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Returning 35 results for 'changelings wind replaced'.
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Changeling
Legacy
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Species
Eberron: Rising from the Last War
was the wind and rain. In the depths of her despair, a lonely traveler took her hand. “I will protect your children if they follow my path. Let them wander the world. They may be shunned and
be. And so it remains. Though the children are shunned by all, the gift of the Traveler protects them still.
—Chance, changeling priest
Changelings can shift their forms with a thought. Many
Monsters
Waterdeep: Dungeon of the Mad Mage
otherwise replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary
dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within
Monsters
Quests from the Infinite Staircase
creature to take his place.
If the creature accepts, it is transformed into a noble djinni. The creature’s game statistics are replaced by those of Nafas (including this trait), though it
), Tongues, Wind Walk (as an action)
1/day each: Gaseous Form, Major Image, Teleport, WishNafas can take up to three reactions per round but only one per turn.
Blowback. Immediately after a creature
Adult Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action
spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on a DC 15
Ancient Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
otherwise replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary
fog cloud spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on
Ancient Brass Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can
initiative ties), the dragon takes a lair action to cause one of the following effects:
A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. However, changelings are found across the Principalities and the Lhazaar are generally used to them. The Wind Whisperer principality includes a number of half-elves with the Mark of Storm—excoriates and
Interesting Things About Lhazaar The Lhazaar Principalities have the largest changeling population in Khorvaire. Many of these are concentrated in the Gray Tide, a domain founded by changelings
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. However, changelings are found across the Principalities and the Lhazaar are generally used to them. The Wind Whisperer principality includes a number of half-elves with the Mark of Storm—excoriates and
Interesting Things About Lhazaar The Lhazaar Principalities have the largest changeling population in Khorvaire. Many of these are concentrated in the Gray Tide, a domain founded by changelings
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changelings Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their only
answer was the wind and rain. In the depths of her despair, a lonely traveler took her hand. “I will protect your children if they follow my path. Let them wander the world. They may be shunned and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Wind Whisperers want to obtain airships by any means necessary. The Lhazaar Principalities have the largest changeling population in Khorvaire. Many of them congregate in the Gray Tide, a domain founded by changelings.
easily be based around a party of adventurers gaining a principality. The Wind Whisperer principality includes a number of half-elves with the Mark of Storm—foundlings with no tie to House Lyrandar. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changelings Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their only
answer was the wind and rain. In the depths of her despair, a lonely traveler took her hand. “I will protect your children if they follow my path. Let them wander the world. They may be shunned and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Wind Whisperers want to obtain airships by any means necessary. The Lhazaar Principalities have the largest changeling population in Khorvaire. Many of them congregate in the Gray Tide, a domain founded by changelings.
easily be based around a party of adventurers gaining a principality. The Wind Whisperer principality includes a number of half-elves with the Mark of Storm—foundlings with no tie to House Lyrandar. The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Changelings Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their
only answer was the wind and rain. In the depths of her despair, a lonely traveler took her hand. ‘I will protect your children if they follow my path. Let them wander the world. They may be shunned and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Changelings Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their
only answer was the wind and rain. In the depths of her despair, a lonely traveler took her hand. ‘I will protect your children if they follow my path. Let them wander the world. They may be shunned and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
supernaturally prevents flying creatures from rising more than 30 feet. Awakened Haunt. If the house is awakened or the characters seek the Leaper as directed to during a séance, the wind is replaced
sound and a powerful wind issuing from above. Any creature that climbs more than 30 feet up the tower, using the stairs or otherwise, must make a DC 15 Strength saving throw. On a successful save, the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Shadowtop Cathedral (p. 107) The last sentence of the fourth paragraph and the Spellcasting trait have been replaced with the following: He uses the treant stat block, has 200 hit points, and has the
):
At will: druidcraft, guidance, resistance, speak with plants
2/day each: animal messenger, detect magic, entangle, goodberry, gust of wind, pass without trace, speak with animals
1/day each: commune with nature (cast as 1 action), conjure woodland beings, hallucinatory terrain (cast as 1 action)
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
supernaturally prevents flying creatures from rising more than 30 feet. Awakened Haunt. If the house is awakened or the characters seek the Leaper as directed to during a séance, the wind is replaced
sound and a powerful wind issuing from above. Any creature that climbs more than 30 feet up the tower, using the stairs or otherwise, must make a DC 15 Strength saving throw. On a successful save, the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Shadowtop Cathedral (p. 107) The last sentence of the fourth paragraph and the Spellcasting trait have been replaced with the following: He uses the treant stat block, has 200 hit points, and has the
):
At will: druidcraft, guidance, resistance, speak with plants
2/day each: animal messenger, detect magic, entangle, goodberry, gust of wind, pass without trace, speak with animals
1/day each: commune with nature (cast as 1 action), conjure woodland beings, hallucinatory terrain (cast as 1 action)
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
