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Returning 35 results for 'choosing waking refuse'.
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choosing wearing reduce
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crossing wearing refuse
closing working refuse
choosing warning rebuke
Monsters
Guildmasters’ Guide to Ravnica
, they can collectively take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Obzedat
traditionally called patriarchs, though they can be male or female. They are the oldest, wealthiest, and most influential oligarchs of the Orzhov Syndicate. They have been dead for centuries, but they refuse to
Monsters
Fizban's Treasury of Dragons
emotions, dispel magic, invisibility, revivifyThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at one time and only at the end of
Conversing with others is often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather
Monsters
Fizban's Treasury of Dragons
, invisibility, revivifyThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at one time and only at the end of another creature’s
often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather spend my time asleep
Monsters
Storm King's Thunder
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Klauth regains spent legendary actions at
might rival him in power, in a fighting style marked by sudden attacks and just as sudden disappearances.
Klauth spends many waking hours scrying Faerûn with his spells, and he probably knows more
Juiblex
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Juiblex regains spent legendary
refuse to part with any of my possessions.”
41–60
“I’ll do everything I can to get others to eat and drink beyond their normal limits.”
61–80
“I
Monsters
Fizban's Treasury of Dragons
underwater doesn't grant resistance against this damage.The dragon turtle can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the
)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters
Unicorn
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The unicorn regains spent
a unicorn might include any of the following magical effects:
Open flames of a nonmagical nature are extinguished within the unicorn’s domain. Torches and campfires refuse to burn, but
Ancient Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon
the dragon’s lair, the dragon can establish telepathic contact with that creature and converse with it in its dreams. The creature remembers its conversation with the dragon upon waking.
Banks of
Adult Gold Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains
’s lair, the dragon can establish telepathic contact with that creature and converse with it in its dreams. The creature remembers its conversation with the dragon upon waking.
Banks of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dead. They spend the night here, then disperse and return to the waking city at dawn — for a reason no one knows. Sir Ambrose Everdawn (LG male human Tethyrian knight), an aging servant of Kelemvor (god
of running into him. If that happens, he escorts them out and alerts the City Guard if they refuse to leave.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Dead. They spend the night here, then disperse and return to the waking city at dawn — for a reason no one knows. Sir Ambrose Everdawn (LG male human Tethyrian knight), an aging servant of Kelemvor (god
of running into him. If that happens, he escorts them out and alerts the City Guard if they refuse to leave.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
might hear you!” hisses another.
Ebbin Fulchre and his three companions are unarmed commoners who refuse to enter the cabin, even on a dare. Morbid curiosity brought them here, but they’re nothing
,” he says.) The mandolin has a name: Golden Axe. Halfling Robbers. The grave robbers’ names were Mackerel and Trout. Frody’s waking spirit could hear the halflings talking to each other as they broke
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
might hear you!” hisses another.
Ebbin Fulchre and his three companions are unarmed commoners who refuse to enter the cabin, even on a dare. Morbid curiosity brought them here, but they’re nothing
,” he says.) The mandolin has a name: Golden Axe. Halfling Robbers. The grave robbers’ names were Mackerel and Trout. Frody’s waking spirit could hear the halflings talking to each other as they broke
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
adult elf learns how to control the memories that bubble up during trance, choosing to recall experiences from its waking life that enhance its training or give it solace in bad times. This is the stage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
adult elf learns how to control the memories that bubble up during trance, choosing to recall experiences from its waking life that enhance its training or give it solace in bad times. This is the stage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(area V3) and the refuse pit (area V4). V3. Firelit Cave This cavern is slightly sunken, as all tunnels leading to it slope down gradually. A bonfire in the middle of this cave keeps it lit and
leather boots. The verbeeg is fashioning a small knife he can use to carefully unstitch the boots and reuse the leather. V4. Refuse Pit This dead-end cavern has a crudely excavated, ten-foot-wide pit
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
(area V3) and the refuse pit (area V4). V3. Firelit Cave This cavern is slightly sunken, as all tunnels leading to it slope down gradually. A bonfire in the middle of this cave keeps it lit and
leather boots. The verbeeg is fashioning a small knife he can use to carefully unstitch the boots and reuse the leather. V4. Refuse Pit This dead-end cavern has a crudely excavated, ten-foot-wide pit
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
creature, it must succeed on a DC 23 Constitution saving throw or be stunned until the end of its next turn.
