Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 18 results for 'capable choosing'.
Other Suggestions:
capable crossing
Monsters
Eberron: Rising from the Last War
slot level above 5th.The councilor can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature&rsquo
their consciousness into the Astral Plane, seeking new knowledge to share with their people. Still, not all minds are capable of assimilating immortality, and undying councilors sometimes buckle under the strain and go mad.Poison, RadiantNecrotic
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Graz’zt regains spent
body ornamentation to their secret assignations.
Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when provoked. He wields the greatsword Angdrelve
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the mage gains 10 temporary hit points.The mage can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
are inextricably bound to their home realities, and others simply can’t find any way out.
The creatures known as star spawn are the heralds, servants, and soldiers of the Elder Evils, capable
Monsters
Mordenkainen Presents: Monsters of the Multiverse
level. On a success, the spell fails and has no effect.Graz’zt can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the
ecstatic expressions and ostentatious dress and body ornamentation to their secret assignations.
Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when
Monsters
Fizban's Treasury of Dragons
Intelligence as the spellcasting ability (spell save DC 20):
1/day each: dissonant whispers, hold monster, meld into stone, telekinesis, teleportThe dragon can take 3 legendary actions, choosing from
creatures. Any creature capable of telepathic communication has its telepathy range doubled while within 1 mile of the lair. This includes creatures with innate telepathy and magical telepathy such as the
Monsters
Fizban's Treasury of Dragons
spellcasting ability (spell save DC 17):
1/day each: dissonant whispers, hold monster, meld into stone, telekinesisThe dragon can take 3 legendary actions, choosing from the options below. Only one
any natural stone formation in that region.
Telepathic Enhancement. The dragon’s psionic energy enhances the mental powers of other creatures. Any creature capable of telepathic communication
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
scars that Boatswain Tarto (pronounced BOE-sun TAR-toe) bears are testament to her status as a battle-hardened veteran. Despite having one of her wing flaps torn away long ago, she remains as capable
its spelljamming helm. One must be a spellcaster to fill this role. Know Your Role
When choosing role assignments, keeping the following in mind can help characters form an effective spelljamming
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
refugees for the good part of a century. Dorbo and Senni Diggermattock are talented miners, but they have become even more capable as community leaders. They spent years planning an expedition to
of svirfneblin spellcasters once trained under the Emerald Enclave but eventually splintered off, choosing to focus solely on earth elemental magic. After doing so, they absorbed the surviving
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
masks with ecstatic expressions and ostentatious dress and body ornamentation to their secret assignations. Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Graz’zt regains spent legendary actions at the start of his
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other orcs in a tribe. A Chosen Few. Orcs don’t become renowned in their tribes by choosing Gruumsh; he chooses them. An orc might claim its allegiance to Gruumsh, but only those who have proven
than a force capable of great destruction. Far from the den’s war hearth, within the protective depths of the caves, the followers of Luthic tend the orc brood, raising them to be strong and cruel like
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Actions
On its turn, the galley can take 3 actions, choosing from the options below. It can take only 2
, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious
Actions
On its turn, the keelboat can take 2 actions, choosing from the options below. It can take only 1 action
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
being capable of wholly independent reactions to potential threats. Though most clockwork dragons have a breath weapon that deals fire damage, some might be constructed to deal acid, cold, or lightning
must make a DC 17 Constitution saving throw. On a failure, a creature takes 10 (3d6) psychic damage.
Legendary Actions
The ancient deep crow can take 3 legendary actions, choosing from the options
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with their people. Still, not all minds are capable of assimilating immortality, and undying councilors sometimes buckle under the strain and go mad. Undying Councilor
Medium undead, neutral good
above 5th.
Legendary Actions
The councilor can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Isperia regains spent legendary actions at the start of her
capable of capturing glimpses of the future. They are typically employed to anticipate the actions of wanted criminals, thus aiding in their capture.
GEETRA
Geetra is a precognitive mage who
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
battlefield, capable of annihilating whole armies with her five breath weapons, her formidable spellcasting, and her fearsome claws. Tiamat’s most hated enemy is Bahamut the Platinum Dragon, with whom
Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, some are inextricably bound to their home realities, and others simply can’t find any way out. The creatures known as star spawn are the heralds, servants, and soldiers of the Elder Evils, capable of
the mage fails a saving throw, the mage gains 10 temporary hit points.
Legendary Actions
The mage can take 3 legendary actions, choosing from the options below. Only one legendary action option
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
room, barely noticed by the Troll’s other patrons. A lifelong resident of Neverwinter, he was “banished” by his superiors to the Allfaiths Shrine in Red Larch. He has yet to arrive there, choosing
staff cordial. The tavern is a popular hangout for rangers and scouts, most of whom sell their services as wilderness guides. One of Nemyth’s “regulars” is a friendly and capable guide named Zindra
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
succeed at playing someone they’re not?
11:15 AM — Hall of War and the Vaults The caravan is met in the Hall of War by Rizwin Horn, daughter of Lady Kira and Lord Zardak. Rizwin is a capable diplomat
of Dhargun Ironworks and the military history of Clan Thunderwind. Thankfully, neither Kira nor Zardak appear to mind if a character isn’t too sure about the answer. At a time of your choosing, Lord






