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                        Returning 35 results for 'champions weapons raid'.
                    
                
                        
                            
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                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     damage.Hill giants are selfish brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     grapple ends, the target is prone. The grapple ends early if the giant stands up.Hill giants are selfish brutes that hunt and raid in constant search of food. Their skins are tan from lives spent
                                                
                                            
                                                
                                                     beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.
Some adult hill giants like to hurl themselves bodily at smaller foes and crush them beneath their bulk.
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     one of its weapons.
Greatsword. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Greatsword"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4
                                                
                                            
                                                
                                                     hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1);{"diceNotation":"1d8+1","rollType":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.Bone knights are the champions of
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     the realm, knighthood is among the highest honors one can receive. Knights of the realm, who are all addressed with the honorific âSyr,â are revered as champions, heroes, and paragons of
                                                
                                            
                                                
                                                     virtue. They have many responsibilities, from protecting townsfolk to embarking on adventures in the wilds. Knights are often equipped with fine armor and weapons, and they ride noble steeds of various
                                                
                                            
                                        
                                                    Hill Giant
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     damage.Hill giants are selfish brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     payment of fresh food and metal weapons. A blindheim's radiant eyes make these creatures a unique source of light in the Underdark depths, and are bright enough to hinder creatures that suffer in the
                                                
                                            
                                                
                                                     travelers. They typically make a cautious approach to stronger creatures, speaking in halting, croaking Undercommon to offer their services in return for fresh food, metal weapons, and trinkets from
                                                
                                            
                                        
                                                    Triton
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     to escape so easily. A great conclave of tritons chose volunteers skilled in weapons and magic as part of an expeditionary force to enter the Material Plane and seek out their enemies.
Those tritons
                                                
                                            
                                                
                                                     the tritonsâ role as the worldâs true protectors.
Staunch Champions
Despite their off-putting manners, tritons are benevolent creatures at heart, convinced that other civilized races
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     kraken is defeated, Thassa sends her champions to collect the beastâs heart so they might resurrect the creature. Characters might then face off against Thassaâs champions while they attempt this
                                                
                                            
                                                
                                                     resurrection, or fight several younger krakens her champions are training. Such a campaign might end with the adventurers convincing other gods to placate Thassa, or paying penance in the form of treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the victor. Level 3: Improved Critical Your attack rolls with weapons and
                                                
                                            
                                                
                                                     Physical Excellence in Combat A Champion focuses on the development of martial prowess in a relentless pursuit of victory. Champions combine rigorous training with physical excellence to deal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and
                                                
                                            
                                                
                                                    , Dungeoneerâs Pack, and 11 GP; or (C) 155 GP  Fighters rule many battlefields. Questing knights, royal champions, elite soldiers, and hardened mercenariesâas Fighters, they all share an unparalleled prowess
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Constitution Skill Proficiencies Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival Weapon Proficiencies Simple and Martial weapons
                                                
                                            
                                                
                                                    , Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneerâs Pack, and 11 GP; or (C) 155 GP  Fighters rule many battlefields. Questing knights, royal champions, elite soldiers, and hardened mercenaries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                    . Vocath enjoys blood sports, and his base houses a gladiatorial arena where champions do battle with fearsome creatures that Vocath has transported from Fyreen. Factions send their greatest warriors to fight in the arena to get Vocathâs attention or to win supplies, weapons, or both.
                                                
                                            
                                                
                                                     seems to have offended them.
 âThe only thing these factions seem to have in common is their hunger for ships, spelljamming helms, and weaponsâthings I canât provide. War is everyoneâs native tongue here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     & Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings â as fighters, they all share an unparalleled mastery with weapons and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     weapons are prefered. Battlemasters and Champions are both sound archetypes for fighters, while Karrnathi wizards are typically Evokers or Necromancers. Heavy Armor Master, Sentinel, and Tough are all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     & Dragons. Questing knights, conquering overlords, royal champions, elite foot soldiers, hardened mercenaries, and bandit kings â as fighters, they all share an unparalleled mastery with weapons and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     nation, the dwarves have recovered many weapons of war created in the final days of the empire. Some of these weapons were forged by the dwarves to wield against the daelkyr, but others were made by
                                                
                                            
                                                
                                                     the use of these symbiotic weapons and any exploration of daelkyr magic, notably the prominent Clan Mroranon. Others, particularly Clan Soldorak, have embraced this magic to use against the daelkyr
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Goblinoids (Heirs of Dhakaan) War drums are sounding in the depths beneath Darguun. Bugbear champions hone their adamantine greatswords, and hobgoblin dirge singers call the legions to battle. The
                                                
                                            
                                                
                                                     clan, or kech, believes its leader has the right to control all the others. And so the champions of Dhakaan continuously compete with each other to prove their right to rule. The Kech Sharaat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , their leadership amounts to nothing more than ineffectual bullying. The humansâ weapons are stacked against a rock, out of easy reach. The kobolds have their weapons on their belts. If the group is left
                                                
                                            
                                                
                                                     unless they give away their presence on purpose (by hailing the camp, for example), they gain a surprise round. The humans spend their first turns retrieving their weapons and shields. The kobolds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     general hands-off attitude toward his champions means that groups of his followers could easily find themselves on opposite sides in a conflict, and in extreme cases Purphoros himself sends heroes to
                                                
                                            
                                                
                                                     Purphoros turns to Mogis to enhance his craft, engaging in bloody rituals to produce exquisite cursed weapons. 
   2  An aging veteran seeks to replace her body with living bronze and enlists a genius
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     undersea lairs. Merrow often keep prisoners in their larders as future meals. Merrow raid coastal settlements and merfolk communities to steal weapons and treasure. This leads to conflicts between merfolk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , and the flesh gnawers, which rely on natural savagery rather than weapons to tear apart their foes. A pack of hyenas is always part of the band, and sometimes these beasts are as numerous as the
                                                
