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Returning 35 results for 'caste reflection get to have reasons'.
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caste reflections get to have regions
cast reflections get to have reason
cast reflections get to have regions
caste reflection get to have regions
caste reflections get to have reason
Equipment
transports. Explorers and pirates like them because they’re fast and sturdy. Military leaders use them as command ships for the same reasons.
Damselfly ship owners are a proud lot, fond of painting
their ships in colorful patterns as well as customizing their vessels with special equipment. Large, private gatherings of damselfly ship owners are not uncommon; they use these get-togethers to show
Monsters
The Wild Beyond the Witchlight
Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more of his allies
get caught in a blast, so be it.
League of Malevolence
The League of Malevolence is an odious assemblage of villains united in one purpose: the accumulation of power. Its founding member, the
Backgrounds
Sword Coast Adventurer's Guide
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
number of reasons, and the departure from his or her homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options
Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
;s activities.
3
I’ve been assigned to get close to an individual in this guild and learn their secrets.
4
I’ve been assigned to recruit a new Dimir spy from the ranks of this
Monsters
Mordenkainen Presents: Monsters of the Multiverse
failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as close to the morkoth as possible, using its actions to Dash until it is within
, lightning bolt, sendingSpell Reflection. If the morkoth makes a successful saving throw against a spell or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it
Backgrounds
Ghosts of Saltmarsh
Reflection. Muddied water always clears in time. (Any)
6
Hope. The horizon at sea holds the greatest promise. (Any)
D6
BOND
1
I must visit all the oceans
teeth shall adorn my hearth.
D6
FLAW
1
I don’t know when to throw something away. You never know when it might be useful again.
2
I get frustrated to the
Backgrounds
Sword Coast Adventurer's Guide
expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
masses.
4
I take great pains to always look my best and follow the latest fashions.
5
I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations
races
spirits for guidance and are unafraid to meet their mortal demise. All things must have their place in laneshi society, which is built on a rigid caste system reflecting this view.
The mystic caste
comprises all laneshi born as twins, a common occurrence among their people. The first-born twin is always inducted into the mystic caste, while the other is consecrated as their sibling’s spirit guide
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
with that of snakes, producing a caste-based society of hybrids in which the most snakelike are the leaders and the most humanlike are spies and agents in foreign lands.
Humans Transformed
The
caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the mutated
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
-tiered caste system made up of lashers, hunters, gatherers, and pariahs. The status of every family in the tribe is based on its importance to the tribe’s survival. Families that belong to the
goblin tribe has to nobility is the caste of lashers — families of goblins trained in the ways of battle, and also possessed of key skills such as strategy, trap-building, beast taming, mining
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar
communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
AFFABLE AND POSITIVE
Halflings try to get along with everyone else and are
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
energy. Each creature in that area must make a DC 17 Wisdom saving throw. On a failed save, the creature is charmed by the morkoth for 1 minute. While charmed in this way, the target tries to get as
hours.Spell Reflection. If the morkoth makes a successful saving throw against a spell, or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it can see
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
battlefields, graveyards, and tombs. They manifest only in darkness, closing as soon as they feel light’s kiss. EVERNIGHT
The city of Neverwinter in the world of the Forgotten Realms has a dark reflection
bulk of the population consists of the shambling dead. Zombies, wights, vampires, and other undead make the city their home, all under the watchful eyes of the ruling caste: intelligent, flesh-eating ghouls.
Rumors abound that this foul place mirrors one city on every world.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vecna’s Grasp Vecna’s Grasp is a cave network in Pandesmos. Other than Vecna, only the characters can reach this cave network—and only because they carry Vecna’s Links. No portal is needed to get
demiplanar unrealities and dismantle them, causing the large crystal at the center of Vecna’s Grasp to disintegrate and leaving a pit in the floor that leads to the Cave of Crystal Reflection.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
than among other creatures, including my own kind. 4 I sometimes become consumed by philosophy. 5 I believe I am superior to others of my caste. 6 I am driven by wanderlust and want to explore lands
above those of our race. (Any) 4 Kinship. My allegiance is to my caste and my city. Other settlements can burn for all I care. (Any) 5 Inspiration. My actions set an example for the lesser castes to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Story Hooks The characters could arrive at the Wandering Emporium for one or more of the following reasons: The characters need supplies, weapons, or even an infernal war machine. The characters need
a safe place to rest and perhaps get a good meal. The characters might have heard that they can sell demon ichor to a crazed wizard in the Wandering Emporium. The characters might have collected more soul coins than they feel comfortable carrying and need a place to spend them.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Ossuary A warforged ossuary is a former temple, crypt, or warehouse deep in the Mournland that now houses the remains of slain warforged. It is a place of honor and reflection for the Lord
Adventures The Warforged Ossuary Adventures table offers some reasons why characters might seek out such a place. Warforged Ossuary Adventures d6 Adventure Goal 1 Rescue an artificer who is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
when a fireball detonates near their new residence. The characters are swept up in the aftermath of this horrific event and can try to get to the bottom of it. Who cast the fireball spell and why? Who
was the intended target? They can investigate the incident on behalf of a guild or a faction, or they can become involved for reasons of their own. One casualty of the fireball is in fact its intended
