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                        Returning 35 results for 'champion weapons ruin'.
                    
                
                        
                            
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                                                     Monsters
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     against spells and other magical effects.
Magic Weapons. Jijibisha’s weapon attacks are magical.Multiattack. Jijibisha can use her Hypnotic Gaze and makes three melee attacks.
Longsword. Melee
                                                
                                            
                                                
                                                     bargain that ultimately resulted in the ruin of Manivarsha.
Despite her fiendish powers, she looks like an ancient, withered human.Acid, PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the god Keranos sought to test Nylea’s favorite champion, Renata of Setessa, by creating a beast so deadly that even she would balk at trying to hunt it. When Renata slayed this lion-ram-dragon
                                                
                                            
                                                
                                                    . To do so, simply roll once on one or all of the following tables. Results from the Body Composition table adjust the Theran chimera as described, while results on the Breath Weapons, Head Attacks
                                                
                                            
                                        
                                                    Ancient Brass Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath Weapons"}. The dragon uses one
                                                
                                            
                                                
                                                     of the following breath weapons:
Fire Breath. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6
                                                
                                            
                                        
                                                    Adult Brass Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Breath Weapons"}. The dragon uses one
                                                
                                            
                                                
                                                     of the following breath weapons.
Fire Breath. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6
                                                
                                            
                                        
                                                    Unicorn
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     without trace
1/day each: calm emotions, dispel evil and good, entangle
Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.
Magic Weapons. The
                                                
                                            
                                                
                                                     + 2);{"diceNotation":"2d8+2","rollType":"heal","rollAction":"Heal Self"} hit points.A Unicorn’s Lair
A unicorn’s lair might be an ancient ruin overgrown with vines, a misty clearing
                                                
                                            
                                        
                                                    Folk Hero
                                                    
    
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                                                     Backgrounds
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the
                                                
                                            
                                                
                                                    ’s castle and stole weapons to arm the people.
7
I trained the peasantry to use farm implements as weapons against a tyrant’s soldiers.
8
A lord rescinded an unpopular decree
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     Living portent Celestial 21 4 Fate hag Fey 21 4 Initiate of the Comet Humanoid 12 4 Werevulture Fiend 21 5 Ambitious assassin Humanoid 6 5 Riffler Fey 21 5 Ruin spider Monstrosity 21 5 Sir Jared Humanoid
                                                
                                            
                                                
                                                     Hierophant of the Comet Humanoid 12 14 Breath drinker Aberration 18 14 Hulgaz Fiend 20 15 Grim Champion of Pestilence Undead 19 17 Hierophant medusa Monstrosity 21 17 Otherworldly corrupter Aberration 6 18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Nyx. Where they appear, these weapons change the tide of wars and the course of history. Typically a deity bestows their weapon only on a favored champion or devotee. Depending on the champion’s piety
                                                
                                            
                                                
                                                    Artifacts Miraculous relics fill the tales of Theros. Among these legendary items, none are more renowned than the weapons of the gods themselves. These artifacts embody divine will and the power of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Fighter Subclass A Fighter subclass is a specialization that grants you features at certain Fighter levels, as specified in the subclass. This section presents the Champion subclass. Champion Pursue
                                                
                                            
                                                
                                                     Physical Excellence in Combat A Champion focuses on the development of martial prowess in a relentless pursuit of victory. Champions combine rigorous training with physical excellence to deal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     fiendish powers, a bargain that ultimately resulted in the ruin of Manivarsha. She is behind Amanisha’s capture and is loath to let her prisoner escape. Before the party can complete their conversation
                                                
                                            
                                                
                                                     trophy,” the woman says, holding up the Riverine’s Shankha. “But I am the last champion of Manivarshi to win the Riverine’s Shankha—not this upstart. It cost me everything, but my victory is eternal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Knight’s Goblet Inn This coaching inn lay in ruin for decades, but has recently been rebuilt and reopened by Amrisiol Touchfire, a cunning half-elf female with the noble statistics. The inn caters to
                                                
                                            
                                                
                                                     rich travelers and the wealthiest of Neverwinter’s officers. Visitors must surrender their weapons and swear a “knightly oath” on entry to treat their fellow guests with honor and respect. Those who break their oaths are banned forever from the premises.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     creation
 d8
 Charisma
 Dexterity & Charisma
 Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords
 Cleric
 A priestly champion who wields divine magic in service of a higher
                                                
