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Returning 35 results for 'carry word reading'.
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Magic Items
Dungeon Masterâs Guide
feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land or when youâre no longer riding it.
As a Magic
action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom comes back to you when you take a Magic action and use a command word if the broom is still within 1 mile of you.
Magic Items
Dungeon Masterâs Guide
You can make this carpet hover and fly by taking a Magic action and using the carpetâs command word. It moves according to your directions if you are within 30 feet of it.
Four sizes of Carpet
of Flying exist. The DM chooses the size of a given carpet or determines it randomly by rolling on the following table. A carpet can carry up to twice the weight shown on the table, but its Fly Speed
Monsters
Mythic Odysseys of Theros
, requiring no material components:
At will: guidance, light, thaumaturgy
3/day each: bless, guiding bolt, healing word, hold person
1/day each: augury, scryingEldritch Touch. Melee Spell Attack: +5
âmortals communicate with a single god, interpreting their intentions for the wider world. Others arenât aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll
Monsters
Curse of Strahd
agreed.
Ezmereldaâs Prosthetic. Since bidding farewell to van Richten, Ezmerelda has amassed a sizable personal fortune, some of which she used to buy a wagon to carry her vampire-slaying
herself.
Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards arenât magical, Ezmerelda can use them to perform a card reading for the
Magic Items
Keys from the Golden Vault
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
banished using magic such as the dispel evil and good spell. The banished spirit returns to the book.
Adjusted Ability Scores. After you spend the requisite amount of time reading and studying the book
Magic Items
Guildmastersâ Guide to Ravnica
.
When you use an action to speak the itemâs command word and place the keyrune on the ground in an unoccupied space within 5 feet of you, the keyrune transforms into a creature. If there isnât
specific to each keyrune. At the end of the duration, the creature reverts to its keyrune form. It reverts early if it drops to 0 hit points or if you use an action to speak the command word again
Broom of Flying
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a
flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.
You can send the broom to travel alone
Carpet of Flying
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.
Four sizes of carpet
feet
A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Masterâs Guide (2014)
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book canât adjust your
monsters
, Prestidigitation
2/Day Each: Animate Dead, Plane Shift
1/Day Each: Cone of Cold (level 8 version), Finger of Death, Power Word Kill, ScryingProtective Magic. Valindra casts Counterspell or Shield in response
disastrous confrontations with enemies of her temporary allies, sheâs elected to keep her personal lair secret. Deep within her lair is a hidden reading room where she usually keeps her spirit gem
Backgrounds
Baldurâs Gate: Descent into Avernus
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
unquestioned, and impress those on the lookout for wealthy patrons. You are welcome in the Upper City and may stay there after dark without being harassed or evicted. Your word is accepted over others&rsquo
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
they frequently carry nets, caltrops, lassos, and nooses on poles for controlling captured creatures. These goblins cook for the tribe, and in times of war they are also responsible for making poison
know a goblin is unlikely to be able to uphold its end of any bargain.
Even when a goblin is born with the ability to become a spellcaster, the knowledge and talent necessary to carry on the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Broom of Flying Wondrous item, uncommon This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and
can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Broom of Flying Wondrous item, uncommon This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and
can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
resistance, for example. The ranks of the cult are depleted, and they canât be refilled until word spreads about the arrival of an elemental prince. Characters know what to expect, but the Prince of Elemental Evil is arrogant and disdainful enough to carry on just as he or she did in the first battle.
active role in thwarting Elemental Evil. Reports from characters who survived the first battle carry great weight with them, and itâs possible that a faction was scrying near the node at just the right
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Frozen Ogre Set the scene by reading the following boxed text aloud: As you make your way across the cold, windblown foothills of the Sword Mountains, you happen upon a large, prone creature frozen
in ice.
