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Returning 35 results for 'cantrip words removed'.
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cantrips words remote
cantrips words removed
Magic Items
Dungeon Masterâs Guide
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise
(Cantrip);Cantrip
Common
13
+5
Spell Scroll (Level 1);1st
Common
13
+5
Spell Scroll (Level 2);2nd
Uncommon
13
+5
Spell Scroll (Level 3);3rd
Uncommon
15
+7
Spell Scroll
Monsters
Mordenkainen Presents: Monsters of the Multiverse
equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Twisting Words. Titivilus targets one creature he can see within 60 feet of him. The target must succeed on a DC 21
immune to Titivilusâs Twisting Words for 24 hours.Titivilus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the
Monsters
Icewind Dale: Rime of the Frostmaiden
Celestial. If it hears words of Celestial spoken, the vampire must try to attack the source of those spoken words on its next turn. If these words come from multiple sources and from opposite directions, the
vampire is paralyzed until the stake is removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack
Magic Items
Tomb of Annihilation
. The destination you choose doesnât need to be in your line of sight, but it must be familiar to you (in other words, a place you have seen or visited), and it must be on the same plane of
Transformation
01â20
The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the curse ends, your hit points can&rsquo
Spell Scroll
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise
(0 - Cantrip);Cantrip
Common
13
+5
Spell Scroll (1st Level);1st
Common
13
+5
Spell Scroll (2nd Level);2nd
Uncommon
13
+5
Spell Scroll (3rd Level);3rd
Uncommon
15
+7
feats
Ignan.
You learn the produce flame cantrip. Charisma is your spellcasting ability for this spell.
As a bonus action, you can strengthen the power of your flames. The next time you deal fire damage
complete a short rest;short or long rest.
You can whisper magical words in Ignan toward any nonmagical flames you can see within 30 feet of you that could fit within a 5-foot cube. As a bonus action, you
Backgrounds
Guildmastersâ Guide to Ravnica
Spell Level
Spells
Cantrip
dancing lights, spare the dying
1st
entangle, ray of sickness
2nd
protection from poison, ray of enfeeblement, spider climb
3rd
bother to couch my opinions in flattering words.
5
I canât help but pocket any trinket or coin I come across, no matter how worthless.
6
Iâm convinced that Iâm better and
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
mentally receive a truthful answer to that question. Besides information, the answer helps you solve a puzzling problem or other dilemma. In other words, the knowledge comes with wisdom on how to
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Kasimirâs Hovel (p. 121) The cantrip ray of frost has been removed from Kasimirâs spellbook.
Backgrounds
Guildmastersâ Guide to Ravnica
your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Azorius Guild Spells
Spell Level
Spells
Cantrip
exactly what I mean, no matter how many words it takes to communicate the particular nuance I am attempting to convey.
7
Iâm very literal and donât appreciate metaphor or sarcasm
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spell Scroll Scroll, varies A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your classâs spell list, you can read the scroll and cast its spell
without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spellâs normal casting time. Once the spell is cast, the words on
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Spell Scroll Scroll, varies A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your classâs spell list, you can read the scroll and cast its spell
without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spellâs normal casting time. Once the spell is cast, the words on
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Spell Scroll Scroll, Varies A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your classâs spell list, you can read the scroll and cast its spell
without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spellâs normal casting time. Once the spell is cast, the words on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-relief sculpture of a humanoid skull with a black sapphire embedded in each eye socket.
Words of Unwelcome. Carved into the frame above the door are the words âGO AWAY!â written in Common.
Alarm
is his residence. Far removed from their resting places, they have nowhere to go if their physical forms are destroyed. A drow vampire reduced to 72 hit points or fewer attempts to flee rather than
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Mold Earth Transmutation cantrip Casting Time: 1 action Range: 30 feet Components: S Duration: Instantaneous or 1 hour (see below) You choose a portion of dirt or stone that you can see within range
up to 5 feet away. This movement doesnât have enough force to cause damage. You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Mold Earth Transmutation cantrip Casting Time: 1 action Range: 30 feet Components: S Duration: Instantaneous or 1 hour (see below) You choose a portion of dirt or stone that you can see within range
up to 5 feet away. This movement doesnât involve enough force to cause damage. You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
became involved in a plot to overthrow Zariel. The archdevilâs spies learned of the plot. As further punishment, Zariel removed Lâzethâs wings and cursed the horned devil so that it could no longer enter
into deals. Any document that Lâzeth signs melts away, and any words it utters turn to smoke in its mouth. Thus did Lâzeth become known as Bitter Breath. Bitter Breathâs Marauders Zariel has declared
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wand with a light cantrip cast on the end of it and reading a bone-dry biography of Ahghairon, the archwizard who founded Waterdeep. If the characters are being led through Dweomercore by the
, and essays written by previous students on a wide range of arcane topics. Any book in this collection that is removed from Dweomercore magically disappears and reappears back on its proper shelf
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Spell Scroll Scroll, Rarity Varies A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell
determines the spellâs saving throw DC and attack bonus, as well as the scrollâs rarity, as shown in the following table. Spell Level Rarity Save DC Attack Bonus Cantrip Common 13 +5 1 Common 13 +5 2
