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                        Returning 35 results for 'charge willing receive'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     charges daily at dawn. If its last charge is expended, roll a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Last Charge Expended"}. On a 1, the staff retains its +2 bonus to attack and damage
                                                
                                            
                                                
                                                    ","rollDamageType":"lightning"} lightning damage; 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).Ringlerun became an adventurer to better satisfy his craving for
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following:
Drain Life. You siphon away some of the soulâs essence and gain 1d10
                                                
                                            
                                                
                                                     temporary hit points.
Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must
                                                
                                            
                                        
                                                     Magic Items
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     radiant damage to the target.
Hurling. The battleaxe has 3 charges. You can expend 1 charge and make a ranged attack with the axe, hurling it as if it had the thrown property with a normal range of 60
                                                
                                            
                                                
                                                    -lawful creatures within 120 feet of it.
Personality. Azuredge is sworn to protect Waterdeep, and it desires to be wielded by a law-abiding person willing to dedicate everything to the cityâs
                                                
                                            
                                        
                                                    Unicorn
                                                    
    
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        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Charge. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8);{"diceNotation":"2d8","rollType":"damage
                                                
                                            
                                                
                                                    ","rollAction":"Charge","rollDamageType":"piercing"} piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Innate Spellcasting. The
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     or sacrifice hit points to gain one of the following benefits:
Emit a force field to gain 2d6 + 5 temporary hit points (1 charge or 5 hit points).
Activate boosters to gain a flying speed of 15
                                                
                                            
                                                
                                                     feet for 1 minute (1 charge or 5 hit points).
Fire arm-mounted laser: Ranged Weapon Attack: +8 to hit, range 120 feet, one target. Hit: 2d6 radiant damage (1 charge or 5 hit points
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                    , however, finding a dwarf master who was willing to receive potential apprentices who came with your recommendation.
 
Skill Proficiencies: History, InsightTool Proficiencies: One type of
                                                
                                            
                                                
                                                    
1
The workshop where I learned my trade is the most important place in the world to me.
2
I created a great work for someone, and then found them unworthy to receive it. Iâm still looking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Midwinter Miracles If Zorhanna and Eliphas are reunited and the characters did their utmost to protect Paliset Hall and its guests, Eliphas sees that the characters receive their promised reward. If
                                                
                                            
                                                
                                                     arrangements with the Summer Queen, a powerful archfey, to have the characters brought back to life at no charge to the party, provided the characters didnât commit any despicable acts sheâs aware of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the Charge feature. Again, the bandits arenât willing to die to win. The wounded retreat as soon as they can.
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
                                                
                                            
                                                
                                                     him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that a single hit from a humanâs weapon can kill one of them, so a tribe has little
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , finding a dwarf master who was willing to receive potential apprentices who came with your recommendation. Skill Proficiencies: History, Insight Tool Proficiencies: One type of artisanâs tools
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Nabiraâs death has dampened the childâs mood. Ahmi would be delighted to receive the fishing hook as a gift, if the characters are willing to part with it. Ahmiâs family can scrape together 50 gp to buy it, if the characters insist on a monetary reward.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     arriving in Blingdenstone. If they stop there, they meet Dasco Pickshine, the deep gnome overseer in charge of general operations. Dasco is willing to let the characters tag along with a cargo of ores heading for Blingdenstone, happy to have the extra security.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the item for their lives. If Fenthaza lives, Ras Nsi makes the mistake of putting her in charge of the team sent to kill the characters, and she offers the party a deal instead. If the characters
                                                
                                            
                                                
                                                     there. With the Skull Chalice of Châgakare in her possession, she can win the support of Chultans eager to return to the old ways. However, the merchant princes of Port Nyanzaru arenât willing to back
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     this tree, and sheâs willing to give it to the partyâfor a price. Gazaia requests any magic item in exchange for the fruit and will take no other payment. Kender
 The NPC Riffel is a kender werewolf
                                                
                                            
                                                
