Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'class witches restrained'.
Other Suggestions:
class watchers restrained
claws wishes restrained
casts wishes restrained
class watches restrained
class wishes restrained
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Can’t Catch Me. The gingerbrute has advantage on any ability checks or saving throws it makes to avoid or end the grappled or the restrained condition on itself.
Sweet Victory. Once the
the wilds where its ingredients originated. Many witches of Dunbarrow craft gingerbrutes intentionally, whipping them into shape (sometimes with actual whipped cream) as soldiers to defend their
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
or take 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Tendrils of Slumber", "rollDamageType":"necrotic"} necrotic damage and have the restrained condition. The affected ground
is also considered difficult terrain for creatures other than the nightmare haunt for the duration of its effect.
A creature that starts its turn in the area and is already restrained by the tendrils
Monsters
The Book of Many Things
creature wearing nonmagical armor, the armor takes a permanent and cumulative −1 penalty to the AC it offers. Armor reduced to an Armor Class of 10 is destroyed.
Web (Recharge 5–6);{"diceNotation
the restrained condition. As an action, a restrained target can make a DC 13 Strength check, bursting the webbing on a successful check. The webbing can also be destroyed (AC 10; 5 hit points
Monsters
The Book of Many Things
", "rollDamageType":"slashing"} slashing damage, and the target has the restrained condition for 1 minute. The restrained target can make a DC 20 Strength saving throw at the end of each of its turns, ending the
effect on itself on a success. Only one creature can be restrained by the whip at a time.
Mezzoloth Vortex (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Mezzoloth Vortex
Couatl
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.
Change Shape. The couatl magically polymorphs into a humanoid or beast that has a challenge rating
statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksRadiant
Ancient Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options
restrained. A creature can take an action to attempt a DC 15 Strength check, freeing itself or another creature within its reach and ending the restrained condition on a success. Moving 1 foot in the mud costs
Imprisonment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
chains, firmly rooted in the ground, hold the target in place. The target is restrained until the spell ends, and it can't move or be moved by any means until then.
The special component for this
a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.
A dispel magic spell can end
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
amid the clutter of the witches’ lairs, seldom wandering far from their vile masters. Barovian Witch
Medium humanoid (human), chaotic evil
Armor Class 10
Hit Points 16 (3d8 + 3)
Speed 30 ft
Barovian Witch The mad women and men known as Barovian witches forge pacts with Strahd and the Dark Powers of Ravenloft in exchange for magic and longevity. They prefer to live in the shadows and can
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
amid the clutter of the witches’ lairs, seldom wandering far from their vile masters. Barovian Witch
Medium humanoid (human), chaotic evil
Armor Class 10
Hit Points 16 (3d8 + 3)
Speed 30 ft
Barovian Witch The mad women and men known as Barovian witches forge pacts with Strahd and the Dark Powers of Ravenloft in exchange for magic and longevity. They prefer to live in the shadows and can
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
gingerbrute, the cookie causes mayhem throughout the kitchen before running to the wilds where its ingredients originated. Many witches of Dunbarrow craft gingerbrutes intentionally, whipping them into
report feeling a burst of energy like a long-lasting sugar rush. Gingerbrute Tiny Construct, Typically Chaotic Neutral
Armor Class 14
Hit Points 18 (4d4 + 8)
Speed 60 ft.
STR
13 (+1)
DEX
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
gingerbrute, the cookie causes mayhem throughout the kitchen before running to the wilds where its ingredients originated. Many witches of Dunbarrow craft gingerbrutes intentionally, whipping them into
report feeling a burst of energy like a long-lasting sugar rush. Gingerbrute Tiny Construct, Typically Chaotic Neutral
Armor Class 14
Hit Points 18 (4d4 + 8)
Speed 60 ft.
STR
13 (+1)
DEX
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Dunbarrow Witch Anna Pavleeva “Taste the sweetness, breath for breath. Keep the balance, death for death.”
—Dunbarrow witch incantation
In the misty marsh of Dunbarrow, the witches of the
is performed at cauldrons and delivered as a poison or potion. The most aggressive witch spells take the form of shattering mirrors. COMPANION CREATURES
Various creatures serve the witches of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Blood Witch Blood witches imagine themselves to be the intermediaries between Rakdos and his cult — the pinnacle of his priesthood, his trusted advisors, and the messengers who communicate his will
to the scattered troupes and ringmasters. The Cult of Rakdos recognizes no authority but Rakdos, and the demon lord requires no advisors. Nonetheless, the blood witches are smart, charismatic, and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Blood Witch Blood witches imagine themselves to be the intermediaries between Rakdos and his cult — the pinnacle of his priesthood, his trusted advisors, and the messengers who communicate his will
to the scattered troupes and ringmasters. The Cult of Rakdos recognizes no authority but Rakdos, and the demon lord requires no advisors. Nonetheless, the blood witches are smart, charismatic, and
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Dunbarrow Witch Anna Pavleeva “Taste the sweetness, breath for breath. Keep the balance, death for death.”
—Dunbarrow witch incantation
In the misty marsh of Dunbarrow, the witches of the
is performed at cauldrons and delivered as a poison or potion. The most aggressive witch spells take the form of shattering mirrors. COMPANION CREATURES
Various creatures serve the witches of
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Ashiok and Eriette, one of the witches who helped create the curse. The Wicked Slumber affects rich and poor alike, causing them to fall into an endless sleep or roam as sleepwalkers. Animals are also
virtuous court with one composed of sleepwalkers and dreamers guarded by nightmare haunts.
