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Returning 35 results for 'chest contain'.
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Spells
Player’s Handbook
You hide a chest and all its contents on the Ethereal Plane. You must touch the chest and the miniature replica that serve as Material components for the spell. The chest can contain up to 12 cubic
feet of nonliving material (3 feet by 2 feet by 2 feet).
While the chest remains on the Ethereal Plane, you can take a Magic action and touch the replica to recall the chest. It appears in an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
smaller.
Blazing Edict (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Blazing Edict"}. Arcane energy emanates from the marut’s chest in a 60-foot cube. Every creature in
jurisprudence—can have their contract chiseled onto a sheet of gold that is placed in the chest of a marut. From that moment until the contract is fulfilled, the marut is bound to enforce its terms
Secret Chest
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the spell. The chest can contain up to 12
cubic feet of nonliving material (3 feet by 2 feet by 2 feet).
While the chest remains on the Ethereal Plane, you can use an action and touch the replica to recall the chest. It appears in an unoccupied
Leomund's Secret Chest
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Player’s Handbook (2014)
You hide a chest, and all its contents, on the Ethereal Plane. You must touch the chest and the miniature replica that serves as a material component for the spell. The chest can contain up to 12
cubic feet of nonliving material (3 feet by 2 feet by 2 feet).While the chest remains on the Ethereal Plane, you can use an action and touch the replica to recall the chest. It appears in an unoccupied
magic-items
Icewind Dale: Rime of the Frostmaiden
) worth a total of 1 gp or less. The named objects magically appear in the chest, provided they can all fit inside it and the chest doesn’t contain anything else. For example, the chest can conjure a
An abracadabrus is an ornate, gemstone-studded wooden chest that weighs 25 pounds while empty. Its interior compartment is a cube measuring 1½ feet on a side.
The chest has 20 charges. A
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
miniature replica that serve as Material components for the spell. The chest can contain up to 12 cubic feet of nonliving material (3 feet by 2 feet by 2 feet). While the chest remains on the Ethereal
Leomund’s Secret Chest Level 4 Conjuration (Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth 5,000+ GP
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the miniature replica that serve as Material components for the spell. The chest can contain up to 12 cubic feet of nonliving material (3 feet by 2 feet by 2 feet). While the chest remains on the
Leomund’s Secret Chest Level 4 Conjuration (Cleric, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (a chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth 5,000
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
miniature replica that serves as a material component for the spell. The chest can contain up to 12 cubic feet of nonliving material (3 feet by 2 feet by 2 feet). While the chest remains on the Ethereal
Leomund’s Secret Chest 4th-level conjuration Casting Time: 1 action Range: Touch Components: V, S, M (an exquisite chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth at least
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
contain stacks of outdated gymnastics uniforms. However, a cloak of displacement lies forgotten at the bottom of one chest. If the characters try to find the cloak’s owner, Rosie or any faculty member
silo’s northwest corner are two unlocked chests that both contain stacks of outdated silkball uniforms. However, a cloak of elvenkind lies forgotten at the bottom of one chest. If the characters try to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
staircase on the third round. Three mud-spattered chests are shoved into the sheltered space behind the staircase. These contain much of the bullywugs’ accumulated pay. Dralmorrer Borngray pays them with
articles of looted treasure that he deems too cheap or tacky to include in the hoard being accumulated for Tiamat. The chests contain hundreds of items made from copper and tin and that incorporate
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
staircase on the third round. Three mud-spattered chests are shoved into the sheltered space behind the staircase. These contain much of the bullywugs’ accumulated pay. Dralmorrer Borngray pays them
with articles of looted treasure that he deems too cheap or tacky to include in the hoard being accumulated for Tiamat. The chests contain hundreds of items made from copper and tin and that incorporate
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. The chest has compartments that contain five flasks of alchemist’s fire, plus the following material
stand against the walls. Their glass doors sport web motifs.
Table. A stone table in the middle of the room is covered with adventuring gear.