                                                     failed to defend her charge. The tree turned fetid without the artifact, and Gazaia became angry, vengeful, and grief-stricken. Gazaiaâs Anger. If the characters refuse Gazaiaâs offer and fail to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     trainer â perhaps a retired adventurer or champion who is willing to serve as a mentor. The trainer might be a reclusive wizard or haughty sorcerer who owes the queen a favor, the knight-commander of
                                                
                                            
                                                
                                                     activities). In exchange, the character is guaranteed to receive a special benefit. Possible training benefits include the following: The character gains inspiration daily at dawn for 1d4 + 6 days. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     willing to swear oaths to defend Waterdeep, its citizens, and its laws with their lives. Adventurers who show promise might be invited to join the Gray Hands, a faction overseen by the Blackstaff, Vajra
                                                
                                            
                                                
                                                     are released under the loose supervision of Vajra Safahr (see appendix B). The adventurers receive a helpful uncommon or rare magic item that theyâre allowed to use for a time (until it mysteriously
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     withdraw from visitors for fear of incurring the cultâs wrath. If the characters demand to speak with someone in charge, they are directed to Captain Othelstan (appendix D) but are also warned that he
                                                
                                            
                                                
                                                     has no time or patience for dealing with outlaws. THE HELPFUL WHEELWRIGHT
 While the village is full of cultists and those who cooperate with them, not everyone is willing to tolerate the cultâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     umber hulks. These deluxe chairs cost more, a minimum of 1 gp per passenger, and those who carry them might be willing to travel to dangerous areas of the city for an extra fee. Touts Touts are
                                                
                                            
                                                
                                                     of guidance. More reliable touts vetted by influential clients charge premium prices, starting at 2 gp per hour. Touts who speak more esoteric languages, who have connections with one or more factions, or who can provide magical assistance can command upward of 20 gp per hour.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Soul Coin. A soul coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a soul coin and use it to do one of the following: Drain Life. You siphon away some of the
                                                
                                            
                                                
                                                     soulâs essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Coin. A Soul Coin has 3 charges. A creature carrying the coin can use its action to expend 1 charge from a Soul Coin and do one of the following: Drain Life. You siphon away some of the soulâs
                                                
                                            
                                                
                                                     essence and gain 1d10 temporary hit points. Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can always understand. The soul knows only what it knew in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     interest in current affairs. She bemoans the dithering of the other factions, stating that the Black Network is willing to act immediately and unflinchinglyâif the party can help arrange agreeable terms
                                                
                                            
                                                
                                                     directly with the adventurers, who have claim to the tower by right of conquest. The Zhentarim are willing to purchase the adventurersâ interest in the tower for 50,000 gp, and Rian can throw in a potion of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                     command the companion to take a different action, including any of the actions noted in the companionâs stat block. A companion must be able to see or hear their caregiver to receive a command. A companion
                                                
                                            
                                                
                                                     creatureâs fate. New Caregiver At the GMâs discretion, a companion can abandon a caregiver character and choose a different willing creature as a caregiver.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     interest in current affairs. She bemoans the dithering of the other factions, stating that the Black Network is willing to act immediately and unflinchingly â if the party can help arrange agreeable terms
                                                
                                            
                                                
                                                     directly with the adventurers, who have claim to the tower by right of conquest. The Zhentarim are willing to purchase the adventurersâ interest in the tower for 50,000 gold pieces, and Rian can throw in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     always short-lived, ending with Netherskull destroying the ghost and causing it to re-form elsewhere in the dungeon. Fidelioâs ghost is looking for a potential host who is willing to be possessed by it. A
                                                
                                            
                                                
                                                     possessed. His arrogance aside, Fidelio wonât possess a humanoid without its consent. If it canât find a willing host, it offers to join the party on two conditions: the characters must seek out
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     calming words to those who are in pain, victimized, or in great need. He is the willing sufferer, the one who takes the place of another to heft the otherâs burden, to take the otherâs pain. He is the
                                                
                                            
                                                
