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                        Returning 35 results for 'close wearing renowned'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     and become entombed in a state of suspended animation in an extradimensional sphere. Everything youâre wearing and carrying disappears with you except for Artifacts, which stay behind in the space
                                                
                                            
                                                
                                                     drawing this card, you can ask a question in meditation and mentally receive a truthful answer to that question.
Skull. An Avatar of Death appears in an unoccupied space as close to you as possible
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     extradimensional chamber are expelled, appearing as close to the living spell's previous location as possible. Each expelled creature appears in a randomly determined unoccupied space, along with whatever it is
                                                
                                            
                                                
                                                     wearing or carrying.
Unusual Nature. The living spell doesn't require air, food, drink, or sleep.A living demiplane is a demiplane spell that has become vaguely self-aware. It is a shadowy rectangle, 5
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     actions at the start of its turn.
Bite. The balhannoth makes one Bite attack against one creature it has grappled.
Teleport. The balhannoth teleports, along with any equipment it is wearing or carrying
                                                
                                            
                                                
                                                     succeed on a DC 16 Wisdom saving throw, or the target, along with whatever it is wearing and carrying, teleports to an unoccupied space of the balhannothâs choice within 60 feet of it.
Vanish. The
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , any equipment it is wearing or carrying, and any creature it is grappling teleport to an unoccupied space within 500 feet of it, provided that the starting space and the destination are in dim light or
                                                
                                            
                                                
                                                     their suffering, waylaying travelers who venture too close to their lairs.
The evil that corrupted meazels also imbued them with magical powers that allow them to move through shadows with ease. They
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Hill Rune. The giant has a hill rune inscribed on a rock or some other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Stone Avalanche action and
                                                
                                            
                                                
                                                     10 feet away from the giant.Hill giants who master rune magic discover a close connection to the natural forces of earth and stone. Their magic, combined with their size and strength, helps them
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     teleports, the specter appears astride the gloamwing along with any equipment it is wearing or carrying. While mounted and not incapacitated, the specter canât be surprised, and both it and its
                                                
                                            
                                                
                                                    . Their work can include driving off people who accidentally wander too close to a secret rooftop meeting, killing those who knowingly infiltrate Dimir property, and tracking those who have stolen guild
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     company of their eldest son, Urmius Umbrageâa brooding shadar-kai neâer do-well with a cruel sense of humor. Naeryx and Urmius were close in age and got along well in all respects. Years later
                                                
                                            
                                                
                                                     see the seeds of doubt in the carnival staff.âNecroticBlessing of the Raven Queen (1/Day). Witch magically teleports, along with any equipment he is wearing or carrying, up to 30 feet to an
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     roll or if the target is within 5 feet of one of Molliverâs allies.
Levitate. While wearing boots of levitation, Molliver casts levitate (self only).Uncanny Dodge. Molliver halves the damage
                                                
                                            
                                                
                                                     demands that I strike out on my own while my comrades-in-arms waste time deliberating.â
Combat Notes
Molliver likes to get up close and personal in fights. If theyâre caught in a tight spot
                                                
                                            
                                        
                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    A weird tank is a ten-gallon tank of blown glass and sculpted bronze with a backpack-like carrying harness fashioned from tough leather. A water weird is contained within the tank. While wearing the
                                                
                                            
                                                
                                                     weird telepathically (no action required) while you wear the tank. You can close the tank as an action only if you have first commanded the water weird to retract into it or if the water weird is dead
                                                
                                            
                                        
                                                     Magic Items
                                                    Legendary Magic Items
                                                    
                                                
                                            
                                                    The wizard Mordenkainen crafted this sleek, golden helmet. If he created other helms of disjunction, they have yet to be found.
As an action while wearing this helm, you can use it to emit an
                                                
                                            
                                                
                                                    , object, or area affected by it is even partly in the pulseâs area.
Wave of Force. The antimagic pulse is strong enough to knock down creatures close to you. Each creature within 30 feet of you must
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     feet. Anything she is wearing transforms with her, but nothing she is carrying does.
Blessing of Mother Night. Baba Lysaga is shielded against divination magic, as though protected by a nondetection
                                                
                                            
                                                
