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Returning 35 results for 'carries worn resolve'.
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Spells
Playerâs Handbook
Objects animate at your command. Choose a number of nonmagical objects within range that arenât being worn or carried, arenât fixed to a surface, and arenât Gargantuan. The maximum
any remaining damage carries over to that form.
Using a Higher-Level Spell Slot. The creatureâs Slam damage increases by 1d4 (Medium or smaller), 1d6 (Large), or 1d12 (Huge) for each spell slot
Monsters
Waterdeep: Dungeon of the Mad Mage
, or its concentration is broken (as if concentrating on a spell). Any equipment the mummy lord wears or carries is invisible with it.The mummy lord can take 3 legendary actions, choosing from the
form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in
Shapechange
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0
choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The GM determines whether it is practical for the new form to wear a piece
Animate Objects
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects
damage carries over to its original object form.
If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack
True Polymorph
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
object must be neither worn nor carried by another creature). The spell lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full
before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesnât reduce the creatureâs
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
river. Treasure The gnoll pack lord carries a severed human finger with a gold ring (worth 25 gp) worn on it.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
carries a potion of greater healing in a crystal vial worn on a thin platinum chain (25 gp) around his neck.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gerontocracy, with the oldest member ruling the roost. This elder carries the bulk of the responsibility for enforcing traditions, settling disputes, setting the course for the groupâs travels, and
are closely knit. They resolve disagreements through contests that end with reconciliatory singing, dancing, and storytelling. The Vistani are quick to act when their lives or traditions are threatened and are merciless when they believe they must be.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For
that sense. You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesnât
. When you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The DM determines whether it is practical for
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For
that sense. You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the number of hit points you had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesnât
. When you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The DM determines whether it is practical for
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Affected by the Spell Animate Objects Objects animate at your command. Choose a number of nonmagical objects within range that arenât being worn or carried, arenât fixed to a surface, and arenât Gargantuan
form, and any remaining damage carries over to that form. Using a Higher-Level Spell Slot. The creatureâs Slam damage increases by 1d4 (Medium or smaller), 1d6 (Large), or 1d12 (Huge) for each spell
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Choose a number of nonmagical objects within range that arenât being worn or carried, arenât fixed to a surface, and arenât Gargantuan. The maximum number of objects is equal to your spellcasting
, the creature takes the Dodge action and moves only to avoid harm. When the creature drops to 0 Hit Points, it reverts to its object form, and any remaining damage carries over to that form. Using a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: Within the waist-high village wall, a dozen or so wood-and-adobe houses surround a well. A worn-out sign hangs crookedly from the arch, proclaiming in fading blue paint, âWelcome to Milpazul,â but that
of the bounty hunters who dies or is captured during the fight carries a wanted poster depicting a stern old woman with the name âPalomaâ below the portrait and offering a 500 gp reward for her capture.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and silver crown (worth 85 gp), amphora (worth 25 gp to the right buyer, such as a vintner), and tattered robes (worthless), Antigonos carries a backpack worn at his belt like a pouch. It holds 16 cp, a large carnelian (worth 75 gp), and an etching of a bookish-looking minotaur youth.
around the corner, some 30 feet from the lead party member, rests the minotaur known as Broken King Antigonos. He is old and decrepit, garbed in ancient finery worn to tatters. A dented crown rests on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
slay escaped prisoners. Once it has completed its task, the elemental always returns to its mistress. Treasure Fenthaza carries a ring of keys that unlock the manacles and shackles worn by the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Dragonâs Rest seeking rest and new resolve. Runara welcomes the character and encourages them to talk to Tarak and Varnoth, who both know about escaping lives of corruption and violence. She also
same. The Wizard The wizard carries a letter from a colleague about lost knowledge held in the Clifftop Observatory (see chapter 4). If asked about the observatory, Runara says, âMany have sought the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You canât animate any object
points, it reverts to its original object form, and any remaining damage carries over to its original object form. If you command an object to attack, it can make a single melee attack against a creature
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Iroas carries a battle-worn bronze shield called the Bulwark of Brotherhood. It symbolizes the protective bond shared by all soldiers at war and his determination, ironically, to defeat his own brother
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
