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Returning 35 results for 'clients ranges guide to have recovered'.
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Monsters
Baldur’s Gate: Descent into Avernus
signal them to deliver drinks to the table. If he wants poison added to his clients’ drinks, he has a secret sign for that. Hidden behind the bar is a small bottle containing four doses of
torpor (ingested);torpor (see "Poisons" in chapter 8 of the Dungeon Master’s Guide), which the kenku bartender can use to spike drinks when Amrik gives the signal.
races
valleys and foothills of the two oldest mountains on the continent: the Rock-Teeth and the Grey Spine. Beneath these vast ranges ran rich veins of mithral and gold. The dwarves who mined and crafted
kingdoms, the proud dwarves of Stehlenwald had recovered from war. They emerged from the mountains at last to discover the political landscape had dramatically changed, leaving them surrounded and vastly
Halfling
Legacy
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Species
Basic Rules (2014)
. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
land beyond their quiet shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the Tomb of Horrors.) Alternatively, replacement parts for the guide might be recovered from the bottom of the underground lake at the end of the adventure—if the characters are able to deal with the thessalkraken!
Mechanical Guide If the characters’ mechanical guide is lost or destroyed while they explore the Temple of Moloch, you can make use of a number of options to keep the characters from remaining
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Legacy of the Lost Once the aboleth is defeated and the writings in area T5 are recovered, the spirits of Derek and Violette appear before the characters in their lifelike forms. They thank the group
Dungeon Master’s Guide). Once all the characters bow before the throne or 10 minutes pass, the light fades and the throne loses its magical properties. Seasoul Touched. Inspired by teachings in the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
or that support the campaign’s theme. The number and effects of the cards provided in the Dungeon Master’s Guide are suggestions you can change as necessary. The deck has had many variations over D
cards in this deck bestow benefits on those who draw them, and the few exceptions are relatively easily recovered from: Comet, Fates, Fool, Gem, Jester, Key, Knight, Moon, Ruin, Sage, Star, Sun, Throne
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mary Greymalkin A potential guide in Lost Laboratory of Kwalish, Mary Greymalkin might appear in this adventure as a servant of Moghadam or Thessalar, a guide for the thieves who entered the Temple
recovered either in the Tomb of Horrors (held by Moghadam in area 1) or the Temple of Moloch (locked in the treasure vault, area 38), as the DM determines. Talons. Every magic item you wear or carry
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
uneven ground. Valleys and ridges channel travel in certain directions. Mountain ranges present forbidding barriers traversed only by remote passes. Even the most trackless desert reveals favored
different scales to help you design your world and the starting area of your campaign. Especially when you get down to province scale (1 hex = 1 mile), think about paths of travel — roads, passes, ridges and valleys, and so on — that can guide character movement across your map.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blingdenstone covers the areas the svirfneblin have recovered from supernatural squatters and other dangers, now secured by mundane and magical means.
Chambers. Blingdenstone is not a single cavern, but a
collapsing roofs and spiked pits (see “Sample Traps” in chapter 5 of the Dungeon Master’s Guide). Many tunnels slope down before rising up again, allowing the gnomes to flood them. All tunnel traps are inactive in Inner Blingdenstone, but the svirfneblin can quickly activate them in case of emergency.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
encounters. You can also modify encounters to suit your tastes. If the characters stray, they might find themselves at a loss for what to do next. You have a couple of easy ways to guide them back on
recover the gold, which takes another 2d6 days. Once the gold is recovered, the villain moves forward with a master plan as detailed in the introduction. If the characters are still alive, they could oppose the villain by stealing the gold from the villain’s lair.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
clients’ drinks, he has a secret sign for that. Hidden behind the bar is a small bottle containing four doses of torpor (see “Poisons” in chapter 8 of the Dungeon Master’s Guide), which the kenku bartender
warm, clear nights, Laraelra moves tables, chairs, and lanterns onto this deck so that clients can drink and gamble under the stars. L3. Aftcastle The captain’s wheel and rudder are gone, leaving holes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Finding a Guide Guides can be retained in Port Nyanzaru or Fort Beluarian. All Port Nyanzaru guides must register and serve under the auspices of Jobal, who takes a princely cut of their earnings and
players and let them choose. To help the party select a guide, you can give players copies of handouts 2 through 10 in appendix E. These handouts give players a sense of each guide’s personality. You can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are
nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires. Many halflings live among other races, where the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adjacent to the square you’re in. (The rule for diagonal movement sacrifices realism for the sake of smooth play. The Dungeon Master’s Guide provides guidance on using a more realistic approach.)
