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Returning 35 results for 'closed weapons relying'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
telepathic and use their power of suggestion to control others. Their creators use them to force enemies to withdraw or surrender.
A hypnos magen carries no weapons, relying entirely on its psychic
Monsters
Spelljammer: Adventures in Space
object inside the gullet.
False Appearance. If the eye monger is motionless and has its eye and mouth closed at the start of combat, it has advantage on its initiative roll. Moreover, if a creature
eye and mouth are closed, an eye monger looks like nothing more than a 12-foot-diameter asteroid. When it senses vibrations in the space around it, the eye monger opens its eye and reveals its true
Classes
Sword Coast Adventurer's Guide
You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a
performance. Duelists and pirates typically belong to this archetype.
A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.
Swashbuckler
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
enormous creatures that resemble limbless, wingless dragons, though they lack a dragon’s breath weapons and keen intelligence. On the world of Eldraine, many wurms have adapted to life among the world
length of an Everstalk with their eyes closed and their stomach flattened against the stalk, appearing to be just another enormous vine until a tasty intruder attempts to climb them.
When giants’ prized pets escape Stormkeld, villages fall and new Everstalks rise.
Equipment
A turtle ship is encased in a protective metal shell, as befits its name, and bristles with weapons. In addition to its roomy quarters, it can carry a decent- sized payload, making it popular among
traders and others who need a lot of cargo space. The ship can land on the ground, and it floats on water. Sliding panels can be closed to make the hull airtight, enabling the ship to travel underwater
Monsters
Fizban's Treasury of Dragons
themselves at odds with a sapphire dragon if they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk
to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that
Monsters
Fizban's Treasury of Dragons
sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons&rsquo
; favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s
Monsters
Fizban's Treasury of Dragons
or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military
Monsters
Fizban's Treasury of Dragons
they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental
Troglodyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
relying on constant raids and hunting to survive. They take sadistic pleasure in hunting intelligent creatures weaker than themselves and show no mercy toward those they capture and drag back to their
in a frenzy.
Troglodytes make little and build less, scavenging their possessions from their prey. They understand the value of metal weapons and armor, and fight among one another for the right to
classes
Sword Coast Adventurer's Guide
You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a
performance. Duelists and pirates typically belong to this archetype.
A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.
Unicorn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
without trace
1/day each: calm emotions, dispel evil and good, entangle
Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.
Magic Weapons. The
closed lanterns are unaffected.
Creatures native to the unicorn’s domain have an easier time hiding; they have advantage on all Dexterity (Stealth) checks made to hide.
When a good-aligned creature
Astral Dreadnought
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
way the cone faces. The cone doesn't function while the dreadnought's eye is closed or while the dreadnought is blinded.
Astral Entity. The astral dreadnought can't leave the Astral Plane, nor can it
astral dreadnought fails a saving throw, it can choose to succeed instead.
Magic Weapons. An astral dreadnought's weapon attacks are magical.
Sever Silver Cord. If the astral dreadnought scores a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hardened the nomads’ determination to survive. By following herds for their food and occasionally restocking on wood, the Reghed can get by without relying on trade. They shun Ten-Towns and expect to
glorify the nomads’ outlook on life are common pastimes (see the “Reghed Stories” sidebar), as is sharpening weapons. Food is critical, of course, and certain beasts of the tundra are staples among the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
hardened the nomads’ determination to survive. By following herds for their food and occasionally restocking on wood, the Reghed can get by without relying on trade. They shun Ten-Towns and expect to
glorify the nomads’ outlook on life are common pastimes (see the “Reghed Stories” sidebar), as is sharpening weapons. Food is critical, of course, and certain beasts of the tundra are staples among the
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement.
