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Returning 31 results for 'college wandering ready'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
snow. Elders invoke her name to keep young goliaths from wandering too far from home before they’re ready. Adult goliaths sometimes encounter this legendary individual in their travels to the far
Monsters
Fizban's Treasury of Dragons
found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair
of a legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and
Monsters
Fizban's Treasury of Dragons
are found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the
lair of a legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college
Monsters
Fizban's Treasury of Dragons
later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair of a
legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be
Monsters
Fizban's Treasury of Dragons
forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair of a legendary emerald
dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend
Shifter
Legacy
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Species
Eberron: Rising from the Last War
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to keep their personal names for their friends and use “wandering
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you were a
young runaway or orphan, befriended by a wandering bard who became your mentor. Or you might have been a spoiled noble child tutored by a master. Perhaps you stumbled into the clutches of a hag, making a bargain for a musical gift in addition to your life and freedom, but at what cost?
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Mascots Each of Strixhaven’s five colleges has a mascot—a small creature associated with the magic of the school and often found wandering their respective campuses. Witherbloom’s mascots, pests, are
naturally found in the world around the campus. The other colleges’ mascots are brought into being through magic. The Strixhaven Mascots table lists the mascots by college. Each of these mascots is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, following the more experienced bard until you were ready to strike out on your own? Or did you attend a college where you studied bardic lore and practiced your musical magic? Perhaps you were a
young runaway or orphan, befriended by a wandering bard who became your mentor. Or you might have been a spoiled noble child tutored by a master. Perhaps you stumbled into the clutches of a hag, making a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bard in fine style — while also being careful to guard any secrets the noble’s household doesn’t want retold or sung across Faerûn. Not all wandering performers are true bards, nor are all bards
skalds are members of the College of Valor, as described in the Bard College class feature in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
backgrounds in a Strixhaven campaign; they’re just one way you can choose to dive deeply into your character’s college affiliation. If you do choose one of these backgrounds, you can assume that your life
to this point has been consumed by the education that has made enrolling at Strixhaven possible for you, and you might not have much experience of the world beyond that preparatory work. You’re ready
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
is already going wrong.
“You see, I need to tag the college mascots on campus—those little magical creatures that roam the grounds. We use them as mascots for our Mage Tower games. If the deans find
disperse eventually and that fulfilling Professor Sharpbeak’s request will become more difficult the longer they wait. When the characters are ready to act on Professor Sharpbeak’s request, move on to the description of Wiltroot Hall below.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Silverquill Student You have spent years practicing your writing and oration in the hope of becoming a student of Silverquill College. Your studies focus on language, literature, and the power of
Silverquill, as are warlocks. Clerics with the Divine Domains of Light and Trickery also fit in well among the mages of Silverquill. A number of both paladins and rogues attend Silverquill College as well
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Biblioplex Locations (B1-B9) The following locations are keyed to map 3.1. All descriptions assume the characters are wandering the Biblioplex during the day. At night, the library is locked and
. Once a character chooses a college at the start of second year, they receive a set of college robes, a knit hat, a scarf, a tunic, and gloves free of charge. (This set normally costs 5 gp.) In
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
large, linked metal medallions and enormous sun hats. A traveling priest of Gond offers services to distant villages as a tinker, a carpenter, and a civil engineer rolled into one, ready to help build
in their travels, and take great delight in meeting fellow priests and sharing their finds. In large cities, the Gondar construct temples that serve as great workshops and inventors’ labs. Wandering
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
leave every night. Though you can’t look right at me, I’m a welcome sight. Click to see the answer! Sun
A glowing eye that blinks all month, a wandering light to guide the wolf’s hunt. Click to see
. Click to see the answer! Gem
I’m an expert in arcane knowledge, as smart as anyone in college. I’ve the answer to every question, but you’ll pay for my erudition. Who am I? Click to see the answer! Sage
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, and then are found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5 Giant lizards drawn to the lair of a
legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6 An emerald dragon is the headmaster in absentia of a bardic college and must be
