Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'cantrip wielding removed'.
Other Suggestions:
cantrip willing remove
cantrip willing removed
cantrips wielding removal
cantrip willing revived
cantrips wielding remote
Magic Items
Fizban's Treasury of Dragons
shield, +1; +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage.
Radiant Hammer. For 1 hour or until you dismiss it (no action required), the
radiant damage to chromatic dragons.
Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don’t speak a command word, it disappears after 1 minute.
Backgrounds
Guildmasters’ Guide to Ravnica
to begin your career as a mere attendant, you can aspire to become a skilled mage or alchemist, a laboratory supervisor, or even a flamethrower-wielding scorchbringer tasked with defending Izzet
Spells
Cantrip
produce flame, shocking grasp
1st
chaos bolt, create or destroy water, unseen servant
2nd
heat metal, rope trick
3rd
call lightning,
Magic Items
Tomb of Annihilation
the creature carrying or wielding it, and it has hearing and normal vision out to a range of 60 feet. The ring craves destruction, and it likes inflicting indiscriminate harm on others
.
Frozen Time. As long as you wear the ring, you don’t age naturally. This effect is similar to suspended animation, in that your age doesn’t catch up to you once the ring is removed
Erinyes
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.Parry. The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes
must see the attacker and be wielding a melee weapon.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Erinyes (Rope Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
Rope of Entanglement. Some erinyes carry a rope of entanglement (detailed in the Dungeon Master’s
, the erinyes must see the attacker and be wielding a melee weapon.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Erinyes (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
Summon Devil (1/Day). The devil chooses what to summon and attempts a magical summoning.
An erinyes
it. To do so, the erinyes must see the attacker and be wielding a melee weapon.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Kasimir’s Hovel (p. 121) The cantrip ray of frost has been removed from Kasimir’s spellbook.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Kasimir’s Hovel (p. 121) The cantrip ray of frost has been removed from Kasimir’s spellbook.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
another cantrip from the cleric spell list. Blind Fighting You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re
you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage. Radiant Hammer. For 1 hour or
for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons. Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don’t speak a command word, it disappears after 1 minute.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage. Radiant Hammer. For 1 hour or
for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons. Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don’t speak a command word, it disappears after 1 minute.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wand with a light cantrip cast on the end of it and reading a bone-dry biography of Ahghairon, the archwizard who founded Waterdeep. If the characters are being led through Dweomercore by the
, and essays written by previous students on a wide range of arcane topics. Any book in this collection that is removed from Dweomercore magically disappears and reappears back on its proper shelf
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wand with a light cantrip cast on the end of it and reading a bone-dry biography of Ahghairon, the archwizard who founded Waterdeep. If the characters are being led through Dweomercore by the
, and essays written by previous students on a wide range of arcane topics. Any book in this collection that is removed from Dweomercore magically disappears and reappears back on its proper shelf
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
drive them out of Argynvostholt. As an action, a revenant attacks twice with its longsword, wielding the weapon with both hands and dealing 15 (2d10 + 4) slashing damage on a hit. Characters who study
(area Q51) is another 20 feet above that. The bar across the north door is easily lifted from this side. Once the bar is removed, the door can be pulled open to reveal a stone staircase leading down to a cemetery (area Q15).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
drive them out of Argynvostholt. As an action, a revenant attacks twice with its longsword, wielding the weapon with both hands and dealing 15 (2d10 + 4) slashing damage on a hit. Characters who study
(area Q51) is another 20 feet above that. The bar across the north door is easily lifted from this side. Once the bar is removed, the door can be pulled open to reveal a stone staircase leading down to a cemetery (area Q15).
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
local dishes.
4 A group of young people dramatically sob at the window of an old woman, who tosses horned wicker dolls to those who sob loudest.
5 A local fisher teaches knife-wielding
lovingly carved door or mural depicts a woman’s face made of moth wings, watching over an explicitly detailed scene of butchery or surgery.
8 Villagers sing and dance in a circle around someone undergoing a ritual to have their left eye removed.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
until it is removed by the lesser restoration spell or similar magic.
Reactions
Parry. The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
until it is removed by the lesser restoration spell or similar magic.
Reactions
Parry. The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
local dishes.
4 A group of young people dramatically sob at the window of an old woman, who tosses horned wicker dolls to those who sob loudest.
5 A local fisher teaches knife-wielding
lovingly carved door or mural depicts a woman’s face made of moth wings, watching over an explicitly detailed scene of butchery or surgery.
