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                        Returning 35 results for 'casting wrong roll'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Amorphous. The pudding can move through a space as narrow as 1 inch without expending extra movement to do so.
Corrosive Form. A creature that hits the pudding with a melee attack roll takes 4 (1d8
                                                
                                            
                                                
                                                     penalty reaches â5. The penalty can be removed by casting the Mending spell on the weapon.
In 1 minute, the pudding can eat through 2 feet of nonmagical wood or metal.
Spider Climb. The pudding
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     the penalty reaches â5. The penalty can be removed by casting the Mending spell on the weapon.
The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.Pseudopod. Melee Attack
                                                
                                            
                                                
                                                     Roll: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Pseudopod"}, reach 5 ft. Hit: 10 (2d8 + 1);{"diceNotation":"2d8+1", "rollType":"damage", "rollAction":"Pseudopod", "rollDamageType
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     hit, the target takes 3d8 damage of the chosen type.
If you roll the same number on two or more of the d8s, the orb leaps to a different target of your choice within 30 feet of the target. Make an
                                                
                                            
                                                
                                                     attack roll against the new target, and make a new damage roll. The orb canât leap again unless you cast the spell with a level 2+ spell slot.
Using a Higher-Level Spell Slot. The damage
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Iron Scent. The rust monster can pinpoint the location of ferrous metal within 30 feet of itself.Multiattack. The rust monster makes one Bite attack and uses Antennae twice.
Bite. Melee Attack Roll
                                                
                                            
                                                
                                                     is destroyed if its penalty reaches â5. The penalty can be removed by casting the Mending spell on the armor or weapon.
Destroy Metal. The rust monster touches a nonmagical metal object within
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     spellâs normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must
                                                
                                            
                                                
                                                     Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Claw"}, reach 5 ft. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     spellâs normal casting time, and using Intelligence as the spellcasting ability (spell save DC 11): Augury, Find Familiar, Identify, Locate Object, Scrying, or Unseen Servant. The hag must
                                                
                                            
                                                
                                                     a successful DC 14 Wisdom (Insight) check.Multiattack. The hag makes two Claw attacks.
Claw. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claw"}, reach 5 ft. Hit
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spellâs normal casting time, and using
                                                
                                            
                                                
                                                     released. The hag can create a new bag after 7 days.Multiattack. The hag makes two Claw attacks.
Claw. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claw"}, reach
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     its normal casting time, and you canât use this property again until you finish a Short or Long Rest. On a failed check, you fail to cast the spell and a random effect occurs instead
                                                
                                            
                                                
                                                     out of the hat. Roll 1d4 to determine the object: on a 1, a vial of Acid; on a 2, a flask of Alchemist's Fire; on a 3, a Crowbar; on a 4, a lit Torch.
66â70
You suffer a bout of âmagic
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     the old feat and gain the benefits of the new one. You canât replace a feat that is a prerequisite for any of your other feats or features.
Roll Redo. You undo a single recent event by forcing
                                                
                                            
                                                
                                                     a reroll of any die roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a Wish spell could undo an allyâs failed
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spellâs normal casting time, and using
                                                
                                            
                                                
                                                    ). Otherwise, the hag drops to 1 Hit Point and teleports to a harmless demiplane, and it canât return to the plane it left for 2d6;{"diceNotation":"2d6", "rollType":"roll", "rollAction":"Spiteful
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    .
Magic Weapon. You gain a +3 bonus to attack rolls and damage rolls made with the sword, which scores a Critical Hit on a roll of 19 or 20 on the d20 and deals an extra 2d10 Slashing damage to Undead
                                                
                                            
                                                
                                                     Kas, provided the sword is within 30 feet of the spellâs caster. Upon casting Wish, the creature makes a DC 18 Charisma saving throw. On a failed save, nothing happens, and the Wish spell is wasted. On a successful save, the Sword of Kas is destroyed.
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Divine Strike. Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra 4 (1d8);{"diceNotation":"1d8","rollType":"roll","rollAction":"Divine
                                                
                                            
                                                
                                                    ","rollDamageType":"bludgeoning"} bludgeoning damage.War God's Blessing (Recharges after a Short or Long Rest). When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    Staff. Melee Weapon Attack: +1;{"diceNotation":"1d20+1","rollType":"to hit","rollAction":"Staff"} to hit, reach 5 ft., one target. Hit: 2 (1d6 â 1);{"diceNotation":"1d6-1","rollType":"roll
                                                