object must be neither worn nor carried by another creature). The spell lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full
reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesnât reduce the creatureâs normal form to 0 hit points, it isnât
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
armor, magic missile, misty step, shield, suggestion, tongues, and water breathing. In addition to her spellbook, Darribeth carries a backpack missing a strap, within which she keeps material components
for her spells, a pouch containing 11 gp, a dagger, a canteen, and a worn blanket. Fastened to the backpack is a coiled rope of climbing.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You canât animate any object
points, it reverts to its original object form, and any remaining damage carries over to its original object form. If you command an object to attack, it can make a single melee attack against a creature
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
object must be neither worn nor carried by another creature). The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the
. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesnât reduce the creatureâs normal form to 0 hit points, it
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
powerful adventurers. Their deaths and souls are my nourishment.â
Flaw. âI underestimate the resolve of my enemies.â
Acererak
Medium undead, neutral evil
Armor Class 21 (natural armor)
Hit Points
, Common, Draconic, Dwarvish, Elvish, Giant, Infernal, Primordial, Undercommon
Challenge 23 (50,000 XP)
Special Equipment. Acererak carries the Staff of the Forgotten One (see Appendix C). He wears a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
typically found in the bathhouse by day and in their tower lair at night. Each hag carries a master key that opens all the doors in the bathhouse and the tower. Dread Morgan In her true form, the neutral evil
and worn, her dark green skin covered in bark and fungus. Insects crawl across her and hide in the thick braid of white hair that curls around her shoulders like a serpent. Anyone who stares into her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
altar experiences a ghastly vision of being torn apart and eaten by minotaurs. Treasure. Maku carries a horn of the Endless Maze. This wondrous item functions as a brass horn of Valhalla, except that the
the insignia of House Freth (25 gp each), a jeweled anklet (750 gp), and one of a pair of gloves of missile snaring worn on the severed limb of its previous drow owner. (The matching glove can be found
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and understand one or more languages. 91-00 The item can speak, read, and understand one or more languages. In addition, the item can communicate telepathically with any character that carries or
demands: The item insists on being carried or worn at all times. The item demands that its wielder dispose of anything the item finds repugnant. The item demands that its wielder pursue the item's goals
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
worn, muddy stones, and it leads 400 feet into the forest. It ends at a rocky pedestal bearing a slab of marble covered in moss and a simple stone lantern. A faint blue flame glows within the lantern
flares in intensity. The lantern also flickers if brought within 10 feet of the teacup from the Phoenix District or the amulet Young-Gi carries (see the âPhoenix Districtâ and âEstate Gardensâ sections
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sides of the wagon are spattered with dry blood. You also see an inscription on the wagonâs door frame that reads, âI bring you from Shadow into Light!â Rictavio carries the key to the wagon door
bolts A worn leather case with gold buckles (worth 100 gp) containing three sharpened wooden stakes, a sack of garlic, a jar of salt, a box of holy wafers, six vials of holy water, a polished steel
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
must be worn to show the staff that the characters are paid attendees. They are now free to explore the carnival at their leisure. How the Tickets Work Nikolas explains that each ticket is good for eight
) carries a spyglass and an ear horn, which he uses when talking to patrons. Nikolas plays on the fact that he is old when using these items, but itâs all a ruse; he is as sharp as a thorn, and his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Each goblin vendor carries a fat pouch with 3d6 gp, 3d8 sp, and 3d10 cp in it. 1e. Yek the Tall Torches. Flickering torches in iron brackets light this room.
Bugbears. Four bugbears stand in the
. Each bugbear carries a large pouch that contains 15 gp. Yekâs circlet is an uncommon magic item called a circlet of human perfection. Only humanoids can attune to it. The circlet transforms its
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters find Jingle Jangleâs den: a cave with an entryway shaped like a keyhole. Obtaining the Silver Key If one or more characters enter Jingle Jangleâs den on the hilltop, read: Worn stone steps
the dimness. She wears a coat lined with metal keys and carries a flail that has padlocks for heads. She manages a faint smile and says, âHow might Jingle Jangle unlock a bit of happiness in your lives
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to see that Gleam casts no shadow. While she has no shadow, Gleam is cursed (see the âShadowlessâ sidebar). SHADOWLESS
A shadowless creature is one that carries the curse of having no shadowâa fact
crescent moon mask has the same shape as the one worn by her shadow. If the characters seem friendly, Amidor and Gleam beseech them for help. By way of reciprocation, Amidor offers its services as a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dogsleds, each one pulled by six friendly sled dogs. One sled carries provisions and supplies for Torrga, her team, and her dogs. It flies a flag bearing the companyâs emblem, a gold wolfâs paw on a
complexion, dark hair pulled back in a ponytail, and no facial or body hair. He is dressed in a stylish vest with matching pants and boots, similar in style to those worn by mariners of the southern Sword






