Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'carrying corner'.
Other Suggestions:
carrying core
carrying cover
carrying cone
carrying corners
carrying copper
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
;s body and all the equipment it is carrying cease to exist. On a successful save, the target takes 24 (7d6);{"diceNotation":"7d6", "rollType":"damage", "rollAction":"Trap Soul", "rollDamageType
speed.
Cloud of Dust. The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, including around a corner, must succeed on a DC 16 Constitution saving throw or be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
17. Hidden Storeroom This chamber is hidden behind secret doors and choked with dust and cobwebs. It has the following features: Casks. Five heavy carrying-casks (barrels 3 feet long and 2 feet in
-six small brass oil lamps shaped like dragon heads with open, smiling jaws. Each lamp has a wick, but there’s no oil to be found.
Stool. A three-legged stool lies on its side in the northeast corner. The bones of a dead stirge are nearby.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Dessarin River, carrying the barge traffic (and river piracy) that interests the Cult of the Crushing Wave. The gnome town of Tulvar replaces Westbridge, while the Etterboek takes the place of
corner of the Flanaess. In the classic Greyhawk adventure, the temple wasn’t built on top of dwarven ruins. Omit any mention of the ancient realm of Besilmer and the underground ruins of Tyar-Besil
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
alone carry. The northwest corner of the inn (pantry included) was destroyed by a falling rock. Most of the kitchen, however, was undamaged. Set into the north wall is a stone fireplace, and the floor is
furnishings in Morak’s room were destroyed when a rock flattened the northwest corner of the inn. Hanging on the east wall is a tapestry depicting a mountain landscape, and tucked under the window in
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
.
Golden Sphere. Only one of the spheres has special significance: a golden sphere located in the northwest corner that covers the entrance to area 11. The entrance can be noticed behind the sphere
, whose magic does not yet fully conceal it. However, that magic prevents anyone carrying any gold or wearing any clothing that is gold in color from passing through the sphere. Open Passageway. One
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. An otyugh feeds on the corpses and is presently buried under the heap in the southwest corner. Any character who succeeds on a DC 14 Wisdom (Perception) check spots the creature’s eyestalk poking up
with whatever they are wearing or carrying. The lever then resets. If the characters return to this room at a later time, the effects of the levers are reversed.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for less intelligent monsters, places where they can bring their next meals along with anything those poor souls happened to be carrying. Ruined Dhakaani Fort Features Map 4.3 shows an ancient
ground floor features a statue of a great hobgoblin hero of old in a large enclosed courtyard, and a cluster of unidentifiable statues in one back corner. The outermost area of the ground floor is the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
heavy curtains. Resting in a wooden stand by the window is a dusty lute, and standing quietly in the southwest corner is a tall harp shrouded in cobwebs. The wedding cake is over four centuries old
whichever character is carrying the groom figurine. The room has wooden doors in the north and west walls, and an ornate steel door in the east wall (see area K35 for details). The harp stands 6½ feet tall
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
committed to causing trouble. Kettlesteam uses disguise self to assume whatever form best enables her to mingle in crowds. Characters can encounter Kettlesteam in more than one location; if they corner her
staff has been instructed by Mister Witch and Mister Light to ignore them. These thieves possess a preternatural awareness of who is a carnival worker and who is a ticket-carrying visitor. Every night
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
carrying bundles of twigs, which are piled about the mansion’s grand foyer (area N3a) until the construction of the wicker sun for the Festival of the Blazing Sun gets under way. If the characters knock
some of the people portrayed look very much alike. Tucked in the northeast corner of the foyer is a vestibule packed with fine cloaks, coats, and boots. N3b. Parlor This parlor contains a fine array of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
room is strewn with gnawed mammoth bones. A frost-covered barrel in the southwest corner contains dead fish. The winter wolves that normally sleep here are encountered in area 1G. 1G. Throne Room
over seven frost-covered white dragon eggs in the northeast corner of the room. Each egg is 4 feet tall, weighs 300 pounds, and is covered with an icy glaze. An egg has AC 14 and 20 hit points. When
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
are stowed haphazardly on the shelves of an old bookcase.