                                            
                                                
                                                     who can enter a battle rage
 d12
 Strength
 Strength & Constitution
 Light and medium armor, shields, simple and martial weapons
 Bard
 An inspiring magician whose power echoes the music of
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     letting the thermals hold them aloft. In battle, they prove dynamic and acrobatic fliers, moving with remarkable speed and grace, diving to lash opponents with weapons or talons before turning and flying
                                                
                                            
                                                
                                                     the Wind Dukes long ago to defeat the Queen of Chaos’s monstrous champion, Miska the Wolf-Spider.
When plunged into Miska’s body, the chaos in his blood sundered the rod and scattered its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     town’s gold and gems and other durable goods battered and gnawed, but still intact, though they invariably ruin delicate or flammable objects in their fits of destruction. Gnolls do possess a basic
                                                
                                            
                                                
                                                     understanding of the value of weapons and armor, so one might decide to hold onto an object seen as useful. In this way, a gnoll might come to possess a magic item, though it might not know exactly how to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    D9. Proving Grounds A mangrove tree stands in the middle of a patch of heavily churned mud, where rusting and rotting bits of armor and weapons are scattered. Two lengths of chain are anchored to
                                                
                                            
                                                
                                                     area D9, four armed bullywugs (neutral) come to get them and Morgort. The guards instruct the characters to choose a champion from among them to represent the group in the trial. The guards nominate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Kraken Leviathan of Legend Habitat: Underwater; Treasure: Any Richard Luong  Ancient weapons of the gods, krakens slumber in the deepest oceanic abysses, awaiting their time to rise and dominate the
                                                
                                            
                                                
                                                     offerings. Roll on or choose a result from the Kraken Attacks table to inspire what ruin a kraken might unleash.  Kraken Attacks   1d8 The Enraged Kraken...   1 Abducts the vessel of a leader or another
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Treasures The Sun God reached out and put his hand upon Kytheon’s shoulder. “You proved your worth as a warrior in the attack on your polis, but it is time to prove yourself worthy to be my champion
                                                
                                            
                                                
                                                     others create to honor the gods. The most renowned works are the weapons of the gods themselves, treasures synonymous with divine power that forge legends with their every use.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     that turns a devout warrior into a blessed champion. Paladins train to learn the skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical
                                                
                                            
                                                
                                                    , Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A or B: (A) Chain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion. Paladins train to learn the skills of combat, mastering a variety of weapons and armor. Even
                                                
                                            
                                                
                                                     Charisma Skill Proficiencies Choose 2: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Breaking the Archetypes To the uninitiated, fighters are the simpletons of the adventuring world, flailing away with their weapons while taking repeated blows to the head. But those folk know
                                                
                                            
                                                
                                                     mobile fighter, a team player, and a valiant protector. Champion Accepting the wisdom of the old adage “Sometimes less is more” is an excellent way to go broke. Because less is less, obviously. Just
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the elemental weapons, beginning the work of establishing their cults. The Haunted Keeps described in chapter 3 of this adventure are old castles or strongholds that lie nearby. They were raised by the
                                                
                                            
                                                
                                                     adventurers of an earlier century who dealt with one of the previous manifestations of Elemental Evil in this spot, but fell into ruin over time. They guard hidden accesses to the dungeons beneath the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     DM’s determination) becomes your enemy. The artificer seeks your ruin, savoring your suffering before attempting to slay you. Gem. One of the 1,000 gp gems shaped by Seodra the gemsmith (see area 18a
                                                
                                            
                                                
                                                     remain violently opposed to any servants of the opposing agent. You control this character. Ruin. All forms of wealth that you carry or own, other than magic items, are lost to you. This wealth can be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , curtailing its growth or bringing it to ruin. 
   3  Seek out a lampad nymph who has fallen in love with a soul he was supposed to lead to the Underworld. 
   4  Hunt down a rampaging cerberus and
                                                
                                            
                                                
                                                     loved one, a mentor, or a champion from the Underworld. 
   An Athreos Campaign Early in a campaign, Athreos’s champions likely face dangerous or wayward undead, such as ghouls and ghosts, or monsters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , though, and many allow themselves to be underestimated as a ploy to bring ruin upon their foes. The Mogis’s Villains table suggests a variety of foes that might arise from among the god’s followers
                                                
