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                        Returning 35 results for 'coin warded roll'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    .
The coin has 1 charge and regains its expended charge daily at dawn. You can take a Magic action to toss the coin, expending its charge. Roll any die to determine whether the coin comes up heads (on
                                                
                                            
                                                
                                                    This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show Iggwilv the Witch Queen;Iggwilv on
                                                
                                            
                                        
                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    You ward a creature within range. Until the spell ends, any creature who targets the warded creature with an attack roll or a damaging spell must succeed on a Wisdom saving throw or either choose a
                                                
                                            
                                                
                                                     new target or lose the attack or spell. This spell doesnât protect the warded creature from areas of effect.
The spell ends if the warded creature makes an attack roll, casts a spell, or deals damage.
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Coin of Decisionry
Starting at rank 2, your coin of decisionry becomes a common magic item. When you flip the coin, it always lands with the Acquisitions Incorporated sigil face down, and a message
                                                
                                            
                                                
                                                     appears on the âtailsâ face. Roll a d4 on the following table to determine the message.
d4
Decision
1
Lucrative
2
Brand Appeal
3
Indeterminate
4
Ruinous
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ":"piercing"} piercing damage.Archers defend castles, hunt wild game on the fringes of civilization, serve as artillery in military units, and occasionally make good coin as brigands or caravan guards.
Some
                                                
                                            
                                                
                                                     renowned archers and groups of archers are known for the special fletching of their arrows. You may roll on the Archer Fletching table to determine the distinctive fletching used by an individual
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    .
Many swashbucklers have a signature flourish with which they embellish their actions to make themselves more memorable. You can roll on the Swashbuckler Flourishes table or choose one of the options
                                                
                                            
                                                
                                                     to find a suitably dramatic flourish for a swashbuckler.
Swashbuckler Flourishes
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Flourish"}
Flourish
1
Winks and flashes
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    False Appearance. If the statue is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasnât observed the statue move or act, that creature must
                                                
                                            
                                                
                                                     temples and vaults to ensure that no enemy defiles, damages, or plunders these sites. If an enemy sets foot inside a warded location, the eidolon plunges into a statue specially prepared to house its
                                                
                                            
                                        
                                                     Monsters
                                                    Thievesâ Gallery
                                                    
                                                
                                            
                                                    "} psychic damage and have disadvantage on the next attack roll it makes before the start of Edginâs next turn.
Spellcasting. Edgin casts one of the following spells, using Charisma as the
                                                
                                            
                                                
                                                     himself fails an ability check, an attack roll, or a saving throw, Edgin grants the creature magical encouragement. The creature can roll a d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Inspiring
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     behind a calling card to taunt their victims. You may roll on the Master Thief Calling Cards table to determine what a master thief leaves behind.
Master Thief Calling Cards
d10;{"diceNotation
                                                
                                            
                                                
                                                    ":"1d10","rollType":"roll","rollAction":"Calling Card"}
Calling Card
1
Tiny, folded paper cat
2
Red bird feather
3
Rose petal
4
Figurine made from twigs and twine
5
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     placed in a vessel under the effects of the hallow spell, the destroyed necrichor re-forms in 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Rejuvenation"} days, regaining all its hits
                                                
                                            
                                                
                                                     extinguish their horrific unlife, virtuous faiths and vigilant organizations (like the Order of the Guardians detailed in chapter 3) seal these viscous horrors in magically warded prisons. As ages pass
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    
Q â„ïž
Lock
J â„ïž
Champion
2 â„ïž
Coin*
A âŁïž
Vulture*
K âŁïž
Chaos
Q âŁïž
Order
J âŁïž
Beginning
2 âŁïž
Mystery
                                                
                                            
                                                
                                                    , cold, fire, lightning, or thunder. This resistance lasts for 1d12 days.
Coin. Five pieces of jewelry, each worth 100 gp, or ten gemstones, each worth 50 gp, appear at your feet.
Crown. You learn the
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Pack Tactics. The Returned has advantage on an attack roll against a creature if at least one of the Returnedâs allies is within 5 feet of the creature and the ally isnât incapacitated
                                                
                                            
                                                
