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                        Returning 35 results for 'chains when range'.
                    
                
                        
                            
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    You create a magical restraint to hold a creature that you can see within range. The target must make a Wisdom saving throw. On a successful save, the target is unaffected, and it is immune to this
                                                
                                            
                                                
                                                     is entombed beneath the earth in a hollow globe of magical force that is just large enough to contain the target. Nothing can pass into or out of the globe.
Chaining. Chains firmly rooted in the
                                                
                                            
                                        
                                                     Monsters
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                    ":"Burning Touch","rollDamageType":"fire"} fire damage.
Flaming Orb. Ranged Spell Attack: +9;{"diceNotation":"1d20+9","rollType":"spell","rollAction":"Flaming Orb"} to hit, range 90 ft., one target
                                                
                                            
                                                
                                                     teleports takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Fiery Teleport","rollDamageType":"fire"} fire damage.
Hellish Chains (Costs 3 Actions). Severin targets one creature he
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     hit, reach 5 ft. or range 120 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Manifested Force", "rollDamageType":"force"} force damage.
Spellcasting
                                                
                                            
                                                
                                                     roll a d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Planar Smithing"}):
1â2: Chains. The matter smith creates spectral bindings around a creature it can see within 30 feet of
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    Amphibious. Hekaton can breathe air and water.Multiattack. Hekaton makes two attacks with his broken chains.
Broken Chain. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit
                                                
                                            
                                                
                                                    .
Rock. Ranged Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Rock"} to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9);{"diceNotation":"4d12+9","rollType
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     and the lower body of an enormous scorpion, complete with a stinger at the end of a long tail. These desert creatures range across arid lands, hunting at dawn and dusk. In the hours between, they wait
                                                
                                            
                                                
                                                     alive. After using their stingers to paralyze victims and their spiked chains to bind them, tlincallis take these captives back to their encampment and tie them to cacti or rock formations. When the
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Special Equipment. Halaster wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on
                                                
                                            
                                                
                                                     sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    *
65
Warrior
66
Well
67â00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Masterâs Guide
Aberration. You gain telepathy within a range of 90
                                                
                                            
                                                
                                                     your Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice).
Priest. Your Wisdom score increases by 2, to a maximum of 22.
Prisoner. Glowing chains made of magical force appear
                                                
                                            
                                        
                                                    Imprisonment
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell
                                                
                                            
                                                
                                                     chains, firmly rooted in the ground, hold the target in place. The target is restrained until the spell ends, and it can't move or be moved by any means until then.
The special component for this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     the dragon eggs hatch and the ravenous hatchlings emerge. The carcasses range from very fresh to several months old. The meat is only cold, not frozen, so the older items are slowly going bad. The smell
                                                
                                            
                                                
                                                     of old blood assaults your nose. The floor is covered with dried puddles of it. Four floor-to-ceiling columns are spaced across the chamber, and chains have been strung between them like clothesline
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     the dragon eggs hatch and the ravenous hatchlings emerge. The carcasses range from very fresh to several months old. The meat is only cold, not frozen, so the older items are slowly going bad. The
                                                
                                            
                                                
                                                     smell of old blood assaults your nose. The floor is covered with dried puddles of it. Four floor-to-ceiling columns are spaced across the chamber, and chains have been strung between them like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Masterâs Guide). 29b. Underbrew in Chains Affixed to the back wall of the western alcove is a stone-framed painting of a scarred male dwarf wearing black plate armor. He is bound by heavy iron chains
                                                
                                            
                                                
                                                     bludgeoning damage instead of slashing damage). He has these racial traits: He speaks Common and Dwarvish. He has darkvision out to a range of 60 feet, resistance to poison damage, and advantage on saving throws against poison.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    .
 Flaming Orb. Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 40 (9d8) fire damage.
 Scorching Burst. Severin chooses a point he can see within 60 feet of him. Each creature within 5 feet
                                                
                                            
                                                
                                                     to 60 feet to an unoccupied space he can see. Each creature within 5 feet of Severin before he teleports takes 5 (1d10) fire damage.
 Hellish Chains (Costs 3 Actions). Severin targets one creature he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    .
 Flaming Orb. Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 40 (9d8) fire damage.
 Scorching Burst. Severin chooses a point he can see within 60 feet of him. Each creature within 5 feet
                                                
