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                        Returning 35 results for 'class wind radiance'.
                    
                
                        
                            
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                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     otherwise replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary
                                                
                                            
                                                
                                                     dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within
                                                
                                            
                                        
                                                     Magic Items
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     know or have prepared. The spell you choose must be on your class’s spell list and of a level for which you have a spell slot, and you must provide the spell’s components.
You expend a spell
                                                
                                            
                                                
                                                     2)
3
color spray
4
faerie fire
5
fog cloud
6
thunderwave
2nd-Level Spells
d6
Spell
1
blur
2
gust of wind
3
heat metal
4
Melf's
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ":"slashing"} slashing damage.
Scintillating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Scintillating Breath"}. The dragon exhales a burst of brilliant radiance in
                                                
                                            
                                                
                                                     university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
                                                
                                            
                                        
                                                    Adult Silver Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action
                                                
                                            
                                                
                                                     spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on a DC 15
                                                
                                            
                                        
                                                    Ancient Silver Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     otherwise replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary
                                                
                                            
                                                
                                                     fog cloud spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on
                                                
                                            
                                        
                                                    Ancient Brass Dragon
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can
                                                
                                            
                                                
                                                     initiative ties), the dragon takes a lair action to cause one of the following effects:
A strong wind blows around the dragon. Each creature within 60 feet of the dragon must succeed on a DC 15
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     with bluish-white energy spilling out. An air genasi’s hair might blow in a phantom wind or be made entirely of clouds or vapor.
Genasi
Tracing their ancestry to the genies of the Elemental
                                                
                                            
                                                
                                                     regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     lifestyle between adventures.
Boros Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Boros Guild Spells table are added to the spell list of your
                                                
                                            
                                                
                                                     spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Boros Guild Spells
Spell Level
Spells
Cantrip
fire bolt, 
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    A winged people who originated on the Elemental Plane of Air, aarakocra soar through the sky wherever they wander. The first aarakocra served the Wind Dukes of Aaqa—mighty beings of air&mdash
                                                
                                            
                                                
                                                     regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    ’t be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
Simic Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you
                                                
                                            
                                                
                                                    , the spells on the Simic Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     the crime. Most people are too daunted by you to report your wrongdoing to the Azorius.
Rakdos Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Rakdos
                                                
                                            
                                                
                                                     Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Rakdos Guild Spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     spike (divination)
 Pyrotechnics (transmutation)
 Shadow blade (illusion)
 Snilloc’s snowball swarm (evocation)
 Warding wind (evocation)
 3rd Level
 Catnap (enchantment)
 Enemies abound
                                                
                                            
                                                
                                                    
 Charm monster (enchantment)
 Sickening radiance (evocation)
 Storm sphere (evocation)
 Vitriolic sphere (evocation)
 Watery sphere (conjuration)
 5th Level
 Control winds (transmutation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     (conjuration)
 Thunder step (conjuration)
 4th Level
 Charm monster (enchantment)
 Elemental bane (transmutation)
 Shadow of moil (necromancy)
 Sickening radiance (evocation)
 Summon greater
                                                
                                            
                                                
                                                     (enchantment)
 Wall of light (evocation)
 6th Level
 Investiture of flame (transmutation)
 Investiture of ice (transmutation)
 Investiture of stone (transmutation)
 Investiture of wind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    )
 Warding wind (evocation)
 3rd Level
 Catnap (enchantment)
 Enemies abound (enchantment)
 Erupting earth (transmutation)
 Flame arrows (transmutation)
 Life transference (necromancy)
 Melf’s
                                                
                                            
                                                
                                                    )
 4th Level
 Charm monster (enchantment)
 Elemental bane (transmutation)
 Sickening radiance (evocation)
 Storm sphere (evocation)
 Summon greater demon (conjuration)
 Vitriolic sphere
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                    , not only as emissaries of the gods but also as spelljammers. Astral Elf Star Priest
 Medium Humanoid (Cleric), Any Alignment
 Armor Class 13 (chain shirt)
 Hit Points 90 (20d8)
 Speed 30 ft
                                                
                                            
                                                
                                                     Rain of Radiance in place of one of these attacks.
 Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage plus 17 (5d6) radiant damage.
 Rain of Radiance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Radiant Fire against groups of foes when there’s no chance of harming allies or innocent lives, otherwise resorting to hold person spells and Divine Radiance attacks. Mercion
 Medium Humanoid (Cleric
                                                
