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Returning 35 results for 'claws cloud'.
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class cloud
Monsters
The Wild Beyond the Witchlight
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.Claws. Melee Weapon Attack: +0;{"diceNotation":"1d20+0","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft
., one target. Hit: 1 slashing damage.
Cloud of Dust. On its first turn in combat or when it is reduced to 0 hit points, the cat expels a cloud of dust that acts as dust of sneezing and chokingPoison
Monsters
Guildmasters’ Guide to Ravnica
Amphibious. The krasis can breathe air and water.Multiattack. The krasis makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType
":"to hit"} to hit, reach 5 ft., one creature. Hit: 17 (2d12 + 4);{"diceNotation":"2d12+4","rollType":"damage","rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +7
Monsters
Guildmasters’ Guide to Ravnica
Amphibious. The krasis can breathe air and water.Multiattack. The krasis makes three attacks: one with its bite, one with its claws, and one with its tail.
Bite. Melee Weapon Attack: +11
"} piercing damage.
Claws. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Claws"} to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6);{"diceNotation":"3d10+6
Monsters
Guildmasters’ Guide to Ravnica
Amphibious. The krasis can breathe air and water.Multiattack. The krasis makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType
.
Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction
Monsters
Bigby Presents: Glory of the Giants
(Stealth) checks made to hide in undergrowth or snowy terrain.Claws. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 8
(1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Claws", "rollDamageType":"slashing"} slashing damage. If the lynx moved at least 20 feet straight toward the target immediately
Monsters
Ghosts of Saltmarsh
against spells and other magical effects.Multiattack. The matriarch makes two claws attacks.
Claws. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Claws"} to hit
, reach 5 ft., one target. Hit: 13 (3d6 + 3);{"diceNotation":"3d6+3","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Fleeting Form. The matriarch can magically
Monsters
Princes of the Apocalypse
makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 17
within 20 feet of such a pool must succeed on a DC 15 Strength saving throw or be pulled up to 20 feet into the water and knocked prone.
A cloud of swarming insects fills a 20-foot-radius sphere
Monsters
Icewind Dale: Rime of the Frostmaiden
can use its action to polymorph into a Large hyena or a Medium cloud of mist, or back into its true form.
While in hyena form, the vampire can’t speak, and its walking speed is 50 feet. Its
rolls and ability checks.Multiattack (Vampire Form Only). The vampire makes two attacks: one with its bite and one with its claws.
Bite (Hyena or Vampire Form Only). Melee Weapon Attack: +8
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
exhales a cloud of magical fear gas in a 120-foot cone. Any creature in that area must succeed on a DC 18 Wisdom saving throw or be frightened of the beast for 1 minute. A creature can repeat the
nightmare beast’s legs end in claws, enabling it to climb well despite its size. Its skin is thick and tough, and its teeth are long and sharp. A pair of long, curved tusks jut from the sides of
Monsters
Candlekeep Mysteries
effects.Multiattack. Zikzokrishka can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +13;{"diceNotation":"1d20+13
, doing so with a successful DC 10 Strength (Athletics) check.
A cloud of sand swirls in a 20-foot-radius sphere centered on a point Zikzokrishka can see within 60 feet of it. The cloud spreads around
Monsters
Storm King's Thunder
by those of the new form.Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +16;{"diceNotation
stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.
A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
":"piercing"} piercing damage at the start of each of the mastermind’s turns. The mastermind has two claws, each of which can grapple only one target.
Generate Gadget (Recharge 5–6
;s next turn.
Phasmoball. The mastermind launches this gadget to a point the mastermind can see within 30 feet of itself, where the gadget unleashes a cloud of mind-warping gases in a 10-foot-radius
Monsters
Planescape: Adventures in the Multiverse
creature, it has the grappled condition (escape DC 15, with disadvantage). The farastu has two claws, each of which can grapple one creature.
Bite. Melee Weapon Attack: +9;{"diceNotation":"1d20+9
farastu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:
At will: invisibility (self only)
1/day each: dispel magic, fog cloud
Summon
Monsters
Guildmasters’ Guide to Ravnica
: expeditious retreat, fog cloud, misty step
Magic Resistance. The medusa has advantage on saving throws against spells and other magical effects.
Surprise Attack. During the first round of combat, the
cables, and its hands are scaly claws.
The gaze of a medusa's glowing eyes causes living tissue to petrify. The transformation is rapid, leaving the victim as a stone statue, usually frozen in a position
Monsters
Fizban's Treasury of Dragons
, masterminds have a breath weapon—a billowing cloud of poisonous gas. They also have formidable claws and teeth they use to rend foes in close combat.
