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Returning 35 results for 'ceilings walking requiring'.
Other Suggestions:
ceiling willing requiring
ceilings willing requiring
ceiling warding requiring
Spells
Player’s Handbook
example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking. Similarly, you can cause the illusion to make different sounds at different times, even
through the image, and its other sensory qualities become faint to the creature.
Using a Higher-Level Spell Slot. The spell lasts until dispelled, without requiring Concentration, if cast with a level 4+ spell slot.
Monsters
Monster Manual
Spider Climb. The drider can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drider has Disadvantage on
of the Spider Queen (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Magic of the Spider Queen"}. The drider casts Darkness, Faerie Fire, or Web, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 14).
Monsters
Monster Manual
Advantage on saving throws against spells and other magical effects.
Spider Climb. The yochlol can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Web
":"damage", "rollAction":"Caustic Lash", "rollDamageType":"Acid"} Acid damage.
Spellcasting. The yochlol casts one of the following spells, requiring no Material components and using Charisma as the
Monsters
Monster Manual
regains 1 Hit Point after spending 1 hour there.
Spider Climb. The vampire can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Vampire Weakness. The
. The vampire casts Command, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 17). The vampire can’t take this action again until the start of its next
Female Steeder
Legacy
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Monsters
Out of the Abyss
Spider Climb. The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Extraordinary Leap. The distance of the steeder's long jumps is
tripled; every foot of its walking speed that it spends on the jump allows it to move 3 feet.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach
Male Steeder
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
Spider Climb. The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Extraordinary Leap. The distance of the steeder's long jumps is
tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Extraordinary Leap. The distance of the steeder’s long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to move 3 feet.
Spider Climb. The steeder can
climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"} to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Extraordinary Leap. The distance of the steeder’s long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet.
Spider Climb. The steeder can
climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"} to
Monsters
Spelljammer: Adventures in Space
);{"diceNotation":"1d10","rollType":"damage","rollAction":"Explode","rollDamageType":"necrotic"} necrotic damage.
Spider Climb. The vampirate can climb difficult surfaces, including upside down on ceilings
","rollDamageType":"piercing"} piercing damage.Vampirates are the walking, talking husks of dead pirates who refused to go quietly into the afterlife. They ply the void in their ships, plundering unsuspecting
Monsters
Tales from the Yawning Portal
damage from holy water, this trait doesn't function at the start of Tloques-Popolocas next turn.
Spider Climb. Tloques-Popolocas can climb difficult surfaces, including upside down on ceilings, without
form, Tloques-Popolocas can't speak, its walking speed is 5 feet, and he has a flying speed of 30 feet. His statistics, other than his size and speed, are unchanged. Anything he's wearing transforms
Monsters
Strixhaven: A Curriculum of Chaos
Water Walking. The professor can walk across water and other liquids as if they were solid ground.Multiattack. The professor makes three Tidal Strike attacks.
Tidal Strike. Melee or Ranged Spell
", "rollAction":"Tidal Strike", "rollDamageType":"cold"} cold damage.
Spellcasting. The professor casts one of the following spells, requiring no material components and using Charisma as the spellcasting
Monsters
Spelljammer: Adventures in Space
":"2d10","rollType":"damage","rollAction":"Explode","rollDamageType":"necrotic"} necrotic damage.
Spider Climb. The mage can climb difficult surfaces, including upside down on ceilings, without needing
Vampirates are the walking, talking husks of dead pirates who refused to go quietly into the afterlife. They ply the void in their ships, plundering unsuspecting vessels and feeding on the life
Monsters
Spelljammer: Adventures in Space
Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack. The aartuk makes two Branch attacks, two Radiant Pellet
(Psionics). The aartuk casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 12):
1/day each: calm emotions, detect magic
Monsters
Spelljammer: Adventures in Space
);{"diceNotation":"3d10","rollType":"damage","rollAction":"Explode","rollDamageType":"necrotic"} necrotic damage.
Spider Climb. The captain can climb difficult surfaces, including upside down on ceilings, without
as a crawling claw or a Will-o'-Wisp;will-o'-wisp.
Vampirate
Vampirates are the walking, talking husks of dead pirates who refused to go quietly into the afterlife. They ply the void in their
Monsters
Planescape: Adventures in the Multiverse
"} psychic damage.
Spellcasting (Psionics). The githzerai casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 13):
At will: mage hand
, its walking speed increases to 40 feet until the start of its next turn.
3–4: Growth. Flowers and vines grow around the githzerai until the start of its next turn, then vanish; the ground
Monsters
Strixhaven: A Curriculum of Chaos
larger, and the professor can push the target horizontally up to 10 feet away.
Spellcasting. The professor casts one of the following spells, requiring no material components and using Intelligence as
professor becomes Small. Its walking speed increases to 60 feet, attack rolls against it have disadvantage, and it has advantage on ability checks and saving throws that rely on Dexterity.
Monsters
Planescape: Adventures in the Multiverse
the target doesn’t have all its hit points.
Spellcasting. The bariaur casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:
At will
Planes and frequently taking on aspects of those planes (see “Planar Influences” in Morte’s Planar Parade).Mighty Leap. The bariaur jumps a distance up to its walking speed.
Monsters
Domains of Delight: A Feywild Accessory
on ceilings, without needing to make an ability check.
Web Walker. Yarnspinner ignores movement restrictions caused by webbing.