Legendary Actions
Bel can take 3 legendary actions, choosing from the options below
into channels of molten lava. If the characters defeat the fire giants, Bel commends their victory and offers them the same deal as before. If the characters refuse him a second time, Bel smiles and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
creature, it must succeed on a DC 23 Constitution saving throw or be stunned until the end of its next turn.
Legendary Actions
Bel can take 3 legendary actions, choosing from the options below
into channels of molten lava. If the characters defeat the fire giants, Bel commends their victory and offers them the same deal as before. If the characters refuse him a second time, Bel smiles and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. d100 Flaw (lasts until cured) 01–20 “I must consume everything I can!” 21–40 “I refuse to part with any of my
penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed.
Legendary Actions
Juiblex can take 3 legendary actions, choosing
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. d100 Flaw (lasts until cured) 01–20 “I must consume everything I can!” 21–40 “I refuse to part with any of my
penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed.
Legendary Actions
Juiblex can take 3 legendary actions, choosing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. Madness of Juiblex d100 Flaw (lasts until cured) 01–20 “I must consume everything I can!” 21–40 “I refuse to part
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Juiblex regains spent legendary actions at the start
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
character flaw that lasts until cured. See the Dungeon Master’s Guide for more on madness. Madness of Juiblex d100 Flaw (lasts until cured) 01–20 “I must consume everything I can!” 21–40 “I refuse to part
actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Juiblex regains spent legendary actions at the start
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Capricious Elevation. Demons respect power and power alone. A greater demon commands shrieking mobs of lesser demons because it can destroy any lesser demon that dares to refuse its commands. A demon’s
its choosing. Obtaining a demonic amulet is a dangerous enterprise, and simply seeking such a device risks drawing the attention of the demon that created it. A creature possessing a demonic amulet can
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of the Orzhov Syndicate. They have been dead for centuries, but they refuse to let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the
each other, they can collectively take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Capricious Elevation. Demons respect power and power alone. A greater demon commands shrieking mobs of lesser demons because it can destroy any lesser demon that dares to refuse its commands. A demon’s
its choosing. Obtaining a demonic amulet is a dangerous enterprise, and simply seeking such a device risks drawing the attention of the demon that created it. A creature possessing a demonic amulet can
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of the Orzhov Syndicate. They have been dead for centuries, but they refuse to let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the
each other, they can collectively take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
his bedroom at odd hours and spends much of his waking time in the greenhouse (area 28). When he isn’t tending to his plants, he sometimes looks after Sansuri’s two children in his room. Some of their
the constructs in area 27 to assist. If one or more characters surrender after causing harm to him or his family, he spares their lives but commands them to leave Lyn Armaal at once. If they refuse, or if they leave only to return at a later time, Thullen turns hostile and attacks them.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
his bedroom at odd hours and spends much of his waking time in the greenhouse (area 28). When he isn’t tending to his plants, he sometimes looks after Sansuri’s two children in his room. Some of their
the constructs in area 27 to assist. If one or more characters surrender after causing harm to him or his family, he spares their lives but commands them to leave Lyn Armaal at once. If they refuse, or if they leave only to return at a later time, Thullen turns hostile and attacks them.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
is in the room. The whisper-voiced lampad tries to enlist them in opening Orestes’s sarcophagus, where the eidolon is hiding. Those who refuse, or who want to use the eidolon for their own ends, earn
character drips their blood upon the sarcophagus lid, though, you can decide if their blood turns black or not—choosing if you want the character’s story to go in that direction (and you think the character’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
is in the room. The whisper-voiced lampad tries to enlist them in opening Orestes’s sarcophagus, where the eidolon is hiding. Those who refuse, or who want to use the eidolon for their own ends, earn
character drips their blood upon the sarcophagus lid, though, you can decide if their blood turns black or not—choosing if you want the character’s story to go in that direction (and you think the character’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
greatly. Upon noticing the characters enter, the ghost beseeches them for help in recovering its previous identity. If the characters refuse, the ghost sulks but isn’t hostile. Discovering the
eyeball (like the one obtained from Delvin) tucked in one pocket. Being Sneaky. To move through these rooms without waking the cultists, a creature must succeed on a DC 14 Dexterity (Stealth) check. On a
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
greatly. Upon noticing the characters enter, the ghost beseeches them for help in recovering its previous identity. If the characters refuse, the ghost sulks but isn’t hostile. Discovering the
eyeball (like the one obtained from Delvin) tucked in one pocket. Being Sneaky. To move through these rooms without waking the cultists, a creature must succeed on a DC 14 Dexterity (Stealth) check. On a