Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'causing realms guardians to have requires'.
Other Suggestions:
calling realms guardians to have require
calling realms guardian to have requires
chasing realms guardian to have requires
casting realms guardian to have requires
closing realms guardian to have requires
Monsters
Monster Manual
":"Necrotic"} Necrotic damage.
Entangling Rope (Requires Magic Rope). Strength Saving Throw: DC 16, one creature the erinyes can see within 120 feet. Failure: 14 (4d6);{"diceNotation":"4d6", "rollType
the target, or the erinyes uses Entangling Rope again.Parry. Trigger: The erinyes is hit by a melee attack roll while holding a weapon. Response: The erinyes adds 4 to its AC against that attack, possibly causing it to miss.Fire, PoisonCold
Monsters
Baldur’s Gate: Descent into Avernus
, guiding bolt (see “Actions” below)
2nd level (3 slots): blindness/deafness, hold person, silence
3rd level (2 slots): sending, spirit guardians
Tactical Discipline. The black gauntlet has advantage on
","rollDamageType":"necrotic"} necrotic damage.
Guiding Bolt (1st-Level Spell; Requires a Spell Slot). Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Guiding Bolt"} to
Spells
Xanathar's Guide to Everything
this effect, the weeds and vines feel soft and reshape themselves to serve as temporary seats or beds.
Grove Guardians. You can animate up to four trees in the area, causing them to uproot themselves
creature not immune to this effect enters the warded area, the grove guardians fight until they have driven off or slain the intruders. The grove guardians also obey your spoken commands (no action
Monsters
Eberron: Rising from the Last War
level (4 slots): bless, command, create or destroy water
2nd level (3 slots): augury, calm emotions, hold person
3rd level (3 slots): daylight, dispel magic, spirit guardians
4th level (3 slots
’s choice).
Flame Strike (5th-Level Spell; Requires a Spell Slot). The councilor chooses a point it can see within 60 feet of it. Each creature in a 10-foot-radius, 40-foot-high cylinder centered
Magic Items
Storm King's Thunder
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has
finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains
Monsters
Planescape: Adventures in the Multiverse
action)
Teleport. The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself.Warden archons are vigilant, ursine guardians of
portals and paths connected to goodly realms. They have powerfully built, bipedal bodies with the heads of great bears and eyes like pools of silvery light. When warden archons speak, glimmering
Monsters
Guildmasters’ Guide to Ravnica
. Trostani casts dispel magic.
Chorus of the Conclave (Costs 2 Actions). Trostani casts suggestion. This counts as one of her daily uses of the spell.
Awaken Grove Guardians (Costs 3 Actions
). Trostani animates one or two trees she can see within 120 feet of her, causing them to uproot themselves and become awakened tree;awakened trees (see the Monster Manual for their stat blocks) for 1 minute or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, guardians of the sacred, and counterbalances to the forces of evil.
Ki-rins are an embodiment of good, and simply beholding one can evoke fear or awe in an observer. A typical ki-rin looks like a
reveres and the function each typically performs in service to that god. Some resemble gigantic unicorns; these are often used as guardians. Others have draconic features and tend to be aggressive foes
Giant Owl
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
","rollAction":"Talons","rollDamageType":"slashing"} slashing damage.Giant owls often befriend fey and other sylvan creatures and are guardians of their woodland realms.
races
. They live shorter lives than many other peoples, causing their cultural customs to fade quicker and preventing them from becoming stifled by their own traditions. Every human culture has been touched
their realms are far from homogeneous, each with their own history and mix of folk from other heritages.
Of all human vices, ambition is thought to be the most insidious. Humans still dominate
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
scouts and guardians of elven realms. Such elves usually devote themselves to Rillifane Rallathil or Solonor Thelandria. Elf rangers driven to roam might instead favor Fenmarel Mestarine, god of lone wanderers, or Shevarash, elven god of vengeance.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Worm Nursery As the characters near the nursery, they get a view of one of its guardians — and might take an unexpected fall. As you make your way through a long tunnel, everything around you begins
weakens the tunnel floor, causing a 10-foot section of it to break apart and collapse. Any character in the area must make a successful DC 15 Dexterity saving throw or fall 25 feet into area 1 below.
Map 13.2: The Worm Nursery View Player Version
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Owl Giant owls often befriend fey and other sylvan creatures and are guardians of their woodland realms. Giant Owl
Large beast, neutral
Armor Class 12
Hit Points 19 (3d10 + 3)
Speed 5
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Body Horror Plots Adventures in body horror realms are often tests of endurance, whether players are attempting to hold out until rescue arrives, endeavoring to mount a rescue themselves, or trying
Learn who’s organizing the local dinner parties before more epicureans die of autophagia.