                                            
                                                
                                                     sports. 
   2  A band of minotaurs directed by a champion of Mogis forges a trail of devastation through the countryside. 
   3  A serial killer (assassin) stalks the streets of the polis, taking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     wrought in spiraling ivory. Wands of unicorn horn channel powerful magic, while unicorn horn weapons strike with divine force. Wizards can work powdered unicorn horn into potent potions and scroll ink, or
                                                
                                            
                                                
                                                    . When darkness and evil threaten to overwhelm the mortal world, the gods sometimes see fit to pair a unicorn mount with a champion. A paladin astride a unicorn is a sign of the gods’ direct intervention
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                    24. Sir Bluto’s Guard Post A fallen knight named Sir Bluto Sans Pite (a NE champion; see appendix B) and his eight minions (NE human knights) wait here to ambush any who come through the tunnel. They
                                                
                                            
                                                
                                                     is sure to recognize his one-of-a-kind face. Treasure. In addition to his weapons and armor, Sir Bluto wears boots of striding and springing. In addition, he carries the key that opens the secret doors at area 25.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , shape-shift, and control the elements. Then join the Circle of the Land to draw on the magic of the environment. Fighter. Master all weapons and armor. Then embody the Champion to strive for peak combat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     usually find their needs met by nature’s bounty. What the wilderness doesn’t provide, hill giants make, crafting clothes, tools, and weapons from rocks, wood, and hides. When they encounter strangers, hill
                                                
                                            
                                                
                                                     hill giants from their homes into other people’s lands. Some displaced hill giants might steal what they need or seek revenge for their losses by causing ruin among smaller beings. Others might take up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     banishment, guardian of faith 17th circle of power, geas  Channel Divinity When you take this oath at 3rd level, you gain the following Channel Divinity options. Champion Challenge. As a bonus action, you
                                                
                                            
                                                
                                                     Spirit Starting at 15th level, you have advantage on saving throws to avoid becoming paralyzed or stunned. Exalted Champion At 20th level, your presence on the field of battle is an inspiration to those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , did it fall into ruin, or are there progenitor dwarves who possess spells and weapons beyond anything known in Khorvaire? And how would these ancient dwarf lords react to their Mror descendants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     room to keep extra weapons for the soldiery. Build other structures. It is still early in the process of rebuilding Leilon, and there is much to do. The construction of the palisade has barely begun
                                                
                                            
                                                
                                                     the warning that too many magic items can inadvertently ruin a campaign by making characters too powerful to be truly challenged, characters could spend time creating magical or mundane items for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Hit Die (this roll doesn’t spend that die). If desired, the character can replace one of these skill checks with an attack roll using one of the character’s weapons. The DC for each of the checks is 5
                                                
                                            
                                                
                                                     An opponent swears to take revenge on you.* 2 A crime boss approaches you and offers to pay you to intentionally lose a few matches.* 3 You defeat a popular local champion, drawing the crowd’s ire. 4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     it brings destruction and ruin. Bedine are dark-haired and olive-skinned, with brown eyes. They wear a loose-fitting, linen robe called an aba, covered by a dark cloak called a jellaba. They carry
                                                
                                            
                                                
                                                     daggers and scimitars as weapons, and some use eagles and falcons to catch prey such as small antelope and hares. The Bedine speak Common. Pesh 16-year-old human nomad Pesh has the naive charm of a young
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     unconscious. She currently has no weapons and 5 hit points. Magical healing or a successful DC 20 Wisdom (Medicine) check restores her to consciousness. Characters who look for her trophy from the
                                                
                                            
                                                
                                                     Shankha Trials, the Riverine’s Shankha, don’t see it.  Map 9.1: forest heartView Player Version Amanisha Manivarshi Amanisha Manivarshi is an accomplished dancer and the most recent champion of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    .
Fighter. Master all weapons and armor. Then embody the...
 Battle Master to use special combat maneuvers.
 Champion to strive for peak combat prowess.
 Eldritch Knight to learn spells to aid in
                                                
                                            
                                                
                                                     and magical secrets.
 Valor to wield weapons with spells.
Cleric. Invoke divine magic to heal, bolster, and smite. Then harness the...
 Life Domain to be a master of healing.
 Light Domain to
                                                
                                            
                                        






