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Returning 35 results for 'cities wandering ruling'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
hag. Over time, “Granny” or “Grampy” convinces the child that it’s okay to do bad deeds—starting with breaking things or wandering without permission, then
child.
Much as annis hags befriend children in order to corrupt them, they may adopt a group of ogres, trolls, or other creatures (ogre;ogres and troll;trolls appear in the Monster Manual), ruling them
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Of Two Worlds
To humans, half-elves look
parents.
Diplomats or Wanderers
Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
’ serpent gods into their religions. These victories sent a constant influx of food, ore, and slaves back to the home cities.
The wealth of the empire allowed the ruling elite plenty of time to
some of their conquered enemies finally loosened the yuan-ti’s hold over nearby lands. The serpent people withdrew to their fortified cities and underground temples, ceding the rest of their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites The Talenta Plains have been described as an ocean of grasslands. The nomadic halflings have little interest in building towns; most shelter in the Talenta Plains is temporary
by boat through Cyre; now the Mourning has cut off that passage. The Wandering Inn This caravan maintained by members of House Ghallanda is a traveling fair, providing entertainment and shelter to any
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Chapter 3: Avernus - Other Locations Some locations marked on the players’ map of Avernus lie outside the two quest paths. Others, like the Wandering Emporium and Zariel’s Flying Fortress, move
Watchtower. One of several fortifications along the River Styx used by devils to guard against invasion. Sundered Chains. Broken chains of Avernus that tried and failed to bind other cities before
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Diplomats or Wanderers Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans
, wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in contrast
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Diplomats or Wanderers Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans
, wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in contrast
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brutal tyranny sweeping across Faerûn. He expects to play an important role in Emberosa’s ascension and conquest, and he dreams of ruling what remains of the High Forest once the elves and other forest
halls and chambers in Arcturiadoom. Consequently, the only wandering monsters of consequence are hobgoblin patrols. A typical patrol consists of four hobgoblins. Their marching footsteps and clanking
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
identities are largely unknown. The public face of this ruling body is the Open Lord of Waterdeep. The current Open Lord, Laeral Silverhand, has held the position for only a few months, and many of the city’s
chaos is “business as usual” for most city residents. Reason to Visit. Characters who need rare items, sage advice, or other services found only in large cities might say “we’re going to Waterdeep.”
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, old Phandalin was a thriving town until it was sacked by bandits and lay abandoned for centuries. In the past few years, hardy folk from the cities of Neverwinter and Waterdeep have begun settling
fey noble he loved. He is now a creature of wrath and winter, ruling from his Fortress of Frozen Tears in the Vale of Long Night in the Feywild (see chapter 6). He detests mortals of the Material Plane
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
desired. Villages rely heavily on trade with other settlements, including larger towns and cities. Merchants pass through regularly, selling necessities and luxuries to the villagers, and any successful
traversing roads that might be menaced by bandits or wandering monsters, they hire guards to keep their goods safe. They also carry news from town to town, including reports of situations that cry out for the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
tower of the serpent nestles at the center of Setessa. Its wandering warriors travel the world, working on behalf of the Ruling Council. Their leader is Kallias, who was sold into slavery as a child. They
but wander the world as men do. They gather information for the Ruling Council, search out routes for peregrination (including identifying sympathetic individuals and households who will mentor young
Compendium
- Sources->Dungeons & Dragons->Monster Manual
bodies match their vile souls. Ever since, fomorians have dwelled in the Underdark amid the ruins of their magical cities. The archfey’s curse afflicts them still, tormenting them with wandering cankers
Warping table to inspire the cosmetic effects a creature undergoes while they’re affected by a fomorian’s Warping Hex. Fomorian Warping 1d4 The Fomorian’s Hex Causes... 1 Colorful, wandering
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Government In the feudal society common in most D&D worlds, power and authority are concentrated in towns and cities. Nobles hold authority over the settlements where they live and the surrounding
their positions because they already hold the respect of their fellow citizens. Within towns and cities, lords share authority and administrative responsibility with lesser nobles (usually their own
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger CHRIS RALLIS A Wandering Warrior Imbued with Primal Magic Core Ranger Traits Primary Ability Dexterity and Wisdom Hit Point Die D10 per Ranger level Saving Throw Proficiencies Strength and
7 GP; or (B) 150 GP Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
victories sent a constant influx of food, ore, and slaves back to the home cities. The wealth of the empire allowed the ruling elite plenty of time to focus on intellectual pursuits. These nobles
conquered enemies finally loosened the yuan-ti’s hold over nearby lands. The serpent people withdrew to their fortified cities and underground temples, ceding the rest of their territory to their
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
High Overseer, Thavius Kreeg. Ravengard did not go eagerly, however. It took months of persuasion by his fellow dukes — the other three members of Baldur’s Gate’s ruling Council of Four — to convince
common rabble. Not long after Ravengard arrived in Elturel, the city was dragged down into the Nine Hells — wiped off the map. Given the distance between the two cities, it’s no surprise that the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Lords of Dust Evil entities spawned at the dawn of time still haunt Eberron. The cities raised by those ancient overlords are now only ashes, but the Lords of Dust still dream of restoring their
to conquer the world already. The reason is that they have no interest in ruling this world; they want to return it to the state of unnatural glory that existed before. Their only interest in humanoids
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
population dwindled, and eventually the Forgemaster was overtaken in prestige and influence by the Ruling Master of Sundabar, who came to speak for the human guilds and merchants of the surface city. One
such ruling master, Helm Dwarf-Friend, was so beloved and respected that his descendants were able to crown themselves kings, something no dwarf before or since has dared to do in Sundabar. King
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
in their travels, and take great delight in meeting fellow priests and sharing their finds. In large cities, the Gondar construct temples that serve as great workshops and inventors’ labs. Wandering
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Pieces of cities stolen from other planes, tiny remnants of Avernus’s lost beauty, evidence of destroyed celestial armies, and tombs of ancient travelers all dot the Avernian wasteland. Avernus is not a
restore some of Lulu’s memories, the hollyphant leads the adventurers to where she thinks the Bleeding Citadel is, but ends up at Haruman’s Hill, a place of great evil.