                                                     death upon her. Lysaga eventually got her wish, and after Strahd settled in the valley of Barovia, Lysaga moved as close to him as she dared to.
In the filth-ridden depths of her heart, Lysaga knows
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     physical contact with metal objects (for example, carrying metal weapons or wearing metal armor) takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollDamageType":"fire"} fire damage. Each creature
                                                
                                            
                                                
                                                     to 120 feet to an unoccupied space he can see. Anything Imix is wearing or carrying isnât teleported with him.
Combustion (Costs 3 Actions). Imix causes one creature he can see within 30 feet of
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ; scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragonâs mood: bristling with anger, lying back
                                                
                                            
                                                
                                                    .
7
A revenant persuades an adult crystal dragon to help get revenge on the frost giant;frost giants who murdered her.
8
An adult crystal dragon teaches astronomy to students of a renowned
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     size and speed, are unchanged. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he dies.
While in mist form, Strahd canât take any
                                                
                                            
                                                
                                                     close as he wishes. Closed doors can be magically locked (needing a successful DC 20 Strength check to force open) until Strahd chooses to end the effect, or until Strahd uses this lair action again
                                                
                                            
                                        
                                                    Robe of Eyes
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.
A light spell cast on the robe or a daylight spell
                                                
                                            
                                        
                                                    Balhannoth
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                    , along with any equipment it is wearing or carrying and any creatures it has grappled, up to 60 feet to an unoccupied space it can see.
Vanish. The balhannoth magically becomes invisible for up to 10
                                                
                                            
                                                
                                                     material only and canât create anything with moving parts or magical properties. Any object created in this area is, upon close inspection, revealed as a fake. Books are filled with empty pages
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     by this attack dies, with its body and everything it is wearing and carrying, except magic items, exploding into a cloud of ash. The creature can be restored to life only by means of a wish spell
                                                
                                            
                                                
                                                     equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.Ygorl can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     Contacts table.
Gruul Contacts
d8
Contact
1
One of my parents is a renowned warrior in my clan.
2
My sibling has the ear of the clan chief.
3
I have cousins in a
                                                
                                            
                                                
                                                     work in a raid, but seems to think that Iâm not like other Gruul.
7
I foolishly borrowed money from an Orzhov syndic to indulge a shameful vice.
8
A close friend left our clan and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     magistrate in her time. The people of the newly constructed Tiger District built a small shrine honoring her in a nearby grove. She was close with the noble Young-Gi. Her career faltered, eclipsed by
                                                
                                            
                                                
                                                     the successes of the renowned Queen Young-Soo. If the characters ask about Young-Gi, Ahn-Jun also shares the following information about him: Heâs an elderly noble who lives at the edge of the Phoenix
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    . Many Outer City residents who work within the city live here to be as close as possible to their places of business. Among them is a significant community of half-orcs. Tumbledown. Off by itself
                                                
                                            
                                                
                                                     overlooking the river, this perpetually foggy neighborhood hosts the Cliffside Cemetery. Twin Songs. Standing ready to welcome visitors as they cross the river, Twin Songs is renowned for its enormous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     it for? Does tradition color how you adventure? Are you familiar with the ways of an adventuring caporal or lifestyles that give you a close connection to your steed and the open road? Do you have experience as a larger-than-life luchador wrestlerâmaybe even wearing a signature mask?
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     City residents who work within the city live here to be as close as possible to their places of business. Among them is a significant community of half-orc porters. Tumbledown. Off by itself
                                                
                                            
                                                
                                                     overlooking the river, this perpetually foggy neighborhood hosts the Cliffside Cemetery. Twin Songs. Standing ready to welcome visitors as they cross the river, Twin Songs is renowned for its enormous diversity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Yuan-ti Pureblood Purebloods form the lowest caste of yuan-ti society. They closely resemble humans, yet a pureblood canât pass for human under close scrutiny because thereâs always some hint of its
                                                
                                            
                                                
                                                     true nature, such as scaly patches of skin, serpentine eyes, pointed teeth, or a forked tongue. Wearing cloaks and cowls, they masquerade as humans and infiltrate civilized lands to gather information
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Ethereal Plane, out to a range of 120 feet.  The eyes on the robe canât be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe
                                                
                                            
                                                
