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Returning 35 results for 'can weaving reflection'.
Other Suggestions:
can wearing reflection
can wearing reflections
can wearing reflective
can wearing refraction
can waking rejection
Monsters
Monster Manual
against a spell, or a spell’s attack roll misses it. Response—Dexterity Saving Throw: DC 12, one creature the spectator can see within 120 feet. Failure: 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Spell Reflection", "rollDamageType":"Force"} Force damage.
", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage.
Eye Rays. The spectator randomly shoots one of the following magical rays at a target it can see within 90
Magic Items
Dungeon Master’s Guide
damage, and Vulnerability to Bludgeoning damage. It shatters and is destroyed when reduced to 0 Hit Points.
If the mirror is hanging on a vertical surface and you are within 5 feet of it, you can take a
reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror’s
Monsters
Planescape: Adventures in the Multiverse
can’t increase. The curse doesn’t advance while the target is in sunlight or the area of a daylight spell. When the cursed target’s Charisma becomes 2, the target dies, and its head
tears from its body and becomes a new vargouille reflection. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete ends the curse and
Monsters
Van Richten’s Guide to Ravenloft
Jiangshi Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away
from the reflection as possible.
Susceptible to Holy Symbols. While the jiangshi is wearing or touching a holy symbol, it automatically fails saving throws against effects that turn Undead.
Unusual
Monsters
Bigby Presents: Glory of the Giants
prone condition. Until the colossus uses its Stomp again or moves, the creature has the restrained condition. The restrained creature or another creature within 5 feet of it can use its action to make a
failed save, or half as much damage on a successful one.Spell Reflection (2/Day). Ranged Spell Attack: +14;{"diceNotation":"1d20+14", "rollType":"spell", "rollAction":"Spell Reflection"} to hit, range 120
Monsters
Tales from the Yawning Portal
Petrifying Gaze. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 10 Constitution saving throw if
effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
A creature that isn't surprised can avert its eyes to avoid the saving throw at the start
Monsters
Out of the Abyss
Petrifying Gaze. If a creature starts its turn within 15 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if
effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
A creature that isn't surprised can avert its eyes to avoid the saving throw at the start
Monsters
Strixhaven: A Curriculum of Chaos
Devil’s Sight. Magical darkness doesn’t impede the professor’s darkvision.Multiattack. The professor makes two Ink Lance attacks. The professor can replace one of the attacks with a
wit and debilitating inky shadow. Whether weaving their magic through spoken incantations and scathing insults or through shadows, these teachers break down the resolve of their foes.
The professors
Magic Items
Tales from the Yawning Portal
The holder of this platinum hand mirror can learn something about the history of a specific object or creature by taking an action to gaze into the mirror and think of the target. Instead of the
holder’s reflection, the mirror presents scenes from the target’s past. Information conveyed is accurate, but it is random and cryptic, and presented in no particular order. Once it is
Monsters
Vecna: Eve of Ruin
’t observed the mirror shade move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the mirror shade isn’t the creature’s own reflection
.
Mirror Movement. The mirror shade can move along the surface of reflective or translucent objects, such as mirrors, without provoking opportunity attack;opportunity attacks. It can move through
Monsters
Eberron: Rising from the Last War
Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI
Dual Mind. The Inspired has advantage on Wisdom saving throws.
All Around Vision. The Inspired can’t be surprised.
Arcane Eye (3/Day). The Inspired can cast the arcane eye spell, requiring no
Monsters
Eberron: Rising from the Last War
merchants might all be secret servants of the Dreaming Dark. Such Inspired have to willingly accept quori possession, but the Dreaming Dark has long experience in weaving dreams that can convince mortals to
Dual Mind. The Inspired has advantage on Wisdom saving throws.
Innate Spellcasting (Psionics). The Inspired’s spellcasting ability is Intelligence (spell save DC 13). It can innately cast the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
-skinned biped if its reflection can be seen in a mirror or on another surface.
Trackless. The skulk leaves no tracks to indicate where it has been or where it’s headed.Claw. Melee Weapon Attack: +6
Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things:
Charnel Candles. The skulk appears as a dim, translucent form in the light of a candle made of
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
veil keepers protect their companions by weaving magical mirages that disorient foes. Rumors say that the most skilled irda veil keepers can keep entire enclaves hidden, guarding a community’s
/day each: invisibility, major image, phantasmal force
1/day: hallucinatory terrain (as an action)Obscuring Mist. If a creature that the veil keeper can see within 30 feet of itself is targeted by an
Monsters
Eberron: Rising from the Last War
Dreaming Dark has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI VESSEL
The Inspired are vessels for quori spirits, allowing the quori to
Dual Mind. The Inspired has advantage on Wisdom saving throws.
Suggestion (3/Day). The Inspired can cast the suggestion spell (spell save DC 13), requiring no material components.
Innate Spellcasting
Monsters
Eberron: Rising from the Last War
has long experience in weaving dreams that can convince mortals to surrender their bodies.
VARIANT: QUORI VESSEL
The Inspired are vessels for quori spirits, allowing the quori to manifest a portion
Dual Mind. The Inspired has advantage on Wisdom saving throws.
Fear (1/Day). The Inspired can cast the fear spell (spell save DC 13), requiring no material components.
Innate Spellcasting (Psionics
Monsters
The Wild Beyond the Witchlight
Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more of his allies
quarterstaff.Multiattack. Kelek makes three attacks using Sorcerer’s Bolt, Staff of Striking, or a combination of them. He can replace one of the attacks with a use of Spellcasting.
