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Returning 35 results for 'closed weapons repairing'.
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Monsters
Spelljammer: Adventures in Space
object inside the gullet.
False Appearance. If the eye monger is motionless and has its eye and mouth closed at the start of combat, it has advantage on its initiative roll. Moreover, if a creature
eye and mouth are closed, an eye monger looks like nothing more than a 12-foot-diameter asteroid. When it senses vibrations in the space around it, the eye monger opens its eye and reveals its true
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
enormous creatures that resemble limbless, wingless dragons, though they lack a dragonâs breath weapons and keen intelligence. On the world of Eldraine, many wurms have adapted to life among the world
length of an Everstalk with their eyes closed and their stomach flattened against the stalk, appearing to be just another enormous vine until a tasty intruder attempts to climb them.
When giantsâ prized pets escape Stormkeld, villages fall and new Everstalks rise.
Unicorn
Legacy
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Learn More
Monsters
Basic Rules (2014)
without trace
1/day each: calm emotions, dispel evil and good, entangle
Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.
Magic Weapons. The
closed lanterns are unaffected.
Creatures native to the unicornâs domain have an easier time hiding; they have advantage on all Dexterity (Stealth) checks made to hide.
When a good-aligned creature
Astral Dreadnought
Legacy
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Monsters
Mordenkainenâs Tome of Foes
way the cone faces. The cone doesn't function while the dreadnought's eye is closed or while the dreadnought is blinded.
Astral Entity. The astral dreadnought can't leave the Astral Plane, nor can it
astral dreadnought fails a saving throw, it can choose to succeed instead.
Magic Weapons. An astral dreadnought's weapon attacks are magical.
Sever Silver Cord. If the astral dreadnought scores a
Equipment
A turtle ship is encased in a protective metal shell, as befits its name, and bristles with weapons. In addition to its roomy quarters, it can carry a decent- sized payload, making it popular among
traders and others who need a lot of cargo space. The ship can land on the ground, and it floats on water. Sliding panels can be closed to make the hull airtight, enabling the ship to travel underwater
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
weapons. An infernal war machineâs engine roars a bass, growling rumble with an undertone of agonized screams as its furnace burns souls for fuel. This appendix includes stat blocks for infernal war machines, rules for running and repairing them, and guidelines for handling chases in Avernus.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
here). 28b. Smithy and Weapon Storage Githyanki. A female githyanki warrior named Salarrl is busy repairing armor at a forge. A wooden trestle table and an iron anvil are arranged nearby.
Weapons
28. Armory The githyanki repair and store weapons and armor here. 28a. Armor Storage Ten suits of plate armor and thirty suits of half plate hang on wooden stands throughout the room. The armor is
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
Ship Repairs Nonmagical repairs to a damaged ship can be made while the vessel is berthed. Repairing 1 hit point of damage to a berthed ship takes 1 day and costs 20 gp for materials and labor
. Damage to shipboard weapons can be repaired just as quickly (1 hit point per day), but at half the cost (10 gp per hit point). The mending spell is a cheaper, less time-consuming way to make repairs
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
to light a candle, torch, or campfire. Using the device requires your action. Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the songâs end or when it is closed.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
to light a candle, torch, or campfire. Using the device requires your action. Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the songâs end or when it is closed.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
17. Armory A gaping hole in the roof exposes this armory to the elements. Very few weapons are stored here at present. Shelves to the north lie mostly bare, and a poorly maintained weapon rack
standing against the south wall holds three rusty spears and a frayed net. Nearby is a closed cabinet. A search of the shelves and weapon rack yields a longsword, a box of 20 crossbow bolts, a box of 10
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
17. Armory A gaping hole in the roof exposes this armory to the elements. Few weapons are stored here at present. Shelves to the north lie mostly bare, and a poorly maintained weapon rack standing
against the south wall holds three rusty spears and a frayed net. Nearby is a closed cabinet.