Dying draconian masterminds are a sight to behold
Monsters
Sleeping Dragon’s Wake
;s spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components:
1/day each: create food and water, detect thoughts, fog cloud
4th level (2 slots): dimension door, stoneskinMultiattack. Lhammaruntosz can use her Frightful Presence. She then makes three attacks: one with her bite and two with her claws.
Bite. Melee Weapon
Monsters
Waterdeep: Dungeon of the Mad Mage
Shapechanger. If Zorak isn't in sunlight or running water, he can use his action to polymorph into a Tiny bat or a Medium cloud of mist, or back into his true form.
While in bat form, Zorak can't
to succeed instead.
Misty Escape. When he drops to 0 hit points outside his resting place, Zorak transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious
Monsters
Waterdeep: Dungeon of the Mad Mage
bite and two with its claws.
Bite. Melee Weapon Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8);{"diceNotation":"2d10
dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
A blisteringly cold wind blows through the lair near the dragon. Each creature within
Monsters
Waterdeep: Dungeon of the Mad Mage
makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 18
cloud spell. The fog lasts until initiative count 20 on the next round.
A thunderclap originates at a point the dragon can see within 120 feet of it. Each creature within a 20-foot radius centered on
Monsters
Storm King's Thunder
ring of cold resistance.Multiattack. Klauth can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +18;{"diceNotation":"1d20
than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.
Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point the dragon can
Monsters
The Book of Many Things
. Hulgaz casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
At will: Charm Person
2/day each: Dispel Magic, Fog Cloud
claws, glossy black eyes, and a snakelike tail tipped with a poisonous spike. On the rare occasion when her social graces fail to achieve the desired result, Hulgaz turns her natural weapons on her
Smoke Mephit
Legacy
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Monsters
Monster Manual (2014)
Death Burst. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise
: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Claws
Smoke Mephit (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
Death Burst. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise
: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Claws
Dretch
Legacy
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Monsters
Basic Rules (2014)
Multiattack. The dretch makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Bite"} to hit, reach 5
ft., one target. Hit: 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +2;{"diceNotation":"1d20+2
Steam Mephit
Legacy
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Monsters
Basic Rules (2014)
Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8);{"diceNotation":"1d8
spellcasting ability is Charisma.Claws. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one creature. Hit: 2 (1d4);{"diceNotation":"1d4
Lizardfolk Shaman
Legacy
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Monsters
Monster Manual (2014)
flame, thorn whip
1st Level (4 slots): entangle, fog cloud
2nd Level (3 slots): heat metal, spike growth
3rd Level (2 slots): conjure animals (reptiles only), plant growthMultiattack (Lizardfolk
Form Only). The lizardfolk makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5
Ice Mephit
Legacy
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Monsters
Basic Rules (2014)
is indistinguishable from an ordinary shard of ice.
Innate Spellcasting (1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is
Charisma.Claws. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage
Steam Mephit (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8);{"diceNotation":"1d8
spellcasting ability is Charisma.Claws. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one creature. Hit: 2 (1d4);{"diceNotation":"1d4
Ice Mephit (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
is indistinguishable from an ordinary shard of ice.
Innate Spellcasting.(1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is
Charisma.Claws. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage
Adult Black Dragon
Legacy
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Monsters
Basic Rules (2014)
Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft
feet of such a pool must succeed on a DC 15 Strength saving throw or be pulled up to 20 feet into the water and knocked prone.
A cloud of swarming insects fills a 20-foot-radius sphere centered on a
Ancient Black Dragon
Legacy
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Monsters
Basic Rules (2014)
Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +15;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":"Bite"} to hit, reach 15 ft
of such a pool must succeed on a DC 15 Strength saving throw or be pulled up to 20 feet into the water and knocked prone.
A cloud of swarming insects fills a 20-foot-radius sphere centered on a point
Vegepygmy Chief
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Monsters
Volo's Guide to Monsters
regenerate.Multiattack. The vegepygmy makes two attacks with its claws or two melee attacks with its spear.
Claws. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction
":"Claws"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Spear. Melee or Ranged Weapon
Ancient Blue Dragon
Legacy
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Monsters
Basic Rules (2014)
bite and two with its claws.
Bite. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit","rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9);{"diceNotation":"2d10
unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.
A cloud of sand swirls about in a 20-foot-radius sphere centered on
Adult Blue Dragon
Legacy
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Monsters
Basic Rules (2014)
bite and two with its claws.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7);{"diceNotation":"2d10
unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.
A cloud of sand swirls about in a 20-foot-radius sphere centered on a
Adult Red Dracolich
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Monsters
Monster Manual (2014)
effects.Multiattack. The dracolich can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +14;{"diceNotation":"1d20+14
prone.
Volcanic gases form a cloud in a 20-foot-radius sphere centered on a point the dracolich can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It