8 Villagers sing and dance in a circle around someone undergoing a ritual to have their left eye removed.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
wielding such a weapon with two hands. Fundamentally, a monk weapon counts as such no matter how a monk uses it. The dart is not classified as a monk weapon, yet a monk gets 10 darts as starting equipment
monk need to spend any ki points to cast the minor illusion cantrip granted by the Shadow Arts feature? No. The ki point cost in the feature applies only to the other spells in it. For a Way of
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
wielding such a weapon with two hands. Fundamentally, a monk weapon counts as such no matter how a monk uses it. The dart is not classified as a monk weapon, yet a monk gets 10 darts as starting equipment
monk need to spend any ki points to cast the minor illusion cantrip granted by the Shadow Arts feature? No. The ki point cost in the feature applies only to the other spells in it. For a Way of
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
wall are three figures in plate armor, each swinging a flail at a lone figure in splint armor wielding a longsword. The lone fighter, taking on the three in plate, wears the emblem of the Leilon garrison
becomes stunned, a mark resembling three parallel lightning bolts appears on their head. It can only be removed by a remove curse spell, and its effects are noted later in this quest. Note that three
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
wall are three figures in plate armor, each swinging a flail at a lone figure in splint armor wielding a longsword. The lone fighter, taking on the three in plate, wears the emblem of the Leilon garrison
becomes stunned, a mark resembling three parallel lightning bolts appears on their head. It can only be removed by a remove curse spell, and its effects are noted later in this quest. Note that three
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
might increase by one level every day at dawn with no saving throw allowed. The mark can’t be removed from any character except by a wish spell or by destroying the Princess of the Shadow Glass, either
Benefit: You can speak, read, and write Sylvan, and magic can’t put you to sleep. Drawback: You no longer cast a reflection or a shadow.
2 Benefit: You can cast the message cantrip at will, no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
door that opens into area 5d.
The statue holds five gold-painted stone coins in its outstretched hand. Close inspection reveals that one of the coins is loose and can be removed from the statue’s
outside the room. A mage hand cantrip or an unseen servant spell cannot exert enough force to turn the winch, but a telekinesis spell does. A character can also circumvent one or both portcullises using a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
door that opens into area 5d.
The statue holds five gold-painted stone coins in its outstretched hand. Close inspection reveals that one of the coins is loose and can be removed from the statue’s
outside the room. A mage hand cantrip or an unseen servant spell cannot exert enough force to turn the winch, but a telekinesis spell does. A character can also circumvent one or both portcullises using a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
might increase by one level every day at dawn with no saving throw allowed. The mark can’t be removed from any character except by a wish spell or by destroying the Princess of the Shadow Glass, either
Benefit: You can speak, read, and write Sylvan, and magic can’t put you to sleep. Drawback: You no longer cast a reflection or a shadow.
2 Benefit: You can cast the message cantrip at will, no
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lead their legions in war. These narzugons, wielding lances of hellfire and riding nightmare steeds like horrific perversions of knights errant, roam across the infernal layers and other planes to
serve whoever wears the spurs until the wearer dies or the tack is removed.
You can use an action to call a nightmare equipped with infernal tack by clashing the spurs together or scraping them
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creature carrying or wielding it, and it has hearing and normal vision out to a range of 60 feet. The ring craves destruction, and it likes inflicting indiscriminate harm on others. Nondetection. The
wear the ring, you don’t age naturally. This effect is similar to suspended animation, in that your age doesn’t catch up to you once the ring is removed. The ring doesn’t protect its wearer from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
lead their legions in war. These narzugons, wielding lances of hellfire and riding nightmare steeds like horrific perversions of knights errant, roam across the infernal layers and other planes to
serve whoever wears the spurs until the wearer dies or the tack is removed.
You can use an action to call a nightmare equipped with infernal tack by clashing the spurs together or scraping them
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sleeping near the treasure dream of the dragon. Personality Shift. Characters wielding items from the hoard develop personality traits evocative of the dragon’s traits. Seek Return. Sentient items
Effects d6 Hoard Curse Effect
1 Each affected creature gains 1 level of exhaustion that can’t be removed until the curse is broken.
2 Each affected creature automatically fails saving
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sleeping near the treasure dream of the dragon. Personality Shift. Characters wielding items from the hoard develop personality traits evocative of the dragon’s traits. Seek Return. Sentient items
Effects d6 Hoard Curse Effect
1 Each affected creature gains 1 level of exhaustion that can’t be removed until the curse is broken.
2 Each affected creature automatically fails saving
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creature carrying or wielding it, and it has hearing and normal vision out to a range of 60 feet. The ring craves destruction, and it likes inflicting indiscriminate harm on others. Nondetection. The
wear the ring, you don’t age naturally. This effect is similar to suspended animation, in that your age doesn’t catch up to you once the ring is removed. The ring doesn’t protect its wearer from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
staff can be repaired with a mending cantrip. The first time the intact staff is held, it wails, “Help! Thief! Criminal!” before its magic fades forever. If the wailing occurs here, the creatures in
Wisdom (Perception) check discovers that one of the tiny dwarf figures is the top of a stone key slotted into a cavity that hides its teeth. The key is easily removed from the fresco and unlocks the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
staff can be repaired with a mending cantrip. The first time the intact staff is held, it wails, “Help! Thief! Criminal!” before its magic fades forever. If the wailing occurs here, the creatures in
Wisdom (Perception) check discovers that one of the tiny dwarf figures is the top of a stone key slotted into a cavity that hides its teeth. The key is easily removed from the fresco and unlocks the






