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                        Returning 35 results for 'changeling worlds remain'.
                    
                
                        
                            
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                                        changelings worlds remain
                                    
                                
                        
                    
                
                        
                                                     Species
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                    , including worlds in the Material Plane.
Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need
                                                
                                            
                                                
                                                     to rest. In that state, they remain aware of their surroundings while immersing themselves in memories and meditations.
An environment subtly transforms elves after they inhabit it for a millennium or
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    -profit-and-power biz — Portentia Dran is more than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth
                                                
                                            
                                                
                                                     year.
The changeling Portentia can affect a range of disguises, and has spent long years engaged in a mission of manipulating the members of the Dran family. Years ago, it was Portentia who tricked
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     immediately after hers, and can’t summon other demons. They remain until they die or until Iggwilv dismisses them as an action.
Spellcasting. Iggwilv casts one of the following spells, requiring
                                                
                                            
                                                
                                                     path to greatness began when she was adopted by the mother of all witches, Baba Yaga, who named her Natasha. On the worlds of the Material Plane, she was better known as Tasha, the inventor of Tasha's
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     power of magical foresight. In the guise of Madam Eva, she uses this ability to help Strahd. She can send her Vistani out in their wagons to visit other worlds and bring adventurers to Strahd’s
                                                
                                            
                                                
                                                     her ability to locate such an individual.
None of Madam Eva’s Vistani kin know her true identity or purpose. They puzzle over her desire to remain in Barovia.
Madam Eva’s Traits
Ideal
                                                
                                            
                                        
                                                     Magic Items
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     people called the vaati, who once ruled many worlds. Seven Wind Dukes wove their power into an artifact called the Rod of Law. The dukes used the rod to imprison Miska on the plane of Pandemonium. As a
                                                
                                            
                                                
                                                     destroy the Rod of Seven Parts is to immerse the assembled rod in lava in the Abyss. It must remain in the lava for fifty years before it finally is consumed.
A piece of the rod may be temporarily
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     for adult or ancient dragon turtles. An ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple echoes from across the worlds of the Material Plane. Such a
                                                
                                            
                                                
                                                     refuse to recognize my rule over these waters suffer my displeasure. (Lawful or Evil)
5
Preservation. I am the ocean’s steward, tending reefs and waters to ensure that they remain unspoiled
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Feywild and worlds of the Material Plane until two dear friends created a wondrous garden and asked the Gardener to tend to it. The Gardener agreed to the request, then pulled the garden from the Material
                                                
                                            
                                                
                                                     or the Palace of Spires. On a successful save, the creature’s memories remain intact, but they’re hazy and dreamlike. A Remove Curse or Greater Restoration spell restores the creature
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     echoes from across the worlds of the Material Plane. Such a creature can be as large as an island— and indeed, legends suggest that many unwitting sailors wrecked at sea have mistaken slumbering
                                                
                                            
                                                
                                                    , tending reefs and waters to ensure that they remain unspoiled. (Lawful)
6
Eradication. The peoples of the surface world were a mistake of creation. I will correct that error. (Evil
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple echoes from across the worlds of the Material Plane. Such a creature can be as large as an island— and
                                                
                                            
                                                
                                                     suffer my displeasure. (Lawful or Evil)
5
Preservation. I am the ocean’s steward, tending reefs and waters to ensure that they remain unspoiled. (Lawful)
6
Eradication. The peoples of
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     various worlds. While it can include fewer or different cards, it frequently appears with a Deck of Many Things as part of a combined deck of sixty-six illuminated cards. The combined deck is usually
                                                
                                            
                                                
                                                     unoccupied space within 5 feet of your new form.
You remain transformed in this way for 2d12 days; nothing can alter your form while you’re under the effects of this card, but the Wish spell can end
                                                
                                            
                                        
                                                     Backgrounds
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every eight years, but you know almost nothing about these worlds because you spend all
                                                
                                            
                                                
                                                     your time in the carnival. You know the other hands well, but the carnival’s owners—Mister Witch and Mister Light—remain mysterious to you even after all these years.
Maybe you
                                                
