Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'carrying while riding'.
Other Suggestions:
carrying while ring
carrying while reading
carrying while ruling
carrying while rating
Magic Items
Dungeon Master’s Guide
feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land or when you’re no longer riding it.
As a Magic
Magic Items
The Wild Beyond the Witchlight
You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves
according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days.
The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.
Monsters
Mythic Odysseys of Theros
serving as its mount, provided the archon and its mount are on the same plane of existence. When it teleports, the archon appears astride the mount, along with any equipment it is wearing or carrying
.
While mounted and not incapacitated, the archon can’t be surprised, and both it and its mount have advantage on Dexterity saving throws. If the archon is reduced to 0 hit points while riding its
Monsters
Guildmasters’ Guide to Ravnica
equipment it is wearing or carrying.
While mounted and not incapacitated, the archon can’t be surprised, and both it and its mount gain advantage on Dexterity saving throws. If the archon is reduced to
0 hit points while riding its mount, the mount is reduced to 0 hit points as well.Multiattack. The archon makes two Hammer of Justice attacks.
Hammer of Justice. Melee Weapon Attack: +10
Monsters
Mythic Odysseys of Theros
existence. When it teleports, the ashen rider appears astride the mount along with any equipment it is wearing or carrying.
While mounted and not incapacitated, the ashen rider can't be surprised, and both it
and its mount have advantage on Dexterity saving throws. If the ashen rider is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit points as well.Multiattack. The ashen
Riding Horse
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
Riding Horse Statistics
A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down.
An animal pulling a
carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saddle is required for riding an aquatic or a flying mount. Mounts and Other Animals Item Carrying Capacity Cost Camel 450 lb. 50 GP Elephant 1,320 lb. 200 GP Horse, Draft 540 lb. 50 GP Horse, Riding
Chariot 100 lb. 250 GP Feed per day 10 lb. 5 CP Saddle Exotic 40 lb. 60 GP Military 30 lb. 20 GP Riding 25 lb. 10 GP Sled 300 lb. 20 GP Stabling per day — 5 SP Wagon 400 lb. 35 GP
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Saddle is required for riding an aquatic or a flying mount. Mounts and Other Animals Item Carrying Capacity Cost Camel 450 lb. 50 GP Elephant 1,320 lb. 200 GP Horse, Draft 540 lb. 50 GP Horse, Riding
Chariot 100 lb. 250 GP Feed per day 10 lb. 5 CP Saddle Exotic 40 lb. 60 GP Military 30 lb. 20 GP Riding 25 lb. 10 GP Sled 300 lb. 20 GP Stabling per day — 5 SP Wagon 400 lb. 35 GP
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Saddle is required for riding an aquatic or a flying mount. Mounts and Other Animals Item Carrying Capacity Cost Camel 450 lb. 50 GP Elephant 1,320 lb. 200 GP Horse, Draft 540 lb. 50 GP Horse, Riding
Chariot 100 lb. 250 GP Feed per day 10 lb. 5 CP Saddle Exotic 40 lb. 60 GP Military 30 lb. 20 GP Riding 25 lb. 10 GP Sled 300 lb. 20 GP Stabling per day — 5 SP Wagon 400 lb. 35 GP
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Saddle is required for riding an aquatic or a flying mount. Mounts and Other Animals Item Carrying Capacity Cost Camel 450 lb. 50 GP Elephant 1,320 lb. 200 GP Horse, Draft 540 lb. 50 GP Horse, Riding
Chariot 100 lb. 250 GP Feed per day 10 lb. 5 CP Saddle Exotic 40 lb. 60 GP Military 30 lb. 20 GP Riding 25 lb. 10 GP Sled 300 lb. 20 GP Stabling per day — 5 SP Wagon 400 lb. 35 GP
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mounts Item Cost Speed Carrying Capacity Camel 50 gp 50 ft. 480 lb. Donkey or mule 8 gp 40 ft. 420 lb. Elephant 200 gp 40 ft. 1,320 lb. Draft horse 50 gp 40 ft. 540 lb. Riding horse 75 gp 60 ft. 480 lb. Mastiff 25 gp 40 ft. 195 lb. Pony 30 gp 40 ft. 225 lb. Warhorse 400 gp 60 ft. 540 lb.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Mounts Item Cost Speed Carrying Capacity Camel 50 gp 50 ft. 480 lb. Donkey or mule 8 gp 40 ft. 420 lb. Elephant 200 gp 40 ft. 1,320 lb. Draft horse 50 gp 40 ft. 540 lb. Riding horse 75 gp 60 ft. 480 lb. Mastiff 25 gp 40 ft. 195 lb. Pony 30 gp 40 ft. 225 lb. Warhorse 400 gp 60 ft. 540 lb.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Ornithopter of Flying Wondrous Item, Very Rare You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter
has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days. The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Ornithopter of Flying Wondrous Item, Very Rare You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter
has a flying speed of 30 feet, and it moves according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days. The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
table shows each animal’s speed and base carrying capacity. An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight
of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together. Mounts other than those listed here are available in the worlds of D&D, but they are rare and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
table shows each animal’s speed and base carrying capacity. An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight
of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together. Mounts other than those listed here are available in the worlds of D&D, but they are rare and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you
land or when you’re no longer riding it. As a Magic action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you
land or when you’re no longer riding it. As a Magic action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you
land or when you’re no longer riding it. As a Magic action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you
land or when you’re no longer riding it. As a Magic action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
table shows each animal’s speed and base carrying capacity. An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight
of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together. Mounts other than those listed here are available in fantasy gaming worlds, but they are rare
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
determining its carrying capacity.
