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Returning 35 results for 'casts war rare'.
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Dungeon Master’s Guide
Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed, the wizards of the Towers of High Sorcery came together and forged
five Orbs of Dragonkind to help defeat the dragons. One orb was taken to each of the five towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to lure
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the war priest’s next turn. On a successful save, the target takes half as much damage and isn’t blinded.
Spellcasting. The war priest casts one of the following spells, using Wisdom as
Multiattack. The war priest makes two Maul attacks, and it uses Holy Fire.
Maul. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Maul"} to hit, reach 5 ft., one
Duergar Kavalrachni
Legacy
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Monsters
Out of the Abyss
on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The duergar makes two war pick attacks.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, the
), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
War Pick. Melee
Monsters
Out of the Abyss
Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
War Pick. Melee Weapon Attack: +4;{"diceNotation
":"1d20+4","rollType":"to hit","rollAction":"War Pick"} to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType":"damage","rollAction":"War Pick","rollDamageType":"piercing
Monsters
Out of the Abyss
attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
War Pick
. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"War Pick"} to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType":"damage","rollAction
Monsters
Out of the Abyss
possible in the space available.
War Pick. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"War Pick"} to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation
":"1d8+2","rollType":"damage","rollAction":"War Pick","rollDamageType":"piercing"} piercing damage, or 11 (2d8 + 2);{"diceNotation":"2d8+2","rollType":"damage","rollAction":"War Pick","rollDamageType
Monsters
Waterdeep: Dungeon of the Mad Mage
action.
War Pick. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"War Pick"} to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType
":"damage","rollAction":"War Pick","rollDamageType":"piercing"} piercing damage, or 11 (2d8 + 2);{"diceNotation":"2d8+2","rollType":"damage","rollAction":"War Pick","rollDamageType":"piercing"} piercing
Monsters
Tales from the Yawning Portal
makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
War Pick. Melee Weapon
Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"War Pick"} to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType":"damage","rollAction":"War Pick
Monsters
Tales from the Yawning Portal
"} slashing damage, or 16 (4d6 + 2);{"diceNotation":"4d6+2","rollType":"damage","rollAction":"Greatsword","rollDamageType":"slashing"} slashing damage while enlarged.
War Pick. Melee Weapon Attack: +4
;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"War Pick"} to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType":"damage","rollAction":"War Pick","rollDamageType
Monsters
Storm King's Thunder
","rollAction":"Lightning Strike","rollDamageType":"lightning"} lightning damage on a failed save, or half as much damage on a successful one.
Spellcasting. Shaldoor casts one of the following spells
breathing
Roleplaying Information
A skilled rider of rocs and whales, Shaldoor believes that Annam the All-Father shattered the ordning to push giants into war against the dragons. She is thrilled to
Monsters
Spelljammer: Adventures in Space
mercane until the end of the target’s next turn.
Spellcasting (Psionics). The mercane casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting
, for procuring and selling magic items, including artifacts and spelljamming helm;spelljamming helms. It's rare to see more than one mercane at a time, though it's common for a mercane to be accompanied
Monsters
Eberron: Rising from the Last War
Tulkhesh regains spent legendary actions at the start of his turn.
Attack. Rak Tulkhesh makes one weapon attack.
End Magic (Costs 2 Actions). Rak Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions
roll.Overlords
In the first days of the world, the children of Khyber rose from the darkness to reign over Eberron. The greatest among them were the overlords, who held dominion over a world of fear, war, and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"poison"} poison damage.
Spellcasting. The choldrith casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):
At will: guidance
spiderlike creatures originally created to serve Lolth. They rule colonies of chitine;chitines and lead them into battle in Lolth’s war against her enemies.
When devotees of Lolth created the first
Species
Sword Coast Adventurer's Guide
Ghostwise halflings trace their ancestry back to a war among halfling tribes that sent their ancestors into flight from Luiren. Ghostwise halflings are the rarest of the hin, found only in the
them at all times. Clan warriors known as nightgliders bond with and ride giant owls as mounts.
Because these folk are clannish and mistrustful of outsiders, ghostwise halfling adventurers are rare
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Army Arcana. When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused
, and the target is knocked prone.
Spellcasting. The hobgoblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
At will: mage hand, prestidigitation
Monsters
Fizban's Treasury of Dragons
serve.
2
Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to
adventurers to investigate.
7
Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true
Monsters
Fizban's Treasury of Dragons
). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
1/day each: dissonant whispers, hold person, meld
while the dragons live. These levitating horns and spines shift slightly with the dragons’ moods, bobbing in amusement or flaring with anger.
Art of War
The warlike sapphire dragons devise
Monsters
Eberron: Rising from the Last War
at the end of another creature's turn. Mordakhesh regains spent legendary actions at the start of his turn.
Attack. Mordakhesh makes one weapon attack or casts chromatic orb.
Chromatic Resistance
fiends and dragons waged war across Eberron, rakshasas served the fiendish lords as strategists and generals. A rakshasa named Mordakhesh rose up through the ranks to become one of the greatest
Monsters
Strixhaven: A Curriculum of Chaos
", "rollDamageType":"psychic"} psychic damage.
Spellcasting. The recruiter casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):
At
Oriq or as assets who can help the Oriq acquire spells, rare spell components, or knowledge from Strixhaven.
