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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The
                                                
                                            
                                                
                                                     creature wearing nonmagical armor, the armor takes a permanent and cumulative â1 penalty to the AC it offers. Armor reduced to an Armor Class of 10 is destroyed.
Web (Recharge 5â6);{"diceNotation
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     none of its class features or other abilities. The transformation is permanent and can be undone only by a wish spell. Despite appearances, the psurlon ringer is still an Aberration, and other psurlons
                                                
                                            
                                                
                                                     corpse and on each other until only one remains. This worm crawls out of the putrescent remains of its dead host as an adult psurlon.Psychic
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     charmed and frightened. It otherwise uses the possessed targetâs statistics, but doesnât gain access to the targetâs knowledge, class features, or proficiencies. The possession lasts
                                                
                                            
                                                
                                                     who come upon Nassâs frozen remains also find her spellbook and the orb she stole from Vellynne.
Familiar. Nassâs magical familiar, a white arctic weasel acclimated to cold weather named
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     retains its alignment; its Intelligence, Wisdom, and Charisma scores; and its proficiencies. It otherwise uses the targetâs statistics, except the targetâs knowledge, class features
                                                
                                            
                                                
                                                     and acts as an ally of the summoner. It remains for 10 minutes, until it dies, or until its summoner dismisses it as an action.Yakfolk, known among themselves as Yikaria (âthe Lucky Chosen
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     university, but the students must travel to the dragonâs mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
                                                
                                            
                                                
                                                     quartz crystals remains, but new crystals form at a normal rate.Cold, RadiantChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game
                                                
                                            
                                        
                                                    Yochlol (Summoner Variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     Charisma (spell save DC 14). The yochlol can innately cast the following spells, requiring no material components:
At will: detect thoughts, web
1/day: dominate person
Web Walker. The yochlol ignores
                                                
                                            
                                                
                                                     summoner, acts as an ally of its summoner, and canât summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     provoking creature if they are within reach. The shield remains extended until the start of your next turn.
As a free interaction with an object on your turn, you can either extend or retract the shield. While the shield is extended, it occupies your hand and confers a +2 bonus to your Armor Class.
                                                
                                            
                                                
                                                     to your Armor Class equal to your Proficiency Bonus against that attack. If this changes the attack from a hit into a miss, you may make one melee attack with a weapon or an Unarmed Strike against the
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                     provoking creature if they are within reach. The shield remains extended until the start of your next turn.
As a free interaction with an object on your turn, you can either extend or retract the shield. While the shield is extended, it occupies your hand and confers a +2 bonus to your Armor Class.
                                                
                                            
                                                
                                                     to your Armor Class equal to your Proficiency Bonus against that attack. If this changes the attack from a hit into a miss, you may make one melee attack with a weapon or an Unarmed Strike against the
                                                
                                            
                                        
                                                     Feats
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     ordinary conversation and card handling.
Hidden Ace. When you finish a long rest, you can choose one spell from your classâs spell list and imbue that spell into a card. The chosen spell must have a
                                                
                                            
                                                
                                                     casting time of 1 action, and it must be a level for which you have spell slots. The card remains imbued with this spell for 8 hours. While the card is imbued with the spell, you can use a bonus action to flourish the card and cast the spell within. The card then immediately loses its magic.
                                                
                                            
                                        
                                                    Imprisonment
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can't be cut or broken while the spell remains in effect.
The special
                                                
                                            
                                                
                                                     a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.
A dispel magic spell can end
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     light of the surface world, so your journey isnât guaranteed to be safe.
Golgari Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Golgari Guild
                                                
                                            
                                                
                                                     Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Golgari Guild Spells
                                                
                                            
                                        
                                                     Spells
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    
Armor Class 11 + the level of the spell (natural armor)
Hit Points 40 + 10 for each spell level above 4th
Speed 30 ft., fly 30 ft. (hover)
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
16 (+3)
WIS
                                                
                                            
                                                
                                                     spirit, the target must succeed on a Wisdom saving throw against your spell save DC or have the frightened condition until the start of the targetâs next turn. The target remains haunted until it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Coldlight Walker Some humanoids who died from extreme cold but whose spirits languish in the mortal world become coldlight walkers, burning with frigid fury at the meaninglessness of life. Their
                                                
                                            
                                                
                                                     can be. When a coldlight walker dies, its light goes out, leaving behind a frozen, inanimate corpse that can never be raised from the dead.  
 