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Spell Scroll Scroll, Rarity Varies A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell
determines the spellâs saving throw DC and attack bonus, as well as the scrollâs rarity, as shown in the following table. Spell Level Rarity Save DC Attack Bonus Cantrip Common 13 +5 1 Common 13 +5 2
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
hieroglyphs, symbols representing letters, sounds, and words. A character can translate a passage of hieroglyphs with 10 minutes of study and a successful DC 13 Intelligence (History) check. Passages
exhaustion from the creature. Once a creature benefits from the water, it canât do so again until 24 hours have passed. The water loses its properties if itâs bottled or otherwise removed from its source
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: Cutting Words You learn to use your wit to supernaturally distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of yourself
, Druid, or Wizard spell list or any combination thereof (see a classâs section for its spell list). A spell you choose must be a cantrip or a spell for which you have spell slots, as shown in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, unravel lies, and poke fun at self-important figures of authority. Bonus Proficiencies When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice. Cutting Words
choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but donât count against the number of bard spells you know. Peerless Skill
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
D12 4 21 4 3 3 3 3 2 1 1 1 20 +6 Words of Creation D12 4 22 4 3 3 3 3 2 2 1 1 Level 1: Bardic Inspiration You can supernaturally inspire others through words, music, or dance. This inspiration is
can replace one of your cantrips with another cantrip of your choice from the Bard spell list. When you reach Bard levels 4 and 10, you learn another cantrip of your choice from the Bard spell list
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cantrip at will. It uses the spell only to transport itself. Its spellcasting ability is Intelligence. Professor Bring. The orb found in this room is lawful neutral and introduces itself as Professor
Bring. It has a Wisdom of 11 and a Charisma of 6. It speaks, reads, and understands Abyssal, Common, Dwarvish, and Terran. It strings its words together into long, seemingly endless sentences and speaks
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Boon D12 4 21 4 3 3 3 3 2 1 1 1 20 +6 Words of Creation D12 4 22 4 3 3 3 3 2 2 1 1 Level 1: Bardic Inspiration You can supernaturally inspire others through words, music, or dance. This inspiration is
, you can replace one of your cantrips with another cantrip of your choice from the Bard spell list. When you reach Bard levels 4 and 10, you learn another cantrip of your choice from the Bard spell list
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, unravel lies, and poke fun at self-important figures of authority. Bonus Proficiencies When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice. Cutting Words
choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but donât count against the number of bard spells you know. Peerless Skill
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
second-most powerful devil in Dis, entirely by saying the right thing at the right time to get what he wanted. Charming and pleasant, he is a master at negotiation, able to twist words so as to leave
master and speaks with his voice, a turn of events that leads some to whisper that either Titivilus is Dispater in disguise or Titivilus has removed the archduke and replaced him altogether
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
anything you are wearing or carrying to a location within 100 feet of you. The destination you choose doesnât need to be in your line of sight, but it must be familiar to you (in other words, a place you
. Black Skull Transformation d100 Transformation 01â20 The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, obscured by frost (see the âWords of the Divine Oracleâ section). The teleportation archway looks much the same as it does when viewed from area 6, except it bears no runes, and it canât be activated
of a cloud giant. He wants to know why the characters have come and tries to be helpful. He knows how the oracle works and can explain what the characters must say to contact it (see âWords of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
time to get what he wanted. Charming and pleasant, he is a master at negotiation, able to twist words in such a way as to leave his victims confused and believing they have found a friend in Titivilus
events that leads some to whisper that either Titivilus is Dispater in disguise, or that Titivilus has removed the archduke and replaced him altogether. Titivilus recognizes the inherent precariousness of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Their noses canât stand the scent of perfumes, and their ears canât abide words spoken aloud in Celestial. They donât cast reflections in mirrors unless they want to. Unlike normal vampires, gnoll
takes from sunlight.
Unusual Nature. The vampire doesnât require air.
Vampire Weaknesses. The Vampire has the following flaws:
Enraged by Celestial. If it hears words of Celestial spoken, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
door that opens into area 5d.
The statue holds five gold-painted stone coins in its outstretched hand. Close inspection reveals that one of the coins is loose and can be removed from the statueâs
outside the room. A mage hand cantrip or an unseen servant spell cannot exert enough force to turn the winch, but a telekinesis spell does. A character can also circumvent one or both portcullises using a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
might increase by one level every day at dawn with no saving throw allowed. The mark canât be removed from any character except by a wish spell or by destroying the Princess of the Shadow Glass, either
Benefit: You can speak, read, and write Sylvan, and magic canât put you to sleep. Drawback: You no longer cast a reflection or a shadow.
2 Benefit: You can cast the message cantrip at will, no
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magic mouth speaks the following words in Common before disappearing: âWelcome to the Obstacle Course! Place all weapons and magic items in the carts for safekeeping. You wonât need them. Hurry! Time
is running out.â Mine Carts The axles, wheels, and brake handles of the mine carts are rusted in place. A prestidigitation cantrip or similar magic can free the mechanisms and render a mine cart






