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Returning 33 results for 'closest while rolls'.
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close while rolls
closes while rolls
Spells
Player’s Handbook
you. Your familiarity with the destination determines whether you arrive there successfully. The DM rolls 1d100 and consults the Teleportation Outcome table and the explanations after it
Area. You and your group (or the target object) appear in a different area that’s visually or thematically similar to the target area. You appear in the closest similar place. If you are heading
Monsters
Tales from the Yawning Portal
","rollDamageType":"acid"} acid damage. Any nonmagical weapon that hits the Ooze Master corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its
attacker targets the creature that is closest to it, not including itself or the Ooze Master. If multiple creatures are closest, the attacker chooses which one to target. On a successful save, the attacker
Magic Items
Divine Contention
.
The wielder rolls on the chart* for the wand of wonder three times, rerolling any duplicate results. Any effects that specify a target affect all creatures in range of the grenade when it explodes. Any
effects that would affect the wielder of the wand instead affect the closest creature to the grenade when it goes off.
The grenade explodes immediately if a creature places it in an
Teleport
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.
Familiarity
Mishap
laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane.
Mishap. The spell's unpredictable magic
Monsters
Icewind Dale: Rime of the Frostmaiden
vampire is restrained. Otherwise, it moves to attack what it perceives to be the closest source.
Repulsed by Perfume. The vampire has disadvantage on melee attack rolls made against any creature
rolls and ability checks.Multiattack (Vampire Form Only). The vampire makes two attacks: one with its bite and one with its claws.
Bite (Hyena or Vampire Form Only). Melee Weapon Attack: +8
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Assume the owlbear is on whichever side of the stage is closest to the most characters. The player characters must jump into action quickly to defend the other students. When they do, if a character
Exam event of the term, any character who aced that Exam has advantage on all attack rolls during this encounter. At the same time the characters are dealing with the owlbear, the other performers and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
) acid damage. Any nonmagical weapon that hits the Ooze Master corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the
range. The attacker must make a DC 15 Wisdom saving throw. On a failed save, the attacker targets the creature that is closest to it, not including itself or the Ooze Master. If multiple creatures are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
prison-chasm. If the characters fail to pick a destination, determine it randomly. Ask a player to roll a d20 on the poster map of Avernus. The location closest to where the die rests becomes the
destination. If the die rolls off the map, the DM chooses a destination. The portal remains open and fixed to the same destination for 10 minutes, after which it deactivates as the arch that created it crumbles and falls to the ground.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
: the withered shrubs are actually monsters. It’s important to establish which characters are closest to the hidden monsters.
2 Jared: The cave entrance is ten feet wide, with the stream running
?
Jared: Six. Auro, what’s your Initiative?
Amy: I got a 14.
Russell: Shreeve goes on 5.
Maeve: A natural 20 gives me a 21!
Phillip: 19 for Gareth.
3 The DM rolls Initiative just once
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
there successfully. The DM rolls 1d100 and consults the Teleportation Outcome table and the explanations after it. Teleportation Outcome Familiarity Mishap Similar Area Off Target On Target
your group (or the target object) appear in a different area that’s visually or thematically similar to the target area. You appear in the closest similar place. If you are heading for your home
Compendium
- Sources->Dungeons & Dragons->Divine Contention
) thunder damage and is stunned until the end of its next turn. On a successful save, it takes half as much thunder damage and is not stunned. The wielder rolls on the chart* for the wand of wonder three
affect the closest creature to the grenade when it goes off. The grenade explodes immediately if a creature places it in an extradimensional space or teleports while in possession of it. The effects of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you arrive there successfully. The DM rolls d100 and consults the table. Familiarity Mishap Similar Area Off Target On Target Permanent circle — — — 01–100 Associated object — — — 01–100 Very
your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane. Mishap. The spell’s unpredictable magic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
there successfully. The DM rolls 1d100 and consults the Teleportation Outcome table and the explanations after it. Teleportation Outcome Familiarity Mishap Similar Area Off Target On Target
your group (or the target object) appear in a different area that’s visually or thematically similar to the target area. You appear in the closest similar place. If you are heading for your home
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
character can attempt to drive off the octopus by dealing damage to it. A character can use an action to make a ranged attack or melee attack, or to cast a spell. Assume that any attack rolls hit but are
creatures indiscriminately, caring only about spreading chaos. Each one assaults the closest creature that is not a demon. The vermin aboard ship flee to the upper decks, reaching area 1 by round 3. They attack the characters on sight and fight to the death.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-foot-long beard can see through its eyes. 3 A perfectly smooth, round stone the size of a human’s fist. If placed on the ground, it rolls 20 feet per round toward the nearest source of fresh water. 4 A
sickly crow with clipped wings. The only sound it can make is to roar like a lion. 5 A seemingly empty, sealed jar. If opened, the person standing closest to the jar suddenly recalls 1d6 happy memories
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
you arrive there successfully. The DM rolls d100 and consults the table. Familiarity Mishap Similar Area Off Target On Target Permanent circle — — — 01–100 Associated object — — — 01–100 Very
your laboratory. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane. Mishap. The spell’s unpredictable magic
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
attack what it perceives to be the closest source.