                                                     composition and craftsmanship. However, selling a Returned mask isnât a simple matter of cashing it in for coin. Most people on Theros know the tales of the Returned and want nothing to do with
                                                
                                            
                                        
                                                    Demilich
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    );{"diceNotation":"3d6","rollType":"roll","rollAction":"Energy Drain"}. If a creatureâs hit point maximum is reduced to 0 by this effect, the creature dies. A creatureâs hit point maximum
                                                
                                            
                                                
                                                    . A demilich in its lair has a challenge rating of 20 (24,500 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the demilich rolls a d20;{"diceNotation":"1d20","rollType":"roll
                                                
                                            
                                        
                                                    Demilich (Variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    ":"3d6","rollType":"roll","rollAction":"Energy Drain"}. If a creatureâs hit point maximum is reduced to 0 by this effect, the creature dies. A creatureâs hit point maximum can be restored
                                                
                                            
                                                
                                                     be permanently destroyed. Its skull reforms after 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Enduring Existence"} days, restoring the creature to its wretched state. If it has the
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , tabaxi value knowledge and new experiences. Their ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they
                                                
                                            
                                                
                                                     tables to customize your character in addition to the trait, ideal, bond, and flaw from your background.
The Tabaxi Obsession table can help hone your characterâs goals. For extra fun, roll a new
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     the spell ends, any creature who targets the warded creature with an attack roll or a damaging spell must succeed on a Wisdom saving throw or either choose a new target or lose the attack or spell
                                                
                                            
                                                
                                                    . This spell doesnât protect the warded creature from areas of effect. The spell ends if the warded creature makes an attack roll, casts a spell, or deals damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     the spell ends, any creature who targets the warded creature with an attack roll or a damaging spell must succeed on a Wisdom saving throw or either choose a new target or lose the attack or spell
                                                
                                            
                                                
                                                    . This spell doesnât protect the warded creature from areas of effect. The spell ends if the warded creature makes an attack roll, casts a spell, or deals damage.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5 of the Playerâs Handbook), a set of common clothes
                                                
                                            
                                                
                                                     coin flows. As a result, itâs easy for you to hustle a load of cargo ashore or see such a cargo onto a cooperative ship without attracting suspicion or taxation. You also know the movements of
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     and receive the attention of medics. You are also paid a salary of 1 gp (a Boros-minted 1-zino coin) per week, which (combined with free lodging in your garrison) enables you to maintain a poor
                                                
                                            
                                                
                                                     Boros emphasis on order and community, or bitter enemies among the guilds that represent chaos and destruction.
Roll twice on the Boros Contacts table (for an ally and a rival) and once on the Non
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     1 charge and regains its expended charge daily at dawn. You can take a Magic action to toss the coin, expending its charge. Roll any die to determine whether the coin comes up heads (on an even
                                                
                                            
                                                
                                                    Rival Coin Wondrous Item, Common  This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     bother to couch my opinions in flattering words.
5
I canât help but pocket any trinket or coin I come across, no matter how worthless.
6
Iâm convinced that Iâm better and
                                                
                                            
                                                
                                                     meaningful connections with others.
Roll twice on the Golgari Contacts table (for an ally and a rival) and once on the Non-Golgari Contacts table.
Golgari Contacts
d8
Contact
1
One
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     a belt pouch containing 1 pp (an Orzhov-minted 10-zino coin)
Feature: Leverage
You can exert leverage over one or more individuals below you in the guildâs hierarchy and demand their help as
                                                
                                            
                                                
                                                     activities in crime, banking, or debt collection could tie you to members of other guilds.
Roll twice on the Orzhov Contacts table (for an ally and a rival) and once on the Non-Orzhov Contacts table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Cache of Dragons In Waterdeep, a gold coin is called a dragon. Before he was ousted from his position as the Open Lord of WaterÂdeep, Dagult Neverember embezzled half a million dragons and hid them
                                                
                                            
                                                
                                                     modify that creatureâs memory. A creature attuned to the stone can also extract information from the aboleth, including lore about Neveremberâs vault. Built long ago by dwarves, the vault is warded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     decisionry becomes a common magic item. When you flip the coin, it always lands with the Acquisitions Incorporated sigil face down, and a message appears on the âtailsâ face. Roll a d4 on the following
                                                
