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Returning 35 results for 'century willing regarding'.
Backgrounds
Sword Coast Adventurer's Guide
important than the gear and fighting style of its members, and so most of these orders aren’t limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the
honest.
Knights of the Silver Chalice. The Knights of the Silver Chalice was formed by edict of the demigod Siamorphe in Waterdeep a century ago. Siamorphe’s ethos is the nobility’s right
Resurrection
Legacy
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Spells
Basic Rules (2014)
You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its
races
across the sea. While it’s agreed that orcs did flee Etharis in a great fleet, their legacy calling to Thorgard av Holgar a century later, it seems apocryphal that an entire heritage could simply
against the threats of the wilderness and folk looking for a fight.
Outside of the North, grudgels remain rare enough in Etharis that folk are less likely to meet one than hear fearful rumors regarding
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Blackmailing Goldenbeard If the characters found the blackmail material regarding Goldenbeard in Vidorant’s safe and they bring it up with him, his face goes blank and he responds: “I see. She
couldn’t reveal that without implicating herself, but you have no such hesitation. I have no comment on its truth—but it would be messy if revealed. I am willing to buy this from you.”
He offers the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Blackmailing Goldenbeard If the characters found the blackmail material regarding Goldenbeard in Vidorant’s safe and they bring it up with him, his face goes blank and he responds: “I see. She
couldn’t reveal that without implicating herself, but you have no such hesitation. I have no comment on its truth—but it would be messy if revealed. I am willing to buy this from you.”
He offers the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
know the way, but they are noticeably less willing to go to the settlement because of the fear and shame they feel regarding their lycanthropic affliction. The shield dwarf scout Eldeth Feldrun isn’t
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
know the way, but they are noticeably less willing to go to the settlement because of the fear and shame they feel regarding their lycanthropic affliction. The shield dwarf scout Eldeth Feldrun isn’t
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
that has been dead for no more than a century, that didn’t die of old age, and that isn’t undead. If its soul is free and willing, the target returns to life with all its hit points. This spell
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
that has been dead for no more than a century, that didn’t die of old age, and that isn’t undead. If its soul is free and willing, the target returns to life with all its hit points. This spell
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
as a commercial hub. Craftspeople, merchants, traders, and smugglers all make a brisk living in the city, and many immigrants are drawn by the dream that anyone willing to work hard can be successful
information on political rivals, or custom-brewed poisons. Though the city has laws regarding the sale of stolen property, smuggling, and contract killing, such crimes are rarely reported and even more rarely
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
that has been dead for no more than a century, that didn’t die of old age, and that isn’t undead. If its soul is free and willing, the target returns to life with all its hit points. This spell
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
that has been dead for no more than a century, that didn’t die of old age, and that isn’t undead. If its soul is free and willing, the target returns to life with all its hit points. This spell
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
as a commercial hub. Craftspeople, merchants, traders, and smugglers all make a brisk living in the city, and many immigrants are drawn by the dream that anyone willing to work hard can be successful
information on political rivals, or custom-brewed poisons. Though the city has laws regarding the sale of stolen property, smuggling, and contract killing, such crimes are rarely reported and even more rarely
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
as a commercial hub. Craftspeople, merchants, traders, and smugglers all make a brisk living in the city, and many immigrants are drawn by the dream that anyone willing to work hard can be successful
information on political rivals, or custom-brewed poisons. Though the city has laws regarding the sale of stolen property, smuggling, and contract killing, such crimes are rarely reported and even more rarely
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
locations along the Sword Coast might make an interesting stop for the characters. Each location offers the potential to gain information regarding sites known for planar disturbances or strange magic, or to
Azmekidom, Lunicifer has been researching planar disturbances for more than a century and can provide the characters with insight or research — if the party helps him with his dangerous errands
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
locations along the Sword Coast might make an interesting stop for the characters. Each location offers the potential to gain information regarding sites known for planar disturbances or strange magic, or to
Azmekidom, Lunicifer has been researching planar disturbances for more than a century and can provide the characters with insight or research — if the party helps him with his dangerous errands
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
as a commercial hub. Craftspeople, merchants, traders, and smugglers all make a brisk living in the city, and many immigrants are drawn by the dream that anyone willing to work hard can be successful
information on political rivals, or custom-brewed poisons. Though the city has laws regarding the sale of stolen property, smuggling, and contract killing, such crimes are rarely reported and even more rarely
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
willing to spend money giving hawks a home, but not them. Others resent the Flaming Fist guards who keep them from trapping on the hill. Stringy rabbits and scrawny quail made poor meals, but they were
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
willing to spend money giving hawks a home, but not them. Others resent the Flaming Fist guards who keep them from trapping on the hill. Stringy rabbits and scrawny quail made poor meals, but they were
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
willing to spend money giving hawks a home, but not them. Others resent the Flaming Fist guards who keep them from trapping on the hill. Stringy rabbits and scrawny quail made poor meals, but they were