                                            
                                        
                                                    Gith
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                     distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross paths.
The githyanki were motivated
                                                
                                            
                                                
                                                     by revenge and convinced that they deserved to take whatever they wanted from the worlds they traveled. Ranging out from the titanic city of Tu’narath on the Astral Plane, they send raiders out
                                                
                                            
                                        
                                                    Genasi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting
                                                
                                            
                                                
                                                    , elemental forces hold greater sway than they do on other worlds. As a people touched by elemental power, genasi are viewed as seers, prophets, and chosen ones. The birth of a genasi, whether a slave, a noble
                                                
                                            
                                        
                                                    Elf
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or
                                                
                                            
                                                
                                                     the two subraces presented below or one from another source. In some worlds, these subraces are divided still further (such as the sun elves and moon elves of the Forgotten Realms), so if you wish, you can choose a narrower subrace.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     than she appears to be. Quite literally. The person known as Portentia is actually a changeling, who took the place of the real Portentia before her fifth year. The changeling Portentia can affect a
                                                
                                            
                                                
                                                     emphasizes surprise and painful instruction. She is willing to affect any appearance or attitude to achieve her goals. But what those goals are — for herself and Dran Enterprises alike — remain a secret
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Other Elements Once you’ve located the adventure in the world and figured out how you’re going to handle the factions, only a few tasks remain. Give some of the magic items in the adventure an
                                                
                                            
                                                
                                                    ; much of the town looks down on him anyway. The doppelganger in the “Halls of the Hunting Axe” side trek could be a changeling, and it’s not difficult to imagine the prophet Vanifer being one too. Some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     hostility, and the two groups distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross
                                                
                                            
                                                
                                                     paths. The githyanki were motivated by revenge and convinced that they deserved to take whatever they wanted from the worlds they traveled. Ranging out from the titanic city of Tu’narath on the Astral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Interesting Things About the Eldeen Reaches The Towering Wood is vast and untamed. The Wardens of the Wood seek to protect travelers, but swathes of forest remain entirely untouched by human or
                                                
                                            
                                                
                                                     the Towering Wood. Even outside the fey stronghold of the Twilight Demesne, manifest zones tied to Thelanis (see chapter 4) allow passage between worlds. The Eldeen Reaches are a logical origin for a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     halfling with gleaming crystal eyes. This warforged spent twenty years on the battlefield, and it has no fear of the halfling warrior. Neither one noticed the changeling who stole the halflings purse, but
                                                
                                            
                                                
                                                    , gnomes, elves, and orcs have all made their marks on the continent of Khorvaire. However, the creatures of Eberron can be quite different from their counterparts on other worlds. The orcs of Eberron
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    The Tyrants … include members of all races, but primarily changelings and doppelgangers. … specialize in information, forgery, blackmail, and fraud. … remain neutral in the Boromar-Daask conflict
                                                
                                            
                                                
                                                    , sometimes, even provide assistance when they don’t appear to benefit from it themselves. They have an longstanding truce with the Boromar Clan and remain neutral in the current struggles. Having a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Elf 
 RYAN BARGER
 The elves of Ravnica are as much at home in the markets of Ivy Lane and the inns of Oak Street as their kin on other worlds are in ancient forests and fey castles. They scale the
                                                
                                            
                                                
                                                    . Ravnica’s elves don’t share the unearthly, haunting presence of their kin on other worlds, perhaps because of the extent to which the city has rubbed off on them. They can easily be mistaken for human
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     forward to the end of all worlds and planes of existence. Low-ranking members anticipate a new creation, a multiverse made right in the wake of the old cosmos’s destruction, but the leaders secretly
                                                
                                            
                                                
                                                     believe the end really is the end; after the multiverse’s destruction, only a formless void will remain.
 
