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Returning 35 results for 'century weapons restoring'.
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century weapons resting
century weapon restoring
Classes
Player’s Handbook
: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light, Medium, and Heavy armor and Shields
Starting
Paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.
Paladins train to learn the skills of combat, mastering a variety of weapons and
Species
Eberron: Rising from the Last War
Healing can save a life with a touch, restoring vitality and the will to live. When dealing with mundane medicine, the mark helps its bearer sense the nature of maladies, aiding them in finding a
during the Last War, working with House Vadalis to develop biological weapons and new creatures. A Jorasco heir has to decide if they want to investigate these rumors.
Monsters
Fizban's Treasury of Dragons
aspect uses one of the following breath weapons:
Exalting Breath. The aspect exhales the restoring winds of Mount Celestia in a 300-foot cone. Each creature in that area of the aspect’s choice
Species
Spelljammer: Adventures in Space
own, which giff have learned to channel through their weapons. Most giff have no idea where this so-called astral spark comes from, but they feel its presence most strongly when they are in Wildspace
about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description
Species
Spelljammer: Adventures in Space
grasp and manipulate weapons and tools. Although most plasmoids are translucent gray, they can alter their color and translucence by absorbing dyes through their pores.
Plasmoids don’t have
life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
be permanently destroyed. Its skull reforms after 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Enduring Existence"} days, restoring the creature to its wretched state. If it has the
aren’t used to leave or enter the tomb’s area.
If the demilich is destroyed, these effects fade over the course of 10 days.Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksBludgeoning, Piercing, and Slashing from Magic Weapons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
yellowed skeleton is all that remains of Nimraith, a human adventurer who perished in Undermountain over a century ago. 23b. Shattered Statue Bugbears. Two bugbears stand guard. Each bugbear has an
stone. (Restoring it will take the bugbears a month.) Any character who succeeds on a DC 15 Intelligence (Investigation) check can ascertain what the statue depicted: three male human warriors standing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
yellowed skeleton is all that remains of Nimraith, a human adventurer who perished in Undermountain over a century ago. 23b. Shattered Statue Bugbears. Two bugbears stand guard. Each bugbear has an
stone. (Restoring it will take the bugbears a month.) Any character who succeeds on a DC 15 Intelligence (Investigation) check can ascertain what the statue depicted: three male human warriors standing
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of winning. The lizardfolk’s stockpile of new weapons is hidden beneath stacks of rusted, rotten, century-old arms. Just a few minutes of searching through the junk can turn up one or two bundles of
2H. Arsenal This chamber was stocked with armor, weapons, and hundreds of arrows when the castle was abandoned. The metal rusted to dust, the arrows warped into uselessness, and the leather was
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
of winning. The lizardfolk’s stockpile of new weapons is hidden beneath stacks of rusted, rotten, century-old arms. Just a few minutes of searching through the junk can turn up one or two bundles of
2H. Arsenal This chamber was stocked with armor, weapons, and hundreds of arrows when the castle was abandoned. The metal rusted to dust, the arrows warped into uselessness, and the leather was
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
winning. The lizardfolk’s stockpile of new weapons is hidden beneath stacks of rusted, rotten, century-old arms. Just a few minutes of searching through the junk can turn up one or two bundles of sharp
2H. Arsenal This chamber was stocked with armor, weapons, and hundreds of arrows when the castle was abandoned. The metal rusted to dust, the arrows warped into uselessness, and the leather was
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
winning. The lizardfolk’s stockpile of new weapons is hidden beneath stacks of rusted, rotten, century-old arms. Just a few minutes of searching through the junk can turn up one or two bundles of sharp
2H. Arsenal This chamber was stocked with armor, weapons, and hundreds of arrows when the castle was abandoned. The metal rusted to dust, the arrows warped into uselessness, and the leather was
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Mortuary once every century. The characters are charged with exhuming a series of influential Undead entombed on other planes and escorting them to the Mortuary. Some of the council members are especially
cranky when awoken. 3 When a godling is born on the Upper Planes, a wave of positive energy sweeps over the Mortuary through its myriad portals, restoring hundreds of long-dead creatures to life. 4
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Mortuary once every century. The characters are charged with exhuming a series of influential Undead entombed on other planes and escorting them to the Mortuary. Some of the council members are especially
cranky when awoken. 3 When a godling is born on the Upper Planes, a wave of positive energy sweeps over the Mortuary through its myriad portals, restoring hundreds of long-dead creatures to life. 4
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the elemental weapons, beginning the work of establishing their cults. The Haunted Keeps described in chapter 3 of this adventure are old castles or strongholds that lie nearby. They were raised by the
adventurers of an earlier century who dealt with one of the previous manifestations of Elemental Evil in this spot, but fell into ruin over time. They guard hidden accesses to the dungeons beneath the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warfare After a century of war, magic plays an ever-increasing role on the battlefield. Massive magical siege staffs fill the role of artillery. Semi-sentient warforged titans can scatter squads of
places to call home across Khorvaire, but these living weapons struggle to find their place in a world at peace.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the elemental weapons, beginning the work of establishing their cults. The Haunted Keeps described in chapter 3 of this adventure are old castles or strongholds that lie nearby. They were raised by the