Two padlocked cages stand in a far corner; one is occupied by a panic-stricken goblin, and the other is empty.
In the middle of the room
must succeed on a DC 16 Wisdom saving throw or be magically transformed into an inanimate wooden mask, along with whatever it is wearing or carrying. The mask bears a striking resemblance to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Crawling Swamp, in the northwest corner of the Shadow Marches. How it got there, no one knows. Hollow Structure. Although it can operate without a crew, a warforged colossus is built to carry wizards
damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hit points by this beam is disintegrated, leaving behind anything it was wearing or carrying.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
that power and prestige lie just around the corner, this minor lordling grasps for every opportunity to climb the ranks. 2 Merchant Mastermind. Reputation, wealth, and power are one and the same for
of influence. When you are carrying out your orders, you have a great deal of leeway in how you choose to go about that, and the law isn’t an obstacle. Committing serious crimes—especially if they are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
treant’s glade in their travels. Up ahead, a small group of children frolics around a leafy oak tree, their gleeful yelps carrying through the forest. Painted swings dangle from the tree’s branches
, cushions, and piles of straw. Hanging from the six-foot-high ceiling by a rope is a basket that holds apples, berries, sugarcane, and a few crumpled-up sheets of parchment. In one corner, lying on a cushion
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in the web, the occupants of area 5 are drawn into this area and attack immediately. Treasure. A fine silver bracelet (250 gp) can be found on the floor against the wall in the northeast corner of this
gp) and a vine necklace set with an amethyst (250 gp) hidden among the webs. 7. Krell’s Cabin Palm fronds are piled up in one corner of this room to make a crude bed. Nearby, a stone-tipped wooden
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and helmets, all with icicles hanging from them. The room also contains a padlocked wooden chest in one corner and an enormous, wheel-shaped whetstone in another corner, frozen in position. Standing
sized for a person of human stature occupy one corner of the room. Stone tables arranged about the chamber are covered with half-finished machines, and a large dais built into the far side of the room
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
armor or carrying unconcealed weapons are turned away. Those who threaten the ship or try to board it are attacked. A battle on the pier frightens off the workers and guests who aren’t aboard. It
money. He expects his guests to be splendidly dressed — and unarmed. Those who are caught carrying concealed weapons are advised to cast their weapons overboard. Those who refuse to do so are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Characters who explore the mines come across three rust monsters scrounging for iron ore. The rust monsters, which came up from the Underdark, attack anyone wearing metal armor or carrying metal shields or
contains braziers of glowing-hot coals in the northwest corner and the southwest corner. Loud mechanical noises come from behind the double door in the middle of the east wall.
Unless they were drawn to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
locals and travelers alike, but it also serves another purpose. When someone carrying an acorn whose cap is dipped in gold (usually given to them by Acquisitions Incorporated Head Office) passes
one of the common room tables, while a young male and female human and an elderly female human sit at another. A fireplace occupies the corner closest to the door, burning brightly, and a chandelier
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
, train, and rest in this area when they are not on guard duty. Twenty sleeping mats are stacked neatly in the northeast corner of the room. A roasting spit skewering seven quippers stands over a burning
worth 500 gp, five white pearls worth 100 gp each, 623 pp, and 8,329 gp. If Lhammaruntosz or Scaly Eye members notice the characters carrying stolen treasure, they attack. B7. Ascension Chamber The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Detritus. Trash and debris litter the floor.
Bas-Reliefs. The walls are adorned with bas-reliefs that once depicted dwarves carrying supplies. The dwarves’ faces have been chipped away and replaced with
merchandise here. The stage will be quite large when it’s finished but is still in the preliminary stages of assembly. A pile of wrecked wooden furniture lies in the area’s northwest corner. Seven goblins are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the red mud of the eldest river, Pheres trompers taught them how to corner and kill prey. The story tells that, to repay this debt, humans owe the centaurs a portion of what they catch. While humans
Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creator or Intended User 1 Aberration. The item was created by aberrations in ancient times, possibly for the use of favored humanoid thralls. When seen from the corner of the eye, the item seems to
carrying or wearing it. 20 Roll twice, rerolling any additional 20s. What Quirk Does It Have? d12 Quirk 1 Blissful. While in possession of the item, the bearer feels fortunate and optimistic about
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
front of a vertical slab of granite measuring ten feet high and thirty feet wide. This slab bears carvings of people carrying offerings to a citadel nestled between two mountains.
