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                        Returning 35 results for 'coiled wearing reflected'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it
                                                
                                            
                                                
                                                     (coiled)
Sack
In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly by rolling on the following table.
1d100
Patch
01–08
Bag of
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Earthen Defeat. When Marlos drops to 0 hit points, his body transforms into mud and collapses into a pool. Anything he is wearing or carrying is left behind.
Earth Passage. Marlos can move in
                                                
                                            
                                                
                                                     eyes again. If the creature looks at Marlos in the meantime, it must immediately make the save.
If Marlos sees himself reflected on a polished surface within 30 feet of him and in an area of bright
                                                
                                            
                                        
                                                    Robe of Useful Items
                                                    
    
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        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it
                                                
                                            
                                                
                                                    , Steel;Steel mirror
Pole (10-foot);10-foot pole
Rope, Hempen (50 feet);Hempen rope (50 feet, coiled)
Sack
In addition, the robe has 4d4 other patches. The GM chooses the patches or determines
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Robe of Useful Items Wondrous Item, Uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches
                                                
                                            
                                                
                                                     (filled and lit) Dagger Mirror Pole Rope (coiled) Sack In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly by rolling on the following table.  1d100 Patch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Robe of Useful Items Wondrous Item, Uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches
                                                
                                            
                                                
                                                     (filled and lit) Dagger Mirror Pole Rope (coiled) Sack In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly by rolling on the following table.  1d100 Patch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Robe of Useful Items Wondrous item, uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing
                                                
                                            
                                                
                                                     (filled and lit) Steel mirror 10-foot pole Hempen rope (50 feet, coiled) Sack In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly.  d100 Patch   01–08 Bag
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Robe of Useful Items Wondrous item, uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing
                                                
                                            
                                                
                                                     (filled and lit) Steel mirror 10-foot pole Hempen rope (50 feet, coiled) Sack  In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly.
    d100 Patch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     wearing tattered gray robes over black pants sits on a 2-foot-tall toadstool. Her long black hair is tied back with a swatch of gray cloth that matches her robe. A quasit in toad form sits on her knee
                                                
                                            
                                                
                                                     for her spells, a pouch containing 11 gp, a dagger, a canteen, and a worn blanket. Fastened to the backpack is a coiled rope of climbing.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     in his chair and gazes into a mirror. Reflected back at him is a sickly, haggard version of himself (see “Magic Mirrors” below). He is dressed to portray the green dragon in the tragedy titled A
                                                
                                            
                                                
                                                     onlooker’s demise, the image is a skeleton wearing the onlooker’s clothes. Each of the three mirrors is a Small object with AC 13, 3 hit points, and immunity to poison and psychic damage. If a mirror is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     up at you from the balcony below, wearing a mask that is a replica of the devil face at the tomb entrance. Without saying a word, the figure steps out of sight.
 If the characters take action at once
                                                
                                            
                                                
                                                    .
 The vulture is the first step.
 Right the gods.
 The walls of history tell all.
 The clues on this bronze plaque pertain to features and locations on level 3, specifically the reflected hall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . Soldier. The soldier is a veteran wearing the armor of a Kalaman soldier—but she’s possessed by Caradoc (detailed in chapter 4; stat block in appendix B). When she notices the characters, she withdraws
                                                
                                            
                                                
                                                     to damage the room’s brazier or scaffold. Lord Soth. If the characters didn’t already paralyze Lord Soth (see appendix B) with the mirror of reflected pasts in area S25, he arrives 3 rounds after the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     invite them inside the cave. If they enter, read: Inside the cave, a wizened old man wearing a blindfold sits at a spinning wheel, surrounded by piles of gold. As he spins, he reaches down and grasps
                                                
                                            
                                                
                                                     wearing his blindfold. His cave contains a total of 27,213 gp, heaped in piles on the floor—what’s left of Nib’s acquired wealth. The gold radiates an aura of conjuration magic if inspected with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     to stand against him in battle. Hidden somewhere in the chambers ahead is an elven relic known as the mirror of reflected pasts (see appendix A). Those who view the mirror see glimpses of their past
                                                
                                            
                                                