                                            
                                                
                                                     Pack Lord Most war bands are led by pack lords. These champions of Yeenoghu curry their lordâs favor with living sacrifices. They mark their hides with bloody runes, which sometimes grant supernatural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    , their leadership amounts to nothing more than ineffectual bullying. The humansâ weapons are stacked against a rock, out of easy reach. The kobolds have their weapons on their belts. If the group is left
                                                
                                            
                                                
                                                     unless they give away their presence on purpose (by hailing the camp, for example), they gain a surprise round. The humans spend their first turns retrieving their weapons and shields. The kobolds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     at ease. By force or deception, the party boards the Sea Ghost and attempts to seize control. During this raid, the party encounters a captured sea elf named Oceanus and a trio of lizardfolk warriors
                                                
                                            
                                                
                                                    . The adventure concludes with signs that the lizardfolk are preparing for a raid, presumably on the town of Saltmarsh â though the truth, as outlined in the âPortents of Warâ section, is far more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     most often saved for trading opportunities with other giants more adept at crafting metal weapons and armor.
 Rulers by Might. Frost giants respect brute strength above all else, and a frost giantâs
                                                
                                            
                                                
                                                    .
When frost giants of different clans meet and their status is unclear, they wrestle for dominance. Such meetings might resemble festivals where giants cheer on their champions, making bold boasts and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     acceptance in the human courts. Today, Valenar forces continue to raid the Talenta Plains and Qâbarra on a regular basis, in stark defiance of the Treaty of Thronehold. A Valenar warband is unlikely to
                                                
                                            
                                                
                                                     month, plus enough money to maintain your headquarters. You might be able to acquire weapons and armor through an arms dealer at a 20 percent discount, at the DMâs discretion. You give the orders to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     use magic and blessed weapons to protect the just and root out wickedness across the Multiverse.  These angels act where they can against overwhelming evil, but to avoid the attention of the Lower
                                                
                                            
                                                
                                                     Planes, they prefer to let mortals attend to affairs on the Material Plane. Planetars often choose mortal champions to oppose threats theyâre loath to face directly, involving themselves only if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     buckles (1 gp each), and an anemone stuck in a glass bottle. 49. Championsâ Armory Two stone racks run the length of this room, forming aisles. The racks hold spears, tridents, and warhammers.
 This
                                                
                                            
                                                
                                                     fish-like humanoid on the rack. As you watch, a wheel is turned, the victim emits another shriek, and the torturers hiss with pleasure.
 Three sahuagin champions are torturing a locathah here (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     yugoloths. They sometimes hire themselves out to attack and scuttle ships and raid coastal settlements. Hydroloth
 Medium fiend (yugoloth), neutral evil
 Armor Class 15
 Hit Points 135 (18d8 + 54
                                                
                                            
                                                
                                                     other magical effects.
 Magic Weapons. The hydrolothâs weapon attacks are magical.
 Secure Memory. The hydroloth is immune to the waters of the River Styx as well as any effect that would steal or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     destroyed more property. Seven days ago, some of the fishers in the town took weapons and their boats to Salt Cave to see if the raiders were in the caves. The fishers have not returned. Five days ago
                                                
                                            
                                                
                                                     characters might decide to wait for the sahuagin to exit the cave to raid the town rather than assault the cave. If they take this course of action, roll a d10. The result equals the number of hours
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     the raid on Greenest was to collect treasure for dragons. Rezmir outranks the other leaders. Rewards Award standard XP for defeated foes. The cultists have no treasure, but their Cult of the Dragon outfits and weapons could be invaluable when characters try to get into the raidersâ camp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     her apprenticesâ creations and works them to death. 
   4  A unit of defeated and desperatehoplites (see chapter 6) raid the temple, steal magical weapons, and prepare to avenge their fallen
                                                
                                            
                                                
                                                     the temple, then journey down to glowing forges where they craft armor, jewelry, weapons, and other works of art. The forges in a volcano temple get so hot they can work almost any material, mundane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     Cyanwrath), and that the raid on Greenest was to collect treasure for dragons. Rezmir outranks the other leaders. Rewards Award standard XP for defeated foes. The cultists have no treasure, but their
                                                
                                            
                                                
                                                     Cult of the Dragon outfits and weapons could be invaluable when characters try to get into the raidersâ camp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     jewelry and sturdy weapons from the minerals they mine, and they value the dignity of work. Merfolk. In the wilds, merfolk are known as covetous keepers of arcane magic, knowledge, and artifacts. They are
                                                
                                            
                                                
                                                     specialize in sneak attacks and ambushes and often raid villages across the Boundary Lands before retreating deeper into the wilds. Ogres. Ogres are smaller and meaner than other giants, with vicious tempers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     lives. Such undead are often found as champions of the Blood of Vol or agents of the Order of the Emerald Claw. Undead Nature. A Karrnathi undead soldier doesnât require air, food, drink, or sleep
                                                
                                            
                                                
                                                     the damage is radiant or from a critical hit. On a success, the soldier drops to 1 hit point instead.
 Actions
 Multiattack. The soldier attacks three times with one of its weapons.
 Longsword
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    .  Kuo-toa Ritual Sites   1d8 The Kuo-toa Community Features...   1 An arena scattered with weapons made from crustacean shells. 2 A gallery of hibernating chuuls. 3 A garden of mussels and tide pool
                                                
                                            
                                                
                                                     and raid communities near their dwellings in the Underdark. Their shields are coated in sticky slime, which they use to disarm their foes, and they employ slimy nets to entrap victims. They usually
                                                
                                            
                                        