adventurers of an earlier century who dealt with one of the previous manifestations of Elemental Evil in this spot, but fell into ruin over time. They guard hidden accesses to the dungeons beneath the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the result of a century of extensive use of war magic. If the nations continue to use these magics, the Mourning will expand. The dragonmarked House Cannith made a fortune selling magical weapons to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warfare After a century of war, magic plays an ever-increasing role on the battlefield. Massive magical siege staffs fill the role of artillery. Semi-sentient warforged titans can scatter squads of
places to call home across Khorvaire, but these living weapons struggle to find their place in a world at peace.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the result of a century of extensive use of war magic. If the nations continue to use these magics, the Mourning will expand. The dragonmarked House Cannith made a fortune selling magical weapons to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for over a century. Most people want to move on. But the scars of decades of war can’t be erased so quickly. These are just a few of the ongoing effects of the Last War. Dragonmarked Power The
dragonmarked houses remained neutral in the war and made considerable profit selling their services to all sides. War drives innovation; House Cannith developed many new weapons during the war, including the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for over a century. Most people want to move on. But the scars of decades of war can’t be erased so quickly. These are just a few of the ongoing effects of the Last War. Dragonmarked Power The
dragonmarked houses remained neutral in the war and made considerable profit selling their services to all sides. War drives innovation; House Cannith developed many new weapons during the war, including the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the hold remained the personal property of the Margaster family. For a brief time a little more than a century ago, Thornhold fell into Zhentarim hands. When the Zhentarim marched through the
route. The Knights of Samular also show interest in restoring their outpost at Thornhold as a prelude to sorties into the Mere, and there is talk that these desires may lead to a curious alliance
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the hold remained the personal property of the Margaster family. For a brief time a little more than a century ago, Thornhold fell into Zhentarim hands. When the Zhentarim marched through the
route. The Knights of Samular also show interest in restoring their outpost at Thornhold as a prelude to sorties into the Mere, and there is talk that these desires may lead to a curious alliance
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
people through their dreams, while others claim they have psychic agents hidden across Khorvaire. Beyond the enigmatic daelkyr and the Dreaming Dark, other threats have arisen in the past century
, spinning out of the strife of the Last War. The Lord of Blades is a warforged insurgent, a deadly warrior and artificer who seeks vengeance against the humans who created his people as weapons for their
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
people through their dreams, while others claim they have psychic agents hidden across Khorvaire. Beyond the enigmatic daelkyr and the Dreaming Dark, other threats have arisen in the past century
, spinning out of the strife of the Last War. The Lord of Blades is a warforged insurgent, a deadly warrior and artificer who seeks vengeance against the humans who created his people as weapons for their
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
softly croaking can be heard as your ship pulls up to the dock, where grippli bearing weapons are waiting to meet its passengers.
The central structure of the trading post is a fortified stone and
expressed interest in excavating and restoring the previous site of the grippli village, a mile from its present location. Pond Mother saw no reason to refuse them, since their motives were seemingly
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
softly croaking can be heard as your ship pulls up to the dock, where grippli bearing weapons are waiting to meet its passengers.
The central structure of the trading post is a fortified stone and
expressed interest in excavating and restoring the previous site of the grippli village, a mile from its present location. Pond Mother saw no reason to refuse them, since their motives were seemingly
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+4 Ability Score Improvement 3 10 4 3 3 — — 13 +5 — 3 11 4 3 3 1 — 14 +5 Restoring Touch 3 11 4 3 3 1 — 15 +5 Subclass feature 3 12 4 3 3 2 — 16 +5 Ability Score Improvement 3 12 4 3 3 2 — 17 +6 — 3 14
a Holy Symbol as a Spellcasting Focus for your Paladin spells. Level 1: Weapon Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
+4 Ability Score Improvement 3 10 4 3 3 — — 13 +5 — 3 11 4 3 3 1 — 14 +5 Restoring Touch 3 11 4 3 3 1 — 15 +5 Subclass feature 3 12 4 3 3 2 — 16 +5 Ability Score Improvement 3 12 4 3 3 2 — 17 +6 — 3 14
use a Holy Symbol as a Spellcasting Focus for your Paladin spells. Level 1: Weapon Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+4 Ability Score Improvement 3 10 4 3 3 — — 13 +5 — 3 11 4 3 3 1 — 14 +5 Restoring Touch 3 11 4 3 3 1 — 15 +5 Subclass feature 3 12 4 3 3 2 — 16 +5 Ability Score Improvement 3 12 4 3 3 2 — 17 +6 — 3 14
a Holy Symbol as a Spellcasting Focus for your Paladin spells. Level 1: Weapon Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
+4 Ability Score Improvement 3 10 4 3 3 — — 13 +5 — 3 11 4 3 3 1 — 14 +5 Restoring Touch 3 11 4 3 3 1 — 15 +5 Subclass feature 3 12 4 3 3 2 — 16 +5 Ability Score Improvement 3 12 4 3 3 2 — 17 +6 — 3 14
use a Holy Symbol as a Spellcasting Focus for your Paladin spells. Level 1: Weapon Mastery Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of a grinning skull). A greater restoration or wish spell can end the petrified condition for one victim, restoring them and their gear. Altar This block of strange material glows with an inner light
into the altar. On a failed check to remove a missing component, these weapons cast a lightning bolt or a fireball at the character making the check (a 50 percent chance for either spell; save DC 16 for
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
alignment. It’s a place where magic has been harnessed as a tool — used to build cities, to sail ships through the skies, to create both wonders and weapons. Eberron embraces swashbuckling action and pulp
light may have things they regret. The Last War. Eberron has just emerged from a century-long civil war, and the scars of that bitter conflict remain. How did the war affect your character, and how will
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of a grinning skull). A greater restoration or wish spell can end the petrified condition for one victim, restoring them and their gear. Altar This block of strange material glows with an inner light
into the altar. On a failed check to remove a missing component, these weapons cast a lightning bolt or a fireball at the character making the check (a 50 percent chance for either spell; save DC 16 for