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Returning 35 results for 'climbing willing rituals'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
environments abundant with life. They share apes’ adeptness at climbing, although few trees can support the weight of these half-ton creatures. The ruins of cities, especially those found in deep
the creatures.
Girallons that are well treated might be willing to serve as guards, though they lack the intelligence to take on tasks more complicated than attacking strangers who enter their domain
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 13):
3/day each: plane shift (only self and up to one incapacitated creature, which is considered willing
cultists to enslave or use in their rituals. The automatons proved so effective and so fearsome that they now perform many different missions.
Though retrievers were created to operate only in the Abyss
Monsters
Mordenkainen Presents: Monsters of the Multiverse
evil act if the victim-to-be is a willing sacrifice.
In the ritual, a living person’s chest is pierced and the heart removed. A seed is pushed into the heart, which is then placed in a tree
or Fey that performed the rituals, while others acquire the services of freed wood woads that find renewed purpose in serving a kindred guardian.Bludgeoning, PiercingFire
Monsters
Mythic Odysseys of Theros
cultists eagerly offered themselves up to the medusa’s petrifying gaze in hopes of gaining Pharika’s favor. Seeing herself surrounded by willing devotees, Hythonia formulated a cruel plan
. After encouraging them to engage in wild rituals, Hythonia began turning her followers to stone, weaving their forms to create a grisly throne made of their petrified bodies.
While the medusa&rsquo
Spider Climb
Legacy
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Spells
Basic Rules (2014)
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spider Climb 2nd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a drop of bitumen and a spider) Duration: Concentration, up to 1 hour Until the spell ends, one willing
creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spider Climb 2nd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a drop of bitumen and a spider) Duration: Concentration, up to 1 hour Until the spell ends, one willing
creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
are born the serpent cults, groups of devout mortals who serve the yuan-ti either directly or in foreign outposts. Fanatical in their ideals, these cultists are willing to die for the yuan-ti and their
gods, whether from an enemy’s weapon or at the point of a sacrificial knife. The yuan-ti use the cults devoted to them as a steady supply of willing minions and sycophants. Many yuan-ti establish or
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the rituals that will open the portal between Tiamat’s home on Avernus and the Well of Dragons. Without the Red Wizards, Severin’s plan can’t succeed. The Red Wizards enlisted by Severin are among the
willing to do favors for those who supported her. In comparison to the feeble members of the Cult of the Dragon, who offer Tiamat devotion but little else, the Red Wizards who opened the gate for her
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the rituals that will open the portal between Tiamat’s home on Avernus and the Well of Dragons. Without the Red Wizards, Severin’s plan can’t succeed.
The Red Wizards enlisted by Severin are among
willing to do favors for those who supported her. In comparison to the feeble members of the Cult of the Dragon, who offer Tiamat devotion but little else, the Red Wizards who opened the gate for her
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, the source of House Tharashk’s wealth. These fields aren’t as rich as those in Q’barra, but there’s gold to be made by those willing to hunt for shards in the dangerous swamps. Vvaraak’s Cave The
swamps. House Tharashk oversees the City of Stilts, but Marcher clans and tribes come here to sell crafts and other goods or to celebrate religious rituals.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Gracklstugh. If the characters helped the stone giants by putting an end to the horrid derro rituals in the Whorlstone Tunnels (see chapter 4), Stonespeaker Hgraam is willing to assign them a guide — a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
one winged kobold. These creatures are in the upper part of the chamber. The lower area is where cultists conducted the rituals to create their guard drakes and then housed the creatures. The ledge is
characters bring some raw meat to the ledge, the drakes think they’re about to be fed and advance into the light. If characters enter the pit, either by descending the steps or climbing down the ledge, the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
one winged kobold. These creatures are in the upper part of the chamber. The lower area is where cultists conducted the rituals to create their guard drakes and then housed the creatures. The ledge is
check. If characters bring some raw meat to the ledge, the drakes think they’re about to be fed and advance into the light. If characters enter the pit, either by descending the steps or climbing down
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the Tome feature You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class’s spell list (the two needn’t be from the same list
). The spells appear in the book and don’t count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can’t cast the spells except as
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Underground Cave The underground cave was Murgaxor’s (and is now Y’demi’s) private chambers. It contains space for rituals, research, and quiet contemplation. It is depicted on map 6.3 and has the
. Ritual Area Ritual circles drawn in fine, chalky powder cover the floor. Notebooks, scrolls, and brass braziers sit on shelves carved into the walls.
Murgaxor used this area to perfect his rituals
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
age and renown might know unique rituals that can temporarily or permanently alter or transform a creature, bring back the dead for a limited time, rewrite memories, or siphon emotions. At the other end
(or willing) to use weird magic one additional time per encounter. If a hag is faced with mortal peril, all thoughts of conserving her resources vanish — she will use any weird magic at her disposal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rituals. The automatons proved so effective and so fearsome that they now perform many different missions. Demon-Infused. Although each retriever is a metal-and-magic construct, it houses the imprisoned
innately cast the following spells, requiring no material components.