                                            
                                                
                                                     to 60 feet to an unoccupied space he can see. Each creature within 5 feet of Severin before he teleports takes 5 (1d10) fire damage.
 Hellish Chains (Costs 3 Actions). Severin targets one creature he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Imprisonment Level 9 Abjuration (Warlock, Wizard) Casting Time: 1 minute
 Range: 30 feet
 Components: V, S, M (a statuette of the target worth 5,000+ GP)
 Duration: Until dispelled
 You create a
                                                
                                            
                                                
                                                     magical restraint to hold a creature that you can see within range. The target must make a Wisdom saving throw. On a successful save, the target is unaffected, and it is immune to this spell for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Imprisonment Level 9 Abjuration (Warlock, Wizard) Casting Time: 1 minute
 Range: 30 feet
 Components: V, S, M (a statuette of the target worth 5,000+ GP)
 Duration: Until dispelled
 You create a
                                                
                                            
                                                
                                                     magical restraint to hold a creature that you can see within range. The target must make a Wisdom saving throw. On a successful save, the target is unaffected, and it is immune to this spell for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     damage.
 Flaming Orb. Ranged Spell Attack: +9 to hit, range 90 ft., one target. Hit: 40 (9d8) fire damage.
 Scorching Burst. Severin chooses a point he can see within 60 feet of him. Each creature
                                                
                                            
                                                
                                                    , teleports up to 60 feet to an unoccupied space he can see. Each creature within 5 feet of Severin before he teleports takes 5 (1d10) fire damage.
 Hellish Chains (Costs 3 Actions). Severin targets one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     fitted with thick panes of green-tinted glass hang at regular intervals on 1-foot-long iron chains. Each lantern sheds dim light in a 10-foot radius. Iron Doors. Doors are made of riveted iron plates
                                                
                                            
                                                
                                                     nonmagical, out to a distance of 120 feet.
 Actions
 Multiattack. Thalamra uses eldritch blast twice or makes two unarmed strikes.
 Eldritch Blast (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                    .
 Manifested Force. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 10 (2d6 + 3) force damage.
 Spellcasting. The matter smith casts one of the following spells
                                                
                                            
                                                
                                                     matter smith magically manipulates the energy of the plane of existence itâs on to produce one of the following effects (choose one or roll a d4):
 1â2: Chains. The matter smith creates spectral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Imprisonment 9th-level abjuration Casting Time: 1 minute Range: 30 feet Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that
                                                
                                            
                                                
                                                     range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesnât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Imprisonment 9th-level abjuration Casting Time: 1 minute Range: 30 feet Components: V, S, M (a vellum depiction or a carved statuette in the likeness of the target, and a special component that
                                                
                                            
                                                
                                                     range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. While affected by this spell, the creature doesnât
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    : +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) piercing damage. Cannon Large object Armor Class: 19 Hit Points: 75 Damage Immunities: poison, psychic A cannon uses gunpowder to propel heavy
                                                
                                            
                                                
                                                    . Ranged Weapon Attack: +6 to hit, range 600/2,400 ft., one target. Hit: 44 (8d10) bludgeoning damage. Cauldron, Suspended Large object Armor Class: 19 Hit Points: 20 Damage Immunities: poison, psychic A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     tail. Desert Nomads. Tlincallis live austerely. They range across arid lands, hunting at dawn and dusk. In the hours between, they wait out the dayâs heat or the nightâs cold by burying themselves in
                                                
                                            
                                                
                                                     kill, but they also take some of their prey alive when they have new mouths to feed. After using their stingers to paralyze victims and their spiked chains to bind them, tlincallis take these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     coal-black skin, and they bedeck themselves in brass and gold torcs, chains, and rings, all glittering with jewels. When an efreeti flies, its lower body transforms into a column of smoke and embers
                                                
                                            
                                                
                                                     attacks or uses its Hurl Flame twice.
 Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.
 Hurl Flame. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    . These desert creatures range across arid lands, hunting at dawn and dusk. In the hours between, they wait out the dayâs heat or the nightâs cold by burying themselves in loose sand or earth or, if
                                                
                                            
                                                