                                                     preserved Humanoid corpse 10 Humanoid skeleton wearing +2 leather armor. The crypt is empty if this result is rolled a second time.  S4: Chemosh’s Shrine In the center of the crypt, a dais bears a statue of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     dragon wyrmling, spends much of his time dozing in here by the oven. If the characters have not encountered the wyrmling elsewhere, read: A green dragon the size of a large dog is coiled up near the
                                                
                                            
                                                
                                                     Hall of Illusions, the characters also find him in the cell, still wearing smeared butterfly face paint. Rubin angered the hag, and she has promised to “plant him in her garden” when she has a new
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . What one sees reflected in that starry void is the sudden, terrifying realization of one’s own mortality. Spellcasters have cause to fear the eye more than others, since it emits a continuous
                                                
                                            
                                                
                                                     damage reduces it to 0 hit points or it is incapacitated, the astral dreadnought swallows it. The swallowed target, along with everything it is wearing and carrying, appears in an unoccupied space on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     potion of gaseous form, two potions of healing (superior), a +1 greatsword, and the mirror of reflected pasts (see appendix A). S14: Primordial Altar Within a cave of dark stone stands a gleaming altar
                                                
                                            
                                                
                                                     a dignified man wearing a hat with an excessive number of feathers.
 Lord Soth’s servants use this room to store junk. Most of it has no value, but the bust is of Istarian origin and is worth 1,000
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     enormous red dragon is visible in many scenes, soaring triumphantly through the sky or coiled atop a great hoard of plundered treasure. Ozzadraz appears in the frescoes of the northeast chamber, and
                                                
                                            
                                                
                                                     Mind Flayer and a Cyclops Sentry in the center of the room, with the illithid hovering in the air above and behind the cyclops. Characters who aren’t wearing circlets can’t affect or perceive these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     glyphs carved upon it. In the center of the door is carved an eagle killing a serpent. Two stone warriors dressed in loincloths and wearing panther masks are sculpted into the door posts.
 The
                                                
                                            
                                                
                                                     open. Creature. Coiled about the pillar, trapped within the magic walls of the crystal cylinder surrounding it, is a couatl. Because of its especially potent Shielded Mind trait, it is effectively
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     rising from them.
 Each pool is 15 feet deep. Submerged in the northern pool is a full-grown remorhaz coiled around a cluster of eight remorhaz eggs, which look like oversized snowballs from a distance
                                                
                                            
                                                
                                                     higher. For every 3 additional feet of height you gain, your Strength increases by 1, to a maximum of 23. Armor and clothing you are wearing and weapons you are carrying magically increase in size to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     tremorsense 10 ft., passive Perception 14
 Languages Common
 Challenge 1/2 (100 XP)
 Unarmored Defense. While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier
                                                
                                            
                                                
                                                    .
 Unarmored Movement. While the monk is wearing no armor and wielding no shield, its walking speed increases by 10 feet (included in its speed).
 Actions
 Multiattack. The monk makes two melee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     navigate its 20-foot elevation above the yard. A steel chain ladder coiled in a corner of the efreeti’s mouth can be lowered to allow access for non-flying creatures. Above the carved efreeti face, a
                                                
                                            
                                                
                                                     from the outside. Inside, a pile of sackcloth and bones lies in one corner of the otherwise bare room, and the air is thick with the stench of filth. Sobbing on the filthy mound is an ogre wearing a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     familiar spell to its pocket dimension, can it take any objects it’s wearing or carrying with it? No, the intent of find familiar is that any objects are left behind when the familiar vanishes. This
                                                
                                            
                                                
                                                     intent will be reflected in future printings of the Player’s Handbook. Can a spell such as fireball go past its 20-foot radius if the point of origin is set in an enclosed space that’s less than 40 feet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     (Costs 2 Actions). The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
 Cast a Spell (Costs 3 Actions). The sphinx casts a
                                                
                                            
                                                
                                                     XP)
 Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
 Actions
 Multiattack. The adept makes three unarmed strikes or three dart
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Near the table, an enormous snake coils around a bluish corpse wearing a wooden rabbit mask.
 The giant constrictor snake strikes at any who interrupt its meal. The cupboards are empty, but the dead
                                                
                                            
                                                
                                                     protect Cynidiceans in this room, the statues are indifferent toward creatures wearing stylized Cynidicean masks and hostile toward all others. The statues never leave the room. B50: Consultation Room Aged
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    : Throne Room Images of coiled blue dragons decorate the cracked floor tiles of this chamber, and dragon statues—some missing their heads or limbs—stand along the walls. In the middle of the room, a
                                                