Nightmare Haunt Medium Aberration, Typically Neutral Evil
Armor Class 13
Hit Points 44 (8d8 + 8)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Ashiok and Eriette, one of the witches who helped create the curse. The Wicked Slumber affects rich and poor alike, causing them to fall into an endless sleep or roam as sleepwalkers. Animals are also
virtuous court with one composed of sleepwalkers and dreamers guarded by nightmare haunts.
Nightmare Haunt Medium Aberration, Typically Neutral Evil
Armor Class 13
Hit Points 44 (8d8 + 8)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Frog Giant Frog
Medium beast, unaligned
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft., swim 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
11 (+0)
INT
2 (−4
., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can’t bite another target.
Swallow. The frog
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Toad Giant Toad
Large beast, unaligned
Armor Class 11
Hit Points 39 (6d10 + 6)
Speed 20 ft., swim 40 ft.
STR
15 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
2 (−4
) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can’t bite another target.
Swallow. The toad
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Assassin Vine Assassin Vine
Large plant, unaligned
Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 5 ft., climb 5 ft.
STR
18(+4)
DEX
10(+0)
CON
16(+3
, reach 20 ft., one creature. Hit: The target takes 11 (2d6 + 4) bludgeoning damage, and it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and it takes 21 (6d6) poison
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Frog Giant Frog
Medium beast, unaligned
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft., swim 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
11 (+0)
INT
2 (−4
., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can’t bite another target.
Swallow. The frog
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Toad Giant Toad
Large beast, unaligned
Armor Class 11
Hit Points 39 (6d10 + 6)
Speed 20 ft., swim 40 ft.
STR
15 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
2 (−4
) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can’t bite another target.
Swallow. The toad
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
significant threats on the battlefield, then eliminates those threats one by one. Koalinth Sergeant
Medium humanoid (goblinoid), lawful evil
Armor Class 14 (scale mail)
Hit Points 33 (6d8 + 6)
Speed
restrained. A creature can use its action to make a DC 12 Strength check to free itself or another creature in a hooked net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 12
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Assassin Vine Assassin Vine
Large plant, unaligned
Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 5 ft., climb 5 ft.
STR
18(+4)
DEX
10(+0)
CON
16(+3
, reach 20 ft., one creature. Hit: The target takes 11 (2d6 + 4) bludgeoning damage, and it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and it takes 21 (6d6) poison
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
significant threats on the battlefield, then eliminates those threats one by one. Koalinth Sergeant
Medium humanoid (goblinoid), lawful evil
Armor Class 14 (scale mail)
Hit Points 33 (6d8 + 6)
Speed
restrained. A creature can use its action to make a DC 12 Strength check to free itself or another creature in a hooked net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 12
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Unaligned
Armor Class 17 (natural armor)
Hit Points 161 (19d10 + 57)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
3 (−4)
WIS
11 (+0
) piercing damage. If the target is a Medium or smaller creature, it is pinned beneath the bony pinion and restrained. The golem has two pinions, each of which can restrain one target. If a creature is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Constrictor Snake Constrictor Snake
Large beast, unaligned
Armor Class 12
Hit Points 13 (2d10 + 2)
Speed 30 ft., swim 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
12 (+1
(escape DC 14). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Crocodile Crocodile
Large beast, unaligned
Armor Class 12 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 20 ft., swim 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1
for 15 minutes.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Constrictor Snake Constrictor Snake
Large beast, unaligned
Armor Class 12
Hit Points 13 (2d10 + 2)
Speed 30 ft., swim 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
12 (+1
DC 14). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Crocodile Crocodile
Large beast, unaligned
Armor Class 12 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 20 ft., swim 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1
15 minutes.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Crocodile Crocodile
Large beast, unaligned
Armor Class 12 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 20 ft., swim 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
13 (+1
for 15 minutes.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, Unaligned
Armor Class 17 (natural armor)
Hit Points 161 (19d10 + 57)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
3 (−4)
WIS
11 (+0
) piercing damage. If the target is a Medium or smaller creature, it is pinned beneath the bony pinion and restrained. The golem has two pinions, each of which can restrain one target. If a creature is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
approach it, and anyone unfortunate enough to be swallowed suffers injury from cold as well as from the toad’s digestive juices. Giant Ice Toad Large monstrosity, neutral
Armor Class 14 (natural
., one target. Hit: 10 (2d6 + 3) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the toad can’t bite another target.
Swallow. Melee
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Constrictor Snake Constrictor Snake
Large beast, unaligned
Armor Class 12
Hit Points 13 (2d10 + 2)
Speed 30 ft., swim 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
12 (+1
DC 14). Until this grapple ends, the creature is restrained, and the snake can’t constrict another target.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Ogre Chitterlord When ogres first moved into the wilds of Eldraine, they encountered all manner of unfamiliar creatures: spellcasting witches, tricksy faeries, and talking beasts. Over generations
battle with their prodigious strength and druidic magic. Ogre Chitterlord Large Giant (Druid), Any Alignment
Armor Class 12 (hide armor)
Hit Points 52 (7d10 + 14)
Speed 40 ft.
STR
19 (+4)
DEX