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Returning 35 results for 'colored condition with'.
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covered condition with
closed condition with
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Magic Items
Dungeon Master’s Guide
Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour.
02–10
A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil (DM
determined potions. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days.
81–90
A nest of 1d4 + 3 rainbow-colored eggs springs up. Any creature that eats an egg
Monsters
Bigby Presents: Glory of the Giants
Strength saving throw or have the prone condition. If the target has the prone condition, the lion can make another Rend attack against it as a bonus action.Roughly twice the size of a common lion, a
spotted lion has a dusky coat and mane, both speckled with charcoal-colored spots. Spotted lions gather in prides to hunt enormous prey ranging from giant elk to mammoth;mammoths. Stone and cloud giants often keep these massive beasts as pets and hunting companions.
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Exploding Geode", "rollDamageType":"radiant"} radiant damage and has the blinded condition until the end of its next turn. On a successful save, a creature takes half as much damage only
":"10d6", "rollType":"damage", "rollAction":"Prismatic Ray (Blazing Red)", "rollDamageType":"radiant"} radiant damage and has the blinded condition until the end of the giant’s next turn. On a
Monsters
Spelljammer: Adventures in Space
, or unconscious condition on itself. While one of the psurlon’s heads is asleep, its other head is awake.Multiattack. The psurlon makes two Bite attacks and two Claw attacks. It can also use
minutes. The condition ends if the target takes any damage or if another creature uses its action to shake the target awake.
Psychic Crush. The psurlon targets one creature it can see within 120 feet
Magic Items
The Book of Many Things
unconscious condition, and must begin making death saving throws. Spells and other magical effects that restore hit points have no effect on you until you are stabilized. If you fail three death saving throws
, disappearing in a flash of rainbow-colored light. You draw no more cards.
The fey crossing appears as a shimmering fractal of light above the deck, and it remains open for 1 minute after the card is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
remember the effects of the condition. You can also place tokens or colored plastic rings (the rings from soda bottle caps work well) on a creature’s miniature, helping everyone remember which creatures are affected by conditions.
condition can reflect a variety of impairments, from influenza to intoxication. You can track monsters’ conditions wherever you track their Hit Points. Players should track any conditions affecting their
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
-colored spots. Spotted lions gather in prides to hunt enormous prey ranging from giant elk to mammoths. Stone and cloud giants often keep these massive beasts as pets and hunting companions. Brynn
advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the target and the ally doesn't have the incapacitated condition.
Actions
Rend. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
emit brilliantly colored, intense beams of light than can sear flesh and inhibit enemies. Stone Giant Rockspeaker Huge Giant (Wizard), Any Alignment
Armor Class 19 (natural armor)
Hit Points 276
centered on that point must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 13 (3d8) piercing damage plus 13 (3d8) radiant damage and has the blinded condition until the end of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
)
CHA
15 (+2)
Skills Performance +4
Damage Resistances cold, fire
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 10
Languages understands the languages
of its creator but can’t speak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Death Burst. When the elemental dies, it explodes in a burst of colored light. Each creature within 5 feet of the elemental
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to stop Teremini’s ritual yet, one of them realizes that the answer must have to do with Krynn’s moons, and that they should examine the orrery in area V29. Colored Glass Each lunarium (areas U1, area
condition until the start of its next turn. While Teremini concentrates on her ritual, spherical barriers of solid moonlight also surround each lunar crystal dais. Nothing can physically pass through
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Compositions 1d6 The Air Elemental’s Body Features... 1 Cumulus or cirrus clouds. 2 A mixture of vibrantly colored gases. 3 A pungent, sour-looking miasma 4 Shifting cloud clusters that resemble
the Prone condition. Success: Half damage only.
What can withstand the storm’s scream? The lightning’s spear? The want of sweet breath? Air is the mightiest of elements—respect its power.