3/day each: plane shift (only self and up to one incapacitated creature, which is considered willing for the spell), web
Actions
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
enslave or use in their rituals. The automatons proved so effective and so fearsome that they now perform many different missions. Though retrievers were created to operate only in the Abyss, they are
(spell save DC 13):
3/day each: plane shift (only self and up to one incapacitated creature, which is considered willing for the spell), web
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
climbing vines. The palace has many windows, all rendered shatterproof by magic. Attendants in impeccable livery see to the needs of the palace’s occupants, while armored guards stand vigilant around the
illusions and pyrotechnical special effects. Temple District The temples in the Temple District are devoted to various gods, faiths, and pantheons. The priests here are willing to cast helpful spells in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Hallen, leads the Dark Hunters — drow explorers who steal purple worm eggs. These eggs are prized by wizards, who use them in various arcane rituals. Hanne was on her first egg run with her mother’s team
can be convinced to tell her story with a successful DC 12 Charisma (Persuasion) check. If the characters attack Hanne, she fights to the best of her ability. If the adventurers are friendly toward her, Hanne is willing to travel with them for safety.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
or climbing gear. Revenant When a half-elf cleric of Waukeen named Halleth Garke accused his adventuring companions of withholding treasure from him, the other members of the Fine Fellows of Daggerford
access to his cleric spells, and his companions stole his gear (including his holy symbol), along with a wholly incorrect map of the Sargauth Level (level 3). He is willing to let the characters keep
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stationed inside the gatehouse, one in each tower. Four guards (male and female humans) man the adjacent walls. If the characters are seen flying or climbing over the walls, the guards assume that the
more than he is willing to humor Strahd’s allies. The only way the characters can earn his favor is to help Krezk in some way, whereupon Dmitri is required by his oath of office and his honor as a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
temperate or warm forest environments abundant with life. They share apes’ adeptness at climbing, although few trees can support the weight of these half-ton creatures. The ruins of cities, especially those
that are well treated might be willing to serve as guards, though they lack the intelligence to take on tasks more complicated than attacking strangers who enter their domain. A girallon that’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
., one target. Hit: 7 (1d6 + 4) slashing damage.
Forest Hunters. Girallons are most common in temperate or warm forest environments abundant with life. They share the ape’s adeptness at climbing
another sort of forest — and better yet, one whose uppermost “branches” can easily support the creatures. In such a setting, the girallons take full advantage of their skill in climbing. The creatures
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
notice the adventurers as they approach the Silken Paths and are willing to act as guides and helpers — for a fee, of course. They’ll settle for 2 gp per day each, but Yuk Yuk (who does all the
Silken Paths, keep in mind the following features.
Difficult Terrain. Any creature with a climbing speed can walk along the webs at that speed. For all other creatures, the webs are difficult terrain
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
use it as a component in eldritch rituals. However, any creature that takes a role, no matter how small, in slaying a unicorn is likely to become the target of divine retribution.
Blessed Mounts
neutralizes all poisons afflicting the target.
Teleport (1/Day). The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
get closer to the archpriest of the Deep Father — except the adventurers will not be helpless prisoners, but infiltrators. Ploopploopeen wants the characters to disrupt the upstart faction’s rituals
them to survive on their own. No matter whether the characters approach the final encounter as willing participants or prisoners, the kuo-toa make no effort to bind them or take their weapons
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
requires it to be a willing sacrifice. In the ritual a living person’s chest is pierced and the heart removed. A seed is then pushed into the heart, and it is placed in a tree. Any hollow or crook will
land, such as druids and treants. Some treants have wood woad servants by virtue of age-old pacts with druids or fey that performed the rituals, while others acquire the services of freed wood woads
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
beyond the keep. However, the map is sorely lacking in detail, and few are willing to brave the wilds to properly survey them—but you look like you’re made of sterner stuff.
“If you help me finish my
of the keep. It was once the site of strange rituals. Some say it still is.” (True)
Elandra the Adviser The castellan’s trusted adviser, an elf woman named Elandra, operates in one of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
down through generations of forest-dwelling societies and druid circles. Performing the ritual isn’t necessarily an evil act if the victim-to-be is a willing sacrifice. In the ritual, a living person’s
). Some treants have wood woad servants by virtue of age-old pacts with druids or Fey that performed the rituals, while others acquire the services of freed wood woads that find renewed purpose in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
leave the plane of her own will. She must be called forth, but only the mightiest rituals can draw her back into the world. So, if she has been imprisoned here, how and why did that come about?
The
the Nine and elected to swell the ranks of her armies through the aggressive recruitment of mortal souls. Her agents offer gifts of martial skill and courage to any who are willing to bargain. Zariel
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
willing to oppose the duergar, including stray bands of adventurers. The Caer serves as the cult’s headquarters. The cult’s presence is the worst-kept secret in Caer-Dineval, though few locals ever
and garb to fashion disguises for themselves. With the aid of climbing gear or magic, the characters can scale the castle walls seen or unseen. The characters can use a charm person spell or similar magic to convince a cultist to let them inside.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
night. When the cultists began grabbing people, she used disguise self to imitate a cultist, and then snuck away here to hide. She thought about climbing out the window but is afraid the fall might kill
her. She is willing to help the characters in an assault on the cultists, if only by lending her expertise in Arcana to figure out what’s happening with the ritual. Cray also reveals that not all the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. When you jump, you can make a
, you can choose a number of other willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). You gain 5 temporary hit points for each creature