A search of the shelves and weapon rack yields a longsword, a box of 20 crossbow bolts, a box of 10 arrows
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
berserkersâ armor and weapons, there is nothing of value here. The berserkers are aware of the flameskulls (âfiery spiritsâ) to the north and keep the doors to area X17 closed. A fissure has formed in
, the dire wolf a servant of Strahd. The dire wolf canât be charmed or frightened. When they arenât expecting trouble, the gladiator and the berserkers sit on the floor, sharpening their weapons, while
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
Turtle Ship A turtle ship is encased in a protective metal shell, as befits its name, and bristles with weapons. In addition to its roomy quarters, it can carry a decent-sized payload, making it
popular among traders and others who need a lot of cargo space. The ship can land on the ground, and it floats on water. Sliding panels can be closed to make the hull airtight, enabling the ship to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
attending, including retrieving or procuring formal attire if they donât wish to wear the clothes Dr. Dannell provided. Weapons and visible armor are not permitted inside the museum and must be stashed in
some clad in sleek formalwear.
The museum is open to the public today; only the Gemstone Wing on the second floor is closed for the ticketed gala. The Murkmire Stone is ensconced in the Gemstone Wing.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
The remains in the southwest cell are those of a female orog who was captured by Arcturia and stripped of her weapons. The hobgoblins found her, shot her full of arrows through the bars, and left her
. Closed portcullises are locked in place; forcing one upward requires a successful DC 26 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
Eye Monger When its large eye and mouth are closed, an eye monger looks like nothing more than a 12-foot-diameter asteroid. When it senses vibrations in the space around it, the eye monger opens its
eye and reveals its true, menacing nature. An eye monger has no use for treasure, but its belly might hold a fair amount of incidental valuables that it canât digest, including coins, metal weapons
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the wires are self-repairing, and cannot be severed or destroyed. Bargaining with Tarnhem If the characters are free to speak with Tarnhem, the balor asks them to disrupt the ceremony in the chapel
treasure chests in area 13, and how his weapons have been taken to the chapel (area 14) and worked into the altar there. Tarnhem uses the balor stat block with the following changes: While held, Tarnhem
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
known as the Morning Gate, or, as some locals like to call it, the Mourning Gate. Heavy iron chains with iron padlocks keep the gates shut at night. During the day, the gates are closed but not typically
locked. Two town guards (LG male and female humans) stand just inside each gate. Instead of spears, they carry pikes (reach 10 ft., 1d10 + 1 piercing damage on a hit). These weapons are long enough
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
can do so except by using a knock spell or similar magic. The door has AC 15, 75 hit points, and immunity to all damage except force damage and damage dealt by adamantine weapons. 14b. North Entrance
. An unusually large xorn, 10 feet tall and 10 feet wide, sleeps soundly in the middle of the room. While asleep, the creature remains standing, its mouth and eyes closed, its arms hanging limply with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
loudly orating from a tome to entice potential customers Theryn, a young jackalwere with deft hands, good for repairing damaged books or liberating a few coins from wealthy pockets Zan, the oldest pack
magic weapons. Korvala Korvala Korvala is a 32-year-old jackalwere. A tall and imposing figure, she has been the leader of the pack since Nidalia died. She has an authoritative air that instills
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
niches in the south wall hold weapons.
