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Returning 35 results for 'certain worlds rules'.
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Species
Playerâs Handbook
, including worlds in the Material Plane.
Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they donât sleep but instead enter a trance when they need
more, and it grants them certain kinds of magic. Drow, high elves, and wood elves are examples of elves who have been transformed thus.
Drow
Drow typically dwell in the Underdark and have been
Spells
Playerâs Handbook
the steedâs creature typeâCelestial, Fey, or Fiendâwhich determines certain traits in the stat block.
Combat. The steed is an ally to you and your allies. In combat, it shares your
Initiative count, and it functions as a controlled mount while you ride it (as defined in the rules on mounted combat). If you have the Incapacitated condition, the steed takes its turn immediately
Monsters
Fizban's Treasury of Dragons
.
Cosmological Study
Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They
collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially
Monsters
Bigby Presents: Glory of the Giants
âs Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbingâcreatures in the area without immunity or resistance to cold damage have
scions of giantsâ gods boast a greater claim: they are Annamâs grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the first empires of giants
Monsters
Bigby Presents: Glory of the Giants
envelops the land within 6 miles of the scion (see the Dungeon Masterâs Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbingâcreatures
. On some worlds, these scions ruled the first empires of giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold
Monsters
Fizban's Treasury of Dragons
other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding of the cosmic forces that emanate from the Outer
existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks that highlight the unique nature of different worlds
Monsters
Spelljammer: Adventures in Space
Wildspace systems and lay waste to worlds. After feeding on the minds and bodies of a worldâs inhabitants until it is sated, a cosmic horror usually returns to the void, where it falls into a deep
they have certain qualities in common. Each one is roughly 100 feet long or tall, and its physical form is a seemingly impossible conglomeration of eyes, mouths, wings, tentacles, and less recognizable organs and appendages.Acid, Poison
Monsters
Fizban's Treasury of Dragons
.
Cosmological Study
Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
Monsters
Fizban's Treasury of Dragons
amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They also prize understanding
magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
Monsters
Fizban's Treasury of Dragons
echoes from across the worlds of the Material Plane. Such a creature can be as large as an islandâ and indeed, legends suggest that many unwitting sailors wrecked at sea have mistaken slumbering
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
Monsters
Fizban's Treasury of Dragons
for adult or ancient dragon turtles. An ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple echoes from across the worlds of the Material Plane. Such a
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât explicitly include dragon turtles in the variant rules for
Monsters
Fizban's Treasury of Dragons
ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple echoes from across the worlds of the Material Plane. Such a creature can be as large as an islandâ and
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
Monsters
Fizban's Treasury of Dragons
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in certain areas. In this way, crystal dragonsâ hoards literally
Monsters
Fizban's Treasury of Dragons
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
certain areas. In this way, crystal dragonsâ hoards literally become the fabric of their homes.
Crystal Dragon Lair Features
The crystal dragon lair shown in map 5.7 is the home of a dragon who
Species
Dragonlance: Shadow of the Dragon Queen
player characters, including kender, are of the Humanoid type. Creature types donât have rules themselves, but some rules in the game affect creatures of certain types in different ways. For
themselves falling through portals to other planes and worlds.
Kender sometimes amass impressive collections of curiosities. Some might collect mundane knickknacks or relics from magical sites, while
Species
Mordenkainen Presents: Monsters of the Multiverse
Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds&rsquo
you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one score by 2 and
Species
Mordenkainen Presents: Monsters of the Multiverse
themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesnât work on a Construct or an Undead.
Life Span
The typical life span
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realmâs
Species
Mordenkainen Presents: Monsters of the Multiverse
types donât have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesnât work on a Construct or an Undead
existence, most often to the Material Plane. There they seek to bring a bit of their home planeâs splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below
Species
Mordenkainen Presents: Monsters of the Multiverse
some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesnât work on a Construct or an Undead.
Life Span
The typical life span of a
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
Species
Mordenkainen Presents: Monsters of the Multiverse
, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types donât have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure
waters of many worlds. Today these elves can be found wherever oceans exist, as well as in the Elemental Plane of Water.
Like other elves, sea elves can live to be over 750 years old.
Creating Your
Species
Mordenkainen Presents: Monsters of the Multiverse
Tortles have a saying: âWe wear our homes on our backs.â These turtle folk live on many worlds, most often journeying up and down coasts, along waterways, and across the sea. Tortles don
select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one score by 2 and
Species
Spelljammer: Adventures in Space
branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
of the gameâs fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When
Species
Strixhaven: A Curriculum of Chaos
some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesnât work on a creature that has the
additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one of those scores by 2 and increase a different score by 1, or
Species
Fizban's Treasury of Dragons
character is a member of the human race or one of the gameâs fantastical races. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation
to modify that list for a campaign.
Creature Type
Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most
Species
Mordenkainen Presents: Monsters of the Multiverse
, Monstrosity, Ooze, Plant, Undead. These types donât have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn
have lived on the worlds of the Material Plane since the worldsâ creation. Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, lizardfolk can