                                            
                                                
                                                    , Human), Lawful Good
 Armor Class 19 (plate armor)
 Hit Points 31 (9d8 – 9)
 Speed 30 ft.
   STR
  15 (+2)
 
  DEX
  10 (+0)
 
  CON
  9 (–1)
 
  INT
  12 (+1)
 
  WIS
  17 (+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     capable of reading the Books of Prophecy, an ancient set of tomes that hint at future events of grand significance. Tower Sage Medium Humanoid, Any Alignment
 Armor Class 10 (13 with Mage Armor)
 Hit
                                                
                                            
                                                
                                                     12
 Languages Common plus any three languages
 Challenge 1 (200 XP) Proficiency Bonus +2
 Actions
 Multiattack. The tower sage makes two Arcane Burst attacks and can use Starry Radiance if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     the light. Silverquill Professor of Radiance
 Medium or Small Humanoid (Bard), Any Alignment
 Armor Class 12 (15 with mage armor)
 Hit Points 97 (15d8 + 30)
 Speed 30 ft.
   STR
  11 (+0
                                                
                                            
                                                
                                                     Apprentice Silverquill Apprentice
 Medium or Small Humanoid (Bard), Any Alignment
 Armor Class 12 (15 with mage armor)
 Hit Points 44 (8d8 + 8)
 Speed 30 ft.
   STR
  10 (+0) 
  DEX
  14 (+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     level, you can cast the gust of wind spell once with this trait, and you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for these spells. Spells of
                                                
                                            
                                                
                                                     the Mark. If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Storm Spells table are added to the spell list of your spellcasting class.  Mark of Storm Spells   Spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     can cast the gust of wind spell once with this trait, and you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for these spells. Spells of the Mark. If
                                                
                                            
                                                
                                                     you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Storm Spells table are added to the spell list of your spellcasting class. Mark of Storm Spells    Spell Level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     of Bahamut has a distinctive pair of platinum wings and a breath weapon suffused with radiant energy. Dragonborn of Bahamut
 Medium Humanoid, Typically Lawful Good
 Armor Class 18 (half plate, shield
                                                
                                            
                                                
                                                     poisons affecting the target are removed.
 Radiant Breath (Recharge 6). The dragonborn exhales fiery radiance in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Young Crystal Dragon Young Crystal Dragon
 Large Dragon (Gem), Typically Chaotic Neutral
 Armor Class 15 (natural armor)
 Hit Points 95 (10d10 + 40)
 Speed 40 ft., burrow 20 ft., climb 40 ft
                                                
                                            
                                                
                                                     a burst of brilliant radiance in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 27 (6d8) radiant damage on a failed save, or half as much damage on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
                                                    
                                                
                                            
                                                     not attending parties, he lives in Wildspace. His body magically produces air, allowing him to thrive in a vacuum and create powerful gusts of wind. Sheldon uses the wind to knock down foes and propel
                                                
                                            
                                                
                                                     himself farther than his wings can take him on their own. Sheldon the Blueberry Dragon Large Dragon, Neutral Good
 Armor Class 16 (natural armor)
 Hit Points 142 (15d10 + 60)
 Speed 30 ft., fly 60
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                       Level Proficiency Bonus Class Features Second Wind Weapon Mastery   1 +2 Fighting Style, Second Wind, Weapon Mastery 2 3 2 +2 Action Surge (one use), Tactical Mind 2 3 3 +2 Fighter Subclass 2 3 4 +2
                                                
                                            
                                                
                                                    Fighter Class Features As a Fighter, you gain the following class features when you reach the specified Fighter levels. These features are listed on the Fighter Features table.  Fighter Features
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     the following class features as it gains levels in this class, as summarized on the Warrior table.  The Warrior   Level Proficiency Bonus Features   1st +2 Bonus Proficiencies, Martial Role 2nd +2
                                                
                                            
                                                
                                                     Second Wind (1 use) 3rd +2 Improved Critical 4th +2 Ability Score Improvement 5th +3 — 6th +3 Extra Attack (1 extra) 7th +3 Battle Readiness 8th +3 Ability Score Improvement 9th +4 — 10th +4 Improved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                       Level Proficiency Bonus Class Features Second Wind Weapon Mastery   1 +2 Fighting Style, Second Wind, Weapon Mastery 2 3 2 +2 Action Surge (one use), Tactical Mind 2 3 3 +2 Fighter Subclass 2 3 4 +2
                                                