Actions
Stomp. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. If the titanothere moved at least 20 feet straight
creature.
Brian Valeza
I have fond memories of riding across an ice sheet on the back of a trusty, thick-furred titanothere I called Woolly. But that was thousands of years ago and many worlds away...
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Grassland: 1d6 farmers whose homestead was attacked by hill giants, or 1d4 ranchers on riding horses who are heading to a nearby settlement to warn it about giants in the area
Hills/Moors: 1d4
peasants looking to reclaim their land or avenge dead loved ones; or a lone merchant or minstrel in a horse-drawn wagon who is relocating to a safer settlement
Sea: Either a friendly vessel carrying 6d6
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
determining its carrying capacity.
Actions
Stomp. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. If the titanothere moved at least 20 feet straight
creature.
Brian Valeza
I have fond memories of riding across an ice sheet on the back of a trusty, thick-furred titanothere I called Woolly. But that was thousands of years ago and many worlds away...
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
table shows each animal’s speed and base carrying capacity. An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight
of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together. Mounts other than those listed here are available in fantasy gaming worlds, but they are rare
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Grassland: 1d6 farmers whose homestead was attacked by hill giants, or 1d4 ranchers on riding horses who are heading to a nearby settlement to warn it about giants in the area
Hills/Moors: 1d4
peasants looking to reclaim their land or avenge dead loved ones; or a lone merchant or minstrel in a horse-drawn wagon who is relocating to a safer settlement
Sea: Either a friendly vessel carrying 6d6
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
brimstone as quickly as it appeared. Dread Steed. Also called a “demon horse” or “hell horse,” the nightmare serves as a steed for creatures of exceptional evil, carrying demons, devils, death knights
(700 XP)
Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
brimstone as quickly as it appeared. Dread Steed. Also called a “demon horse” or “hell horse,” the nightmare serves as a steed for creatures of exceptional evil, carrying demons, devils, death knights
(700 XP)
Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
archon and its mount are on the same plane of existence. When it teleports, the archon appears astride the mount, along with any equipment it is wearing or carrying.
While mounted and not
incapacitated, the archon can’t be surprised, and both it and its mount have advantage on Dexterity saving throws. If the archon is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
archon and its mount are on the same plane of existence. When it teleports, the archon appears astride the mount, along with any equipment it is wearing or carrying.
While mounted and not
incapacitated, the archon can’t be surprised, and both it and its mount have advantage on Dexterity saving throws. If the archon is reduced to 0 hit points while riding its mount, the mount is reduced to 0 hit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
darker and colder. Statue of Halaster Riding a Donkey When he is not incapacitated, Halaster can touch this statue to teleport himself and anything he is wearing or carrying to a space within 5 feet of
invisible when the characters enter.)
Statue. On the opposite side of the room from the throne is a life-size stone statue of a nude Halaster wearing a cowboy hat and riding a donkey.
Magic Circle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
darker and colder. Statue of Halaster Riding a Donkey When he is not incapacitated, Halaster can touch this statue to teleport himself and anything he is wearing or carrying to a space within 5 feet of
invisible when the characters enter.)
Statue. On the opposite side of the room from the throne is a life-size stone statue of a nude Halaster wearing a cowboy hat and riding a donkey.
Magic Circle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
north to south, are: A mostly finished statue of a female dwarf priest carrying a stone censer A half-finished statue of a cheery dwarf girl riding on the shoulders of her beaming father, whose lower
provides. A successful DC 16 Dexterity (Stealth) check allows a creature to cross the room quietly without waking the xorn, but the check is made with disadvantage if the creature is carrying coins or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
north to south, are: A mostly finished statue of a female dwarf priest carrying a stone censer A half-finished statue of a cheery dwarf girl riding on the shoulders of her beaming father, whose lower
provides. A successful DC 16 Dexterity (Stealth) check allows a creature to cross the room quietly without waking the xorn, but the check is made with disadvantage if the creature is carrying coins or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their balance or the rider will fall off. Any moment when they’re not carrying or riding one another, they risk setting off traps like anyone else. If the rider is at least one size category smaller than
hillside, its entrance lies between the feet of an 80-foot-high stone statue depicting a man carrying a crocodile on his back. Any Chultan can identify this as a figure from local mythology and can