—Husam, Son of the Breezes, ruler of djinn
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
has fiery wings and a tiny halo around the tip of her horn. When confronted by bullies or evildoers, she can emit rainbow-colored positive energy from her haloed horn. Rain uses her rainbows to heal
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison, radiant
Condition Immunities charmed, paralyzed, poisoned
Senses passive Perception
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Manifestations table to inspire what happens right before an eldritch eddy arises. Eldritch Eddy Manifestations 1d6 Right Before an Eddy Manifests … 1 Brightly colored sparks fly through the air like
Eldritch Overload. Trigger: The eddy takes damage. Response—Strength Saving Throw: DC 14, each creature of the eddy’s choice in a 5-foot Emanation originating from the eddy. Failure: 7 (2d6) Force damage, and the target has the Prone condition.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Thornwall Keep Veins of bronze-colored ivy cling to Thornwall Keep’s ancient three-story stone tower, the tallest structure in Vogler. From its crenelated roof rises an elaborate device resembling a
. “Ispin left this for all of you,” she explains. “But it comes with a condition. Since he won’t be attending the Kingfisher Festival this year, he wanted you all to participate for him. Specifically
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
)
DEX
5 (−3)
CON
20 (+5)
INT
3 (−4)
WIS
10 (+0)
CHA
5 (−3)
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft
: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Scintillating Shell (Recharges after a Short or Long Rest). The snail’s shell emits dazzling, colored light until the end
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour. 02–10 A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil
nest of 1d4 + 3 rainbow-colored eggs springs up. Any creature that eats an egg makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
damage and have the Poisoned condition for 1 hour. On an even roll, the eater gains 5d6 Temporary Hit Points for 1 hour. 02–10 A geyser erupts and spouts water, beer, mayonnaise, tea, vinegar, wine, or oil
nest of 1d4 + 3 rainbow-colored eggs springs up. Any creature that eats an egg makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
)
WIS
10(+0)
CHA
5(−3)
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Languages
, colored light until the end of the snail’s next turn. During this time, the shell sheds bright light in a 30-foot radius and dim light for an additional 30 feet, and creatures that can see the snail
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
been dead for over fifty years! This putrid priest says that there’s nothing unholy about his condition, swearing that his people revere all life. Despite the fact that the terrorists included priests
. They’re martyrs, not something to envy. In addition to a general revulsion toward the undead, the public opinion of the Blood of Vol is colored by the actions of the Order of the Emerald Claw. This
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
noticeably substandard quality. Anyone who walks around in fancy clothing, brightly colored accessories, flashy jewelry, or with expensive weapons or armor on display is bound to attract unwanted attention
from some form of debilitating condition brought on by the poisonous waste flowing and billowing out of the Alchemists’ Quarter, or from the polluted water of the river and harbor. The adventurers are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
17 (+3)
DEX
5 (–3)
CON
20 (+5)
INT
3 (–4)
WIS
10 (+0)
CHA
5 (–3)
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision
(Recharges after a Short or Long Rest). The snail’s shell emits dazzling, colored light until the end of the snail’s next turn. During this time, the shell sheds bright light in a 30-foot radius and
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
shallower water near the banks is Difficult Terrain. Puffball Mushrooms. Brightly colored puffball mushrooms grow in the locations shown on the map. Each puffball mushroom has AC 5, HP 1, and Immunity to
that area must succeed on a DC 10 Constitution saving throw or have the Poisoned condition until the end of that creature’s next turn. As a Study action (see appendix A), any character who examines the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
condition. You can also place tokens or colored plastic rings (the rings from soda bottle caps work well) on a creature’s miniature, helping everyone remember which creatures are affected by conditions.
Many rules and features in the game apply conditions to creatures. You can also apply conditions on the fly when it makes sense to do so. For example, the Poisoned condition can reflect a variety of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
petrified corpse of a dead god or other chunks of rock drifting forever in the silvery void. Much more commonplace are color pools—magical pools of colored light that flicker like radiant, spinning coins
Psychic Effects 1d20 Psychic Effect 1–8 You have the Stunned condition for 1 minute; you repeat the saving throw at the end of each of your turns, ending the effect on yourself on a success. 9–12 You
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
and colored glowing stone is set.
