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                        Returning 35 results for 'class worsens region'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     weapon the target is carrying or wearing takes a permanent â1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to
                                                
                                            
                                                
                                                    );{"diceNotation":"4d10","rollType":"damage","rollAction":"Sticky Slime","rollDamageType":"fire"} fire damage.
Regional Effects
The region containing Juiblexâs lair is warped by its magic
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can
                                                
                                            
                                                
                                                     until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragonâs lair is warped by the dragonâs magic.
Once per day, the dragon can alter the weather
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     otherwise replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary
                                                
                                            
                                                
                                                     flames, such as lanterns, have a 50 percent chance of being extinguished.
Regional Effects
The region containing a legendary Steel dragonâs lair is warped by the dragonâs magic, which
                                                
                                            
                                        
                                                     Monsters
                                                    Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.Lhammaruntosz can take 3 legendary
                                                
                                            
                                                
                                                     deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragonâs lair is warped by the dragonâs magic.
Once per day, the dragon can alter the
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     leviathan of screeching gears made up of hundreds of tireless mezzoloths. It is a unique vehicle and Gargantuan object with the following statistics:
Armor Class: 20
Hit Points: 250
Speed: 50 ft
                                                
                                            
                                                
                                                     Effects
The region around the Unborn Palanquin is warped by its presence, creating the following effects:
Cranial Discomfort. Creatures that spend more than 24 hours within 1 mile of the palanquin
                                                
                                            
                                        
                                                    Juiblex
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     a permanent â1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to â5, the object is destroyed.Juiblex can
                                                
                                            
                                                
                                                     Guide) appears on a spot on the ceiling that Juiblex chooses within the lair. The slime disintegrates after 1 hour.
Regional Effects
The region containing Juiblexâs lair is warped by its
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     university, but the students must travel to the dragonâs mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
                                                
                                            
                                                
                                                     round.
Regional Effects
The region surrounding a legendary crystal dragonâs lair is altered by the dragon's magic, creating one or more of the following effects:
Clear Skies. The skies above
                                                
                                            
                                        
                                                    Adult Gold Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
                                                
                                            
                                                
                                                     creature reappears in the space it left or in the nearest unoccupied space if that one is occupied.
Regional Effects
The region containing a legendary gold dragonâs lair is warped by the
                                                
                                            
                                        
                                                    Adult Silver Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action
                                                
                                            
                                                
                                                     unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished.
Regional Effects
The region containing a legendary silver dragonâs lair
                                                
                                            
                                        
                                                    Ancient Bronze Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     are otherwise replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one
                                                
                                            
                                                
                                                     damage and be deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragonâs lair is warped by the dragonâs magic.
Once per day, the dragon
                                                
                                            
                                        
                                                    Ancient Gold Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of
                                                
                                            
                                                
                                                     ends, the creature reappears in the space it left or in the nearest unoccupied space if that one is occupied.
Regional Effects
The region containing a legendary gold dragonâs lair is warped
                                                
                                            
                                        
                                                    Ancient Silver Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     otherwise replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary
                                                
                                            
                                                
                                                    , and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished.
Regional Effects
The region containing a legendary silver dragon&rsquo
                                                
                                            
                                        
                                                    Adult Bronze Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     are otherwise replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary
                                                
                                            
                                                
                                                     damage and be deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragonâs lair is warped by the dragonâs magic.
Once per day, the dragon
                                                
                                            
                                        
                                                    Ancient Brass Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can
                                                
                                            
                                                
                                                     on a success.
Regional Effects
The region containing a legendary brass dragonâs lair is warped by the dragonâs magic, which creates one or more of the following effects:
Tracks
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    The hearty silk unique to the region has long been a point of pride with the locals. When processed and woven properly, the resulting cloth is pride silk: an extremely flexible material with the
                                                
                                            
                                                
                                                     pride silk weighs 1 pound and costs 100 gp. An pride silk outfit;outfit made of pride silk weighs 4 pounds and costs 500 gp. If you arenât wearing armor, your base Armor Class is 11 + your Dexterity modifier while wearing it.
                                                
                                            
                                        
                                                    Ancient Copper Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.The dragon can take 3 legendary actions, choosing from the options
                                                
                                            
                                                