Chest. Underneath the table is a brass-locked wooden chest
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wait in area 10 or 11 while Pharblex “communes with the great powers.” The chamber contains a mud-covered chair and reading table, a box of candles, and a wooden chest. The chest is not locked, but it is
trapped. If the chest is moved or if the hasp is not opened properly, six clay pots drop from concealed niches in the ceiling. Roll a d6 to determine how many pots shatter on the floor. The pots
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in area 10 or 11 while Pharblex “communes with the great powers.” The chamber contains a mud-covered chair and reading table, a box of candles, and a wooden chest. The chest is not locked, but it is
trapped. If the chest is moved or if the hasp is not opened properly, six clay pots drop from concealed niches in the ceiling. Roll a d6 to determine how many pots shatter on the floor. The pots
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
11. Treasure Vault While Diderius lived, this area was his bedchamber, and it still contains an elegant bed, sets of bookshelves, a large wooden chest, and a side table set with ewer and goblets. The
the ruins. They do not manifest again if destroyed. Treasure The bookshelves contain magical treatises and notes on divination that have withstood the ravages of time. They detail the spellcasting
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
11. Treasure Vault While Diderius lived, this area was his bedchamber, and it still contains an elegant bed, sets of bookshelves, a large wooden chest, and a side table set with ewer and goblets. The
the ruins. They do not manifest again if destroyed. Treasure The bookshelves contain magical treatises and notes on divination that have withstood the ravages of time. They detail the spellcasting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Stone racks spanning the walls contain barrels that are so rotted and old that they fall apart when handled. (The ale and water once stored in them have long since evaporated.)
Table and Chest. A
to the tender mercies of Commander Sundeth (see “Skullport”). Supplies. The barrels and crates here contain enough water and dry food to sustain a single person for 600 days or Shunn’s gang for 30
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in these rooms contain a variety of items. One chest has a wooden club and a leather purse containing 10 ep. Another holds a silver belt buckle (5 gp), a leather purse containing 20 sp, and a long
piercing and 4 (1d4 + 2) poison damage. Treasure. The chest and sacks contain the lair’s wealth. The chest holds 1,700 ep, a gold-bonded ivory scepter (100 gp), and a gold crown in the shape of a coiled
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Treasury Two chests carved from zurkhwood sit atop low stone tables against the west wall of this room. Treasure. The chests contain treasure that the mind flayers use to bribe creatures they can’t devour
or enslave. Each chest contains 800 pp. Characters who dig through the gold also find a pair of purple-tinted crystal spectacles with platinum frames (2,500 gp), a potion of resistance (acid), a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Beyond that, a bag might contain anything: tools, mementos, items for trade, or merely curios the giant wanted to bring along. Some possible contents are: A live pig Three bear skins Longsword
wrapped in a blood-caked cloak (used as a knife) Keg of ale Caged halfling (for amusement) Chest full of broken window glass Human’s backpack filled with coins Skull of an owlbear Large bundle of dry wood
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
successful DC 15 Intelligence (Arcana) check. Spite alone can use the replica to recall the larger chest, which contains two spellbooks titled Spells of Spite, volumes I and II. These books contain all the
headmaster’s office (area 15a), Wormriddle’s workshop (area 23c), the kitchen (area 27a), and the study hall (area 39).
Bed, Dresser, and Chest. Against the far wall rests a comfortable bed, a handsome
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
found throughout the maze typically contain talons, though some also include Soul Coins. A character who succeeds on a DC 15 Wisdom (Insight) check notices a flicker of hunger appear in Kaylan’s eyes
. Each room should be encountered only once. If you roll a result the characters have already encountered, or if the characters would leave the maze before finding a chest with one or more Soul Coins
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
anyone harm the captive. Cudgel initially tries to lead the interrogation, but she struggles to contain her anger at her betrayal. She soon retreats to watch from a distance as the characters lead
things—though she occasionally interjects at particularly angering news. The captive mercenary is brought in with their chest and arms bound by a fishing net. At first, the mercenary only mocks the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
empty sea chest decorate the room. Rugs woven with wave-like patterns cover the floor.