Sorcerer
Magic Items
Dragonlance: Shadow of the Dragon Queen
harmlessly floats to the ground. Once the mirror has been deactivated, it can’t be activated again until the next dawn.
If a non-Construct creature other than you sees its reflection in the activated
damage. It shatters and is destroyed if reduced to 0 hit points.
While holding the mirror upright, you can use an action to speak its command word and activate it. While activated, the mirror hovers
Monsters
Vecna: Eve of Ruin
Legendary Resistance (5/Day). If Vecna fails a saving throw, he can choose to succeed instead.
Special Equipment. Vecna carries a magic dagger named Afterthought. In the hands of anyone other than
, the afflicted target can’t regain hit points.
Flight of the Damned (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Flight of the Damned"}. Vecna conjures a torrent of
Monsters
Curse of Strahd
fond of camouflage, attaching leaves and twigs to their cloaks, making brown paint to cover their skin, and weaving grass nets under which they can hide. They use such camouflage while hunting in the
Feature"} or chosen by the DM:
1–3: Amphibious. The mongrelfolk can breathe air and water.4–9: Darkvision. The mongrelfolk has darkvision out to a range of 60 feet.10: Flight. The mongrelfolk
Species
Wayfinder's Guide to Eberron
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
you an exile, banished from your homeland for some crime against the Undying Court?
As one of the Aereni, think about your history. What is your family known for, and how can you prove yourself to be a
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisoner’s distorted reflection visible in the fractine’s glassy surface
Magic Resistance. The fractine has advantage on saving throws against spells and other magical effects.
Scrying Focus. A spellcaster can use the fractine as a substitute focus when casting the
Species
Wayfinder's Guide to Eberron
his flail flashed in the firelight. The chain wrapped around Caerys’ blade but she twisted away. The flail flew into the darkness. She spun forward, her double blade weaving a circle of fire as
you an exile, banished from your homeland for some crime against the Undying Court?
As one of the Aereni, think about your history. What is your family known for, and how can you prove yourself to be a
Backgrounds
Ghosts of Saltmarsh
ink, an ink pen, a set of traveler’s clothes, and a leather pouch with 10 gp
FEATURE: I'LL PATCH IT!
Provided you have carpenter’s tools and wood, you can perform repairs on a
Reflection. Muddied water always clears in time. (Any)
6
Hope. The horizon at sea holds the greatest promise. (Any)
D6
BOND
1
I must visit all the oceans
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, lightning bolt, sendingSpell Reflection. If the morkoth makes a successful saving throw against a spell or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it
Amphibious. The morkoth can breathe air and water.Multiattack. The morkoth makes either two Bite attacks and one Tentacles attack or three Bite attacks.
Bite. Melee Weapon Attack: +6;{"diceNotation
Monsters
Mythic Odysseys of Theros
Innate Spellcasting. Hythonia’s spellcasting ability is Charisma (spell save DC 18). She can innately cast animate objects once per day requiring no material components.
Legendary Resistance
(3/Day). If Hythonia fails a saving throw, she can choose to succeed instead.
Petrifying Gaze. When a creature that can see Hythonia’s eyes starts its turn within 30 feet of her, Hythonia can
Monsters
Eberron: Rising from the Last War
Legendary Resistance (3/Day). If Illmarrow fails a saving throw, she can choose to succeed instead.
Magic Resistance. Illmarrow has advantage on saving throws against spells and other magical
target can’t regain hit points until the start of Illmarrow’s next turn. If the target is undead, it also has disadvantage on attack rolls against Illmarrow until the end of her next turn
Basilisk
Legacy
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Monsters
Basic Rules (2014)
Petrifying Gaze. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if
effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
A creature that isn't surprised can avert its eyes to avoid the saving throw at the
spells
build a location where it can see its own reflection from many angles. The cursed creature is compelled to remain in this location and admire itself. Additionally, the cursed creature has
curse advances to Stage 1.Stage 1. The cursed creature is compelled to stop and admire itself whenever it sees its reflection. It constantly fusses over its appearance.Stage 2. The cursed creature
Skulk
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things:
The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a mirror
or on another surface.
The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown.
Humanoid children, aged 10 and under, can see
classes
training and reflection, Warriors of Regret accept their past can’t be erased. Instead, they focus on forging remorse and grief into a weapon against their foes Though their misdeeds follow their every step, Warriors of Regret are not powerless to atone for them.
Spectator
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Eye Rays. The spectator shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. It can use
each ray only once on a turn.
Confusion Ray. The target must succeed on a DC 13 Wisdom saving throw, or it can’t take reactions until the end of its next turn. On its turn, the target can
backgrounds
You were once whole, but part of you has been separated from your being and now also wanders the world. This aspect of you took your reflection and shadow with it, and it travels about as a mirage
that looks identical to you. You know this other self is out there—you can feel it—but what it wants and why is lost on you. Sometimes you encounter a stranger that knows you—for good
Mirror of Life Trapping
Legacy
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Magic Items
Basic Rules (2014)
. It shatters and is destroyed when reduced to 0 hit points.
If the mirror is hanging on a vertical surface and you are within 5 feet of it, you can use an action to speak its command word and activate
it. It remains activated until you use an action to speak the command word again.
Any creature other than you that sees its reflection in the activated mirror while within 30 feet of it must succeed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Citadel (area Y4). Kas’s Secret. Vecna is weaving his Ritual of Remaking deep underground in the Cave of Shattered Reflection. The characters learn this secret when they confront Kas later in this chapter.
Power of Secrets The characters can learn two secrets in this chapter applicable to the Power of Secrets rules found in this book’s introduction: Naxa’s Secret. The drow mage Naxa and her sister came