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Returning 35 results for 'comforts ways relations'.
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Backgrounds
Guildmasters’ Guide to Ravnica
ruins. You are part of a savage society that clings desperately to the Old Ways — attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization
effects, such as flames smoldering behind your eyes or dancing over your hands.
Suggested Characteristics
Gruul ways aren’t the ways of civilized folk, and the Gruul have little patience for
Backgrounds
Sword Coast Adventurer's Guide
you might or might not choose to share.
Although you will undoubtedly find some of this land’s ways to be strange and discomfiting, you can also be sure that some things its people take for
they use for everyone who shares your origin.
The folk of Kara-Tur occasionally travel to Faerûn as diplomats or to forge trade relations with prosperous merchant cartels. You might have come
Backgrounds
Baldur’s Gate: Descent into Avernus
;you’ll leave an outsider, if you leave at all.
You grew up in the wilds, far from the comforts of town and technology. You’ve witnessed the migration of herds larger than forests
nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.
Skill
Outlander
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
You grew up in the wilds, far from the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could
even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: One
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
the glassy surface of Maer Dualdon.
— R.A. Salvatore, The Crystal Shard
The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from
Curious
Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who
in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways. Creating a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of
empires. Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
shires. They typically don’t recognize any sort of halfling nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of
empires. Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling communities travel as a way of life, driving wagons or guiding boats from place to place and maintaining no permanent home.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and
compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and
compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement
not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement
not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
trust of Othokent 15 +15 If the characters can raise their score to 50 points with a sufficient number of successful checks, relations with the lizardfolk become amicable and an alliance can be
formalized. If they fall short at the end of the 24 hours, there are a couple of other ways (see below) that they can get to the required number.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
trust of Othokent 15 +15 If the characters can raise their score to 50 points with a sufficient number of successful checks, relations with the lizardfolk become amicable and an alliance can be
formalized. If they fall short at the end of the 24 hours, there are a couple of other ways (see below) that they can get to the required number.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community
nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires. Many halflings live among other races, where the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers among them usually venture into the world for reasons of community
nobility or royalty, instead looking to family elders to guide them. Families preserve their traditional ways despite the rise and fall of empires. Many halflings live among other races, where the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
findings in novel ways. She is willing to do anything to perpetuate experimentation and discovery, even at the cost of turning her less devout followers into specimens. Divine Relationships Despite her
always willing to jeopardize peace with her peers if it means indulging some audacious new experiment. The gods of the Underworld have cordial relations with Pharika. She and Athreos enjoy each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are two ways to use the Redcloak Battalion as a group patron. First, the Redcloaks do sometimes take inexperienced adventurers under their wings. Existing Redcloaks proved themselves on the battlefields
run both ways. Among the Redcloaks, tensions still run hot regarding their former rivals, particularly those from the following nations: Darguun. The hobgoblins of Darguun fought alongside Brelish
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
findings in novel ways. She is willing to do anything to perpetuate experimentation and discovery, even at the cost of turning her less devout followers into specimens. Divine Relationships Despite her
always willing to jeopardize peace with her peers if it means indulging some audacious new experiment. The gods of the Underworld have cordial relations with Pharika. She and Athreos enjoy each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are two ways to use the Redcloak Battalion as a group patron. First, the Redcloaks do sometimes take inexperienced adventurers under their wings. Existing Redcloaks proved themselves on the battlefields
run both ways. Among the Redcloaks, tensions still run hot regarding their former rivals, particularly those from the following nations: Darguun. The hobgoblins of Darguun fought alongside Brelish
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Comforts of Civilization A mixture of technological advancement and sophisticated magic offers amenities to the people of Ravnica that would be extraordinary to folk in most D&D worlds, except one
enjoy plenty of leisure time, and the city offers an abundance of ways to fill it. Ravnica features restaurants with extensive collections of fine wines, cafés serving coffee and tea, street vendors
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Comforts of Civilization A mixture of technological advancement and sophisticated magic offers amenities to the people of Ravnica that would be extraordinary to folk in most D&D worlds, except one
enjoy plenty of leisure time, and the city offers an abundance of ways to fill it. Ravnica features restaurants with extensive collections of fine wines, cafés serving coffee and tea, street vendors
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The adventurers see no other living creatures until their audience with Eseldra Yeth. All the servants and staff are undead, but the food and comforts of the fortress are of excellent quality and
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
untold generations, the aloof Silvanesti elves lived in a stratified society closed to outsiders. They don’t hate their cousins in Qualinesti, but they consider their ways misguided. In recent years
, Qualinesti elves even enjoyed good relations with the dwarves of Thorbardin. Since the Cataclysm, however, they’ve withdrawn from the world, and few outsiders dare approach their well-guarded borders. As
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
untold generations, the aloof Silvanesti elves lived in a stratified society closed to outsiders. They don’t hate their cousins in Qualinesti, but they consider their ways misguided. In recent years
, Qualinesti elves even enjoyed good relations with the dwarves of Thorbardin. Since the Cataclysm, however, they’ve withdrawn from the world, and few outsiders dare approach their well-guarded borders. As
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Outlander You grew up in the wilds, far from the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller
, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild. Skill Proficiencies: Athletics, Survival Tool Proficiencies: One type of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Even the Zhentarim are interested in trying to improve their relations with Mirabar by helping to solve the mystery. Whether the characters set out to search for the missing delegation or choose to
resourceful characters can find ways to destroy the portals instead of trying to slay these dire beings. With the portals shut, the elemental nodes revert to normal, and any surviving cultists scatter to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Even the Zhentarim are interested in trying to improve their relations with Mirabar by helping to solve the mystery. Whether the characters set out to search for the missing delegation or choose to
resourceful characters can find ways to destroy the portals instead of trying to slay these dire beings. With the portals shut, the elemental nodes revert to normal, and any surviving cultists scatter to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Outlander You grew up in the wilds, far from the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller
, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild. Skill Proficiencies: Athletics, Survival Tool Proficiencies: One type of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. The following sections suggest ways to help you create a world your players will be excited to explore. Recurring Elements When characters form relationships—friendships, business arrangements, or even
are invited to a sporting event, holiday celebration, fancy dinner, or ball. Vacation Getaway. The characters relax on a quiet beach, enjoy the comforts of a grateful noble’s villa, withdraw to a serene monastery, or while away the hours in a fairy hot spring.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. The following sections suggest ways to help you create a world your players will be excited to explore. Recurring Elements When characters form relationships—friendships, business arrangements, or even
are invited to a sporting event, holiday celebration, fancy dinner, or ball. Vacation Getaway. The characters relax on a quiet beach, enjoy the comforts of a grateful noble’s villa, withdraw to a serene monastery, or while away the hours in a fairy hot spring.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for peaceful relations among the dragonmarked houses themselves.
The Twelve facilitates communication and cooperation among the dragonmarked houses. As part of the agreements that ended the War of
from House Cannith, House Lyrandar, House Orien, and others, as well as those who work directly for the Twelve. The institute evaluates ways that the manifest zone might improve life in Sharn, seeks a