   Vallez Gax   
 The Heralds of the Comet is best suited for use as an antagonist in an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     remain visible, but appear translucent and oddly distant. In this strange world, a beam of blue light spills from the planar beacon and sweeps around it in a circle, like a spectral lighthouse. Most
                                                
                                            
                                                
                                                     effect lasts for 24 hours, during which time a character can pass back and forth between worlds by ringing the silver bell, which exists in both planes simultaneously. When all the characters have passed through, Gallio rings the bell to join them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     could it have been a premature activation of an arcane weapon—and if so, could Cyran artificers already be working on an improved version in the heart of our greatest city?
 Remain alert, people of
                                                
                                            
                                                
                                                    . This is the name both of a secret, roaming gambling den and of the changeling who runs it. In addition to offering all manner of mundane games and bets, Chance is said to be able to arrange and cover
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     magic items, trade in these items might be more common. Even so, it’s likely to remain similar to the market for fine art in the real world, with invitation-only auctions and a tendency to attract
                                                
                                            
                                                
                                                     thieves. Selling magic items is difficult in most D&D worlds primarily because of the challenge of finding a buyer. Plenty of people might like to have a magic sword, but few of them can afford it. Those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     Inner Planes. From their astral domains, they launched flying vessels called nautiloids, able to cross between planes, so that they could harvest intelligent humanoids from hundreds of worlds. The
                                                
                                            
                                                
                                                     destroyed almost all traces of the illithids’ astral domains. Only the mind flayers that had infiltrated the worlds of the Material Plane survived, and their safety was short-lived. Both the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every eight years, but you know almost nothing about these worlds because
                                                
                                            
                                                
                                                     you spend all your time in the carnival. You know the other hands well, but the carnival’s owners—Mister Witch and Mister Light—remain mysterious to you even after all these years. Maybe you joined
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     worlds in the Material Plane. Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need to rest. In that state
                                                
                                            
                                                
                                                    , they remain aware of their surroundings while immersing themselves in memories and meditations. An environment subtly transforms elves after they inhabit it for a millennium or more, and it grants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    , including worlds in the Material Plane. Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need to rest. In
                                                
                                            
                                                
                                                     that state, they remain aware of their surroundings while immersing themselves in memories and meditations. An environment subtly transforms elves after they inhabit it for a millennium or more, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Nightmare Logic By the standards of what other worlds’ inhabitants consider true and sane, the Domains of Dread don’t make sense. The setting’s domains don’t neatly flow into one another, histories
                                                
                                            
                                                
                                                     don’t record a collectively remembered past, fictions spawn terrible facts, and sheltered villagers remain stubbornly ignorant about the world beyond. Ravenloft is a setting designed to cultivate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     Portal dims to a deep crimson, adventurers from across the Sword Coast—and even some visiting from other D&D worlds—spin tales and rumors of lost treasures. A wanderer from the distant Shou Empire
                                                
                                            
                                                
                                                     shifts its location from a dismal swamp, to a searing desert, to some other forbidding clime in each telling. The key elements remain the same in each version of the tales, lending a thread of truth to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     cavern. Some of the crystal faces reflect distorted images of the cavern, while others flicker with scenes of the lich-god Vecna visiting destruction on distant worlds.
 Three tunnels branch off the
                                                
                                            
                                                
                                                     reflect vague, phantasmagoric scenes of the unreality at the tunnel’s far end. A creature can walk up to 50 feet down a tunnel and remain in Vecna’s Grasp. To the creature, the tunnel appears to go on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together. Mounts other than those listed here are available in fantasy gaming worlds, but they are rare
                                                
                                            
                                                
                                                    . Saddles. A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     follower might aid in consigning one city to domination by a devil cult while driving demonic cultists from another. For the sake of the Balance, the cosmos must remain in a static state where neither
                                                
                                            
                                                
                                                     personal quests for power makes it impossible to count on them as allies with complete certainty. The planes exist in a precarious state. A seemingly small event could echo across the worlds and tip
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Scourge of Worlds You must understand that my ambitions do not stop here in Doraaka, or even at the doorstep of Greyhawk or the Amedio jungles beyond. Oerth is but the first of many worlds that will
                                                
                                            
                                                
                                                     demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
                                                
                                            
                                        