   Coldlight Walker
 Medium undead, chaotic evil
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     class feature
For you, the spells on the Selesnya Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells
                                                
                                            
                                                
                                                     public argument with an Izzet chemister, and neither of us is allowed back into that restaurant.
7
I paid off my debt to the Orzhov Syndicate, but my good friend was not so lucky and remains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                      Horizon Walker Magic Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Horizon Walker Spells table. The spell counts as a ranger spell for you
                                                
                                            
                                                
                                                    Horizon Walker Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     and twisted remains of a failed experiment, a hammer, a block and tackle, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Urban Infrastructure
The popular
                                                
                                            
                                                
                                                     with the law, the guild canât shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     field around the Spire of Iriolarthas by sheer force of her divine will and watches over the city from its high balcony (area Y19p). The force field remains deactivated until the last of Aurilâs
                                                
                                            
                                                
                                                     transforms the cultist into a coldlight walker (see appendix C). These undead horrors venture out into the necropolis to hunt down the living.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Spider Spider
 Tiny beast, unaligned
 Armor Class 12
 Hit Points 1 (1d4 â 1)
 Speed 20 ft., climb 20 ft.
   STR
  2 (â4)
 
  DEX
  14 (+2)
 
  CON
  8 (â1)
 
  INT
  1 (â5)
 
  WIS
                                                
                                            
                                                
                                                    .
 Web Walker. The spider ignores movement restrictions caused by webbing.
 Actions
 Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Ruin Spider The potent magic of a Deck of Many Things can have unpredictable effects on its environment, especially when the deck remains in one place for a long time. Ruin spiders arise when the
                                                
                                            
                                                
                                                     got nervous. I havenât been able to find a good replacement since.
 Ruin Spider Large Monstrosity, Unaligned
 Armor Class 16 (natural armor)
 Hit Points 105 (14d10 + 28)
 Speed 40 ft., climb 40 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport. Phase Spider
 Large monstrosity, unaligned
 Armor Class 13 (natural armor)
 Hit Points 32 (5d10 + 5)
 Speed 30
                                                
                                            
                                                
                                                     spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 Web Walker. The spider ignores movement restrictions caused by webbing.
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     beast, unaligned
 Armor Class 13
 Hit Points 11 (2d8 + 2)
 Speed 40 ft., climb 40 ft.
   STR
  12 (+1)
 
  DEX
  16 (+3)
 
  CON
  13 (+1)
 
  INT
  3 (â4)
 
  WIS
  12 (+1)
 
  CHA
                                                
                                            
                                                
                                                     the same web.
 Web Walker. The spider ignores movement restrictions caused by webbing.
 Actions
 Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     kraul warriors serve the guild as scouts and shock troops.
 Kraul Warrior
 Medium humanoid (kraul), neutral evil
 Armor Class 18 (natural armor)
 Hit Points 27 (5d8 + 5)
 Speed 30 ft., climb 30 ft
                                                
                                            
                                                
                                                     + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
 
 KEV WALKER
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Playing with Class In the many fantasy worlds of Dungeons & Dragons, typical adventurers succeed by the dint of copious amounts of hard work, luck, natural talent, and extensive training. But then
                                                
                                            
                                                
                                                     includes both general advice on playing a character of a particular class, and thoughts on how some of the many subclasses for the game (including subclasses from Xanatharâs Guide to Everything) can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     needing to make an ability check.
 Web Sense. While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web.
 Web Walker. The swarm ignores
                                                
                                            
                                                
                                                    , unaligned
 Armor Class 12 (natural armor)
 Hit Points 22 (5d8)
 Speed 20 ft., climb 20 ft.
   STR
  3 (â4)
 
  DEX
  13 (+1)
 
  CON
  10 (+0)
 
  INT
  1 (â5)
 
  WIS
  7 (â2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Giant Spider Giant Spider
 Large beast, unaligned
 Armor Class 14 (natural armor)
 Hit Points 26 (4d10 + 4)
 Speed 30 ft., climb 30 ft.
   STR
  14 (+2) 
 