                                                     2 feet of movement. On initiative count 20 on the next round, the mud hardens, and the Strength DC to work free increases to 20.
Regional Effects
The region containing a legendary copper dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Druid Spells When druids prepare their spells, they have access to the entire spell list for their class. Given that fact, beware of making all of these new spells available to a player who is easily
                                                
                                            
                                                
                                                     overwhelmed when presented with many options. For such a player, consider adding only story-appropriate spells to druidâs list. For example, if the playerâs druid is from a coastal region, you could
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Levels 5-10: Heroes of the Realm By the time they reach this tier, adventurers have mastered the basics of their class features, though they continue to improve throughout these levels. They have
                                                
                                            
                                                
                                                     for the rest of their careers. The fate of a region might depend on the adventures that characters of levels 5 to 10 undertake. These adventurers venture into fearsome wilds and ancient ruins, where
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     (Demon), Chaotic Evil
 Armor Class 18 (natural armor)
 Hit Points 350 (28d12 + 168)
 Speed 30 ft., climb 30 ft.
   STR
  24 (+7) 
  DEX
  10 (+0) 
  CON
  23 (+6) 
  INT
  20 (+5
                                                
                                            
                                                
                                                     carrying or wearing takes a permanent â1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to â5, the object is destroyed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , a hyena that feasts on a fangâs slain foe undergoes a horrible transformation, becoming a full-grown adult gnoll. Depending on the number of hyenas in a region, a fang of Yeenoghu can lead to a
                                                
                                            
                                                
                                                     startling increase in the gnoll population. Finding and killing the fang is the only way to keep that population in check. Gnoll Fang of Yeenoghu
 Medium fiend (gnoll), chaotic evil
 Armor Class 14 (hide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Lorehold Campus The Lorehold campusâshown on map 1.2âis situated northwest of the central campus in a region of stark vertical relief. Rugged mesas and steep hills rise from a wide plain, and a great
                                                
                                            
                                                
                                                     Pillardrop to another, often directly passing the enormous stone faces of old statues. Every Lorehold class has a story of some careless student making a misstep on one of these bridges or in some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     tireless mezzoloths. It is a unique vehicle and Gargantuan object with the following statistics: Armor Class: 20
 Hit Points: 250
 Speed: 50 ft., burrow 30 ft.
 Damage Immunities: poison, psychic
                                                
                                            
                                                
                                                     palanquin to move up to its speed. Regional Effects The region around the Unborn Palanquin is warped by its presence, creating the following effects: Cranial Discomfort. Creatures that spend more than 24
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     defined by what I consume.â  Juiblex
 Huge fiend (demon), chaotic evil
 Armor Class 18 (natural armor)
 Hit Points 350 (28d12 + 168)
 Speed 30 ft.
   STR
 24(+7)
 
  DEX
 10(+0)
 
  CON
                                                
                                            
                                                
                                                     penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to â5, the object is destroyed.
 Legendary Actions
 Juiblex can take 3 legendary actions, choosing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     is irrelevant. I am defined by what I consume.â  Juiblex
 Huge fiend (demon), chaotic evil
 Armor Class 18 (natural armor)
 Hit Points 350 (28d12 + 168)
 Speed 30 ft.
   STR
 24(+7)
 
  DEX
                                                
                                            
                                                
                                                     to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to â5, the object is destroyed.
 Legendary Actions
 Juiblex can take 3 legendary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Conflagration, the border region between those two planes. They retain none of the skills and motivation of their giant ancestors; they simply want to burn as much as they can until their own flames are
                                                
                                            
                                                
                                                     extinguished. When a cinder hulk dies, it collapses into a billowing cloud of searing smoke. Cinder Hulk Large Elemental, Typically Chaotic Evil
 Armor Class 16 (natural armor)
 Hit Points 84 (8d10 + 40
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Kansaldiâs command and ordered her to claim the Kalaman region in the Dragon Queenâs name. Kansaldi pursues these orders with a fanaticâs zeal. For her, there is no possibility of defeatâthere is only
                                                
                                            
                                                
                                                     the Dragon Queenâs will. Kansaldi Fire-Eyes
 Medium Humanoid (Human, Cleric), Lawful Evil
 Armor Class 18 (plate)
 Hit Points 172 (23d8 + 69)
 Speed 30 ft.
   STR
  18 (+4) 
 