The frozen creature is an ogre that the white dragon killed with its cold breath. The ogreâs corpse was too big to carry off, so the dragon left it. A character who examines the scene closely
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Carpet of Flying Wondrous item, very rare You can speak the carpetâs command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are
â55 4 ft. Ă 6 ft. 400 lb. 60 feet 56â80 5 ft. Ă 7 ft. 600 lb. 40 feet 81â100 6 ft. Ă 9 ft. 800 lb. 30 feet A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you
comes back to you when you take a Magic action and use a command word if the broom is still within 1 mile of you.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Carpet of Flying Wondrous item, very rare You can speak the carpetâs command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are
â55 4 ft. Ă 6 ft. 400 lb. 60 feet 56â80 5 ft. Ă 7 ft. 600 lb. 40 feet 81â100 6 ft. Ă 9 ft. 800 lb. 30 feet A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you
comes back to you when you take a Magic action and use a command word if the broom is still within 1 mile of you.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Carpet of Flying Wondrous Item, Very Rare You can make this carpet hover and fly by taking a Magic action and using the carpetâs command word. It moves according to your directions if you are within
30 feet of it. Four sizes of Carpet of Flying exist. The DM chooses the size of a given carpet or determines it randomly by rolling on the following table. A carpet can carry up to twice the weight
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this adamantine tower, which is actually a Daernâs instant fortress (see chapter 7, âTreasure,â of the Dungeon Masterâs Guide). Only Strahd knows the command word to alter its shape and size, which
unlocked wooden coffer with four compartments, each one containing a potion of greater healing. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is lying atop the coins on
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Carpet of Flying Wondrous Item, Very Rare You can make this carpet hover and fly by taking a Magic action and using the carpetâs command word. It moves according to your directions if you are within
30 feet of it. Four sizes of Carpet of Flying exist. The DM chooses the size of a given carpet or determines it randomly by rolling on the following table. A carpet can carry up to twice the weight
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Activating an Item Activating some magic items requires a user to do something in particular, such as holding the item and uttering a command word, reading the item if it is a scroll, or drinking it
item requires an action to activate, that action isnât a function of the Use an Object action, so a feature such as the rogueâs Fast Hands canât be used to activate the item. Command Word A command word
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
blade-like fins and reading from a spellbook. The statue faces southwest, and the pedestal on which it rests is engraved with the word âMADDGOTH.â Doors. Paths radiating from the statue end in front of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
provides. In most other towns and cities, youâll start with an early-morning stumble on the stairs as you carry your night soil down to deposit it outside. But in Waterdeep, many buildings are connected
offer free instruction in reading to all who desire it, and the city has over thirty publishers of broadsheets in addition to chapbook printers and book publishers. Large paper advertisements are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
single god, interpreting their intentions for the wider world. Others arenât aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll for insights. Divine Influence. Just
attacks). It can innately cast the following spells, requiring no material components:
At will: guidance, light, thaumaturgy
3/day each: bless, guiding bolt, healing word, hold person
1/day each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the pulse-pounding action of a pulp adventure, noir typically relies on intrigue â in every sense of the word â to keep the protagonists engaged as they move deeper into the story. Setting the Stage
characters into the mystery. Story Opening d6 Event 1 The party receives a detailed reading from a street fortune-teller that lays out the start of the adventure. 2 A courier escorts the party to an
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
destroys whatever it touches. Even stone cracks and turns to powder if the book rests on it long enough. A creature attuned to the book must spend 80 hours reading and studying it to digest its
the requisite amount of time reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beyond. Carved into the wall above one window is the word âHither,â and above the other is the word âYon.â
Granny Nightshade uses the mechanical sparrows to relay messages to her sisters. The
affected by an animal messenger spell. In addition to delivering spoken messages, a mechanical sparrow can also carry written letters. Writing Desk. The writing desk contains three letters, two from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
wagons being unloaded, theyâll notice Bog Luck directing laborers to carry the crates brought from the Greenfields into the warehouse. If they have a chance to see whatâs going on in the warehouse, they
cultists (they donât use that word). Searching the cultistsâ two rooms turns up something a personal bag containing six polished gems and small, easily concealed items of jewelry, all together worth
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wagons being unloaded, theyâll notice Bog Luck directing laborers to carry the crates brought from the Greenfields into the warehouse. If they have a chance to see whatâs going on in the warehouse, they
cultists (they donât use that word). Searching the cultistsâ two rooms turns up something a personal bag containing six polished gems and small, easily concealed items of jewelry, all together worth
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
incapacitated until someone speaks the command word (âKhazanâ) within 10 feet of it, whereupon the armor follows the commands of the one who activated it. If 24 hours pass without its receiving a new
great harm to the Vistani and begs the characters to warn his people. He doesnât know where his body is. Fortunes of Ravenloft If your card reading reveals that a treasure is here, itâs in a narrow
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Dungeon Masterâand did everything they could to challenge and delight the other players. That game was, of course, the first version of Dungeons & Dragons, and youâre now reading its latest version
magic to revive their fallen comrade, or the characterâs player might create a new character to carry on. No matter what happens, if everyone has a good time and creates a memorable story, they all win.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
carry a gourd of grease, which they apply to their feet so that they can âsurf the webs.â While sliding down webs, they move at twice their normal walking speed. The Web Runners are as good as their word