                                            
                                                
                                                     magic.â
Bond: âI have great respect for Lady Laeral Silverhand of Waterdeep. She and the Lordsâ Alliance are going to bring some much-needed order to this lawless land.â
Flaw: âIâm too smart to be wrong about anything.â
                                                
                                            
                                        
                                                     Magic Items
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.
When you cast a spell that has a casting time of 1
                                                
                                            
                                                
                                                     roll damage for the spell, you can reroll up to three damage dice. You must use the new rolls.
Mind Crystal (Extended);Extended (Uncommon). If the spell has a duration of 1 minute or longer, double
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    Fluxbending Overcast (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fluxbending Overcast"}. The blastseeker can create an additional effect immediately after casting a spell
                                                
                                            
                                                
                                                    . Roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Fluxbending Overcast"} to determine the effect:
1â3. The blastseeker teleports, swapping places with a creature it can see
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    Counterflux Overcast (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Counterflux Overcast"}. The blastseeker can create an additional effect immediately after casting a spell
                                                
                                            
                                                
                                                    . Roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Counterflux Overcast"} to determine the effect:
1â3. The blastseeker creates a 15-foot-radius invisible sphere centered on
                                                
                                            
                                        
                                                     Magic Items
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                     action to cast one of the following spells from the wand, even if you are incapable of casting spells: ray of frost (no charges, or 1 charge to cast at 5th level; +5 to hit with ranged spell attack
                                                
                                            
                                                
                                                    ), sleet storm (3 charges; spell save DC 15), or ice storm (4 charges; spell save DC 15). No other components are required.
The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wandâs last charge, roll a d20. On a 20, the wand melts away, forever destroyed.
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    .
Sneak Attack (1/Turn). The Black Viper deals an extra 14 (4d6);{"diceNotation":"4d6","rollType":"roll","rollAction":"Sneak Attack"} damage when she hits a target with a weapon attack and has
                                                
                                            
                                                
                                                     advantage on the attack roll, or when the target is within 5 feet of an ally of the Black Viper that isn't incapacitated and the Black Viper doesn't have disadvantage on the attack roll.Multiattack. The Black
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    False Appearance. If the scarab is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasnât observed the scarab move or act, that creature must
                                                
                                            
                                                
                                                     becomes aware of it and can unerringly track the creature. Casting dispel magic on the creature ends the effect on it.
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    ":"roll","rollAction":"Feed on Death"} temporary hit points, provided the kraul isn't incapacitated.
Hive Mind. The kraul is immune to the charmed and frightened conditions while within 30 feet of at least
                                                
                                            
                                                
                                                    : animate dead, blight, vampiric touch
Pack Tactics. The kraul has advantage on an attack roll against a creature if at least one of the kraul's allies is within 5 feet of the creature and the ally
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     spell she previously cast using a lair action. Vanifer can take no other lair actions while concentrating on a spell cast as a lair action. Her favorite use of this capability is casting fireball or
                                                
                                            
                                                
                                                     hypnotic pattern.
If Vanifer casts misty step using this lair action, she also draws the power of the fire node into herself. By doing so, she regains 15 (3d8 + 2);{"diceNotation":"3d8+2","rollType":"roll"} hit points.Fire
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     damage she takes from the attack is reduced by 1d10 + 9;{"diceNotation":"1d10+9","rollType":"roll","rollAction":"Deflect Missiles"}. If the damage is reduced to 0, she catches the missile if it's small
                                                
                                            
                                                
                                                     wrong side of the âaggressor/victimâ relationship. But this is a mix-up that few people make more than once. Patient and studious, Rosie has schooled more than one malcontent with what the halfling
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     fails to heed Vaprakâs visions, injuries the frost giant sustains heal wrong, resulting in discolored skin; warty scars; and vestigial body parts, such as extra digits, limbs, and even heads. The
                                                
                                            
                                                
                                                     giant gains a +4 bonus to the damage roll.
The giant has resistance to bludgeoning, piercing, and slashing damage.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ":"piercing"} piercing damage.
Eye Rays. The gauth shoots three of the following magical eye rays at random (roll three d6s;{"diceNotation":"1d6","rollType":"roll","rollAction":"Eye Rays"}, and reroll
                                                
                                            
                                                