  DEX
  11 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     Conflagration, the border region between those two planes. They retain none of the skills and motivation of their giant ancestors; they simply want to burn as much as they can until their own flames are
                                                
                                            
                                                
                                                     extinguished. When a cinder hulk dies, it collapses into a billowing cloud of searing smoke. Cinder Hulk Large Elemental, Typically Chaotic Evil
 Armor Class 16 (natural armor)
 Hit Points 84 (8d10 + 40
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     a frigid, slushy bog. Native plants and animals rarely survive long in a region a borthak claims as its hunting ground. Once a borthak has depleted an area of flora and fauna, it moves and begins its
                                                
                                            
                                                
                                                     pillaging anew. Borthak Huge Monstrosity, Typically Chaotic Evil
 Armor Class 16 (natural armor)
 Hit Points 200 (16d12 + 96)
 Speed 30 ft.
  STR
 25 (+7)
 DEX
 16 (+3)
 CON
 22 (+6)
 INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Regional Effects The region containing an adult lunar dragonâs lair is warped by the dragonâs magic, which produces one or more of the following effects: Black Frost. A thin layer of black frost
                                                
                                            
                                                
                                                     course of 1d10 days, allowing plant life in the area to recover. Adult Lunar Dragon Huge Dragon, Typically Neutral Evil
 Armor Class 17 (natural armor)
 Hit Points 172 (15d12 + 75)
 Speed 40 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     to the Lord of Bladesâ bloody conquest of the blighted region. Among the blades, Glaive is best known for her talent at self-modification. âGlaiveâ is etched onto the back of her neck-plate. It is the
                                                
                                            
                                                
                                                     Construct (Warforged), Chaotic Evil
 Armor Class 16 (natural armor)
 Hit Points 187 (22d8 + 88)
 Speed 30 ft. (50 ft. with Overdrive)
  STR
 20 (+5)
 DEX
 16 (+3)
 CON
 19 (+4)
 INT
 11 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     overwhelms their prey. Flocks of Doom. Dire corbies wander the Underdark in vast flocks, following predictable patterns of movement like migrating birds. They strip a region bare of the lichens, fungus
                                                
                                            
                                                
                                                     settlementsâof life. dire corby
 Medium humanoid (dire corby), neutral evil
 Armor Class 13 (natural armor)
 Hit Points 16 (3d8 + 3)
 Speed 40 ft., climb 40 ft.
   STR
 13(+1)
 
  DEX
 14(+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     chromatic dragonâs elemental power. These gluttonous creaturesâ appearance heralds disaster for any region they settle in, as they feed relentlesslyâwith each head demanding a feast of its own. If left
                                                
                                            
                                                
                                                    , kept obedient by the rituals of their creation. Dracohydra
 Huge Monstrosity, Typically Chaotic Evil
 Armor Class 17 (natural armor)
 Hit Points 218 (19d12 + 95)
 Speed 30 ft., swim 30 ft., fly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     party gains 1 level. This advancement occurs only once. If the characters are already level 3, they donât gain a level for achieving this milestone.  Region 1: Trail This dirt trail connects the Keep on
                                                
                                            
                                                
                                                     the region. Use these to enhance your descriptions or handle situations where rules like lighting or terrain are relevant.
 The rules glossary in the D&D Beyond Basic Rules defines any capitalized
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     incursions, as well as for nascent threats to their home plane. Aarakocra prefer to live their lives like the wind â unburdened and ever moving â yet they watch over a region for years if thatâs what
                                                
                                            
                                                
                                                    .
 
   Aarakocra
 Medium humanoid (aarakocra), neutral good
 Armor Class 12
 Hit Points 13 (3d8)
 Speed 20 ft., fly 50 ft.
   STR
  10 (+0)
 
  DEX
  14 (+2)
 
  CON
  10 (+0)
 
  INT
  11 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     druids of the Flanaess belong to a great order known as the Old Faith. Each region of the continent falls under the purview of a Great Druid, who in turn oversees a hierarchy of lower-ranking druids
                                                
                                            
                                                
                                                     wherever they arise. Player characters who are not members of the druid class could belong to one of the societies or groups affiliated with the servants of the Old Faith; for example, the Gnarley Forest
                                                
                                            
                                        