Repulsed by Perfume. The vampire has disadvantage on melee attack rolls made against any creature wearing perfume or carrying an open container of it
Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Actions
Multiattack (Vampire Form Only
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
disadvantage on attack rolls, ability checks, saving throws, or some combination of the three. This can be tied to a single ability score or applied generally. The victim can’t communicate using language
be ended by making restitution to a wronged party (or their closest kin in the case of a death) or reparation if something was stolen or destroyed. The resolution might be declared as part of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
pursuers, and designate the pursuer closest to them as the lead. The lead pursuer might change from round to round. Dashing During the chase, a participant can freely use the Dash action a number of
the chase. Each participant rolls on the Parade Chase Complications table at the end of its turn. If a complication occurs, it affects the next chase participant in the initiative order, not the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Temples of Extraction The so-called “Temples of Extraction” are profane laboratories that fuel Szass Tam’s schemes for ascending to godhood. Szass Tam and his closest associates have reshaped this
creature in this area takes damage, it must make a DC 15 Constitution saving throw. On a failed save, the creature makes attack rolls, Strength and Dexterity saving throws, and ability checks with
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
/Day). When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner rolls a d20 and chooses whether to use that roll in place of the d20 rolled for the
attack roll to the creature closest to it, other than the enchanter or itself. If multiple eligible creatures are closest, the attacker chooses which one to target.
Evoker Wizard Evokers harness
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
pursuers, and designate the pursuer closest to the thieves as the lead. The lead pursuer might change from round to round. As the Ashen Heirs seek to escape, one controls the carpet while the other casts
at the same time. Chase Complications Complications occur randomly during the chase for both the Ashen Heirs and the characters pursing them. Each participant in the chase rolls on the Bazaar Chase
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
magic weapon has no bonus to attack or damage rolls. A creature can attune to it, and the weapon enlarges or reduces to be an appropriate size for that creature. Once during this adventure, as an action
golem. She animates the giant that stands closest to the character or characters she considers the most threatening, then orders the construct to attack them. The golem obeys Kayalithica’s commands; it
compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
monster, apply a multiplier to the monsters’ total XP. The more monsters there are, the more attack rolls you’re making against the characters in a given round, and the more dangerous the encounter becomes
1 × 1
2 × 1.5
3–6 × 2
7-10 x 2.5
11-14 x 3
15 or more x 4
5. Compare XP. Compare the monsters’ adjusted XP value to the party’s XP thresholds. The closest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
are, the more attack rolls you’re making against the characters in a given round, and the more dangerous the encounter becomes. To correctly gauge an encounter’s difficulty, multiply the total XP of
the closest threshold that is lower than the adjusted XP value.
For example, an encounter with one bugbear and three hobgoblins has an adjusted XP value of 1,000, making it a hard encounter for a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the closest table is growing, as are the floor boards beneath your feet. The entire inn is expanding — or maybe you’re shrinking. Assuming the rest of the inn is its usual size, by the time the effect
. However, if the attack would deal 10 or more damage, Onyx has disadvantage on attack rolls until the end of her next turn. If Onyx would take 10 or more damage from spells or other effects, it yields
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrations, fiends, and undead in the region have disadvantage on attack rolls and ability checks for the next 24 hours. 19–24 Each creature carrying the holy symbol of a deity from a non-evil plane while
Patron is a Great Old One rolls a 1 or 20 on the d20 for an ability check, an attack roll, or a saving throw. The characters take a short or long rest in the region. A creature spends more than an hour
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
minute. While poisoned, the creature is delirious and feels the need to frolic. At the start of its turn, the poisoned creature rolls on the Frolic Direction table and moves its full speed in a
the middle and both its halves to swing downward. Creatures on the bridge must make a DC 15 Dexterity saving throw. On a success, the creature runs off of the bridge and onto the safety the closest
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
itself.
Death Throes. When the draconian is reduced to 0 hit points, its magical essence lashes out as a ball of lightning at the closest creature within 30 feet of it before arcing out to up to two
rolls.
Actions
Multiattack. The draconian makes two Shortsword attacks.
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Bozak Draconian
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
warforged who follow the Lord of Blades constitute the closest thing to a humanoid society that can be found in the Mournland. Similarly, golems and other constructs were largely unaffected by the Mourning
everything effectively weighs half its actual weight. 7 All creatures are linked to every other creature in the area as if by the telepathy spell. 8 A creature that casts a spell of 1st level or higher in the area rolls on the Wild Magic Surge table in chapter 3 of the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
disadvantage on Wisdom (Perception) checks and initiative rolls made in relation to the characters, since she is distracted while trying to capture the lizard and cocoon it in the chamber’s central web. W10
Dexterity (Sleight of Hand) check using thieves’ tools to open. Each chest contains a ceremonial holy symbol of Lolth worth 50 gp. The chest near the bedroll closest to the entrance also contains two
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
and damage rolls. Second, neither green-flame blade nor booming blade works with Extra Attack or any other feature that requires the Attack action. Like other spells, these cantrips require the Cast
the mansion when the spell ends and appear in unoccupied spaces closest to where the door was. This intent will be reflected in future printings of the Player’s Handbook. Does planar binding summon the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
doesn’t have a jail or court. The shop is the closest thing. Harburk employs four trusties, who bunk in the fourth building. The trusties are assistant constables (human guards) who also work for Jalessa as
displays samples of cut stone as well as “raw” samples from the quarry. Records of orders and old employment rolls are neatly sorted in cabinets behind a wooden counter. Dornen is a hard master to some