                                                    , should they so choose. Ilmaterâs priests take in the ill, the starving, and the injured, and his temples give most of what they receive to help offset the suffering of the world. His followers provide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     beyond the keep. However, the map is sorely lacking in detail, and few are willing to brave the wilds to properly survey themâbut you look like youâre made of sterner stuff.
 âIf you help me finish my
                                                
                                            
                                                
                                                     the Borderlands and the people under my charge, I humbly ask you to investigate these rumors and, if need be, quash this evil before it reaches the keep.â
 Winvarle claims this quest is its own
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     information, Hekaton (or Serissa) leaves Imperator Uthor in charge of Maelstrom and sets out with four storm giant bodyguards named Nimir, Orlekto, Shaldoor, and Vaasha (see appendix D for statistics
                                                
                                            
                                                
                                                     among the players in your group. If your group includes more than four players, not every player will receive a storm giant NPC to play, and thatâs okay. Accompanying the giantsâ stat blocks are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     vampires are willing to relinquish their control in this manner. Vampire spawn become free-willed when their creator dies. Chained to the Grave. Every vampire remains bound to its coffin, crypt, or grave
                                                
                                            
                                                
                                                     site, where it must rest by day. If a vampire didnât receive a formal burial, it must lie beneath a foot of earth at the place of its transition to undeath. A vampire can move its place of burial by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Copper Arch, Upper Tavickâs Landing The Bloody Mug A comfortable tavern catering to Sharnâs Karrnathi immigrants. Travelers from Karrnath always receive a warm welcome and a tankard of nightwood ale
                                                
                                            
                                                
                                                     to the sport of hrazhak. Most of the clientele are shifters, but anyone willing to talk hrazhak will find friends here. Cornerstone, Middle Tavickâs Landing Chance A legendary gambling hall. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                    ). Emboldening Bond 1st-level Peace Domain feature You can forge an empowering bond among people who are at peace with one another. As an action, you choose a number of willing creatures within 30 feet
                                                
                                            
                                                
                                                     creature during this action, you can restore a number of hit points to that creature equal to 2d6 + your Wisdom modifier (minimum of 1 hit point). A creature can receive this healing only once whenever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , audience members can bet on which team will emerge victorious. At the conclusion of a match, audience members who bet on the winning team receive twice their initial bet. Entering the Coliseum It costs 15
                                                
                                            
                                                
                                                     and swap with another willing participant. A participantâs companions can join them in the coliseumâs wings between matches. Pit Masterâs Challenge Characters who win three matches gain Khaiâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     might receive a vision; roll on the Visions of Ioun table below.  Visions of Ioun   1d6 Vision   1 Minotaurs dig beneath the hill and build a temple to Bahamut and other gods. 2 Minotaurs clad in the
                                                
                                            
                                                
                                                    , while the howling has attracted the notice of hungry spiders. Characters willing to free the creature might befriend it or return it to the hags for a favor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     flames erupt from its blade and deal an extra 2d6 radiant damage to the target. Hurling. The battleaxe has 3 charges. You can expend 1 charge and make a ranged attack with the axe, hurling it as if it
                                                
                                            
                                                
                                                     willing to dedicate everything to the cityâs defense. The weapon is patient and takes its time finding its ideal wielder. If someone tries to use Azuredge against its will, the axe can become ten times
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     withdraw from visitors for fear of incurring the cultâs wrath. If the characters demand to speak with someone in charge, they are directed to Captain Othelstan (see appendix D for statistics) but are also
                                                
                                            
                                                
                                                     Blagothkus.â THE HELPFUL WHEELWRIGHT
 While the village is full of cultists and those who cooperate with them, not everyone is willing to tolerate the cultâs presence. One man, Gundalin the Wheelwright, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     a few additional benefits: You can store items at the guildhall free of charge. You can book lodging at the guildhall for 5 sp per night. The accommodations are modest, but the guild provides stronger
                                                
                                            
                                                
                                                     Clifftop. The Deathsgate Guild. Adventurers who are willing to take on any job and to do whatever it takes to triumph might find themselves suited for membership in the Deathsgate Guild. Named for its
                                                
                                            
                                        






