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Returning 35 results for 'card whether rarity'.
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Magic Items
Dungeon Master’s Guide
, the scroll isn’t lost.
If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you
’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the following table.
Spell Scroll
Spell Level
Rarity
Save DC
Attack Bonus
Spell Scroll
Magic Items
Dungeon Master’s Guide
slot of the spell’s level. Then, to determine whether you cast the spell, make an Intelligence (Arcana) check (DC 10 plus the spell’s level). On a successful check, you cast the spell using
next turn. The DM determines where it leads.
96–00
You pull a magic item out of the hat. Roll 1d6 to determine the item’s rarity: on a 1–3, Common; on a 4–5, Uncommon
Magic Items
The Book of Many Things
focus, and you gain a bonus to spell attack rolls and to your spell save DC. The bonus is determined by the deck’s rarity.
In addition, while you’re holding the deck, you can draw a card
Magic Items
Out of the Abyss
the gem.
If the spell is of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10
’s rarity and the stored spell’s saving throw DC and attack bonus, as shown in the Spell Gem table.
You can imbue the gem with a spell if you’re attuned to it and it’s empty
Monsters
The Book of Many Things
half as much damage on a successful one.The ultimate threat created by the Rogue card, the veiled presence is a Celestial for tier 4 play (levels 17 to 20). This being descends from an Outer Plane to
bring cosmic wrath upon the characters.The Rogue’s Lair
This villain resides in a place of power and safety, whether that’s a hidden thieves’ guildhall or a lavish manse. The lair is
Spell Scroll
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
, the scroll isn’t lost.
If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you
’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the following table.
Spell Scroll
Spell Level
Rarity
Save DC
Attack Bonus
Spell Scroll
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Spell Scroll Scroll, Rarity Varies A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell
determine whether you cast the spell. The DC equals 10 plus the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Item Descriptions These items are in alphabetical order. Under an item’s name is a line that tells you the type of the item, its rarity, and whether you must attune to it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Spell Scroll Scroll, Rarity Varies A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell
determine whether you cast the spell. The DC equals 10 plus the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The level of the spell on the scroll
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
already has iconic random number generators close at hand.
Advantages of Using Cards Whether you’re using The Deck of Many Things card set, oracle cards like tarokka cards or tarot cards, or a deck of
card spread, each card’s intrinsic meaning changes depending on whether that card is upright or reversed (top oriented downward), or where it lies in relation to other cards in a spread. Stacked Deck
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with
bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table. Spell Scroll Spell Level Rarity Save DC Attack Bonus Cantrip Common 13 +5 1st Common 13 +5 2nd Uncommon 13 +5 3rd Uncommon 15
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no
bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table. Spell Scroll Spell Level Rarity Save DC Attack Bonus Cantrip Common 13 +5 1st Common 13 +5 2nd Uncommon 13 +5 3rd Uncommon 15
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
column suggests an appropriate bonus based on the item’s rarity. Attunement Decide whether the item requires a character to be attuned to it to use its properties. Use these rules of thumb to help you
doling out as one. Use the Magic Item Power by Rarity table as a guide to help you determine how powerful an item should be, based on its rarity. Magic Item Power by Rarity Rarity Max Spell Level
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the item’s rarity. Attunement Decide whether the item requires a character to be attuned to it to use its properties. Consider the following guidelines. Limit Sharing. If having all the characters in a
Rarity table as a guide to help you determine how powerful a magic item should be based on its rarity. Magic Item Power by Rarity Rarity Max. Spell Level Max. Bonus Common 1 — Uncommon 3 +1 Rare 5 +2
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a success, you cast the spell; on a failure, the spell
disappears from the scroll with no other effect. The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Constructing Your Deck An encounter deck consists primarily of cards representing monsters. You can use cards from The Deck of Many Things card set, oracle cards, playing cards, cards from Magic: The
Gathering, or even index cards with your handwritten notes. Any kind of card works as long as each card can correlate with a specific monster. You can also add special cards for unusual events, as
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Magic Items in This Book The Magic Item by Name table presents all magic items in this book. Magic Items by Name Magic Item Rarity Chapter Antimagic Armor 3- Very rare 9 Armor of Fungal Spores 1
3- Very rare 9 Boomerang Shield 1- Uncommon 9 Bow of Conflagration 2- Rare 9 Bow of Melodies 3- Very rare 9 Breastplate of Balance 2- Rare 5 Card Sharp’s Deck 1- Uncommon 6 Clockwork Armor 3- Very
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Spell Gem Wondrous item, rarity varies (attunement optional) A spell gem can contain one spell from any class’s spell list. You become aware of the spell when you learn the gem’s properties. While
. The spell then disappears from the gem. If the spell is of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Spell Gem Wondrous item, rarity varies (attunement optional) A spell gem can contain one spell from any class’s spell list. You become aware of the spell when you learn the gem’s properties. While