countryside visit as little as possible. A cold wind blows in constantly from the sea, frequently escalating into howling storms. When the winds die down, they’re replaced by a shroud of bone-chilling
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
second bullet has changed to “He has an Intelligence score of 18 (+4) and the Spellcasting action option described below.” Zephyros’s Spellcasting trait has been replaced with the following action option
will: message, prestidigitation, ray of frost
2/day each: gust of wind, levitate, magic missile
1/day each: cone of cold, contact other plane (cast as 1 action), greater invisibility, mass suggestion, nondetection, Otiluke’s resilient sphere, protection from energy, tongues
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
countryside visit as little as possible. A cold wind blows in constantly from the sea, frequently escalating into howling storms. When the winds die down, they’re replaced by a shroud of bone-chilling
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
second bullet has changed to “He has an Intelligence score of 18 (+4) and the Spellcasting action option described below.” Zephyros’s Spellcasting trait has been replaced with the following action option
will: message, prestidigitation, ray of frost
2/day each: gust of wind, levitate, magic missile
1/day each: cone of cold, contact other plane (cast as 1 action), greater invisibility, mass suggestion, nondetection, Otiluke’s resilient sphere, protection from energy, tongues
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
penetrates, of vast plains where grains and wildflowers wave in the wind with vibrant life. The plane embodies nature’s wildness and beauty, but it also speaks to the animal within all living creatures—not
Charisma saving throw or shape-shift into the type of Beast that was slain. The creature’s game statistics are replaced by the Beast’s stat block, but the creature retains its alignment, personality
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
penetrates, of vast plains where grains and wildflowers wave in the wind with vibrant life. The plane embodies nature’s wildness and beauty, but it also speaks to the animal within all living creatures—not
Charisma saving throw or shape-shift into the type of Beast that was slain. The creature’s game statistics are replaced by the Beast’s stat block, but the creature retains its alignment, personality
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
: augury (cast as 1 action), bestow curse, cordon of arrows, detect magic, speak with dead, spirit guardians
The first paragraph of descriptive text has been replaced by the following: The Uthgardt are
sidebar are now “gust of wind, witch bolt.” These changes reduce the number of spells per tribe to two, and all the spells listed can be cast as 1 action.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
: augury (cast as 1 action), bestow curse, cordon of arrows, detect magic, speak with dead, spirit guardians
The first paragraph of descriptive text has been replaced by the following: The Uthgardt are
sidebar are now “gust of wind, witch bolt.” These changes reduce the number of spells per tribe to two, and all the spells listed can be cast as 1 action.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dispersed by wind. Kevin Glint Nafas’s Shamshir Regional Effects The region containing Nafas’s lair is warped by his magic, creating one or more of the following effects: Mirages. Sapient creatures within
end immediately, resuming when he either gains a new body or is replaced by the creature that slays him (see the Last Wish trait in Nafas’s stat block). Nafas Large Elemental, Chaotic Good
Armor Class
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dispersed by wind. Kevin Glint Nafas’s Shamshir Regional Effects The region containing Nafas’s lair is warped by his magic, creating one or more of the following effects: Mirages. Sapient creatures within
end immediately, resuming when he either gains a new body or is replaced by the creature that slays him (see the Last Wish trait in Nafas’s stat block). Nafas Large Elemental, Chaotic Good
Armor Class
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
corpses create a sense of unease and dread, warning visitors that Deadstone Cleft is a place of death. As cold wind passes through the canyon, it produces a moan that seems to issue from the gaping mouths
Stonebones, and a magical stalactite, the Steinfang, into which the giants carve questions. The carvings fade on nights of the new moon and are replaced with answers. The giants believe that these replies
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
bare-chested male sea elf. Its hands have been replaced with troglodyte claws, and additional limbs have been added in the form of a bugbear’s severed arms. A pair of rusty shortsword blades thrust
, any creature not immune to the stench of troglodytes must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. A gust of wind spell or similar magic can clear the air in the cave for 1 minute, while removing the troglodyte carcasses clears the air for good.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
corpses create a sense of unease and dread, warning visitors that Deadstone Cleft is a place of death. As cold wind passes through the canyon, it produces a moan that seems to issue from the gaping mouths
Stonebones, and a magical stalactite, the Steinfang, into which the giants carve questions. The carvings fade on nights of the new moon and are replaced with answers. The giants believe that these replies
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
bare-chested male sea elf. Its hands have been replaced with troglodyte claws, and additional limbs have been added in the form of a bugbear’s severed arms. A pair of rusty shortsword blades thrust
, any creature not immune to the stench of troglodytes must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. A gust of wind spell or similar magic can clear the air in the cave for 1 minute, while removing the troglodyte carcasses clears the air for good.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
around the castle abate over a period of 1 minute. During this time, the storm rune cannot be reactivated.
Cast Off. The castle is no longer anchored.
Drift. The castle drifts on the wind
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
around the castle abate over a period of 1 minute. During this time, the storm rune cannot be reactivated.
Cast Off. The castle is no longer anchored.
Drift. The castle drifts on the wind
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Giant can interpret the command runes. Command Runes There are eighteen command runes. Alarm. A noise akin to a howling wind alerts all non-deafened creatures in the castle.
All-Clear. A noise akin
around the castle abate over a period of 1 minute. During this time, the storm rune cannot be reactivated.
Cast Off. The castle is no longer anchored.
Drift. The castle drifts on the wind