                                                     all magical properties until the start of the gauthâs next turn. If the object is a charged item, it also loses 1d4;{"diceNotation":"1d4","rollType":"roll"} charges. Determine the affected item
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     soul rises as a lemure (see the Monster Manual) on Avernus, one of the Nine Hells, in 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Hours"} hours. If the creature isnât revived
                                                
                                            
                                                
                                                     before then, it can be restored to life only by a wish spell or by killing the lemure and casting true resurrection on the creatureâs original body.Multiattack. The hellion makes two Morningstar
                                                
                                            
                                        
                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     1 round.
Instinctive Attack. When the Ooze Master casts a spell with a casting time of 1 action, it can make one pseudopod attack as a bonus action.
Spellcasting. The Ooze Master is a 9th-level
                                                
                                            
                                                
                                                    );{"diceNotation":"3d6","rollType":"damage","rollAction":"Pseudopod","rollDamageType":"acid"} acid damage.Instinctive Charm. If a creature the Ooze Master can see makes an attack roll against it while within
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    False Appearance. If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasnât observed the swarm move or act, that creature must
                                                
                                            
                                                
                                                    , every Dragon within 1 mile of the creature becomes aware of it and can unerringly track the creature. Casting dispel magic on the creature ends the effect on it.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     creature with a soul, the soul rises from the River Styx as a lemure (see the Monster Manual) in Avernus in 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Hellfire Lance"} hours. If the
                                                
                                            
                                                
                                                     creature isnât revived before then, only a wish spell or killing the lemure and casting true resurrection on the creatureâs original body can restore it to life. Constructs and devils are immune
                                                
                                            
                                        
                                                     Magic Items
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     see within 320 feet of you, no attack roll required, casting the wall of thorns spell there.
Winter. As an action, you can fire this arrow at a space that you can see within 320 feet of you, no
                                                
                                            
                                                
                                                     attack roll required, casting the ice storm spell there.
Destroying the Bow. The bow canât be destroyed without first destroying all its arrows. The winter arrow must be fed to a cerberus on the
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     save DC 13, +5;{"diceNotation":"1d20+5","rollType":"spell","rollAction":"Spellcasting"} to hit with spell attacks):
At will: fire bolt, invisibility (after casting, roll a d8;{"diceNotation":"1d8
                                                
                                            
                                                
                                                    ","rollType":"roll","rollAction":"Witchlight watch"}; on a roll of 3 or 8, Witch canât cast the spell again until the next dawn), messageWitch, who used to go by the name Naeryx Krumple, spent his
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Special Equipment. Ringlerun wields a staff of power. It has 20 charges when fully charged and regains 2d8 + 4;{"diceNotation":"2d8+4","rollType":"roll","rollAction":"Regain charges"} expended
                                                
                                            
                                                
                                                     charges daily at dawn. If its last charge is expended, roll a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Last Charge Expended"}. On a 1, the staff retains its +2 bonus to attack and damage
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     its hit point maximum is reduced by 7 (2d6);{"diceNotation":"2d6", "rollType":"roll", "rollAction":"Corrupted Healing"}. This reduction can be removed only by a wish spell or by casting greater
                                                
                                            
                                                
                                                     repeat the saving throw. On a failed save, the creatureâs hit point maximum is reduced by 5 (1d10);{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Bringer of Plagues"}. This reduction
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 1: Spelljammer Creatures
                                                    
                                                
                                            
                                                    False Appearance. If the spider is motionless, has its eyes and mouth closed, and has its legs wrapped around its body at the start of combat, it has advantage on its initiative roll. Moreover, if a
                                                
                                            
                                                
                                                     ship that arenât enclosed become difficult terrain until the effect ends. The web is impervious to damage but is destroyed by a successful casting of dispel magic (DC 18).
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     trees must be Large or bigger.Multiattack. Trostani takes three actions: she uses Constrict and Touch of Order, and she casts a spell with a casting time of 1 action.
Constrict. Melee Weapon Attack: +11
                                                
                                            
                                                
                                                    . Trostani makes one melee attack, with advantage on the attack roll.
Voice of Life. Trostani bestows 20 temporary hit points on another creature she can see within 120 feet of her.
Voice of Order
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     spell attacks):
At will: dancing lights, polymorph (after casting, roll a d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Witchlight vane"}; on a roll of 3 or 8, Light canât cast the spell
                                                
                                            
                                        