Oriq
The Oriq are a secret society of mages who wield forbidden magic in the service of
Monsters
The Book of Many Things
knight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
1/day each: Greater Restoration, Sending, Word of Recall (the prepared sanctuary is the Solar
knight investigates, but every knight has the magical means to contact the Solar Bastion’s headquarters and request help. Even so, it’s rare for knights to work together outside their
Monsters
Bigby Presents: Glory of the Giants
pushed up to 30 feet upward and then falls. On a successful save, a creature takes half as much damage only.
Spellcasting. The stalker casts one of the following spells, requiring no spell components
and using Wisdom as the spellcasting ability (spell save DC 15):
1/day each: meld into stone, stone shape, wall of stoneDemon worship is rare among stone giants; the destructive tendency of demons is
Monsters
Spelljammer: Adventures in Space
(Psionics). The aartuk casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 12):
1/day each: calm emotions, detect magic
, sendingAartuks are baleful plant creatures that live to wage war. Beholder;Beholders destroyed their original home world and scattered the survivors across the Material Plane.
Aartuk cells can be found throughout
Monsters
Fizban's Treasury of Dragons
they serve.
2
Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to
adventurers to investigate.
7
Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the
Monsters
Planescape: Adventures in the Multiverse
, the creature takes half as much damage only.
Spellcasting. The baernaloth casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell
the far-flung past and inscrutable future of the multiverse. Many of these rare scholars of the profane seek to manipulate reality on a grand scale, while others unleash horrific experiments on the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
shake it.
Spellcasting. The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):
At will: dancing lights
1/day
is typically the first or second son of a drow matron mother. Elsewhere drow house captains fight in the war against Lolth, often allying with duergar and others who also wish to rid their
Monsters
The Wild Beyond the Witchlight
.
Spellcasting. Zargash casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At will: light, thaumaturgy
1/day each: command, gaseous form, hold person, silence, speak
accordingly.”
Combat Notes
War is Zargash’s domain. He wears a rusty chain shirt under his robe and likes to thwart enemy spellcasters by enveloping them in the area of a silence spell. If
Monsters
Fizban's Treasury of Dragons
save, the creature takes half as much damage and isn’t incapacitated.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using
flaring with anger.
Art of War
The warlike sapphire dragons devise strategies and ambushes based on their ability to maneuver underground. A sapphire dragon often refrains from striking immediately
Monsters
Mordenkainen Presents: Monsters of the Multiverse
poisoned in this way, the target is blinded and deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting. Zariel casts one of
", "rollType":"damage", "rollAction":"Immolating Gaze", "rollDamageType":"fire"} fire damage.Once a mighty angel charged with watching the tides of the Blood War, Zariel succumbed to the corrupting influence
Monsters
The Wild Beyond the Witchlight
"} necrotic damage.
Spellcasting. While carrying the Witchlight watch, Witch casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell
as he deals with staff and keeps the carnival running on schedule. A smile on his visage is a rare event, and it fades quickly.
Mister Witch dresses with panache, though in muted tones, and always
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Both the space it leaves and its destination must be in dim light or darkness.
Spellcasting. The hobgoblin casts one of the following spells, using Intelligence as the spellcasting ability (spell save
centuries, and over time, those lineages have become Humanoid. Fey goblinoids, who still bear the magic of the Feywild, are rare on the Material Plane but not unheard of. hobgoblin devastator;Hobgoblin devastators are examples of such Fey folk, as are hobgoblin iron shadows and nilbog;nilbogs.
Monsters
Storm King's Thunder
":"12d8","rollType":"damage","rollAction":"Lightning Strike","rollDamageType":"lightning"} lightning damage on a failed save, or half as much damage on a successful one.
Spellcasting. Hekaton casts
;t answer prayers, and his divine offspring — the lesser giant gods — were out of touch, constantly waging war against one another on the Outer Planes. Hekaton came to believe that the giants were no longer the rightful masters of the world.Lightning, ThunderCold
Monsters
Mordenkainen Presents: Monsters of the Multiverse
+ 5);{"diceNotation":"5d8+5", "rollType":"damage", "rollAction":"Deathly Ray", "rollDamageType":"necrotic"} necrotic damage.
Spellcasting. The skull lord casts one of the following spells, using
of the Shadowfell as their dominion. From these blighted lands, they wage war against their rivals, commanding hordes of the undying in a bid to establish dominance. Yet skull lords always prove to be
Monsters
Spelljammer: Adventures in Space
"} radiant damage.
Spellcasting (Psionics). The aartuk casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:
1/day each: revivify, speak
with plantsAartuks are baleful plant creatures that live to wage war. Beholder;Beholders destroyed their original home world and scattered the survivors across the Material Plane.
Aartuk cells can be
Monsters
Fizban's Treasury of Dragons
, the creature takes half as much damage, and its speed isn’t reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as
"}
Adventure Hook
1
An amethyst dragon seeks a rare type of crystal found in the domain of a territorial stone giant clan.
2
A coven of hags seeks to reclaim its hag eye, which rests within
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Spellcasting. The nagpa casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):
At will: detect magic, mage hand, message, minor illusion
2/day each: fireball
helped avert a war between the gods. She transformed them into the scabrous, birdlike creatures known as nagpas and rendered them able to acquire new lore and magical power only from the ruins of