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is a yellow-and-red striped whip made of leather. This mark of his authority is used by its wielder against goblins of a lower caste as well as on slaves and enemies. The knowledge of how to make
such a whip is enough to elevate a goblin to the master caste of lashers. Often the secret is guarded by one family in a tribe, which enjoys prestige and influence because it controls the supply of whips
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
magical compulsion can get her to back down. The rest of the mutineers, however, are willing to listen to reasons why they shouldn’t overthrow their captain. Set the DC for succeeding at 15, and then
ship peacefully. Castisha offers to let the captain get into a dingy and go ashore safely, but if they don’t go peacefully, the mutineers are willing to do it the hard way. The mutineers make it clear
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
well enough to know that they can get away with this casual disregard for life almost anytime. Furthermore, in the yuan-ti caste system, a greater yuan-ti’s life is worth far more than a lesser one’s
their presence hidden and get into places their normal forms couldn’t enter. Their immunity to poison gives all yuan-ti a tactical advantage in dealing with other creatures. A pureblood serving as a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
provisions from Neverwinter to Phandalin. They’re a half-day’s march from Phandalin when they run into trouble with goblin raiders from the Cragmaw band. Read the following text to get the adventure
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Black Swords The characters don’t get this quest in the customary way, which is to say that the residents of Caer-Dineval aren’t counting on adventurers to help them. The quest falls into the party’s
lap if the characters decide to visit the Caer. Here are a couple reasons why the characters might go there: Looking for a good night’s rest in Caer-Dineval, the characters are directed to the castle
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
distance such that characters who move toward the castle seem to get farther away from it. However, if all the characters move toward the hanging sun, the castle seems to move closer to them. Only by moving
) check to recall that this unreality is a reflection of Vecna’s hatred of Kas; as a vampire, Kas would loathe and fear the sun, so the sun is the key to witnessing Kas’s torment. When the characters reach
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
and pirates like them because they’re fast and sturdy. Military leaders use them as command ships for the same reasons. Damselfly ship owners are a proud lot, fond of painting their ships in colorful
patterns as well as customizing their vessels with special equipment. Large, private gatherings of damselfly ship owners are not uncommon; they use these get-togethers to show off their ships and to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Setup This adventure is best used late in the campaign for two reasons. First, the characters know more about the elemental cults and have a better perspective to understand the Dark Lady’s
the manor, faction agents can send word to their superiors and get whatever coin or magic the characters negotiate for.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, here are a few techniques you can use to get things moving again or bring the encounter to a speedy close. Don’t Repeat Game States When characters do something to change the tactical situation, don’t
anywhere at all). A sapient monster might parley with the characters in an effort to get out of the situation alive. Suddenly a combat encounter turns into a social interaction as the monster and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Structured Society The goal of every yuan-ti is to transform itself into the ideal combination of snake and humanoid. This attitude is reflected in yuan-ti society by a caste system, with status
. Because they get to wield power and influence while playing such roles, some purebloods surround themselves with luxury in their human guises and then become resentful when they have to return home
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
quickly coalesced into a caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reflection. Anyone who doesn’t appreciate my beauty is a fool.” 21–40 “Sex is a great solution to all of life’s problems. Why doesn’t anyone else get this?” 41–60 “My appetite for delicious, pleasurable
substances knows no bounds. I’ll do anything to get more.” 61–80 “Rumors spread easily, and I know many of them. Who cares if they’re true?” 81–90 “To properly honor my dark, beautiful lord, I must
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
level to begin Storm King’s Thunder, and Triboar is their ideal starting point (see chapter 2). The trick is to get them from Phandalin to Triboar, which lies east along a trail that cuts across
, upgrade their gear, sell their loot, and find new adventures. If those aren’t reasons enough, here are a few hooks tied to NPCs in Phandalin that you can use to direct the characters toward Triboar
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
palace on the Rock of Bral. Hastain is a longtime ally of the Xaryxian Empire, which holds a grudge against Commodore Krux (for reasons described in chapter 7). Hastain’s spies have been watching the
dressed figure standing inside its glassy dome.
Hastain The esthetic is 250 feet away at the start of the battle and tries to get close enough to attack the Second Wind with its tentacles. The reigar
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The characters are traveling to Nightstone for one or more of the following reasons: The characters have heard rumors of goblins terrorizing the settlement. The High Steward of Nightstone, Lady
this chapter about Nightstone. When you and the players are ready to get underway, read: You’ve been traveling along the High Road for days. As evening approaches, you spot a wooden signpost next to a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
what we know, and to get their backing for what it is I propose. Ye have braved the Underdark and lived to tell the tale. Ye know, better than anyone, what it is we face, but we need to know more
.
“The Zhentarim have a stake in a secret Underdark trading post called Mantol-Derith. If ye can get them on our side, they’ll guide ye there, where ye can meet with one of their agents, Ghazrim DuLoc
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
prosperity for a time, but eventually have a drawback or side effect that makes the mortal resent the agreement and seek to get out of it. The philandering spouse now happy to stay home might grow slothful
, mortals are more likely to get away in good shape if they offer up something a hag needs or wants. In such a case, the hag might even start the bidding. A hag that faces a serious threat from enemies will