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Witherbloom’s campus when a hydra attacked the ruin grinders (described in chapter 7) that were hauling the cargo. The ruin grinders are now malfunctioning and wandering the bayou confusedly. The cargo
student’s college (see chapter 7). Students in Detention d10 Student (College) Offense 1 Quentillius A. Melentor III (Prismari) Released pest mascots in Widdershins Hall 2 Rosie Wuzfeddlims (Lorehold
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Meeting in the Mists Once the players are ready to begin, explain that they’ve each chosen to follow the message’s directions. Then read the following boxed text: Following the directions in the
moment, only to walk out of the haze a few steps from where they entered. Even if the whole party enters the fog, they soon reemerge back at the crossroads. Alternatively, you might use the Wandering
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
tactile way to read texts. Plargg believes that history is full of unpredictable, war-filled chaos and that his students must be ready for anything. He teaches that no rewards come without risk, and
delicate elven music box. GOLWANDA THE BLOODSPILLER
“Have you met Golwanda yet?” is a question that older Lorehold students love to ask second-year students, new to the college. Sooner or later, one
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
condition. The house’s upper-floor libraries were converted into offices for esteemed dual-college faculty members, and those faculty members meet here with students on academic matters during the day
characters are ready to go, allow them to approach the house in any way they see fit. The easiest way to access the manor is through its locked front doors (area C1), although characters could easily
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
obscured by wind and blowing snow. Elders invoke her name to keep young goliaths from wandering too far from home before they’re ready. Adult goliaths sometimes encounter this legendary individual in
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and male human commoners), the adolescent servants of a wandering wizard named Thed. They were sent to the Dran & Courtier to reserve a room for their master, and though they keep trying to leave, the
characters have returned to this scene, lead to a perpetually well-stocked kitchen. A food preparation table set with storage cabinets stands against one wall. Food is always ready on the table as if Propha
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, and so I joined a war college. 2 I squired for a knight who taught me how to fight, care for a steed, and conduct myself with honor. I decided to take up that path for myself. 3 Horrible monsters
understand. Warlock d6 I became a warlock because … 1 While wandering around in a forbidden place, I encountered an otherworldly being that offered to enter into a pact with me. 2 I was examining a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
spots the Eye Stabbers while wandering through town, half-drunk, mulling over lyrics for a new song. Using his powerful set of lungs, he sounds the initial alarm and rushes back toward the inn. Defense
goblins outside Goldenfields are equipped with helmets. A goblin rarely survives the experience of being hurled through the air in this fashion. The goblins here stand ready to be flung at enemies on the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
— and she wants nothing to do with it. Minghee wants to travel, see the world, and make a name for herself, settling down only when she’s ready. She works at the coster reluctantly, and tells anyone
wild-card candidate. A stranger wandering into Phandalin is unlikely to gain the trust of enough citizens to win the race, and the need to stick around town and run things will eventually get in the way
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
knocked on the door before entering, the bandits have their weapons at the ready. Otherwise, they are arguing loudly. Parleying with the Bandits. If the characters don’t attack, the bandits are relieved to
encountered the ghost of Amun Sa—they don’t even know who he is. Tired of wandering the pyramid, Cateline and Imbert grudgingly suggest a temporary alliance between the characters and the Hands of Plenty
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Barovia, Strahd has many spies, from swarms of bats to wandering Vistani, who report to him at dawn and dusk each day. These agents constantly patrol the land of Barovia and report everything they see
figure walks alone with the stride and bearing of one who knows no fear. Clad in rusty armor, it clutches a gleaming longsword in its pale hand and looks ready for a fight. From a distance, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rope ladder, ready to be thrown over the side. Two 25-foot lengths of rope also lie neatly coiled at opposite edges of the deck. The two figures are Bloody Bjorn (pirate first mate; see appendix C) and
access to the bilge, forward of the mast. Four crew members (bandits) under the supervision of Foul Frithoff (pirate bosun; see appendix C) are wandering about the hold, securing the cargo and taking
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
description below as needed. This room is bare except for two wooden benches, set opposite each other against the longer walls. A handful of lizardfolk stand at attention, ready to move into action
its foot. A lizardfolk warrior in scale armor sits on the bed, facing the door, as he sharpens his sword with a whetstone.
The officer (lizardfolk scaleshield; see appendix C) leaps up, ready to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
large wicker basket, filled with coins and gems, rests on the floor. Two horned vipers (poisonous snakes) hide in the basket, ready to strike. Treasure. The basket contains 300 sp and five jasper
of its many wandering threats. Unlike the Cynidiceans, the plunderer wears no mask. Treasure. The corpse carries a full canteen of water, three days of rations, and a sack with 40 gp and two citrines