                                            
                                                
                                                     in this capacity for years. When she leverages her coin of decisionry, glinting with its final, unswerving resolve, it is because she has heard all.
 The Decisonist    Franchise Rank Features
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     protection for merchants, and sentries aboard docked ships. For each week of mercenary work, you earn the coin needed to sustain a modest lifestyle and an extra 2d10 gp. Additionally, roll a d20 at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the Signature Item table to see what you have, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Archer  Archers defend castles, hunt wild game on the fringes of civilization, serve as artillery in military units, and occasionally make good coin as brigands or caravan guards. Some renowned
                                                
                                            
                                                
                                                     archers and groups of archers are known for the special fletching of their arrows. You may roll on the Archer Fletching table to determine the distinctive fletching used by an individual archer or a group
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Crossing is a cutpurseâs paradise, and every traveler here runs the risk of being pickpocketed. As the characters make their way from one end of Wyrmâs Crossing to the other, have each player roll a d20
                                                
                                            
                                                
                                                    . (Donât roll for NPCs traveling with the party.) The character or characters with the lowest roll are targeted by a pickpocket (use the bandit stat block). Use a characterâs passive Wisdom (Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Scavenged Possessions The player characters have not been idle during their captivity. Have each player roll a d20, and add the number of days (1d10) that playerâs character has been imprisoned in
                                                
                                            
                                                
                                                     Velkynvelve. The result determines what, if anything, the character has in his or her possession when the adventure begins. Scavenged Possessions  Result Item   2â9 â 10â12 A gold coin 13â15 A living
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    Running the Encounter Have Skalanthas, the characters, and Captain Orso roll Initiative. The crew acts immediately after Captain Orso in the Initiative order. These sailors take the Hide action while
                                                
                                            
                                                
                                                     maneuvers her ship into a fog bank and hides there until they return. As an Influence action, a character can try to convince Captain Orso to part with the coin-filled trunk by making a DC 20 Charisma
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     the tavern lost money or earned profit. If the characters spent coin on promoting their business during that tenday, add 1 to the roll for each 1 gp they spent. If the characters have unpaid expenses, subtract 1 from the roll for each 1 gp they owe.
                                                
                                            
                                                
                                                     easier.â Hammond Kraddoc Vintnersâ, Distillersâ, and Brewersâ Guild Hammond (N male Illuskan human commoner) doesnât like adventurers, but he likes their coin. This effete, well-dressed man is always
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     determine what the characters find, roll on the Random Tegefed Mountains Encounters table, rerolling duplicates.  Random Tegefed Mountains Encounters   d8 Encounter   1 Three griffons hunt the characters
                                                
                                            
                                                
                                                     gp in a coin pouch. 5 Ten giant bats swoop in and attack the characters. The bats focus their attacks on the character who makes the most noise. 6 The characters hear distant howls. Two dire wolves and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Thievesâ Gallery
                                                    
                                                
                                            
                                                     only from people he believes deserve to lose both coin and face. Edginâs confidence and rakish demeanor make him a natural leader. With carefully chosen words, he inspires the members of his thieves
                                                
                                            
                                                
                                                     attack roll it makes before the start of Edginâs next turn.
 Spellcasting. Edgin casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
 At will: friends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     to a storeroom containing a pile of empty scroll cases and a warded chest that holds the scrolls. She instructs the characters to open the chest when theyâre ready, then wishes them good luck and
                                                
                                            
                                                
                                                     departs hurriedly. Coupleofkooks  A Dangerous Magical Scroll Ensorcelled Scrolls When the characters open the chest, the scrolls erupt from it in a flurry of whirling parchment and shimmering ink. Roll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Giant Rat NOTICE
 Giant rats have been sighted throughout the city. Anyone bitten by a giant rat should visit a temple for ministration and prayer.
 The city hereby offers a silver coin for each
                                                
                                            
                                                
                                                    
 Languages â
 Challenge 1/8 (25 XP)
 Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
 Pack Tactics. The rat has advantage on an attack roll against a creature
                                                
                                            
                                        