                                            
                                                
                                                    Fighter Class Features As a Fighter, you gain the following class features when you reach the specified Fighter levels. These features are listed on the Fighter Features table.  Fighter Features
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Step of the Wind. You learn more ki features as you gain levels in this class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of
                                                
                                            
                                                
                                                     turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. Patient Defense You can spend 1 ki point to take the Dodge action as a bonus action on your turn. Step of the Wind You can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Druid Spells When druids prepare their spells, they have access to the entire spell list for their class. Given that fact, beware of making all of these new spells available to a player who is easily
                                                
                                            
                                                
                                                       Dust devil
 (conjuration)
 
  Earthbind
 (transmutation)
Skywrite
 (transmutation, ritual)
 
  Warding wind
 (evocation)
3rd Level   Erupting earth
 (transmutation)
 
  Flame arrows
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     Step of the Wind. You learn more ki features as you gain levels in this class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of
                                                
                                            
                                                
                                                     turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. Patient Defense You can spend 1 ki point to take the Dodge action as a bonus action on your turn. Step of the Wind You can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    
 Armor Class 12
 Hit Points 100; -10 ft. speed per 25 damage taken
 Speed (water) 35 ft.; 15 ft. while sailing into the wind; 50 ft. while sailing with the wind
 Weapons: Ballistas (4)
 Armor
                                                
                                            
                                                
                                                     12
 Hit Points 100; -5 ft. speed per 20 damage taken
 Speed (water) 25 ft.; 15 ft. while sailing into the wind; 35 ft. while sailing with the wind
 Weapon: Ballista
 Armor Class 15
 Hit Points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     birdlike humanoids guard the windy borders of their home against invaders from the Elemental Plane of Earth, such as gargoyles, their sworn enemies.
 Enemies of Elemental Evil. In service to the Wind
                                                
                                            
                                                
                                                     Dukes of Aaqa, aarakocra scout the planes in search of temples of Elemental Evil. They spy on malign elemental creatures and then either take the fight to those creatures or report back to the Wind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Ancient Crystal Dragon Ancient Crystal Dragon
 Gargantuan Dragon (Gem), Typically Chaotic Neutral
 Armor Class 20 (natural armor)
 Hit Points 222 (12d20 + 96)
 Speed 40 ft., burrow 40 ft., climb
                                                
                                            
                                                
                                                     hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
 Scintillating Breath (Recharge 5–6). The dragon exhales a burst of brilliant radiance in a 90-foot cone. Each creature in that area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    . Not that I’d know anything about that.”
 –Morte
  Lantern Archon Small Celestial, Typically Lawful Good
 Armor Class 13
 Hit Points 22 (5d6 + 5)
 Speed 0 ft., fly 60 ft. (hover)
  STR
 1 (−5
                                                
                                            
                                                
                                                     wearing or carrying, to an unoccupied space it can see within 120 feet of itself.
 Bonus Actions
 Shift Radiance. The archon reduces its Illumination to shed only dim light in a 5-foot radius, or it returns the light to full intensity.
  Dmitry Burmak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Adult Crystal Dragon Adult Crystal Dragon
 Huge Dragon (Gem), Typically Chaotic Neutral
 Armor Class 16 (natural armor)
 Hit Points 172 (15d12 + 75)
 Speed 40 ft., burrow 40 ft., climb 40 ft
                                                
                                            
                                                
                                                    ., one target. Hit: 9 (1d8 + 5) slashing damage.
 Scintillating Breath (Recharge 5–6). The dragon exhales a burst of brilliant radiance in a 60-foot cone. Each creature in that area must make a DC 17
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                    Hound Archon Hound archons are the foot soldiers of Mount Celestia, tasked with protecting the innocent and helpless. Loyal defenders, these bipedal warriors wield blades of shining radiance and can
                                                
                                            
                                                
                                                     assume canine forms, allowing them to inconspicuously guard peaceable communities as dogs and wolves. Hound Archon Medium Celestial, Typically Lawful Good
 Armor Class 15 (natural armor)
 Hit Points
                                                
                                            
                                        