                                                    , but when they have new mouths to feed, they are careful to take some of their prey alive. After using their stingers to paralyze victims and their spiked chains to bind them, tlincallis take these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , grinning with the satisfaction that he dealt the fatal blow to his hated rival. 3. Hekaton in Chains Two Kraken Society cultists stand watch on the decks fore and aft of King Hekaton, who lies on his
                                                
                                            
                                                
                                                     back in the shipâs hold, wrapped in magical chains that trap him in stasis. The 28-foot-tall giant appears frozen in time, his eyes open and staring blindly into the sky. He is effectively restrained
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Things as depicted in the Dungeon Masterâs Guide Aberration. You gain telepathy within a range of 90 feet. Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game
                                                
                                            
                                                
                                                     Intelligence, Wisdom, or Charisma as the spellcasting ability (your choice). Priest. Your Wisdom score increases by 2, to a maximum of 22. Prisoner. Glowing chains made of magical force appear and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     using the key in that room. 6: Donjon Chains drape this room, bird cages of black metal hang from the ceiling, and larger cages and iron maidens stand on the floor. A door to the north bears the Talons
                                                
                                            
                                                
                                                     card, while another to the west bears the Fates card. A door to the south shows the Moon card.
 A chain devil lurks among the chains and cages that fill this room. Characters who succeed on a DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     intricate overhead contraption upon which several more masked goblins are perched. The sounds of chains clanking and gears turning can be heard coming from somewhere under the mountaintop.
 Plays and
                                                
                                            
                                                
                                                     on stage, nervously rehearsing their lines from pages of a script. All three are commoners (neutral) with proficiency in the Performance skill and darkvision out to a range of 60 feet. In a pinch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     eight male drow (four on each of the first and second floors) who fire light crossbows through the arrow slits. This attack is the same as the drowâs hand crossbow attack, except it has a range of 80
                                                
                                            
                                                
                                                     (2d6 + 4) bludgeoning damage on a hit. Its thick chains require a successful DC 30 Strength (Athletics) check to break, or they can be attacked. The chains have AC 19, 30 hit points, resistance to fire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     with a 50-foot-high ceiling (which enables even very tall victims to be suspended on chains well above the floor). The stairway and the chamber are lit by torches, but the area is lightly obscured due to
                                                
                                            
                                                
                                                    ). Various chains, bats, irons, whips, ropes, wires, and the like are strewn about the place. A table, two chairs, a stool, and a large barrel of ale complete the picture. Two fire giants, the Kingâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     stuffed young silver dragon suspended by chains from the ceiling. It isnât valuable, but many other items on display are. Treasure The countessâs collection of art objects includes paintings, statues
                                                
                                            
                                                
                                                     broad range of subjects. Six of the tomes in her library are of considerable worth (see âTreasureâ). These valuable tomes are kept on the highest shelves, 25 feet above floor level, and are enormous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     instead has darkvision out to a range of 60 feet. It can understand Common but speaks only preprogrammed responses. If the modron has a flying speed, the replica has wings but canât fly. The modronâs
                                                
                                            
                                                
                                                    .â Wrapped in padlocked chains in that corner is a creature consisting of five mechanical arms, like those of a starfish, and which stands on five spindly mechanical legs.
 Creature. The mechachimera
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     cobwebs. The chains used to raise and lower the chandeliers are fastened to iron hooks mounted on the walls. Set into the north wall is a fireplace, and arranged about the room are basalt tables
                                                
                                            
                                                
                                                     above the bed are large chains and manacles, the purpose of which is known only to the duke and the duchess. A 15-foot-diameter shield made from adult black dragon scales is displayed on the north wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     blindsight out to a range of 60 feet. Voalsh is immune to the prone condition and has a flying speed of 30 feet. Each fanaticâs position depends on how many fragments of the Netherese obelisk theyâve
                                                
                                            
                                                
                                                     wide entryway, framed by slowly undulating tentacles. The arches over this area form a high ceiling. Chains dangle from the ceiling and hold glowing, violet orbs.
 Four or Five Fragments. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it. Chains of Carceri Prerequisite: 15th level, Pact of the Chain
                                                
                                            
                                                
                                                     blast cantrip When you cast eldritch blast, its range is 300 feet. Eyes of the Rune Keeper You can read all writing. Fiendish Vigor You can cast false life on yourself at will as a 1st-level spell
                                                
                                            
                                        