Web Weaver (3/Day). Yarnspinner can take 1 minute to craft one of the
":"2d10", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"poison"} poison damage.
Spellcasting. Yarnspinner casts one of the following spells, requiring no material components and using Wisdom
Monsters
Waterdeep: Dungeon of the Mad Mage
). It can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire, levitate (self only)
Sunlight Sensitivity. While in sunlight
, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
While cursed with spider features, he can climb difficult surfaces, even across ceilings
Monsters
Waterdeep: Dungeon of the Mad Mage
upside down on ceilings, without needing to make an ability check.
Innate Spellcasting. The pudding's spellcasting ability is Intelligence (spell save DC 12, +4;{"diceNotation":"1d20+4","rollType":"to hit
","rollAction":"Innate Spellcasting"} to hit with spell attacks). It can cast the following spells, requiring no components:
At will: dancing lights, mage hand
3/day each: darkness, faerie fire, shield
Monsters
Spelljammer: Adventures in Space
Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack. The aartuk makes two Branch attacks, two
"} radiant damage.
Spellcasting (Psionics). The aartuk casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability:
1/day each: revivify, speak
Monsters
Guildmasters’ Guide to Ravnica
with spell attacks). The kraul can innately cast the following spells, requiring no material components:
At will: chill touch, poison spray
3/day each: ray of enfeeblement, ray of sickness
1/day each
isn't incapacitated.
Spider Climb. The kraul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack. The kraul makes one attack with its
Monsters
Mordenkainen Presents: Monsters of the Multiverse
or take 31 (9d6);{"diceNotation":"9d6", "rollType":"damage", "rollAction":"Squirt Bile", "rollDamageType":"acid"} acid damage.
Spellcasting. The sibriex casts one of the following spells, requiring no
target’s hands grow claws, which can be used as dagger;daggers.
16–20
One of the target’s legs grows longer than the other, reducing its walking speed by 10 feet.
21&ndash
Monsters
Mythic Odysseys of Theros
, such as a giant lizard or spider. The chimera gains a climbing speed equal to its walking speed and it can climb difficult surfaces, including upside down on ceilings, without needing to make an ability
gains a swimming speed equal to its walking speed and can breathe air and water.
3
Mountain Creature. The chimera’s body is that of a mountain-dwelling creature, such as a ram or a dragon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight
of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: dancing lights, mage hand
1/day each: darkness, dispel
Monsters
Waterdeep: Dungeon of the Mad Mage
speak, his walking speed is 5 feet, and he has a flying speed of 30 feet. His statistics, other than his size and speed, are unchanged. Anything he is wearing transforms with him, but nothing he is
damage or damage from holy water, this trait doesn't function at the start of his next turn.
Spider Climb. Zorak can climb difficult surfaces, including upside down on ceilings, without needing to make
Monsters
Curse of Strahd
bat or wolf form, Strahd can’t speak. In bat form, his walking speed is 5 feet, and he has a flying speed of 30 feet. In wolf form, his walking speed is 40 feet. His statistics, other than his
(1 slot): animate objects, scrying
Spider Climb. Strahd can climb difficult surfaces, including upside down on ceilings, without having to make an ability check.
Vampire Weaknesses. Strahd has the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ceilings, without needing to make an ability check.Multiattack. The cave fisher makes two Claw attacks.
Claw. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
stuck to it, requiring an action and a successful DC 13 Strength check to pull free. Destroying the filament deals no damage to the cave fisher. The filament crumbles away if the cave fisher takes this bonus action again.
Monsters
Planescape: Adventures in the Multiverse
.
Magic Resistance. The farastu has advantage on saving throws against spells and other magical effects.
Spider Climb. The farastu can climb difficult surfaces, including upside down on ceilings
farastu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:
At will: invisibility (self only)
1/day each: dispel magic, fog cloud
Summon
Monsters
Vecna: Eve of Ruin
Magic Resistance. The raklupis has advantage on saving throws against spells and other magical effects.
Spider Climb. The raklupis can climb difficult surfaces, including upside down on ceilings
", "rollDamageType":"poison"} poison damage.
Spellcasting. The raklupis casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 20).
At
Monsters
Vecna: Eve of Ruin
Climb. Miska can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. When in contact with a web, Miska knows the exact location of any other
.
Spellcasting. Miska casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):
At will: Disguise Self, Invisibility, Mage Hand
Monsters
Mordenkainen Presents: Monsters of the Multiverse
its action, reaction, and movement.
Spellcasting. Demogorgon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23
, Demogorgon can move the illusory duplicate a distance equal to his walking speed (no action required). The first time a creature or an object interacts physically with Demogorgon (for example, by
Magic Items
The Book of Many Things
immediately gain the benefits of finishing a long rest.
Cavern. You gain a climbing speed equal to your walking speed. You also gain the ability to move up, down, across vertical surfaces, and along ceilings
. This effect can be undone only by the Wish spell, divine intervention, or similar magic.
Door. You gain the ability to cast the Gate spell 1d4 times, requiring no material components. Use your
Spider Climb
Legacy
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Spells
Basic Rules (2014)
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.
Demogorgon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
Innate Spellcasting. Demogorgon’s spellcasting ability is Charisma (spell save DC 23). Demogorgon can innately cast the following spells, requiring no material components:
At will: detect
of the next round. On his turn, Demogorgon can move the illusory duplicate a distance equal to his walking speed (no action required). The first time a creature or object interacts physically with