The characters can examine the dead guard or investigate the doors and stones. However, the amount of time they have to do so depends on whether they had other
later for more information). The condition of the guard’s head makes it impossible to talk to him with speak with dead. Aside from his grievous head wound, the guard’s body is untouched except where
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
)
Speed 10 ft.
STR
17(+3)
DEX
5(−3)
CON
20(+5)
INT
3(−4)
WIS
10(+0)
CHA
5(−3)
Damage Immunities fire, poison
Condition Immunities poisoned
Senses
.
Scintillating Shell (Recharges after a Short or Long Rest). The snail’s shell emits dazzling, colored light until the end of the snail’s next turn. During this time, the shell sheds bright light in a 30-foot
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
key cards—colored, rectangular bits of nearly indestructible glass that unlock doors of that clearance level or lower for passengers, crew, and other personnel. The lowest clearance key card color to
. This light makes it impossible for the creature to benefit from having the invisible condition. Teleportation Ward Creatures can’t teleport into or out of the spaceship or between its levels. Any attempt to do so is wasted.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
immediately drop to 0 hit points, have the unconscious condition, and must begin making death saving throws. Spells and other magical effects that restore hit points have no effect on you until you are
you’re immediately pulled through it, disappearing in a flash of rainbow-colored light. You draw no more cards. The fey crossing appears as a shimmering fractal of light above the deck, and it remains
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
frenzied mechanical arms stretch and twist the brightly colored substance into ropes of taffy. Meanwhile, a third worker snips the taffy, wraps it, and sorts it by flavor into one of three buckets
first time on a turn or that ends its turn there must succeed on a DC 10 Dexterity saving throw or have the Restrained condition until the end of its next turn. Taffy Puller. Standing against the north
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fortune-Telling A silver-colored tent stands near the market’s center, marked with a banner bearing a colorful jester’s hat surrounded by the words “Oddlewin’s Tent of Many Fortunes.” When the
)
Speed 30 ft.
STR
8 (−1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
16 (+3)
CHA
15 (+2)
Skills Performance +4, Stealth +6
Condition Immunities charmed
Senses
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
corridor is Lightly Obscured by the rainbow-colored gas, which is an unexplainable phenomenon. While in the area of the gas and for 1 minute after exiting, a creature has the Poisoned condition, which
Corridor The door opens to reveal a narrow, twisting corridor filled with a rainbow-colored haze.
When githyanki inhabited the outpost, modrons used this corridor to circumvent crowded areas. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Green Circle. The liquor is this cask is not magical, but it is toxic. A creature that drinks any amount of the liquor must succeed on a DC 25 Constitution saving throw or have the poisoned condition
condition for 1 hour. Liquor removed from this cave immediately loses its magical properties. Removing a cask from this room causes the liquor within the cask to evaporate. Tunnel to Area T8. Characters
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
thin web of slime, lead down to areas B66 and area B67. A creature that moves over a pit must succeed on a DC 15 Dexterity saving throw or slide down the chute, landing with the prone condition in an
(2d8) poison damage and have the poisoned condition for 1 minute. Immediately after a cocoon bursts, a mass of squirming, barbed tentacles (use the swarm of poisonous snakes stat block) emerges in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
mixology, Oganath serves a myriad of magic drinks at the bar: Blazing Bloody Jack (Costs 100 Talons). Motes of coagulated, red juice are suspended throughout this amber-colored cocktail, which tastes
musings of the Dragon Queen?”
The facets of the sanctum’s walls reflect images of Tiamat’s eyes as she talks. Windfall regains 300 hit points but has the paralyzed condition due to Tiamat’s magic as
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a DC 16 Intelligence saving throw or take 31 (4d12 + 5) psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the stunned condition
good point to have Thunderwing remember being subjected to an experiment like one described in Xanthoria. L5. Faerie Ring In the center of this oval cave stands a ring of brightly colored mushrooms