If
enter a square of difficult terrain.
Corners. Diagonal movement can’t cross the corner of a wall, large tree, or other terrain feature that fills its space.
Ranges. To determine the range on a grid
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
The eyes of the statue are the largest rubies ever recovered from the underground lake, and were cut and faceted by the temple’s first priests. With a successful DC 12 Intelligence (Arcana) check or
worth 5,000 gp each. Manipulating Time Having a mechanical guide spend 1 charge in this area forces the eidolon to either enter or leave the sacred statue. Doing so causes the eidolon to attack if it is not already in combat with the characters. Statue of Moloch
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
syndicate as your group’s patron, you gain the following perks. Assignments. The syndicate doesn’t pay you directly, but it assigns you to particular tasks on behalf of its clients or the organization
items. In the case of magic items, this allows you to delegate the work of finding a buyer (a downtime activity described in the Dungeon Master’s Guide and Xanathar’s Guide to Everything) to the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
science or inventions such as firearms (see the Dungeon Master’s Guide), feel free to do so. Regardless of a domain’s culture and innovations, the Mists prevent knowledge of them from spreading. Even if an
from one domain to another might wander into the Mists hoping to be carried elsewhere, or they can employ Mist talismans to guide them. Due to the danger and unreliability of traveling the Mists, those
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
adventurers and other individuals who deal with large sums of wealth. They exchange coin for gemstones as readily as they find buyers for historical relics and recovered art. 5 Philosophical Faction
locate exotic materials for crafting, spell components, or magic items, or buyers for them (a downtime activity in the Dungeon Master’s Guide and Xanathar’s Guide to Everything). You can locate or sell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
’ comfort. Characters who stay in this area for more than 1 hour suffer the effects of extreme heat (see chapter 5 of the Dungeon Master’s Guide). 12a. Arch Gate Ceiling. This room has a 30-foot-high, domed
egg is recovered. 12e. False Hoard Loud noises in this area alert the denizens of areas 12f and 13, who remain where they are but can’t be surprised. Illusion. A 20-foot-wide, 4-foot-high pile of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Guide provides guidance on using a more realistic approach.)
If a square costs extra movement, as a square of difficult terrain does, you must have enough movement left to pay for entering it. For
that fills its space.
Ranges. To determine the range on a grid between two things—whether creatures or objects—start counting squares from a square adjacent to one of them and stop counting in the space of the other one. Count by the shortest route.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Network’s payroll. Treasure. If the characters seem nice, Zira grants them a special favor (see the “Marks of Prestige” section in chapter 7 of the Dungeon Master’s Guide). When they call in the
shrub. These awakened plants speak Common and heed the party’s commands. Treasure. Tharra offers to guide the party to the Evermoor Way, north of the forest. If they accept, they have no hostile
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
electrum goblet (worth 75 gp), and 1d4 magic items. Roll on Magic Item Table G in chapter 7 of the Dungeon Master’s Guide for the first item, and on Table F for any other items. 6. Nym’s Whale A 50-foot
in chapter 7 of the Dungeon Master’s Guide for any magic items. 13. Study Serissa used to come here quite often to study in solitude, but her present duties permit her no opportunity to pursue her
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
heroism (see “Supernatural Gifts” in chapter 7 of the Dungeon Master’s Guide). Fortunes of Ravenloft If your card reading reveals that the Mad Mage is the party’s ally in the battle against Strahd
Symbol of Ravenkind, the Tome of Strahd, and the Sunsword, he insists that these items be recovered before he and the party confront Strahd. If Strahd is defeated and Mordenkainen survives, the archmage gladly accompanies the characters back to their world if they invite him, if only not to disappoint them.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is beauty. INSIDE THE MIND OF A GNOLL
From a journal recovered from a slain cultist of Yeenoghu:
Day 2: The subject continues to growl and struggle, despite the removal of its arms and legs. I
