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                        Returning 7 results for 'claws club'.
                    
                
                        
                            
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                                                    Harpy
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Multiattack. The harpy makes two attacks: one with its claws and one with its club.
Claws. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Claws"} to hit, reach 5
                                                
                                            
                                                
                                                     ft., one target. Hit: 6 (2d4 + 1);{"diceNotation":"2d4+1","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Club. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
                                                
                                            
                                        
                                                     Monsters
                                                    Locathah Rising
                                                    
                                                
                                            
                                                     their beast form. Transforming doesn't break Amble's concentration on a spell they've already cast however, or prevent them from taking actions that are part of a spell.
Claws. Melee Weapon Attack
                                                
                                            
                                                
                                                    : +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Claws","rollDamageType
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    
  13 (+1)
Senses passive Perception 10
 Languages Common
 Challenge 1 (200 XP)
 Actions
 Multiattack. The harpy makes two attacks: one with its claws and one with its club.
 Claws. Melee Weapon
                                                
                                            
                                                
                                                     Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.
 Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
 Luring Song. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     one with its club.
 Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.
 Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1
                                                
                                            
                                                
                                                     (−2) 
 
  WIS
  10 (+0) 
 
  CHA
  13 (+1)
Senses passive Perception 10
 Languages Common
 Challenge 1 (200 XP)
 Actions
 Multiattack. The harpy makes two attacks: one with its claws and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     prevent them from taking actions that are part of a spell.
 Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
 Club. Melee Weapon Attack: +6 to hit (+8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     on saving throws against spells and other magical effects.
 Actions
 Multiattack. The devil makes three attacks: two with its claws and one with its sting.
 Claw. Melee Weapon Attack: +8 to hit
                                                
                                            
                                                
                                                     language (usually Common)
 Challenge 0 (10 XP)
 Actions
 Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
 Cultist
 Medium humanoid (any race), any non
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     warrior brandishing a club.
 Blue and green drapes cover the east and west walls.
 The mural depicts Semuanya, the lizardfolk deity. The club in the mural has sharp-looking seashells embedded in it. A
                                                
                                            
                                                
                                                     in these rooms contain a variety of items. One chest has a wooden club and a leather purse containing 10 ep. Another holds a silver belt buckle (5 gp), a leather purse containing 20 sp, and a long
                                                
                                            
                                        





