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Returning 35 results for 'calling realize gods to have related'.
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Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
invisible for the duration of the Invisibility Cloak.Drifting in the Astral Sea are the petrified husks of dead gods, their colossal bodies riddled with natural tunnels and caverns. While exploring the
innards of one of these dead gods, githyanki xenomancers found a vast cavern containing scores of winged creatures they had never encountered before. The cavern’s denizens used telepathy to question
Monsters
The Book of Many Things
related to vrock;vrocks, vulturelike demons known for their covetousness and their capricious violence. According to these scholars, a flock of vrocks descended on a Material Plane world through a
planar rupture, leaving plagues and other afflictions in their wake. Many of those who were injured by the demons survived, and the survivors gratefully thanked their gods for their apparent good fortune
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
byzantine laws, or you could be a pilgrim who seeks the shrines of the gods of magic.
Kara-Tur. The continent of Kara-Tur, far to the east of Faerûn, is home to people whose customs are unfamiliar
Backgrounds
Sword Coast Adventurer's Guide
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
intend to do with your gift once you realize what it is capable of.
Folk Hero
d8
Personality Trait
1
I judge people by their actions, not their words.
2
If someone is in
Backgrounds
Baldur’s Gate: Descent into Avernus
Baldur’s Gate has a modest academic community centered around the libraries of the High Hall and the various temples dedicated to gods of learning and innovation. Lecturers, researchers, and
tomes related to a specific field of lore.
5
I’ve been searching my whole life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do great deeds and win it
Species
Spelljammer: Adventures in Space
divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they don’t realize
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan
ancient strongholds in the youth of the world, and don’t abandon those traditions lightly. Part of those traditions is devotion to the gods of the dwarves, who uphold the dwarven ideals of
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the
calling in life.
Proud Dragon Kin
Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the
Cleric
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
his axe in wide swaths to cut through the ranks of orcs arrayed against him, shouting praise to the gods with every foe’s fall.
Calling down a curse upon the forces of undeath, a human lifts
her holy symbol as light pours from it to drive back the zombies crowding in on her companions.
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
sacred work. Although many paladins are devoted to gods of good, a paladin’s power comes as much from a commitment to justice itself as it does from a god.
Paladins train for years to learn the
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
set out on their own.
Beliefs
Tortles don’t have their own pantheon of gods, but they often worship the gods of other races. It’s not unusual for a tortle to hear stories or legends
related to a god and choose to worship that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
identity as an inheritor. Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you intend to do with your gift once you realize what it is capable of.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Half-elves often revere the gods of the culture in which they were raised, although some rebel against their upbringing, seeking out the gods of the other aspect of their heritage, or feeling a calling
The Gods of Two Peoples There are no half-elven gods, so half-elves follow elven or human deities of their choosing — although just as many religious half-elves believe that their gods choose them
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath don’t appear until you reach 3rd level
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters who hear that calling and respond to it. Running This Prelude Characters in this prelude can come from any background. Perhaps they’re discovering the gods for the first time, or they might be
divine calling to learn about their deity’s goals and become one of their chosen. You may alter any of this prelude’s elements to better match individual gods’ virtues and identities. Before you begin
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
The Celtic Pantheon It’s said that something wild lurks in the heart of every soul, a space that thrills to the sound of geese calling at night, to the whispering wind through the pines, to the
unexpected red of mistletoe on an oak—and it is in this space that the Celtic gods dwell. They sprang from the brook and stream, their might heightened by the strength of the oak and the beauty of the
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
beyond the horizon—makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
swings his axe in wide swaths to cut through the ranks of orcs arrayed against him, shouting praise to the gods with every foe’s fall. Calling down a curse upon the forces of undeath, a human lifts
her holy symbol as light pours from it to drive back the zombies crowding in on her companions. Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
swings his axe in wide swaths to cut through the ranks of orcs arrayed against him, shouting praise to the gods with every foe’s fall. Calling down a curse upon the forces of undeath, a human lifts
her holy symbol as light pours from it to drive back the zombies crowding in on her companions. Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Paladin The most important aspect of a paladin character is the nature of his or her holy quest. Although the class features related to your oath don’t appear until you reach 3rd level
, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted servant of good, loyal to the gods of justice and honor, a holy knight in shining armor venturing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ventures into the darkness to retrieve the soul of her lost love. Calling on their divine parentage, a group of demigods undertake twelve labors to win the gods’ blessings for other mortals. A mythic-fantasy
campaign draws on the themes and stories of ancient myth and legend, from Gilgamesh to Cú Chulainn. Adventurers attempt mighty feats of legend, aided or hindered by the gods or their agents — and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worship The idea of the existence of gods, as it grew in popularity among the mortals of Theros, didn’t bring the gods into being by itself. Mortal reverence and worship turned universal ideas into
deities. It wasn’t until mortals trusted the gods to act on their behalf, in response to sacrifices and prayers, that the gods took shape from the dream-substance of Nyx. Worship remains crucial to the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers
Healers and Warriors Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
gods don’t grant this power to everyone who seeks it, but only to those chosen to fulfill a high calling. Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers
Healers and Warriors Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Beliefs Tortles don’t have their own pantheon of gods, but they often worship the gods of other races. It’s not unusual for a tortle to hear stories or legends related to a god and choose to worship
, Pholtus, and St. Cuthbert. Tortles are often drawn to the Gods of Good in Dragonlance and the Sovereign Host in Eberron. Among the nonhuman deities, Moradin and Yondalla relate to tortles most of all
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Divine Domain Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Each domain is detailed at the end of the class description, and each one provides
examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain
Compendium
- Sources->Dungeons & Dragons->Monster Manual
deities. While not gods themselves, they possess divine influence and powers related to their divine parents. Some empyreans are near-demigods with fantastic might and the power to reshape mortal
Empyreans Scions of the Gods Habitat: Any; Treasure: Relics Néstor Ossandón Leal Celestial and fiendish empyreans observe the cosmos attended by sigil-like empyrean iotas Empyreans are the spawn of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Celtic Pantheon It’s said that something wild lurks in the heart of every soul, a space that thrills to the sound of geese calling at night, to the whispering wind through the pines, to the
unexpected red of mistletoe on an oak—and it is in this space that the Celtic gods dwell. They sprang from the brook and stream, their might heightened by the strength of the oak and the beauty of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Loose Pantheons Most D&D worlds have a loose pantheon of gods. A multitude of deities rule the various aspects of existence, variously cooperating with and competing against one another to administer
the affairs of the universe. People gather in public shrines to worship gods of life and wisdom, or meet in hidden places to venerate gods of deception or destruction. Each deity in a pantheon has a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Divine Domain Choose one domain related to your deity: Knowledge, Life, Light, Nature, Tempest, Trickery, or War. Each domain is detailed at the end of the class description, and each one provides
examples of gods associated with it. Your choice grants you domain spells and other features when you choose it at 1st level. It also grants you additional ways to use Channel Divinity when you gain
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Fate and Destiny Two closely related concepts loom large in the way mortals think about their place in the world: fate and destiny. The idea of fate is that the course of each mortal’s life is
predetermined, spun out in a tapestry woven by a trio of semidivine women, the Fates. Gods aren’t bound by the strands of fate, their lives and legends constantly changing and endlessly uncertain. In the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Triumph in a contest of strength or endurance to prove Mogis’s superiority over other gods.
6 Defeat a champion of another god (most likely Iroas, Heliod, or Ephara).
A Mogis Campaign A campaign
them, so does Iroas, and they’ll be courted by both gods during the campaign. In one possibility, perhaps the characters start out as the sole survivors of a mercenary company left to die. Embittered and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
In the Ruins As dust rises from the ruins of Twin Gods Observatory, the earthquake ceases. All of the Watchers survived, with the possible exception of Tonalli. If the characters didn’t rescue
what was causing the eruptions, but he knew they were strongest near the volcano called Jademount. Tonalli sent the warriors to the Gate of Illumination, a shrine to the gods on Jademount, to see if they
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
score related to that god is 1. Your piety score increases by 1 when you do something to advance the god’s interests or behave in accordance with the god’s ideals. The gods expect great deeds from
might end up in that position and provides ideals that represent the god’s interests. The gods do reward the devotion of their champions, though. The strength of your devotion to your god is measured by