by sending them omens in the form of visions, dreams, and signs. As such, gnolls instinctively look for such omens to guide their activities, and they find them in many places. Among the signs that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and forms a canopy that hides the ruined realm even from above. The area covered by the mist is a shadowy, muffled region devoid of life, sunlight, and sound. The wall of mist ranges in thickness from
Wisdom (Survival) checks to avoid getting lost in the mists is 15. (See “Becoming Lost” in chapter 5 of the Dungeon Master’s Guide.) Patches of mist and less oppressive fog dot the interior of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
costs an additional soul coin. Mahadi consistently and laboriously upsells further services to clients at additional expense. He seeks to take possession of such individuals and make them permanent
Larva Farm Z’neth is a bitter, old hobgoblin warlord who buys and sells larvae (see chapter 2 of the Dungeon Master’s Guide for statistics). Mahadi facilitated Z’neth’s rise to power, helping him
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
offerings and the recovered goods of enemies were kept. Treasure. Though some of this room has crumbled, the characters can easily retrieve 5,200 gp worth of coins and valuable pieces of art, as well as a
detailed in the Dungeon Master’s Guide; see below). Creatures. As soon a creature touches the altar, three wraiths emerge and attack. Dragon Queen’s Will Supernatural Gift (Charm)
You’ve seen a glimpse
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(in chapter 9 of the Player’s Handbook) and underwater movement (in chapter 5 of the Dungeon Master’s Guide). Map 8.4: Landgrave’s Folly View Player Version The characters have three means of entry
pit that stretches from wall to wall, and that throbs with a dim, unnatural light.
Two aboleths from the Endless Nadir are in this chamber, having rested and recovered from their fight with Sgothgah
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Psychic Hauntings”). Each cave has a ceiling that ranges in height from 10 to 20 feet. TO THE UNDERDARK
West of area H24, a remorhaz tunnel leads down to the Underdark. The slide extends for a
touches the spear, the light around the spear fades as Vlagomir’s spark bestows the following supernatural charm on the character (see “Supernatural Gifts” in the Dungeon Master’s Guide): Vlagomir’s Spark
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
docents found in Xen’drik (described in chapter 5), and though they lack the full sentience or functionality of a true docent, collectively they can guide and control a colossus. The network converged
master docent — a true docent recovered from Xen’drik — the whole network fed information back to the operator. Several smaller “hubs” of the network gave other operators access to the relevant parts of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
jagged rocks amid a sea of gravel. Anauroch’s most southerly part is the Sword — a hot, sandy desert. Use the Desert Monsters table in appendix B of the Dungeon Master’s Guide to inspire encounter ideas
Dungeon Master’s Guide to determine the contents of each dragon’s trove. Aurilssbarg See the “Ice Peak” section. Bargewright Inn Once a hilltop wayside inn, this site has become a walled community of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
remains in contact with the throne for 1 hour gains a random form of indefinite madness (see “Madness” in the Dungeon Master’s Guide). If this madness isn’t cured within 24 hours, it becomes permanent
ranges from forty feet high down to twenty feet high along the south wall. The source of the smoke and heat is a ten-foot-tall stone forge shaped like a pyramid with its peak sheared off. Ripples of heat
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
asks a character she trusts to promise to carry word of her fate back to her family in Gauntlgrym, along with her shield and warhammer if they are recovered. This might win the characters the approval
offers to guide them to its home, promising them sanctuary with its folk, although it isn’t aware of the dangers posed by Zuggtmoy’s influence on the myconids (see chapter 5). Stool uses rapport
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Master’s Guide). Secomber This town of farmers, fishers, brewers, and stonecutters is perched on three hills located near the confluence of the Unicorn Run and the Delimbiyr River. Beneath these hills
ranges, beautiful alpine slopes and valleys, and fertile farmland make the Silver Marches a tempting place to live. At the same time, monsters abound here. Orcs and giants inhabit the mountains
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
thinks that giants and small folk can learn to coexist peacefully, though Iymrith and Uthor would have her believe otherwise. Serissa is mourning the death of her mother. Queen Neri’s body was recovered
strips of soft kelp. Each rug is 20 feet square, weighs 250 pounds, and is worth 250 gp. The second crate holds an apparatus of Kwalish that was recovered from the pressurized hold of a wrecked gnomish