                                                     stars, located on the robeâs upper front portion, are particularly large. While wearing this robe, you can use an action to pull off one of the stars and use it to cast magic missile as a 5th-level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    11. Halaster Is Glowing The stone doors to this chamber are sealed with Qualith door locks (see âQualith Door Locksâ). Unless they are held open, the doors automatically close and lock. The ceiling
                                                
                                            
                                                
                                                    .
 Statue. In the middle of the room, a statue of a thin, bearded, wild-haired man wearing a robe covered with eyes stands atop a 3-foot-high block of stone. The statue is surrounded by a faint nimbus of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Legendary Magic Items
                                                    
                                                
                                            
                                                     disjunction, they have yet to be found.  As an action while wearing this helm, you can use it to emit an antimagic pulse in a 300-foot-radius sphere centered on yourself. The pulse has the following effects
                                                
                                            
                                                
                                                     strong enough to knock down creatures close to you. Each creature within 30 feet of you must succeed on a DC 15 Strength saving throw or have the prone condition. Once you use the helmâs property, it canât be used again until 1d4 days have passed.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     (Perception) score sees a still figure surrounded by spilled gold coins and slumped against the wall, head tilted to stare at them. Characters who investigate find a dead dwarf wearing lavish robes. Nearby
                                                
                                            
                                                
                                                     no way of learning that the dwarf was murdered by the vengeful Kala Mabarin, who got close enough to him in the crowd to poison him, then led him to the alley to die.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Plane, out to a range of 120 feet. The eyes on the robe canât be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                    . Your walking speed is 30 feet. Amorphous. You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You have advantage on ability checks you make to
                                                
                                            
                                                
                                                    . As part of the same bonus action, you can use this pseudopod to manipulate an object, open or close a door or container, or pick up or set down a Tiny object. The pseudopod contains no sensory organs and canât attack, activate magic items, or lift more than 10 pounds.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                    . When the captain is close enough to be heard, read or paraphrase the following boxed text: A human solider wearing rust-red plate armor flies through the air. He comes to a halt, hovering several dozen
                                                
                                            
                                                
                                                     Read or paraphrase the following description as the characters near the entrance to Rigus: Soldiers wearing plate armor stop those attempting to enter the gate-town. While soldiers are waved through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , and carve out lairs as close to such locations as possible. As they burrow through the earth, they leave behind tunnels â evidence that is often the first clue to the nearby presence of a kruthik hive
                                                
                                            
                                                
                                                     smart enough to barricade some tunnels and dig new ones that keep their neighbors away from their eggs. Imagine a hive of ants the size of horses, but the ants are wearing armor. Then exterminate them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . Instead of the official they expected to meet, they see a somber human man with gray hair wearing purple robes and sitting on a central rug among several books and sheafs of paper. As the guards retreat
                                                
                                            
                                                
                                                     former Lightsea Lancer and Djaynaiâs current regent. He is known not only for his falcon-eyed shrewdness but also for his compassion and kindness. Those close to him know he suffers bleak moods, during
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     patron for generations, or embodies values you hold close. Based on this, consider that chapterâs possibilities for how you might have earned that immortalâs favor (if indeed you have) and alternate
                                                
                                            
                                                
                                                    .
 
 Myths of the Iroan Games
 Competitors seeking a place among the athletes of legend endlessly push themselves to claim victory during Akrosâs world-renowned annual contest, the Iroan Games. The deeds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     travel to Greenest in search of rumors of increasing dragon activity. 5 You have heard rumors that your close childhood friend, a half-elf named Talis, has been kidnapped by a strange group of dragon
                                                
                                            
                                                
                                                     cultists. Your investigations into the cult have led you to the town of Greenest. You must save her! 6 Being the grandchild of a renowned dragon slayer is usually a good way to impress people, but just
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     travel to Greenest in search of rumors of increasing dragon activity. 5 You have heard rumors that your close childhood friend, a half-elf named Talis, has been kidnapped by a strange group of dragon
                                                
                                            
                                                
                                                     cultists. Your investigations into the cult have led you to the town of Greenest. You must save her! 6 Being the grandchild of a renowned dragon slayer is usually a good way to impress people, but just
                                                
                                            
                                        






