognize that all living things
. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites sacred to the fey. Many of
Species
Acquisitions Incorporated
then passing through the shadow of That-Which-Endures changed them forever. Now the newest race to call Faerûn home, the verdan do their best to find their way in an unfamiliar world
, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no real questions, they have thus been able to make their way reasonably freely in the
Magic Items
Tasha’s Cauldron of Everything
, you can use your reaction to cause them to be hit instead. You can’t use this reaction again until you finish a short or long rest.
4
The Mill Road Murders (halfling canine)
3 green hag
;green hags in a Green Hag (Coven Variant);coven
When you damage a target that hasn’t taken a turn in this combat, the target takes an extra 3d10 slashing damage from ghostly blades.
5
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
Dessarin Valley, were ever a secretive and guarded people, only spotted during their flights over the High Forest. A cruel and rapacious green dragon nearly wiped out the population and scattered the
, a mission of vengeance, or a catastrophe typically lies at the heart of the aarakocra adventurer’s chosen path.
Two other circumstances might call an aarakocra to adventure. First, aarakocra
Magic Items
The Book of Many Things
of 22.
Temple. A deity or entity of similar power becomes bound to aid you. At any point in time between drawing the card and when you die, you can use your action to call on this entity for divine
by casting the Resurrection spell on you. Once the entity has answered your call for divine intervention or resurrected you, the entity is no longer bound to aid you.
Tomb. At any time you choose
Monsters
Mordenkainen's Fiendish Folio Volume 1
","rollAction":"Mace"} to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.Defensive Rebuke. If a
goblinoids, the norkers have developed a peculiar sect of Maglubiyet worshipper. They call him the Great Scourge and believe that mortal life is a cruel test. Those norkers whose skin can withstand
Berbalang
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
gathering secrets, both from the gods they inhabit and from the bones of dead creatures, they call forth the spirits of the dead and force them to divulge what they learned in life.
Speakers of the Dead
. Berbalangs prefer to speak only to dead things, and specifically only to the spirits they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to
Monsters
Mordenkainen's Fiendish Folio Volume 1
make a single melee attack.Defensive Rebuke. If a creature within 5 feet of the norker makes a melee attack against it, the norker can use its reaction to cause 6 piercing damage to it.Cruel, vicious
defeat and terrible treatment at the hands of other goblinoids, the norkers have developed a peculiar sect of Maglubiyet worshipper. They call him the Great Scourge and believe that mortal life is a
backgrounds
live by their wits, such as Rogues and Bards, find the call of a crossroads gambler appealing, though anyone could find themselves in the position of playing for stakes higher than they could ever
Gambler Trinkets
1d6
Trinket
1
A lucky coin made of a strange material, such as green steel or bone
2
A battered, blood-stained six of hearts playing card
3
A torn journal page
Firbolg
Legacy
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Species
Volo's Guide to Monsters
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragon’s head placed in the center
call home.
Orphaned firbolgs are those whose clans or homelands have been destroyed. They become crusaders for nature, seeking to avenge their loss and prevent the further destruction of the natural
Tortle
Legacy
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Species
The Tortle Package
I caught a big fish.
Now I search for a good friend
To share my lunch with.
— Tortle haiku
What many tortles consider a simple life, others might call a life of adventure. Tortles are
point, a tortle feels an almost overwhelming urge to venture far away from home and see more of the world. It gathers up its possessions and heads into the wilderness, returning months or years later
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Call for Aid Delaan Winterhound comes to the adventurers during the Council of Waterdeep or while they are returning to the city after completing another chapter. He speaks of the draconic incursions
that the mysterious master of the green dragon was one of the cult’s wyrmspeakers is true, the survivors of Altand might know something that will help find him.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Call for Aid Delaan Winterhound comes to the adventurers during the Council of Waterdeep or while they are returning to the city after completing another chapter. He speaks of the draconic incursions
that the mysterious master of the green dragon was one of the cult’s wyrmspeakers is true, the survivors of Altand might know something that will help find him.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Hellish Rebuke Level 1 Evocation (Warlock) Casting Time: Reaction, which you take in response to taking damage from a creature that you can see within 60 feet of yourself
Range: 60 feet
Components: V, S
Duration: Instantaneous
The creature that damaged you is momentarily surrounded by green flames. It makes a Dexterity saving throw, taking 2d10 Fire damage on a failed save or half as much
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Hellish Rebuke Level 1 Evocation (Warlock) Casting Time: Reaction, which you take in response to taking damage from a creature that you can see within 60 feet of yourself
Range: 60 feet
Components: V, S
Duration: Instantaneous
The creature that damaged you is momentarily surrounded by green flames. It makes a Dexterity saving throw, taking 2d10 Fire damage on a failed save or half as much
Orc
Legacy
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Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
or less intact, the orcs leave themselves the option of returning to raid the community over and over.