                                            
                                                
                                                     Mountain Cloud Empress’s favorite spouse. Lio Gong. Lio Gong (neutral good veteran) is a youthful-looking, athletic dwarf wearing coarse silk robes. When she emerges from the mirror, she’s in a state of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     particular color and puts their subjects to work making sure the archfey’s favorite color is predominant. Wearing another color in the domain could be seen as laughable, obnoxious, or downright rude. 3
                                                
                                            
                                                
                                                     things that occur in threes. The archfey’s obsession is reflected throughout their domain, where things seem to naturally come in threes. 8 Stories. The archfey wants nothing more than to listen to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     inner compartment holds a carved indentation of a holy symbol of St. Cuthbert and a coiled iron cobra that attacks any creature not wearing a symbol of St. Cuthbert. When a creature places the symbol
                                                
                                            
                                                
                                                     nonbelievers. M8. Brig The brig’s door is made of rusted iron. Inside is a broken chamber pot and four skeletons wearing torn and rotted priest robes and manacles with broken, rusty chains. Skeletons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     obelisk that isn’t killed by the staff’s explosion becomes 10 years younger. Creatures whose age is reduced to 0 by this effect wink out of existence, leaving behind the items they were wearing or
                                                
                                            
                                                
                                                    , starting with its earliest memories. The wearer can sense that its memories are being stolen but can’t remove the crown from its head except within an antimagic field. After wearing the crown for 1 hour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     and swearing that the next game will be the big one. Most of them are drinking heavily.
 As you take it all in, a skeleton wearing a red uniform with a high collar and a crisp-looking hat approaches
                                                
                                            
                                                
                                                    .
 Coiled around the globe is a long, serpentine creature that resembles a cross between a centipede and a crocodile — and which is made entirely of clockwork. It begins to move, but of more immediate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     together and eventually here. Like the other garden residents, Argus and Hamish believe Juliana and Orlando are the reincarnated creators of the garden—and they see their own love reflected in the
                                                
                                            
                                                
                                                     guards against falling over the edge into the entrance hall below.
 Two rows of three marble statues stand in the gallery. The northern row depicts an elf woman in different poses and wearing either an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     a successful melee attack against a creature that happens to be wearing a helm, a hat, or some other kind of headwear, the darkmantle grabs and removes the headwear and flees with it rather than
                                                
                                            
                                                
                                                     wearing heavy armor sinks to the bottom but can, on their turn, swim to the surface with a successful DC 10 Strength (Athletics) check. Wasp Nest. A 7-foot-long, 5-foot-wide wasp nest clings to a shadowy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     with anything it was wearing or carrying. Any creature that falls into the vortex has little chance of surviving. If someone throws one end of a rope into its space, the creature can grab hold of it
                                                
                                            
                                                
                                                     of mismatched cupboards and worktables. Eight pixies are suspended in midair around the cake, each wearing a chef’s hat and a flour-stained apron. Six of the pixies squeeze cloth tubes that have icing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     automatically surprised by them. Coiled around the northernmost tree on the western terrace is a yellow musk creeper (see appendix D) that uses its musk when one or more characters come within 30 feet
                                                
                                            
                                                
                                                     warrior in splint armor, wearing a helmet festooned with tyrannosaurus teeth and bearing a shield of intricately patterned leopard hide, towers over the chamber and looms above a wide, octagonal cistern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     reflected in it. (Frupy uses it if she suspects invisible creatures are about.) Also here are an ebony and mother-of-pearl wardrobe (filled with her clothing), an iron strongbox, a chest of twelve
                                                
                                            
                                                
                                                     without wearing protective clothing is risky, requiring a successful DC 15 Dexterity check. On a failed check, the character is exposed to the poison. Coffer 1 is unlocked and trapped. It contains thirty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     wall is open slightly. In the middle of the room, an old man in an oversized black robe carefully removes a strip of parchment coiled around the leg of a raven while muttering kind words to the bird. Two
                                                
                                            
                                                
                                                    ) packed in beds of straw Dirty wooden coffin containing the moldy corpse of a human priest wearing a copper holy symbol shaped like the sun (25 gp), a sun-shaped death mask made of gold (250 gp), and a
                                                
                                            
                                        






