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                        Returning 35 results for 'cantrip wings reverts'.
                    
                
                        
                            
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                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     immune to disease, and magic can't put him to sleep.Multiattack. The Lord of Blades makes three attacks: two with his adamantine sixblade and one with his bladed wings.
Adamantine Sixblade. Melee Weapon
                                                
                                            
                                                
                                                     plus 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollDamageType":"force"} force damage.
Bladed Wings. Melee or Ranged Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit"} to hit
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     option can be used at a time and only at the end of another creature’s turn. Niv-Mizzet regains spent legendary actions at the start of his turn.
Cantrip. Niv-Mizzet casts one of his cantrips
                                                
                                            
                                                
                                                    .
Tail Attack. Niv-Mizzet makes a tail attack.
Wing Attack (Costs 2 Actions). Niv-Mizzet beats his wings. Each creature within 15 feet of him must succeed on a DC 25 Dexterity saving throw or take 14 (2d4
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its
                                                
                                            
                                                
                                                    ) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    .
Werevultures appear perfectly ordinary when in humanoid shape. But by the light of the full moon—or at other times when they give in to the curse—they change. Foul wings burst painfully
                                                
                                            
                                                
                                                     werevulture polymorphs into a vulture-humanoid hybrid, into a vulture, or back into its humanoid form. Its game statistics, other than its speed, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its humanoid form if it dies.
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit
                                                
                                            
                                                
                                                     Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6
                                                
                                            
                                        
                                                     Monsters
                                                    Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (Lhammaruntosz's choice
                                                
                                            
                                                
                                                     her turn.
Detect. Lhammaruntosz makes a Wisdom (Perception) check.
Tail Attack. Lhammaruntosz makes a tail attack.
Wing Attack (Costs 2 Actions). Lhammaruntosz beats its wings. Each creature
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the Abbot's choice).
In a new form, the
                                                
                                            
                                                
                                                     meant to be perfect. They didn't want to be ordinary humans. They wanted the eyes of a cat, wings to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he
                                                
                                            
                                                
                                                     draconic creature twisted by demonic rage. Covered in iron spikes protruding from his bleeding flesh, this overlord looms fifteen feet high at the shoulders, and his wings span over forty feet. While
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    . She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).
In storm giant form, Iymrith retains her alignment
                                                
                                            
                                                
                                                     dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9);{"diceNotation":"2d6+9","rollType":"damage","rollAction":"Wing Attack
                                                
                                            
                                        
                                                    Incubus
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    .
Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics
                                                
                                            
                                                
                                                     are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.Claw (Fiend Form Only). Melee Weapon Attack: +5;{"diceNotation":"1d20+5
                                                
                                            
                                        
                                                    Succubus
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    .
Shapechanger. The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics
                                                
                                            
                                                
                                                     are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.Claw (Fiend Form Only). Melee Weapon Attack: +5;{"diceNotation":"1d20+5
                                                
                                            
                                        
                                                    Ancient Bronze Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its
                                                
                                            
                                                
                                                     (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving
                                                
                                            
                                        
                                                    Ancient Silver Dragon
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment
                                                
                                            
                                                
                                                    ) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw
                                                
                                            
                                        
                                                    Adult Silver Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    . It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit
                                                
                                            
                                                
                                                    .
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take
                                                
                                            
                                        
                                                    Adult Bronze Dragon
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its
                                                
                                            
                                                
                                                    ) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving
                                                
                                            
                                        
                                                    Ancient Gold Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is
                                                
                                            
                                                
                                                     beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10);{"diceNotation":"2d6+10","rollType":"damage","rollAction":"Wing Attack
                                                
                                            
                                        
                                                    Adult Gold Dragon
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed
                                                
                                            
                                                
                                                     its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8);{"diceNotation":"2d6+8","rollType":"damage","rollAction":"Wing Attack
                                                
                                            
                                        
                                                    Ancient Brass Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit
                                                
                                            
                                                
                                                     Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6
                                                
                                            
                                        
                                                    Ancient Copper Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the
                                                
                                            
                                                
                                                     makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    . In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations. Why do so many celestial things have bird wings and infernal things have bat wings? It seems
                                                
                                            
                                                
                                                     arbitrary. There should be a bat angel!
 Divine Soul Features  Sorcerer Level Feature   1st Divine Magic, Favored by the Gods 6th Empowered Healing 14th Otherworldly Wings 18th Unearthly Recovery
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Fairy Traits As a fairy, you have the following racial traits. Creature Type. You are a Fey. Size. You are Small. Speed. Your walking speed is 30 feet. Fairy Magic. You know the druidcraft cantrip
                                                