When orcs fight elves, all of that changes. The enmity between the two races cuts to the core
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Elves forced into the dragon’s service Guard (Medium) L1 Fergus Deerborn Elf village cook Commoner (Medium) “Village Green” Gwenhumara Goldmoss Elf council member Priest Acolyte (Medium) “A Call for
NPCs table below. The characters will interact with these individuals throughout the adventure. Step 3. Familiarize yourself with the Village Green Rumors table in the “Village Green” section. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
him a message to the Green Doctors. Upon returning through the portal, the characters find themselves back in the field of termite mounds in eastern Atagua. The macaw swiftly departs to deliver his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
green light. The light fades 10 minutes after the plant is harvested. If they are threatened, the bullywugs order the giant toad to attack and call for help from areas 2 and 23.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
A Call for Heroes When the adventure begins, the characters know the general history of Redwood Watch and its plight involving missing villagers. As soon as the characters enter the village, council
members Selenar Woodwise and Gwenhumara Goldmoss approach them to provide more information about Redwood Watch’s call for heroes. Read or paraphrase the following: Standing before you are two wood
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
serves as Atagua’s port. It boasts dozens of wooden docks as well as thatched huts on stilted platforms, and the harbor teems with sleek trade boats returning or departing with sugar, cacao, goods
of Builders, the engineers and workers who repair and extend the Grassroads. Every six years they rebuild this encampment, which they affectionately call the Devil’s Hammock. The second outpost was
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Staff and friends. Welcome to the Battle of Strixhaven! Today, two teams of Strixhaven’s finest will battle for the right to call themselves champions. They’ve practiced and you’ve waited—now, let the
Sharpbeak snags the characters’ mascot, flies it to the southern end of the field, and places it there. She then flies the opposing team’s mascot to the field’s north end. Returning to the center of the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Cult Forces Enough chromatic dragons have responded to the Draakhorn's call that a full flight of young red dragons can be dispatched to deal with the heroes once and for all. For this final assault
Creature XP Value Dragonwing 450 Dragonfang 1,100 Half-red dragon gladiator* 2,300 Mage 2,300 Half-green dragon assassin** 3,900 Young red dragon 5,900 * Use the gladiator statistics but add
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Cult Forces Enough chromatic dragons have responded to the Draakhorn’s call that a full flight of young red dragons can be dispatched to deal with the heroes once and for all. For this final assault
Creature XP Value Dragonwing 450 Dragonfang 1,100 Half-red dragon gladiator* 2,300 Mage 2,300 Half-green dragon assassin** 3,900 Young red dragon 5,900 * Use the gladiator statistics but add
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
green paint. Man-sized demonic statues stand near the base of the stairs. The heavy carpet near the entryway is stained with the muddy boots of returning hunters. The two demonic statues are gargoyles
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
green paint. Man-sized demonic statues stand near the base of the stairs.
The heavy carpet near the entryway is stained with the muddy boots of returning hunters. The two demonic statues are gargoyles
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
that the traitorous Iskander was somehow in league with the adventurers, he used sending to call an adult blue dragon from its nearby lair, telling it of Iskander’s theft of the dragon mask. When the
, read or paraphrase the following. “The mask, fools! The mask is what I’ve come for. Give it to me, and I’ll leave these crawling ants with their miserable lives. The Queen is returning! Who are you to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Wyllow Wyllow is a moon elf druid with eyes as green as emeralds. Butterflies nest in her tangled black hair, and small critters gather around her feet. Over two hundred years ago, Wyllow fell in
returning to the surface, Wyllow grew positively despondent. The relationship soured and turned violent. A volley of spells on both sides resulted in Yinark’s death. After Wyllow’s fury abated, all