  DEX
  16 (+3) 
 
  CON
  12
                                                
                                            
                                                
                                                     location of any other creature in contact with the same web.
 Web Walker. The spider ignores movement restrictions caused by webbing.
 Actions
 Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims. Giant Spider
 Large beast, unaligned
 Armor Class 14 (natural armor)
 Hit Points 26 (4d10
                                                
                                            
                                                
                                                     an ability check.
 Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
 Web Walker. The spider ignores movement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims. Giant Spider
 Large beast, unaligned
 Armor Class 14 (natural armor)
 Hit Points 26 (4d10
                                                
                                            
                                                
                                                     an ability check.
 Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
 Web Walker. The spider ignores movement
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Giant Spider Usually found underground, the lair of a giant spider is often festooned with webs holding helpless victims. Giant Spider
 Large beast, unaligned
 Armor Class 14 (natural armor)
 Hit
                                                
                                            
                                                
                                                     needing to make an ability check.
 Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
 Web Walker. The spider ignores
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     remains of past meals, which puts ettercaps in conflict with Fey. Spiteful ettercaps go out of their way to torment and feed on Fey; they prefer to menace those smaller than themselves, like pixies and
                                                
                                            
                                                
                                                     ability check.
 Web Walker. The ettercap ignores movement restrictions caused by webs, and the ettercap knows the location of any other creature in contact with the same web.
 Actions
 Multiattack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    , infiltrate enemy camps, or appear innocuous while on guard duty. Phisarazu Spyder-Fiend Large Fiend (Demon), Typically Chaotic Evil
 Armor Class 17 (natural armor)
 Hit Points 170 (20d10 + 60)
 Speed 40
                                                
                                            
                                                
                                                     knows the exact location of any other creature in contact with the same web.
 Web Walker. The phisarazu ignores movement restrictions caused by webbing.
 Actions
 Multiattack. The phisarazu makes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Subclasses  Class Subclass Level Available Description   Barbarian Path of the Ancestral Guardian 3rd Calls on the spirits of honored ancestors to protect others Barbarian Path of the Storm Herald
                                                
                                            
                                                
                                                     who refuse mercy or righteousness Ranger Gloom Stalker 3rd Unafraid of the dark, relentlessly stalks and ambushes foes Ranger Horizon Walker 3rd Finds portals to other worlds and channels planar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     in ambush and use their webs to snare prey. Kakkuu Spyder-Fiend Medium Fiend (Demon), Typically Chaotic Evil
 Armor Class 15 (natural armor)
 Hit Points 91 (14d8 + 28)
 Speed 30 ft., climb 30 ft
                                                
                                            
                                                
                                                     on ceilings, without needing to make an ability check.
 Web Sense. When in contact with a web, the kakkuu knows the exact location of any other creature in contact with the same web.
 Web Walker
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     battlefield power and versatility, they canât be beat.â
 âCamlash, 
balor general of Lolth
 Citadel Spider Gargantuan Monstrosity, Typically Neutral Evil
 Armor Class 18 (natural armor)
 Hit Points
                                                
                                            
                                                
                                                     can choose to succeed instead.
 Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
 Web Walker. The spider ignores
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Chaotic Evil
 Armor Class 19 (natural armor)
 Hit Points 256 (27d10 + 108)
 Speed 40 ft., climb 40 ft.
  STR
 18 (+4)
 DEX
 16 (+3)
 CON
 19 (+4)
 INT
 17 (+3)
 WIS
 14 (+2)
 CHA
 12 (+1
                                                
                                            
                                                
                                                    .
 Web Sense. When in contact with a web, the quavilithku knows the exact location of any other creature in contact with the same web.
 Web Walker. The quavilithku ignores movement restrictions caused
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    -fiends. Raklupis Spyder-Fiend Large Fiend (Demon), Typically Chaotic Evil
 Armor Class 19 (natural armor)
 Hit Points 210 (28d10 + 56)
 Speed 40 ft., climb 40 ft.
  STR
 17 (+3)
 DEX
 20 (+5
                                                
                                            
                                                
                                                     ability check.
 Web Sense. When in contact with a web, the raklupis knows the exact location of any other creature in contact with the same web.
 Web Walker. The raklupis ignores movement restrictions
                                                
                                            
                                        