A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and watches
skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
17. Armory A gaping hole in the roof exposes this armory to the elements. Very few weapons are stored here at present. Shelves to the north lie mostly bare, and a poorly maintained weapon rack
standing against the south wall holds three rusty spears and a frayed net. Nearby is a closed cabinet. A search of the shelves and weapon rack yields a longsword, a box of 20 crossbow bolts, a box of 10
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
17. Armory A gaping hole in the roof exposes this armory to the elements. Very few weapons are stored here at present. Shelves to the north lie mostly bare, and a poorly maintained weapon rack
standing against the south wall holds three rusty spears and a frayed net. Nearby is a closed cabinet. A search of the shelves and weapon rack yields a longsword, a box of 20 crossbow bolts, a box of 10
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
berserkers’ armor and weapons, there is nothing of value here. The berserkers are aware of the flameskulls (“fiery spirits”) to the north and keep the doors to area X17 closed. A fissure has formed in
, the dire wolf a servant of Strahd. The dire wolf can’t be charmed or frightened. When they aren’t expecting trouble, the gladiator and the berserkers sit on the floor, sharpening their weapons, while
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
berserkers’ armor and weapons, there is nothing of value here. The berserkers are aware of the flameskulls (“fiery spirits”) to the north and keep the doors to area X17 closed. A fissure has formed in
, the dire wolf a servant of Strahd. The dire wolf can’t be charmed or frightened. When they aren’t expecting trouble, the gladiator and the berserkers sit on the floor, sharpening their weapons, while
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
17. Armory A gaping hole in the roof exposes this armory to the elements. Few weapons are stored here at present. Shelves to the north lie mostly bare, and a poorly maintained weapon rack standing
against the south wall holds three rusty spears and a frayed net. Nearby is a closed cabinet.
A search of the shelves and weapon rack yields a longsword, a box of 20 crossbow bolts, a box of 10 arrows
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
17. Armory A gaping hole in the roof exposes this armory to the elements. Few weapons are stored here at present. Shelves to the north lie mostly bare, and a poorly maintained weapon rack standing
against the south wall holds three rusty spears and a frayed net. Nearby is a closed cabinet.
A search of the shelves and weapon rack yields a longsword, a box of 20 crossbow bolts, a box of 10 arrows
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
born in the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. However, cunning and charisma are equally important
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. Outlander is a logical background, but you could easily be a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
born in the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. However, cunning and charisma are equally important
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the wild, and your wits and your weapons helped you survive. Talenta warriors are often barbarians or rangers, relying on speed and skill. Outlander is a logical background, but you could easily be a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
almost like a performance. Duelists and pirates typically belong to this archetype. A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Turtle Ship A turtle ship is encased in a protective metal shell, as befits its name, and bristles with weapons. In addition to its roomy quarters, it can carry a decent-sized payload, making it
popular among traders and others who need a lot of cargo space. The ship can land on the ground, and it floats on water. Sliding panels can be closed to make the hull airtight, enabling the ship to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Swashbuckler You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks
almost like a performance. Duelists and pirates typically belong to this archetype. A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Turtle Ship A turtle ship is encased in a protective metal shell, as befits its name, and bristles with weapons. In addition to its roomy quarters, it can carry a decent-sized payload, making it
popular among traders and others who need a lot of cargo space. The ship can land on the ground, and it floats on water. Sliding panels can be closed to make the hull airtight, enabling the ship to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
The remains in the southwest cell are those of a female orog who was captured by Arcturia and stripped of her weapons. The hobgoblins found her, shot her full of arrows through the bars, and left her
. Closed portcullises are locked in place; forcing one upward requires a successful DC 26 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
The remains in the southwest cell are those of a female orog who was captured by Arcturia and stripped of her weapons. The hobgoblins found her, shot her full of arrows through the bars, and left her
. Closed portcullises are locked in place; forcing one upward requires a successful DC 26 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
attending, including retrieving or procuring formal attire if they don’t wish to wear the clothes Dr. Dannell provided. Weapons and visible armor are not permitted inside the museum and must be stashed in
some clad in sleek formalwear.
The museum is open to the public today; only the Gemstone Wing on the second floor is closed for the ticketed gala. The Murkmire Stone is ensconced in the Gemstone Wing.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
attending, including retrieving or procuring formal attire if they don’t wish to wear the clothes Dr. Dannell provided. Weapons and visible armor are not permitted inside the museum and must be stashed in
some clad in sleek formalwear.
The museum is open to the public today; only the Gemstone Wing on the second floor is closed for the ticketed gala. The Murkmire Stone is ensconced in the Gemstone Wing.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Eye Monger When its large eye and mouth are closed, an eye monger looks like nothing more than a 12-foot-diameter asteroid. When it senses vibrations in the space around it, the eye monger opens its
eye and reveals its true, menacing nature. An eye monger has no use for treasure, but its belly might hold a fair amount of incidental valuables that it can’t digest, including coins, metal weapons