The Wandering Emporium
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ruling over its domain. Long ago, the beholder heard rumors of an arcane device known as the Maze Engine, capable of shifting the gears of reality. During the last Great Modron March, Karazikar
the beholder. Some were captured while wandering too far from their Underdark settlements, while others were purchased in the slave bazaars of Menzoberranzan. The youngest slaves were born in the Vast
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
okay to do bad deeds—starting with breaking things or wandering without permission, then graduating to pushing someone down the stairs or setting a house on fire. Eventually, the child’s terrified
other creatures (ogres and trolls appear in the Monster Manual), ruling them through brute strength, insults, and superstition. Iron Token An annis hag can pull out one of their iron teeth or nails
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Silverymoon Long a powerful and influential member of the Lords’ Alliance — and, for its entire existence, the Silver Marches of Luruar — Silverymoon is what many cities aspire to be: a quiet
, soaring towers, and structures built into the living trees. To many elves, the city is a reminder of the ancient elven cities of old; some call it the Myth Drannor of the North, even nowadays after
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
people and cursed them, holding high his two royal implements—the Staff of Ruling (see appendix A) and the star-gem of Mo-Pelar (a Gem of Seeing). He invoked the gods and decreed that if his people
. The riverbed dried up within days, and without its waters, Bakar quickly collapsed. Over the years that followed, Bakar’s cities were overtaken by the dunes, and its people fled to neighboring lands. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Lamia Ruined desert cities and the tombs of forgotten monarchs make perfect lairs for the wicked lamias. These decadent monsters take what has been forgotten and make it the seat of their hedonistic
hapless foes. Lamias prize beauty and strength above all else, however. Any prisoner that falls short of their esteem becomes the main course in a horrible feast, or is set free to die while wandering
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
centuries, but the Netherese who mastered the power of the Nether Scrolls became a ruling class, living on great flying cities or taking refuge in remote, subterranean lairs.
Despite their great
magic or simply unable to control it.
Without great magic to keep them aloft, the remaining flying cities of Netheril crashed to the ground, and many arcanists who survived were driven mad. Once magic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
has been taken from them. Now ruling Citadel Felbarr are King Emerus’s distant kin, King Morinn and Queen Tithmel, who were recently married in a union designed to join separate claims to the throne
the South Vigil. Far beyond them, the massive Rune Gate stands at the end of the road to give entrance into Felbarr, but visitors rarely pass through it. Like most dwarven cities, Felbarr exists
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
in small communities, and the order has almost no representatives in towns and cities. They are not opposed to civilization, however. Rather, they seek to prevent civilization and wilderness from
winter wolf named Loska, remains on patrol outside the city. Delaan spends much of his time wandering the northern wilderness, and although he visits friends in Nesmé once a year, he otherwise shies away
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in small communities, and the order has almost no representatives in towns and cities. They are not opposed to civilization, however. Rather, they seek to prevent civilization and wilderness from
winter wolf named Loska, remains on patrol outside the city. Delaan spends much of his time wandering the northern wilderness, and although he visits friends in Nesmé once a year, he otherwise shies away
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
in small communities, and the order has almost no representatives in towns and cities. They are not opposed to civilization, however. Rather, they seek to prevent civilization and wilderness from
winter wolf named Loska, remains on patrol outside the city. Delaan spends much of his time wandering the northern wilderness, and although he visits friends in Nesmé once a year, he otherwise shies away
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdeep or south to Baldur’s Gate need escort or guarding, and can offer news of both of those cities (and the settlements between them). Several inns stand ready to accept visitors, except in the busiest
less amiable than her brother was, Lady Morwen is acknowledged as more capable of ruling Daggerford than Duke Maldwyn had been. She is well liked by the people, who understand that she has an honorable
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
revere the moon goddess. Gur communities live a nomadic existence wandering the Western Heartlands, leading others to refer to them as “the people of the highway.” Gur Names: (Male) Boriv, Gardar
, Phaele, Sarade; (surnames) Avhoste, Darante, Maurmeril, Stamaraster Imaskari An uprising of Mulan slaves brought about the ruin of Imaskar and its ruling wizards thousands of years ago, but some
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
engaged to marry Lady Jolene, a priest from a prominent noble family of Veluna. Their marriage would have united Furyondy and Veluna as a single entity, with the canon of Veluna ruling in matters spiritual
and the king of Furyondy ruling in matters temporal. This combined state, with its powerful elf allies in Celene, could wage a steady war against the evil plaguing Eastern Oerik. The prince’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deep canyons lead to the dreaded Iron City of Dis. Minauros Acid falls like rain on putrid bogs and decaying cities. Phlegethos Obsidian fortresses bask in the heat of raging volcanoes and magma
rivers. Stygia Levistus’s prison is a frigid hellscape of jagged ice and cold fire. Malbolge An ever-crumbling mountain threatens to bury visitors. Maladomini Swarms of hungry flies plague dead cities