                                            
                                                
                                                    , Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). Flight. Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Sylvan, and encounters with human visitors prompted many of them to learn Common as well.     
  Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but
                                                
                                            
                                                
                                                     characteristic if none of the suggestions below fit your character.
   Fey Characteristics    d8 Characteristic 
     1  Your wings are like those of a bird. 
   2  You have shimmering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     rolled. Once you use this trait, you can’t use it again until you finish a Long Rest. Light Bearer. You know the Light cantrip. Charisma is your spellcasting ability for it. Celestial Revelation. When you
                                                
                                            
                                                
                                                     deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damage’s type is either Necrotic for Necrotic Shroud or Radiant for Heavenly Wings and Inner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     disease, and magic can’t put him to sleep.
 Actions
 Multiattack. The Lord of Blades makes three attacks: two with his adamantine sixblade and one with his bladed wings.
 Adamantine Sixblade. Melee
                                                
                                            
                                                
                                                     Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) slashing damage plus 7 (2d6) force damage.
 Bladed Wings. Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 20/60
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . When circumstances require that it cast off its guise, a deva is a beautiful humanoid-like creature with silvery skin. Its hair and eyes gleam with an unearthly luster, and large feathery wings unfurl
                                                
                                            
                                                
                                                     its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva’s choice).
 In a new form, the deva
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest. Light Bearer. You know the light cantrip. Charisma
                                                
                                            
                                                
                                                     again until you finish a long rest: Necrotic Shroud. Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     against Strahd came from that empire — now lost beyond the mists. Journal Page As the characters cross the room, read: You hear the soft flapping sound of wings, but can’t discern its origin. A single
                                                
                                            
                                                
                                                     transmutation magic under the scrutiny of a detect magic spell, but the aura is weak. If the characters repair the picture using a mending cantrip, read: The beacon in the picture flashes with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     a barbed tail, small horns, and leathery wings. It strikes while invisible, attacking with its poison stinger. Imp
 Tiny fiend (devil, shapechanger), lawful evil
 Armor Class 13
 Hit Points 10 (3d4
                                                
                                            
                                                
                                                     wearing or carrying isn’t transformed. It reverts to its true form if it dies.
 Devil’s Sight. Magical darkness doesn’t impede the imp’s darkvision.
 Magic Resistance. The imp has advantage on saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     the Ability Score Increase trait.
 Devil’s Tongue. You know the vicious mockery cantrip. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait. When
                                                
                                            
                                                
                                                     of the Infernal Legacy trait.
 Winged. Bat-like wings jut from your shoulder blades. You have a flying speed of 30 feet while you aren’t wearing heavy armor. This trait replaces the Infernal Legacy trait.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     this trait, you can’t use it again until you finish a long rest. Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it. Languages. You can speak, read, and write Common
                                                
                                            
                                                
                                                     your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    , a dais stands before a limestone door inscribed with symbols and glyphs that glow dimly. Framing the door, the crystallized bones of a dragon are embedded in the wall, its wings outstretched
                                                
                                            
                                                
                                                     (see the end of the adventure for its stat block) that reverts to flesh when touched and uses its Magical Gift action to reward its liberator
Sealed Door Netherese magic seals the double door that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Couatl Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins. Divine Caretakers. Couatls were
                                                
                                            
                                                
                                                     true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl’s choice).
 In a new form, the couatl retains its game
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , the statue looks like a pillar of ooze with eyeless faces and twisted pseudopods protruding from it. Other forms include an eyeless giant with wings and pincers, and a lurching wave of slime covered
                                                
                                            
                                                
                                                     animates and attacks the creature with its shortsword, striking unerringly and dealing 3 (1d6) damage. After wounding a creature with its sword, the statue reverts to its inanimate state until triggered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Potion of Comprehension 56–58 Pot of Awakening 59–60 Prosthetic Limb 61–64 Rival Coin 65–66 Rope of Mending 67–68 Ruby of the War Mage 69–82 Spell Scroll (cantrip or level 1 spell) 83–84 Staff of
                                                
                                            
                                                
                                                     Elemental Gem 25 Enspelled Staff (cantrip or level 1 spell) 26 Eversmoking Bottle 27 Eyes of Charming 28 Eyes of Minute Seeing 29–30 Figurine of Wondrous Power (silver raven) 31 Gem of Brightness 32 Hag
                                                
                                            
                                        