2 Stop whatever is stealing the livers from the town’s guard.
3 Find out what is causing the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to this effect, the weeds and vines feel soft and reshape themselves to serve as temporary seats or beds. Grove Guardians. You can animate up to four trees in the area, causing them to uproot
creature not immune to this effect enters the warded area, the grove guardians fight until they have driven off or slain the intruders. The grove guardians also obey your spoken commands (no action
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cloak of Displacement Wondrous item, rare (requires attunement) While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Cloak of Displacement Wondrous item, rare (requires attunement) While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Cloak of Displacement Wondrous Item, Rare (Requires Attunement) While you wear this cloak, it magically projects an illusion that makes you appear to be standing in a place near your actual location
, causing any creature to have Disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while your Speed is 0.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cloak of Displacement Wondrous Item, Rare (Requires Attunement) While you wear this cloak, it magically projects an illusion that makes you appear to be standing in a place near your actual location
, causing any creature to have Disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while your Speed is 0.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mythic Fantasy While an angry god tries time and again to destroy him, a clever rogue makes the long journey home from war. Braving the terrifying guardians of the underworld, a noble warrior
— misbegotten offspring of a philandering god. Adventures might lead the heroes through a series of trials to the realms of the gods in search of a gift or favor. Such a campaign can draw on the myths and legends of any culture, not just the familiar Greek tales.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sprite Elusive Defender of Fey Realms Habitat: Forest, Planar (Feywild); Treasure: Armaments Sprites dwell in mystical forests touched by the magic of the Feywild, living peacefully with most other
creatures. Those that enter their realms with good intentions might be treated to tiny feasts and celebrations. The wicked face nasty tricks and bold ambushes at the hands of invisible sprite defenders
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Flame Tongue Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Lyre of Building Wondrous item, rare (requires attunement by a bard) While holding this lyre, you can cast mending as an action. You can also play the lyre as a reaction when an object or a structure
you can see within 300 feet of you takes damage, causing it to be immune to that damage and any further damage of the same type until the start of your next turn. In addition, you can play the lyre
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Flame Tongue Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
this oath dedicate themselves to serving society and, in particular, the just laws that hold society together. These paladins are the watchful guardians on the walls, standing against the chaotic
tides of barbarism that threaten to tear down all that civilization has built, and are commonly known as guardians, exemplars, or sentinels. Often, paladins who swear this oath are members of an order of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Opal of the Ild Rune Wondrous item, rare (requires attunement) This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its
core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. Ignite. As an action, you can ignite an object within 10 feet of you
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Resurrection Ritual Once Pharaoh Ankhtepot’s ka is found, he must still heal his fractured soul. Doing so requires a ritual with several components: It must be performed in a specially prepared
to the rest of the pharaoh’s soul. The ritual is enacted and watched over by the Darklord’s servants, living priests, Children of Ankhtepot, and other deathless guardians. The Darklord and any required
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
guardians created from humanoid remains by Claugiyliamatar, hide behind vines and watch the nearby forest from area C1. If the wood woads notice the characters attempting to enter the cave, they climb
cave entrance that leads to area C4 is 20 feet high. Climbing the walls of the cliff to reach either entrance requires a successful DC 11 Strength (Athletics) check. Each pike bears the head of a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
34. Guardians Bar the Way The passage leads toward a set of double bronze doors bearing the engraved face of the jaguar god. Both walls of the corridor are carved to represent two lines of warriors
it is in contact. A paralyzed creature takes the damage again at the start of each of its turns. There is barely enough room for a Medium humanoid to crawl under the crossed polearms and between the statues. Doing so without touching the blades requires a successful DC 10 Dexterity check.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Warden Archon Warden archons are vigilant, ursine guardians of portals and paths connected to goodly realms. They have powerfully built, bipedal bodies with the heads of great bears and eyes like
bite to magically mark the intruder, which the archon pursues relentlessly. CoupleofKooks “For immortal guardians, these guys love making reality’s issues your problem. Don’t pay ’em no mind when they
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and intercedes between the bearer and any threat. Although it isn’t mindless, a shield guardian has no sense of self preservation and will sacrifice itself to protect its master.
Shield guardians
shield guardians to eventually serve creatures other than their creators. A shield guardian’s command amulet might be passed down through a magic-using society or family for generations.
Kai
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
referred to the miners entombed in the chamber as the Delvers. The Believers carefully observed the stones for messages in their movements, and they saw the Delvers as stern guardians watching over an
decisions “for the good of all.” People causing trouble in Red Larch were driven out of business, intimidated, or even murdered. Several months ago, agents of the Cult of the Black Earth stumbled across
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the statistics of a human noble. His menace manifests in the form of psychological manipulation, making others doubt reality, and causing victims to overestimate his control. Cursed Correspondence. Ivan
monstrous guardians, could be clockwork devices or stuffed toys. This doesn’t change the creatures’ statistics and is revealed only in dramatic moments. Individuals the characters have known for years
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Wand of Fear Wand, rare (requires attunement) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20
spell (save DC 15). Cone of Fear. While holding the wand, you can use an action to expend 2 charges, causing the wand’s tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Staff of the Python Staff, Uncommon (Requires Attunement) As a Magic action, you can throw this staff so that it lands in an unoccupied space within 10 feet of you, causing the staff to become a