. The spell then disappears from the gem. Spell Gem Max. Spell Level Gemstone Rarity Save DC Attack Bonus
Cantrip Obsidian Uncommon 13 +5
1st Lapis lazuli Uncommon 13 +5
2nd
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
-controlling punch cards from the crashed planar craft. Whether Gearbox is with the party or not, the cards might be used to connect to any of the technology in the adventure that the modron can
interface with. You might also add additional possible effects, such as inserting the correct card into the sphinx’s enhanced brain in order to issue it commands. Even if used in these ways, though, a card
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Time and Cost Crafting a magic item takes an amount of time and money based on the item’s rarity as shown in the Magic Item Crafting Time and Cost table. Work per Day. For each day of crafting, you
raw materials needed to make a magic item. The DM determines whether appropriate raw materials are available. In a city, there is a 75 percent chance that the materials are available, and in any other
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Splitting the Party One way to get sent to the Donjon Sphere is to draw the Donjon card from a Deck of Many Things. When this happens, only the character who drew the card is banished to the sphere
are some ideas for keeping the entire table engaged if the party splits up, whether you’re using the sphere or some other adventure location: One-Session Side Adventure. Perhaps the campaign’s main
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
rarity of each one. The table also indicates whether an item requires attunement. All the items use the magic items rules in the Dungeon Master’s Guide. Magic Items Rarity Item Attunement Common
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
items in each group according to rarity. Each table entry includes the item’s type and an indication of whether the item requires attunement. Artifacts aren’t included here; they are beyond even major
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to the north, Ruin to the east, Gem to the south, and Flames to the west. In the center of the room’s floor, a card depicting the Key glows brightly.
Characters who enter the House of Cards appear
in this room, standing on the glowing Key card in the floor. Key. The Key card in the floor fills the room with bright light. Anyone touching the card knows it can be used to return home; any character
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
others. When possible, you use the symbol as a calling card to mark your work. 2 Outfit. Whether it is a leather duster with a group symbol or a distinctive handkerchief tucked in your pocket, your gang
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adventure Hooks The Solar Bastion offers many opportunities for driving adventures in your campaign, whether or not a Deck of Many Things appears. Use these ideas to inspire adventures that feature
Void card from a Deck of Many Things. The effort to identify the soul leads the adventurers to Gundra, a retired knight of the Solar Bastion, who long ago gave up searching for the soul. The soul’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
; they had minds of their own and pursued secret purposes. The deck sought to sow chaos and topple powerful leaders regardless of whether they were good or evil. Characters who helped the deck pursue
to Madness at Gardmore Abbey. Cards were scattered throughout the adventure, and the characters were charged with collecting them. Each card had unique powers, so characters could enjoy using the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
a failed save — or if the creature chooses to forgo the save — the god’s spirit inhabits the creature’s body. The trickster gods can tell whether or not a creature is humanoid, and they have no
from the god, as well as a special power. When a trickster god inhabits a player character, give the player that god’s card (see appendix F). A character doesn’t know what power and flaw are gained from
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, whether noble or corrupt. Swords Card Name Represents Master of swords Warrior Strength and force personified; violence; those who use force to accomplish their goals One of swords Avenger Justice and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hazards. Appendix B presents several elder runes on paper cards that you can photocopy and cut out to create an Elder Runes Deck. When circumstances call for the appearance of an elder rune, a card is
beneficial (called the boon effect) and the other harmful (called the bane effect). The elder rune’s creator chooses which effect occurs or can randomize it so that a die is rolled to determine whether the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
take our chances,” he says, whether he is breaking up a card game that has turned violent or refusing the pleas of adventurers trapped at the bottom of the well who are unable to pay for a ride up
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cost Crafting a magic item takes an amount of time and money based on the item’s rarity as shown in the Magic Item Crafting Time and Cost table. Work per Day. For each day of crafting, you must work for
needed to make a magic item. The DM determines whether appropriate raw materials are available. In a city, there is a 75 percent chance that the materials are available, and in any other settlement
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
determined by the deck’s rarity.
Wade Acuff Fate Dealer’s Deck
In addition, while you’re holding the deck, you can draw a card as an action to expend and roll one of your Hit Dice and add the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
can either choose entries that speak to you or randomly pull cards from The Deck of Many Things card set until you feel your character’s story is complete. The prompts in the table include
like a … loose guideline.
Rogue Destinies Card Heroic Tie Balance Your family is connected to an organization that seeks justice and opposes tyranny. Comet A powerful member of a thieves’ guild