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the last known refuges of the Chionthar dusthawk (use the hawk statistics), a once-common raptor whose numbers precipitously declined over the last century as regional turmoil and the ever-spreading
willing to spend money giving hawks a home, but not them. Others resent the Flaming Fist guards who keep them from trapping on the hill. Stringy rabbits and scrawny quail made poor meals, but they were
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
obtaining transport to Wayreth so they can undertake the Test of High Sorcery (detailed in the “Mages of High Sorcery” section of chapter 1). Wyhan is willing to answer a couple more questions about the
Mages of High Sorcery, but after that, she insists the characters buy something or get out. Any character interested in joining the Mages of High Sorcery hears back from Wyhan regarding their Test of High Sorcery at the beginning of the next chapter.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
obtaining transport to Wayreth so they can undertake the Test of High Sorcery (detailed in the “Mages of High Sorcery” section of chapter 1). Wyhan is willing to answer a couple more questions about the
Mages of High Sorcery, but after that, she insists the characters buy something or get out. Any character interested in joining the Mages of High Sorcery hears back from Wyhan regarding their Test of High Sorcery at the beginning of the next chapter.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
points, it re-forms 24 hours later in a random location within the Obstacle Course and remains there until encountered again. Over a century ago, Fidelio began his campaign to single-handedly rid
always short-lived, ending with Netherskull destroying the ghost and causing it to re-form elsewhere in the dungeon. Fidelio’s ghost is looking for a potential host who is willing to be possessed by it. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
points, it re-forms 24 hours later in a random location within the Obstacle Course and remains there until encountered again. Over a century ago, Fidelio began his campaign to single-handedly rid
always short-lived, ending with Netherskull destroying the ghost and causing it to re-form elsewhere in the dungeon. Fidelio’s ghost is looking for a potential host who is willing to be possessed by it. A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and again, he has proven himself willing to exercise his power on behalf of a loyal Redcloak. Other Redcloaks. The first place any Redcloak turns for help is another Redcloak. No one else is as
run both ways. Among the Redcloaks, tensions still run hot regarding their former rivals, particularly those from the following nations: Darguun. The hobgoblins of Darguun fought alongside Brelish
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
it, he is willing to aid the characters in their effort to save their world from what he calls the Xaryxian Empire, based on similar attacks he has heard about occurring on other worlds. Krux is tight
-lipped regarding his own history with the Xaryxian Empire as well as how he plans to help the characters, indicating that it is best not to say too much where others might overhear: “A fleet of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
it, he is willing to aid the characters in their effort to save their world from what he calls the Xaryxian Empire, based on similar attacks he has heard about occurring on other worlds. Krux is tight
-lipped regarding his own history with the Xaryxian Empire as well as how he plans to help the characters, indicating that it is best not to say too much where others might overhear: “A fleet of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and again, he has proven himself willing to exercise his power on behalf of a loyal Redcloak. Other Redcloaks. The first place any Redcloak turns for help is another Redcloak. No one else is as
run both ways. Among the Redcloaks, tensions still run hot regarding their former rivals, particularly those from the following nations: Darguun. The hobgoblins of Darguun fought alongside Brelish
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Fel’s services for this purpose, the tiefling insists on a fee of 1,000 gp in addition to whatever agreement they reach regarding her other demands. If it’s obvious the party can’t pay what she’s
asking up front, Fel is willing to accompany them in exchange for a 25 percent share of any treasure they find until she is paid in full. If the party threatens to take the Second Wind by force, Fel
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Fel’s services for this purpose, the tiefling insists on a fee of 1,000 gp in addition to whatever agreement they reach regarding her other demands. If it’s obvious the party can’t pay what she’s
asking up front, Fel is willing to accompany them in exchange for a 25 percent share of any treasure they find until she is paid in full. If the party threatens to take the Second Wind by force, Fel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Kreeg’s treachery. She simply wants answers regarding what happened to Elturel. If it’s possible to save the city, the Hellrider is prepared to do whatever it takes to do so. As for Baldur’s Gate, she
Flaming Fist for an “unfortunate altercation” that wasn’t entirely her fault. If Reya Joins the Party Reya is willing to join the adventuring party if the characters let her. She has no friends in Baldur’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Kreeg’s treachery. She simply wants answers regarding what happened to Elturel. If it’s possible to save the city, the Hellrider is prepared to do whatever it takes to do so. As for Baldur’s Gate, she
Flaming Fist for an “unfortunate altercation” that wasn’t entirely her fault. If Reya Joins the Party Reya is willing to join the adventuring party if the characters let her. She has no friends in Baldur’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their city. Nearly half a century ago, Mount Hotenow (the nearby volcano that perpetually heats the river flowing through the city) violently erupted, destroying much of Neverwinter, killing
city. Anyone who is willing to do so can come to this area, claim a portion of land, and build a structure in which to live or work. There aren’t yet any guilds to restrict trade or construction, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their city. Nearly half a century ago, Mount Hotenow (the nearby volcano that perpetually heats the river flowing through the city) violently erupted, destroying much of Neverwinter, killing
city. Anyone who is willing to do so can come to this area, claim a portion of land, and build a structure in which to live or work. There aren’t yet any guilds to restrict trade or construction, and