Four battle-ready
connects to a wooden trapdoor in the ceiling. A burbling fountain protrudes from the wall east of the garden.
A narrow hallway leads north, and from the southeast corner of the room, a wider
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
carrying bagpipes asks you for directions to Kavarrah Concert Hall. 33–35 A flustered gnome carries a stack of papers taller than he is—unaware of the plume of smoke coming from inside a scroll case slung
during the Last War. 87–88 A group of well-outfitted adventurers snicker and whisper to each other as you pass. 89–90 You turn a corner and notice a shifter who immediately puts her hands in her
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
a crude table drinking ale and discussing a plan to wipe out the rebel orcs in area 19. All these bugbears have longswords that deal 11 (2d8 + 2) slashing damage on a hit. All five are carrying 50 gp
with a clatter that warns the armorer and the smith of trouble. The giants immediately shout and come out fighting. Also in the room, near the forge and bellows in the southwest corner, are five
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bustling avenues at all hours, doing business with vendors from every corner of the multiverse. The Great Bazaar is a cosmopolitan sampling of the planes and the goods they have to offer. Though more
cloaks, and horned gorgon shields 2 Celestial-owned bookstall carrying holy texts, illuminated manuscripts, and divine stationary 3 Boutique where a darkweaver (see Morte’s Planar Parade) with an eye for
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
southeast corner is sheathed in tarnished copper plate.
The six skeletons are animated and under orders to attack any creature that comes within 10 feet of the door leading to area R5 or the door
natural cavern, carrying the faint scent of decaying flesh. A crevasse with sloped walls divides the cavern and is flanked by two rough stone columns that support the twenty-foot-high ceiling. Two
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
dancing to his music. In the room’s southeast corner, an impassable stairway is choked with rubble.
Garthezz Drule, a human Tough Boss and leader of the Children of Suffocating Ooze, is inside the
before dispersing. Equipment the creature is wearing or carrying isn’t turned to ash. The cloud doesn’t obscure vision.
Braziers. As an action, a creature can kick over a brazier, causing scorching ash
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
by a handful of guests. A tall pine tree bedecked in tinsel and gilded baubles stands majestically in one corner.
Guests. At any given time during the gala, 1d8 nobles lounge in this room. You can
northeast corner of the room has a painting mounted to it. The painting depicts two tiefling children playing in the snow, and the painting’s frame is made of gray wood carved with snowflakes. Pressing the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vault Locations The following locations are keyed to map 6.3. Dyson Logos Map 6.3: Three Moons Vault View Player Version V1: Entrance Around the corner from where Riffel leaves the party is the
in the northeast corner slopes downward to form a rough stairway.
Stone walls once separated this basement level into four rooms, but the Cataclysm destroyed the north and west chambers. The standing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
carrying. The obelisk disintegrates, as do other obelisks like it throughout the world, but not before hurling the entire planet into the past, to a time prior to the fall of Ythryn (see “Year of Chilled
climb to the tower’s peak find the statue of Metaltra lying in a corner. The statue depicts a woman in a wizard’s robe, posed as if she is completing a spell. As her statue was being thrown about
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
ramp leads to a pair of massive doors flanked by stone-carved dragons. Inside, it’s cool and musty.
Weapons and armor aren’t permitted in the Great Library. If anyone wearing armor or carrying a
among the city’s grander temples is a quiet, modest house of worship with clay-tiled rooftops, a corner bell tower, and well-tended vegetable gardens. Sick and hungry folk gather in short lines outside as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to pay, the xorn attacks the character carrying the most treasure. Meanwhile, Keltar flees to area G6. Treasure The xorn’s stomach still contains some undigested offerings: 9 gp, three egg-sized
roof, cascades down until it crashes onto a ten-foot-high ledge, then tumbles over the ledge into a thin river of mud that flows out through a hole in the northeast corner. A stone staircase climbs up