The werebats either attack intruders in bat form or drop to the floor, assume goblin form, and arm themselves. Each of the three niches contains a scimitar, a
and 1 hit point, ability scores of 5, and immunity to bludgeoning, piercing, and slashing damage from weapons that arenât silvered. They also have the Shapechanger trait common to all werebats, but
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Initiative. Each round on Initiative Count 10 (losing Initiative ties), the scrolls fold themselves into weapons and deliver brutal paper cuts. Each character must succeed on a DC 10 Dexterity saving
character bullies a scroll, causing it to flee into a case. Case Closed If the characters encase all the scrolls, Toryn pays them 20 GP as promised. If the scrolls knock out all the characters, Toryn
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
large pane of gray glass is drawn closed across an opening above the counter. A sign mounted above the window reads, âWondrous Wares & Fair Fares!â
The balloon is not made of fabric, but rather appears
. Repairing 1 hit point of damage to the basket requires 1 day and appropriate supplies, which can be salvaged from area D4 or taken from area B3. The balloon canât be repaired, but as long as it has at
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, the instructor would appreciate them finding and repairing the ruin grinders, although they donât need to complete that task today. Students in Detention As detention monitors, each character must
to clean his dorm, with disastrous results 8 Larine Arneza (Quandrix) Accidentally unleashed a water weird during a swim meet 9 Melwythorne (Witherbloom) Started an unauthorized mascot-breeding program 10 Tilana Kapule (Quandrix) Sneaked into a temporarily closed portion of the Biblioplex to study
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
case of attack or siege 95â00 Workshop for repairing or creating weapons, religious items, and tools Dungeon: Tomb d20 Purpose 1 Antechamber for those that have come to pay respect to the dead or
kill or capture creatures 20 Observation room, allowing guards or spectators to observe creatures moving through the dungeon Dungeon: Lair d20 Purpose 1 Armory stocked with weapons and armor 2
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, but the entrances to these tunnels were closed long ago and remain magically sealed. City Market Merchants from across Ansalon do business in Kalamanâs thriving bazaar. Characters can purchase any
from their travels. The Steady Beacon The Steady Beacon is a tavern that boasts a large taproom, a fish-focused menu, and modest lodging. Its decor features the broken weapons of defeated bandits. The
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
breath weapons and keen intelligence. On the world of Eldraine, many wurms have adapted to life among the worldâs skyscraping beanstalks. These beanstalk wurms sport leafy growths, sustaining
beanstalksâalso known as Everstalksâto intrude on their lofty palaces. Beanstalk wurms lie coiled along the length of an Everstalk with their eyes closed and their stomach flattened against the stalk
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
is set with a closed door.
Unless he is drawn to sounds of combat in area 7, a duergar alchemist (see the sidebar) named Lorthio Bukbukken works on the upper level of this area. Lorthioâs
closed peepholes at dwarfâs-eye height. Opening the peepholes allows one to see into the room beyond. The bar is easily lifted from this side, but breaking down the door requires a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(Insight) check or a speak with animals spell, but the torturer speaks to the characters only in bold threats. In combat, Andras uses weapons coated in blood of the lycanthrope poison (see appendix C
, and the rat. Anyone attempting to disrupt the controls or the wires must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. The controls and the wires are self-repairing, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
can be opened and closed to meet the needs of the order. The walls of the living quarters are made of paper on wood frames, offering little privacy. The dwelling is within view of the Jagged Sanctum
fight. These foes use their gardening implements as weapons (use the monkâs Unarmed Strike attack option but change the damage type to piercing or slashing, as appropriate). If two of the monks are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
right. A swaying mass of seaweed fills the eastern side of the room. Many coffers are set against the north and west walls, their lids closed.
A large group of sahuagin warriors gather near the
area. At the far end of that open area, perhaps fifty feet away, stands a closed coffer with canvas sacks propped against it.
The threshold of the chamber at the south end of the passage is trapped
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and hunger follow you wherever you go. Other wretched people covet your armor, weapons, and adventuring gear, which
civilization, sustaining themselves in the wild by hunting, foraging, and repairing their own gear.
Maintaining this kind of lifestyle doesn't require you to spend any coin, but it is time
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your armor, weapons, and adventuring gear, which represent a fortune by their standards. You are beneath the notice of most people. Squalid. You live in a leaky stable, a mud-floored hut just outside
characters, though, might prefer to spend their time away from civilization, sustaining themselves in the wild by hunting, foraging, and repairing their own gear.
Maintaining this kind of lifestyle
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a steel defender, a protective companion of their own creation. Many soldiers tell stories of nearly dying before
cure wounds Battle Ready 3rd-level Battle Smith feature Your combat training and your experiments with magic have paid off in two ways: You gain proficiency with martial weapons. When you attack