Ship in a Bottle. Displayed atop the armoire is a large bottle containing a beautiful model of a longship
size, it becomes an ordinary longship (worth 10,000 gp intact) and cannot be shrunk back down. If it is restored to full size in a space too small to contain it, such as this chamber, the ship splinters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
hammocks seem to be unoccupied at present. Beneath each hammock is a brass-bound wooden sea chest — most are closed, but two have open lids and appear to contain clothes.
In the center of the cabin stands
its lower edge about three feet above the deck.
The area is unoccupied. The meat is salt beef; the sacks contain dried beans; the casks contain flour, salt, and ale; and the jars contain honey and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
found the trigger and no check is required. Foiling traps can be a little more complicated. Consider a trapped treasure chest. If the chest is opened without first pulling on the two handles set in its
sides, a mechanism inside fires a hail of poison needles toward anyone in front of it. After inspecting the chest and making a few checks, the characters are still unsure if it’s trapped. Rather than
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
found the trigger and no check is required. Foiling traps can be a little more complicated. Consider a trapped treasure chest. If the chest is opened without first pulling on the two handles set in its
sides, a mechanism inside fires a hail of poison needles toward anyone in front of it. After inspecting the chest and making a few checks, the characters are still unsure if it's trapped. Rather than
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
have their contract chiseled onto a sheet of gold that is placed in the chest of a marut. From that moment until the contract is fulfilled, the marut is bound to enforce its terms and to punish any
agreement, only the letter. A marut enforces what is written, not what was meant by or supposed to be understood from the writing. The Kolyarut rejects contracts that contain vague, contradictory, or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the iron key that unlocks the four wooden chests in this room. Two of the locked chests contain 10,000 cp each. A third chest contains 1,000 gp. The fourth chest holds 500 pp, hidden under which is a manual of bodily health.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
marble throne surrounded by stacks of aged books. Carved into the wall behind the throne is Halaster’s personal rune, and beneath the rune is a locked iron chest. (Halaster sits in the throne and is
. Collectively, these spellbooks contain every spell on the wizard’s spell list in the Player’s Handbook. Individually, each book holds the spells of a specific level, 1st through 9th. Add spells from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
the floor. The shelves contain worthless wooden statuettes of sea creatures given to the cleric of Umberlee by tortle admirers, as well as four moldy books that are the logs from her days as captain of
. Picking a lock requires thieves’ tools and a successful DC 15 Dexterity check. One chest contains five outfits of traveler’s clothes sized for a large human female. The other chest holds priestly vestments
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
— can have their contract chiseled onto a sheet of gold that is placed in the chest of a marut. From that moment until the contract is fulfilled, the marut is bound to enforce its terms and to punish
for the spirit of an agreement, only the letter. A marut enforces what is written, not what was meant by or supposed to be understood from the writing. The Kolyarut rejects contracts that contain vague
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
gear, both of the iron chests contain valuables. One chest holds 900 gp. The other holds 100 pp and a bejeweled silver ewer and silver bowl (each item worth 500 gp). 13. Council Room The king and his
reflected in it. (Frupy uses it if she suspects invisible creatures are about.) Also here are an ebony and mother-of-pearl wardrobe (filled with her clothing), an iron strongbox, a chest of twelve
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
detect the stench of rotten flesh from the north. If the top chest is opened, it sprays poisoned darts in all directions. Each creature within 10 feet of the chest must make a DC 15 Dexterity saving
. The bottom two chests each contain 250 gp. P14h. This area reeks of dead flesh. Bodies in various states of decay lie strewn about the floor. In the center lies the corpse of a human. A shimmering
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
in the crate’s sides. These devils burst forth and attack intruders on sight. The other crates in the middle of the cellar contain dried meat, loaves of bread, wheels of cheese, and other assorted
foodstuffs — enough to sustain the Vanthampurs and the cultists in the dungeon for a month. The crates by the south wall contain candles, oil flasks, incense, and rat traps. Six of the barrels contain






